2022-05-05 18:51:12 +05:00
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// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
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2018-09-11 16:51:38 +05:00
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "SMESH_ActorProps.h"
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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SMESH_ActorProps* SMESH_ActorProps::props()
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{
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static SMESH_ActorProps* g_props = 0;
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if (!g_props)
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g_props = new SMESH_ActorProps();
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return g_props;
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}
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void SMESH_ActorProps::reset()
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{
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props()->initialize();
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}
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SMESH_ActorProps::SMESH_ActorProps()
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{
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initialize();
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}
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void SMESH_ActorProps::initialize()
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{
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SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
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m_selection_color = mgr->colorValue("SMESH", "selection_object_color", Qt::white);
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m_highlight_color = mgr->colorValue("SMESH", "highlight_color", Qt::cyan);
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m_selection_increment = qBound(0, mgr->integerValue("SMESH", "selection_increment", 0), 5);
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m_controls_increment = qBound(0, mgr->integerValue("SMESH", "controls_increment", 2), 5);
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}
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QColor SMESH_ActorProps::selectionColor() const
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{
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return m_selection_color;
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}
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QColor SMESH_ActorProps::highlightColor() const
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{
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return m_highlight_color;
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}
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int SMESH_ActorProps::selectionIncrement() const
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{
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return m_selection_increment;
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}
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int SMESH_ActorProps::controlsIncrement() const
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{
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return m_controls_increment;
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}
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