smesh/src/SMESHGUI/SMESHGUI_MeshEditPreview.h

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// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MeshEditPreview.h
// Author : Open CASCADE S.A.S.
//
#ifndef SMESHGUI_MESHEDITPREVIEW_H
#define SMESHGUI_MESHEDITPREVIEW_H
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#include "SMESH_SMESHGUI.hxx"
#include <vector>
#include <gp_Ax1.hxx>
#include <gp_Pnt.hxx>
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class SALOME_Actor;
class SVTK_ViewWindow;
class vtkTextActor;
class vtkUnstructuredGrid;
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namespace SMESH
{
class MeshPreviewStruct;
}
/*!
* \brief Displayer of the mesh edition preview
*/
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class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
{
SVTK_ViewWindow* myViewWindow;
vtkUnstructuredGrid* myGrid;
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SALOME_Actor* myPreviewActor;
std::vector<gp_Pnt> myUnitArrowPnts;
std::vector<vtkTextActor*> myLabelActors;
public:
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SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
~SMESHGUI_MeshEditPreview();
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void SetData( const SMESH::MeshPreviewStruct* );
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void SetVisibility( bool );
void SetColor( double, double, double );
void SetArrowShapeAndNb( int nbArrows,
double headLength,
double headRadius,
double start=0.,
const char* labels=0);
void SetArrows( const gp_Ax1* axes,
double length);
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SALOME_Actor* GetActor() const;
vtkUnstructuredGrid* GetGrid() const;
};
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#endif // SMESHGUI_MESHEDITPREVIEW_H