smesh/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx

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// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_CompositeBlock_3D.hxx
// Module : SMESH
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//
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#ifndef _SMESH_CompositeSegment_1D_HXX_
#define _SMESH_CompositeSegment_1D_HXX_
#include "SMESH_StdMeshers.hxx"
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#include "SMESH_Algo.hxx"
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class SMESH_Mesh;
class StdMeshers_FaceSide;
class TopoDS_Edge;
class TopoDS_Face;
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struct _QuadFaceGrid;
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/*!
* \brief Computes hexahedral mesh on a box with composite sides
*
* The algorithm expects faces of a box to be meshed with quadrangles so that
* opposite box sides have equal number of quadrangles.
*/
class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo
{
public:
StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen);
//virtual ~StdMeshers_CompositeHexa_3D();
virtual bool Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape);
virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap);
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virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
Hypothesis_Status& aStatus);
private:
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bool findBoxFaces( const TopoDS_Shape& shape,
list< _QuadFaceGrid >& boxFaceContainer,
_QuadFaceGrid * & fBottom,
_QuadFaceGrid * & fTop,
_QuadFaceGrid * & fFront,
_QuadFaceGrid * & fBack,
_QuadFaceGrid * & fLeft,
_QuadFaceGrid * & fRight);
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};
#endif