Also</B></span> a sample TUI Script of a <ahref="../transforming_meshes.htm#bookmark4">Sew
Free Borders</a> operation. </p>
<p> </p>
<pclass="whs4"> </p>
<h3><aname=conform></a>Sew conform free borders<imgsrc="../pics/sewing2.png"x-maintain-ratio="TRUE"width="332px"height="548px"align="right"border="0"class="img_whs5"></h3>
<p>This functionality can be used to unite two free borders of a 2D mesh.
</p>
<p> </p>
<p>The borders of meshes for sewing are defined as for "Sew free borders"
except that the second free border is not limited and can be defined by
the first and the second nodes only. The first nodes of two borders can
be the same.</p>
<p> </p>
<p>The algorithm is following: counting nodes starting at the first ones,
the n-th node of the first border is merged with the n-th node of the
other border, until the end of either of borders. Nodes of the first border
are replaced in all elements with corresponding nodes of the second border.</p>
<p>For sewing conform free borders you should define three points on the
first border and two points on the second one. User can select these nodes
in 3D viewer or define node by its id.<imgsrc="../image23.jpg"width="581px"height="218px"align="left"border="0"class="img_whs7"></p>
Also</B></span> a sample TUI Script of a <ahref="../transforming_meshes.htm#bookmark5">Sew
Conform Free Borders</a> operation. </p>
<h3> </h3>
<h3> </h3>
<h3><aname="border to side"></a>Sew border to side<imgsrc="../pics/sewing3.png"x-maintain-ratio="TRUE"width="332px"height="548px"align="right"border="0"class="img_whs5"></h3>
<p>"Sew border to side" is intended to sew a free border to a
mesh surface.</p>
<p>The free border is defined as for "Sewing of free borders".
The place where to sew the border is defined by two nodes, between which
the border faces are placed, so that the first border node is merged with
the first node on the side and the last node of the border is merged with
the second specified node on the side.</p>
<p> </p>
<pclass="whs4"> </p>
<p>The algorithm is following.</p>
<p>1. Find a sequence of linked nodes on the side such that the found links
to be most co-directed with the links of the free border.</p>
<p>2. Sew two sequences of nodes using algorithm of "Sewing of free
berders".</p>
<p>For sewing border to side you should define three points on the border
and two points on the side. User can select these nodes in 3D viewer or
Also</B></span> a sample TUI Script of a <ahref="../transforming_meshes.htm#bookmark6">Sew
Border to Side</a> operation. </p>
<p> </p>
<h3> </h3>
<h3><aname="side elements"></a>Sew side elements<imgsrc="../pics/sewing4.png"x-maintain-ratio="TRUE"width="332px"height="548px"align="right"border="0"class="img_whs5"></h3>
<pclass="whs9">This operation is intended to unite two mesh
surfaces.</p>
<pclass="whs9"> </p>
<p>Surfaces may be defined by either 2d or 3d elements. The number of given
elements of the sides must be the same. The sets of given elements must
be topologically equal, i.e. each node of one element set must have a
corresponding node in the other element set and corresponding nodes must
be equally linked. If there are 3d elements in a set, only their free
faces must obey to that rule.</p>
<p>Two corresponding nodes on each side must be specified. They must belong
to one element and must be located on an element set boundary.</p>
<p> </p>
<p>Sewing algorithm finds and merges the corresponding nodes starting from