smesh/src/SMESHDS/SMESHDS_SubMesh.cxx

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHDS : management of mesh data and SMESH document
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// File : SMESH_SubMesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
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//
#include "SMESHDS_SubMesh.hxx"
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#include "utilities.h"
#include "SMDS_SetIterator.hxx"
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#include <iostream>
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#include <cassert>
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using namespace std;
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SMESHDS_SubMesh::SMESHDS_SubMesh()
{
myElements.clear();
myNodes.clear();
myUnusedIdNodes = 0;
myUnusedIdElements = 0;
}
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//=======================================================================
//function : AddElement
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
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{
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if ( !IsComplexSubmesh() )
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{
int idInSubShape = ME->getIdInShape();
assert(idInSubShape == -1);
SMDS_MeshElement* elem = (SMDS_MeshElement*)(ME);
elem->setIdInShape(myElements.size());
myElements.push_back(ME);
}
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}
//=======================================================================
//function : RemoveElement
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
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{
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// if ( !IsComplexSubmesh() && NbElements() ) {
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if (!isElemDeleted) // alive element has valid ID and can be found
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{
int idInSubShape = ME->getIdInShape();
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//MESSAGE("SMESHDS_SubMesh::RemoveElement " << idInSubShape << " " << ME->GetID());
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assert(idInSubShape >= 0);
assert(idInSubShape < myElements.size());
myElements[idInSubShape] = 0; // this vector entry is no more used
myUnusedIdElements++;
return true;
}
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// --- strange ?
// TElemSet::iterator e = myElements.begin(), eEnd = myElements.end();
// for ( ; e != eEnd; ++e )
// if ( ME == *e ) {
// myElements.erase( e );
// return true;
// }
// }
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return false;
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}
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//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
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{
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if ( !IsComplexSubmesh() )
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{
int idInSubShape = N->getIdInShape();
assert(idInSubShape == -1);
SMDS_MeshNode* node = (SMDS_MeshNode*)(N);
node->setIdInShape(myNodes.size());
myNodes.push_back(N);
}
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}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
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bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
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{
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// if ( !IsComplexSubmesh() && NbNodes() ) {
if (!isNodeDeleted) // alive node has valid ID and can be found
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{
int idInSubShape = N->getIdInShape();
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//MESSAGE("SMESHDS_SubMesh::RemoveNode " << idInSubShape << " " << N->GetID());
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assert(idInSubShape >= 0);
assert(idInSubShape < myNodes.size());
myNodes[idInSubShape] = 0; // this vector entry is no more used
myUnusedIdNodes++;
return true;
}
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// --- strange ?
// TElemSet::iterator e = myNodes.begin(), eEnd = myNodes.end();
// for ( ; e != eEnd; ++e )
// if ( N == *e ) {
// myNodes.erase( e );
// return true;
// }
// }
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return false;
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}
//=======================================================================
//function : NbElements
//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbElements() const
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{
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if ( !IsComplexSubmesh() )
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return myElements.size() - myUnusedIdElements;
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int nbElems = 0;
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set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
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for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbElements();
return nbElems;
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}
//=======================================================================
//function : NbNodes
//purpose :
//=======================================================================
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int SMESHDS_SubMesh::NbNodes() const
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{
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if ( !IsComplexSubmesh() )
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return myNodes.size() - myUnusedIdNodes;
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int nbElems = 0;
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set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
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for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbNodes();
return nbElems;
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}
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// =====================
// class MySetIterator
// =====================
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template <class ELEM, typename TSET> class MySetIterator : public SMDS_Iterator<ELEM>
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{
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protected:
typename TSET::const_iterator _it, _end;
public:
MySetIterator(const TSET& table)
: _it(table.begin()), _end(table.end())
{
}
virtual bool more()
{
while((_it != _end) && (*_it == 0))
_it++;
return (_it != _end);
}
virtual ELEM next()
{
return *_it++;
}
};
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// =====================
// class MyIterator
// =====================
template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
{
public:
MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
: mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
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{}
bool more()
{
while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd)
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{
myElemIt = getElements(*mySubIt);
mySubIt++;
}
myMore = myElemIt.get() && myElemIt->more();
return myMore;
}
VALUE next()
{
VALUE elem = 0;
if ( myMore )
elem = myElemIt->next();
return elem;
}
protected:
virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
getElements(const SMESHDS_SubMesh*) const = 0;
private:
bool myMore;
set<const SMESHDS_SubMesh*>::const_iterator mySubIt, mySubEnd;
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boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
};
// =====================
// class MyElemIterator
// =====================
class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
{
public:
MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetElements(); }
};
// =====================
// class MyNodeIterator
// =====================
class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
{
public:
MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetNodes(); }
};
//=======================================================================
//function : GetElements
//purpose :
//=======================================================================
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SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
{
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if ( IsComplexSubmesh() )
return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
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return SMDS_ElemIteratorPtr(new MySetIterator<const SMDS_MeshElement*, std::vector<const SMDS_MeshElement*> >(myElements));
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}
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//=======================================================================
//function : GetNodes
//purpose :
//=======================================================================
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SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
{
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if ( IsComplexSubmesh() )
return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
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return SMDS_NodeIteratorPtr(new MySetIterator<const SMDS_MeshNode*, std::vector<const SMDS_MeshNode*> >(myNodes));
}
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//=======================================================================
//function : Contains
//purpose : check if elem or node is in
//=======================================================================
bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
// DO NOT TRY TO FIND A REMOVED ELEMENT !!
//if ( IsComplexSubmesh() || !ME )
if (!ME )
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return false;
if ( IsComplexSubmesh() )
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for ( ; aSubIt != mySubMeshes.end(); aSubIt++ )
if ( (*aSubIt)->Contains( ME ))
return true;
return false;
}
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if ( ME->GetType() == SMDSAbs_Node )
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{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myNodes.size()))
if (myNodes[idInShape] == ME) return true;
}
else
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myElements.size()))
if (myElements[idInShape] == ME) return true;
}
return false;
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}
//=======================================================================
//function : AddSubMesh
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
ASSERT( theSubMesh );
mySubMeshes.insert( theSubMesh );
}
//=======================================================================
//function : RemoveSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
return mySubMeshes.erase( theSubMesh );
}
//=======================================================================
//function : ContainsSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
{
return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
}
//=======================================================================
//function : GetSubMeshIterator
//purpose :
//=======================================================================
SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
{
typedef set<const SMESHDS_SubMesh*>::const_iterator TIterator;
return SMESHDS_SubMeshIteratorPtr
( new SMDS_SetIterator< const SMESHDS_SubMesh*, TIterator >( mySubMeshes.begin(),
mySubMeshes.end()));
}
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//=======================================================================
//function : Clear
//purpose : remove the contents
//=======================================================================
void SMESHDS_SubMesh::Clear()
{
myElements.clear();
myNodes.clear();
SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator();
while ( sub->more() ) {
if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next())
sm->Clear();
}
}
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int SMESHDS_SubMesh::getSize()
{
int c = NbNodes();
int d = NbElements();
cerr << "SMESHDS_SubMesh::NbNodes " << c << endl;
cerr << "SMESHDS_SubMesh::NbElements " << d << endl;
return c+d;
}