smesh/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_Quadrangle_2D.hxx
// Moved here from SMESH_Quadrangle_2D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
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#ifndef _SMESH_QUADRANGLE_2D_HXX_
#define _SMESH_QUADRANGLE_2D_HXX_
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#include "SMESH_Algo.hxx"
#include "SMESH_ProxyMesh.hxx"
#include "SMESH_StdMeshers.hxx"
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#include "StdMeshers_QuadrangleParams.hxx"
#include <TopoDS_Face.hxx>
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class SMDS_MeshNode;
class SMESH_Mesh;
class SMESH_MesherHelper;
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class SMESH_ProxyMesh;
class StdMeshers_FaceSide;
struct uvPtStruct;
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enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
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typedef uvPtStruct UVPtStruct;
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typedef struct faceQuadStruct
{
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std::vector< StdMeshers_FaceSide*> side;
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bool isEdgeOut[4]; // true, if an EDGE has more nodes, than an opposite one
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UVPtStruct* uv_grid;
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TopoDS_Face face;
~faceQuadStruct();
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void shift( size_t nb, bool keepUnitOri );
typedef boost::shared_ptr<faceQuadStruct> Ptr;
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} FaceQuadStruct;
class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
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{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
virtual ~StdMeshers_Quadrangle_2D();
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape);
virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap);
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FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
const bool CreateQuadratic);
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FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
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protected:
bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap,
std::vector<int>& aNbNodes,
bool& IsQuadratic);
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bool SetNormalizedGrid(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct::Ptr& quad);
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void SplitQuad(SMESHDS_Mesh *theMeshDS,
const int theFaceID,
const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3,
const SMDS_MeshNode* theNode4);
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bool ComputeQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
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FaceQuadStruct::Ptr quad);
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bool EvaluateQuadPref(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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std::vector<int>& aNbNodes,
MapShapeNbElems& aResMap,
bool isQuadratic);
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bool ComputeReduced (SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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FaceQuadStruct::Ptr quad);
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void UpdateDegenUV(FaceQuadStruct::Ptr quad);
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void Smooth (FaceQuadStruct::Ptr quad);
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// true if QuadranglePreference hypothesis is assigned that forces
// construction of quadrangles if the number of nodes on opposite edges
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// is not the same in the case where the global number of nodes on edges
// is even
bool myQuadranglePreference;
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bool myTrianglePreference;
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int myTriaVertexID;
bool myNeedSmooth;
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StdMeshers_QuadType myQuadType;
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SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
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SMESH_ProxyMesh::Ptr myProxyMesh;
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FaceQuadStruct::Ptr myQuadStruct;
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};
#endif