2016-03-18 22:10:20 +05:00
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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2015-09-18 19:10:34 +05:00
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_PreVisualObj.h
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// Module : SMESH
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//
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#ifndef SMESHGUI_PreVisualObj_H
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#define SMESHGUI_PreVisualObj_H
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESH_Object.h"
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/*!
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* \brief Incarnation of SMESH_VisualObj allowing usage of SMESH_Actor
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* to show arbitrary mesh data. SMESHGUI_PreVisualObj encapsulates
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* a instance of SMDS_Mesh that can be filled by its user.
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* Main usage: to initialize a SMESH_Actor to display some preview
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*/
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class SMESHGUI_EXPORT SMESHGUI_PreVisualObj : public SMESH_VisualObj
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{
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mutable SMDS_Mesh* myMesh;
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bool myEntitiesFlag;
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unsigned int myEntitiesState;
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public:
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SMESHGUI_PreVisualObj();
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virtual SMDS_Mesh* GetMesh() const { return myMesh; }
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virtual bool Update( int theIsClear );
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virtual bool NulData() { return false; }
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virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
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virtual int GetElemDimension( const int theObjId );
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virtual int GetNbEntities( const SMDSAbs_ElementType theType) const;
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virtual bool IsValid() const;
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virtual bool GetEdgeNodes( const int theElemId,
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const int theEdgeNum,
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int& theNodeId1,
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int& theNodeId2 ) const;
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virtual vtkIdType GetNodeObjId( int theVTKID );
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virtual vtkIdType GetNodeVTKId( int theObjID );
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virtual vtkIdType GetElemObjId( int theVTKID );
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virtual vtkIdType GetElemVTKId( int theObjID );
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virtual void ClearEntitiesFlags();
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virtual bool GetEntitiesFlag();
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virtual unsigned int GetEntitiesState();
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virtual SMESH::SMESH_Mesh_ptr GetMeshServer();
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virtual vtkUnstructuredGrid* GetUnstructuredGrid();
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};
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#endif
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