smesh/src/SMESHGUI/SMESHGUI_MeshOrderOp.h

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2014-02-20 18:25:37 +06:00
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
2012-08-09 16:03:55 +06:00
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
2014-02-20 18:25:37 +06:00
// version 2.1 of the License, or (at your option) any later version.
2012-08-09 16:03:55 +06:00
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MeshOrderOp.h
// Author : Pavel TELKOV, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_MeshOrderOp_H
#define SMESHGUI_MeshOrderOp_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Operation.h"
#include "SMESHGUI_MeshOrderDlg.h"
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
/*!
* \brief Operator to check and modify mesh computation submesh priority (order)
*/
class SMESHGUI_EXPORT SMESHGUI_MeshOrderMgr
{
public:
SMESHGUI_MeshOrderMgr( SMESHGUI_MeshOrderBox* );
virtual ~SMESHGUI_MeshOrderMgr();
//! Set root mesh object
void SetMesh( SMESH::SMESH_Mesh_var& theMesh );
//! Check for concurents between submesh objects
bool GetMeshOrder();
//! Check for concurents between submesh objects
bool GetMeshOrder( ListListId& theIds );
//! Store submesh priority order
bool SetMeshOrder();
//! Store given submesh priority order
bool SetMeshOrder( const ListListId& theIds );
//! Returns status is order changed by user
bool IsOrderChanged() const;
private:
SMESH::SMESH_Mesh_var myMesh;
SMESHGUI_MeshOrderBox* myBox;
};
/*!
* \brief Operator to check and modify mesh computation submesh priority (order)
*/
class SMESHGUI_EXPORT SMESHGUI_MeshOrderOp: public SMESHGUI_Operation
{
Q_OBJECT
public:
SMESHGUI_MeshOrderOp();
virtual ~SMESHGUI_MeshOrderOp();
protected:
virtual LightApp_Dialog* dlg() const;
virtual void startOperation();
//! sets the dialog widgets to state just after operation start
virtual void initDialog();
protected slots:
virtual bool onApply();
virtual void onCancel();
private:
SMESHGUI_MeshOrderDlg* myDlg;
SMESHGUI_MeshOrderMgr* myMgr;
};
#endif // SMESHGUI_MeshOrderOp_H