smesh/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_TranslationDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
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#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
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#include "SMDS_Mesh.hxx"
#include "SUIT_Desktop.h"
#include "SUIT_ResourceMgr.h"
#include "SVTK_ViewModel.h"
#include "SVTK_Selection.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qspinbox.h>
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#include <qpixmap.h>
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// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
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using namespace std;
//=================================================================================
// class : SMESHGUI_TranslationDlg()
// purpose :
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//=================================================================================
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myViewWindow( SMESH::GetViewWindow( theModule ) ),
mySelector( myViewWindow->GetSelector() )
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_TranslationDlg");
resize(303, 185);
setCaption(tr("SMESH_TRANSLATION"));
setSizeGripEnabled(TRUE);
SMESHGUI_TranslationDlgLayout = new QGridLayout(this);
SMESHGUI_TranslationDlgLayout->setSpacing(6);
SMESHGUI_TranslationDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth()));
GroupConstructors->setTitle(tr("SMESH_TRANSLATION" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr("" ));
RadioButton1->setPixmap(image0);
GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
RadioButton2->setText(tr("" ));
RadioButton2->setPixmap(image1);
GroupConstructorsLayout->addWidget(RadioButton2, 0, 2 );
SMESHGUI_TranslationDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth()));
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setTitle(tr("SMESH_ARGUMENTS"));
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
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// Controls for elements selection
TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
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TextLabelElements->setFixedWidth(74);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
SelectElementsButton->setText(tr("" ));
SelectElementsButton->setPixmap(image2);
SelectElementsButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7);
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// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7);
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// Controls for vector and points selection
TextLabel1 = new QLabel(GroupArguments, "TextLabel1");
GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
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SelectButton1 = new QPushButton(GroupArguments, "SelectButton1");
SelectButton1->setText(tr("" ));
SelectButton1->setPixmap(image2);
SelectButton1->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
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TextLabel1_1 = new QLabel(GroupArguments, "TextLabel1_1");
GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2);
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SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_1");
GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3);
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TextLabel1_2 = new QLabel(GroupArguments, "TextLabel1_2");
GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4);
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SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_2");
GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5);
TextLabel1_3 = new QLabel(GroupArguments, "TextLabel1_3");
GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6);
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SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_3");
GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7);
TextLabel2 = new QLabel(GroupArguments, "TextLabel2");
TextLabel2->setText(tr("SMESH_POINT_2" ));
GroupArgumentsLayout->addWidget(TextLabel2, 3, 0);
SelectButton2 = new QPushButton(GroupArguments, "SelectButton2");
SelectButton2->setText(tr("" ));
SelectButton2->setPixmap(image2);
SelectButton2->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectButton2, 3, 1);
TextLabel2_1 = new QLabel(GroupArguments, "TextLabel2_1");
TextLabel2_1->setText(tr("SMESH_X" ));
GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2);
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SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_1");
GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3);
TextLabel2_2 = new QLabel(GroupArguments, "TextLabel2_2");
TextLabel2_2->setText(tr("SMESH_Y" ));
GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4);
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SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_2");
GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5);
TextLabel2_3 = new QLabel(GroupArguments, "TextLabel2_3");
TextLabel2_3->setText(tr("SMESH_Z"));
GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6);
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SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_3");
GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7);
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// Controls for "Create a copy" option
CheckBoxCopy = new QCheckBox(GroupArguments, "CheckBoxCopy");
CheckBoxCopy->setText(tr("SMESH_CREATE_COPY"));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxCopy, 4, 4, 0, 2);
SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments, 1, 0);
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/* Initialisations */
SpinBox1_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox1_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox1_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox2_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox2_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox2_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
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GroupArguments->show();
RadioButton1->setChecked(TRUE);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
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Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); /* displays Dialog */
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ConstructorsClicked(0);
resize(0,0); // ??
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}
//=================================================================================
// function : ~SMESHGUI_TranslationDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
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{
myBusy = false;
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myEditCurrentArgument = 0;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
SpinBox1_2->SetValue(0.0);
SpinBox1_3->SetValue(0.0);
SpinBox2_1->SetValue(0.0);
SpinBox2_2->SetValue(0.0);
SpinBox2_3->SetValue(0.0);
CheckBoxCopy->setChecked(false);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
}
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId)
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{
disconnect(mySelectionMgr, 0, this, 0);
switch (constructorId) {
case 0:
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{
TextLabel1->setText(tr("SMESH_POINT_1"));
TextLabel1_1->setText(tr("SMESH_X"));
TextLabel1_2->setText(tr("SMESH_Y"));
TextLabel1_3->setText(tr("SMESH_Z"));
SelectButton1->show();
TextLabel2->show();
SelectButton2->show();
TextLabel2_1->show();
SpinBox2_1->show();
TextLabel2_2->show();
SpinBox2_2->show();
TextLabel2_3->show();
SpinBox2_3->show();
break;
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}
case 1:
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{
TextLabel1->setText(tr("SMESH_VECTOR"));
TextLabel1_1->setText(tr("SMESH_DX"));
TextLabel1_2->setText(tr("SMESH_DY"));
TextLabel1_3->setText(tr("SMESH_DZ"));
SelectButton1->hide();
TextLabel2->hide();
SelectButton2->hide();
TextLabel2_1->hide();
SpinBox2_1->hide();
TextLabel2_2->hide();
SpinBox2_2->hide();
TextLabel2_3->hide();
SpinBox2_3->hide();
break;
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}
}
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
SMESH::SetPointRepresentation(false);
if (!CheckBoxMesh->isChecked())
myViewWindow->SetSelectionMode( CellSelection );
}
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myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
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if (CheckBoxMesh->isChecked())
onSelectMesh(true);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
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//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return;
if (myNbOkElements) {
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
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}
bool toCreateCopy = CheckBoxCopy->isChecked();
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
aMeshEditor->Translate(anElementsId.inout(), aVector, toCreateCopy);
QApplication::restoreOverrideCursor();
} catch (...) {
}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
}
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySelectionMgr->clearSelected();
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SMESH::SetPointRepresentation(false);
myViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
reject();
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}
//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
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myBusy = true;
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if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(myActor->getIO());
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
mySelector->GetIndex( myActor->getIO(), selectedIndices );
QStringList aListId = QStringList::split(" ", theNewText, false);
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if (send == LineEditElements) {
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e) {
//if (!mySelectionMgr->IsIndexSelected(myActor->getIO(), e->GetID())) {
if (selectedIndices.Add(e->GetID())) {
//mySelectionMgr->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
newIndices.Add(e->GetID());
}
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myNbOkElements++;
}
}
if (newIndices.Extent() > 0){
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
myViewWindow->highlight( myActor->getIO(), true, true );
}
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myElementsId = theNewText;
}
}
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_TranslationDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
myActor = 0;
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
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myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
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return;
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myActor = SMESH::FindActorByObject(myMesh);
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if (!myActor)
myActor = SMESH::FindActorByEntry(IO->getEntry());
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if (!myActor)
return;
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int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
// get IDs from mesh
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
if (e) {
myElementsId += QString(" %1").arg(i);
aNbUnits++;
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aSubMesh->GetElementsId();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
} else { // GROUP
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
}
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
myElementsId = aString;
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}
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
if (aNbUnits != 1)
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return;
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SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
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return;
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double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox1_1) {
SpinBox1_1->SetValue(x);
SpinBox1_2->SetValue(y);
SpinBox2_3->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) {
SpinBox2_1->SetValue(x);
SpinBox2_2->SetValue(y);
SpinBox2_3->SetValue(z);
}
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}
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myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
LineEditElements->setText(aString);
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myBusy = false;
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// OK
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
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myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
myViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
myViewWindow->SetSelectionMode( CellSelection );
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}
} else if (send == SelectButton1) {
myEditCurrentArgument = (QWidget*)SpinBox1_1;
SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode( NodeSelection );
} else if (send == SelectButton2) {
myEditCurrentArgument = (QWidget*)SpinBox2_1;
SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode( NodeSelection );
}
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myViewWindow->SetSelectionMode( CellSelection );
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
this->ClickOnCancel();
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}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
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ClickOnCancel();
}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
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{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
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else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
myViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
myViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
}
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SelectionIntoArgument();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
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//=================================================================================
int SMESHGUI_TranslationDlg::GetConstructorId()
{
if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
return GroupConstructors->id(GroupConstructors->selected());
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return -1;
}