smesh/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx

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2005-01-20 11:25:54 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
// Author : Vadim SANDLER
// Module : SMESH
// $Header:
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_Actor.h"
#include "SMESH_NumberFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "GEOM_ShapeTypeFilter.hxx"
#include "GEOMBase.h"
#include "QAD_Application.h"
#include "QAD_WaitCursor.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
#include <BRep_Tool.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qtoolbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlistbox.h>
#include <qlayout.h>
#include <qvalidator.h>
#include <qptrlist.h>
// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
using namespace std;
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg()
// purpose : constructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( QWidget* parent, SALOME_Selection* Sel, bool modal )
: QDialog( parent, "SMESHGUI_ExtrusionAlongPathDlg", modal,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose )
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg");
myType = -1;
QPixmap edgeImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_EDGE" ) ) );
QPixmap faceImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_TRIANGLE" ) ) );
QPixmap selectImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
QPixmap addImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_APPEND" ) ) );
QPixmap removeImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_REMOVE" ) ) );
setCaption( tr( "EXTRUSION_ALONG_PATH" ) );
setSizeGripEnabled( TRUE );
QGridLayout* topLayout = new QGridLayout( this );
topLayout->setSpacing( 6 ); topLayout->setMargin( 11 );
/***************************************************************/
// Elements type group box (1d / 2d elements)
ElementsTypeGrp = new QButtonGroup( tr( "SMESH_EXTRUSION" ), this );
ElementsTypeGrp->setColumnLayout( 0, Qt::Vertical );
ElementsTypeGrp->layout()->setSpacing( 0 ); ElementsTypeGrp->layout()->setMargin( 0 );
QGridLayout* ElementsTypeGrpLayout = new QGridLayout( ElementsTypeGrp->layout() );
ElementsTypeGrpLayout->setAlignment( Qt::AlignTop );
ElementsTypeGrpLayout->setSpacing( 6 ); ElementsTypeGrpLayout->setMargin( 11 );
Elements1dRB = new QRadioButton( ElementsTypeGrp );
Elements1dRB->setPixmap( edgeImage );
Elements2dRB = new QRadioButton( ElementsTypeGrp );
Elements2dRB->setPixmap( faceImage );
Elements1dRB->setChecked( true );
// layouting
ElementsTypeGrpLayout->addWidget( Elements1dRB, 0, 0 );
ElementsTypeGrpLayout->addWidget( Elements2dRB, 0, 2 );
/***************************************************************/
// Arguments group box
ArgumentsGrp = new QGroupBox( tr( "EXTRUSION_1D" ), this );
ArgumentsGrp->setColumnLayout( 0, Qt::Vertical );
ArgumentsGrp->layout()->setSpacing( 0 ); ArgumentsGrp->layout()->setMargin( 0 );
QGridLayout* ArgumentsGrpLayout = new QGridLayout( ArgumentsGrp->layout() );
ArgumentsGrpLayout->setAlignment( Qt::AlignTop );
ArgumentsGrpLayout->setSpacing( 6 ); ArgumentsGrpLayout->setMargin( 11 );
// Controls for elements selection
ElementsLab = new QLabel( tr( "SMESH_ID_ELEMENTS" ), ArgumentsGrp );
SelectElementsButton = new QToolButton( ArgumentsGrp );
SelectElementsButton->setPixmap( selectImage );
ElementsLineEdit = new QLineEdit( ArgumentsGrp );
ElementsLineEdit->setValidator( new SMESHGUI_IdValidator( this ) );
// Controls for the whole mesh selection
MeshCheck = new QCheckBox( tr( "SMESH_SELECT_WHOLE_MESH" ), ArgumentsGrp );
// Controls for path selection
PathGrp = new QGroupBox( tr( "SMESH_PATH" ), ArgumentsGrp );
PathGrp->setColumnLayout( 0, Qt::Vertical );
PathGrp->layout()->setSpacing( 0 ); PathGrp->layout()->setMargin( 0 );
QGridLayout* PathGrpLayout = new QGridLayout( PathGrp->layout() );
PathGrpLayout->setAlignment( Qt::AlignTop );
PathGrpLayout->setSpacing( 6 ); PathGrpLayout->setMargin( 11 );
// Controls for path mesh selection
PathMeshLab = new QLabel( tr( "SMESH_PATH_MESH" ), PathGrp );
SelectPathMeshButton = new QToolButton( PathGrp );
SelectPathMeshButton->setPixmap( selectImage );
PathMeshLineEdit = new QLineEdit( PathGrp );
PathMeshLineEdit->setReadOnly( true );
// Controls for path shape selection
PathShapeLab = new QLabel( tr( "SMESH_PATH_SHAPE" ), PathGrp );
SelectPathShapeButton = new QToolButton( PathGrp );
SelectPathShapeButton->setPixmap( selectImage );
PathShapeLineEdit = new QLineEdit( PathGrp );
PathShapeLineEdit->setReadOnly( true );
// Controls for path starting point selection
StartPointLab = new QLabel( tr( "SMESH_PATH_START" ), PathGrp );
SelectStartPointButton = new QToolButton( PathGrp );
SelectStartPointButton->setPixmap( selectImage );
StartPointLineEdit = new QLineEdit( PathGrp );
StartPointLineEdit->setValidator( new QIntValidator( this ) );
// layouting
PathGrpLayout->addWidget( PathMeshLab, 0, 0 );
PathGrpLayout->addWidget( SelectPathMeshButton, 0, 1 );
PathGrpLayout->addWidget( PathMeshLineEdit, 0, 2 );
PathGrpLayout->addWidget( PathShapeLab, 1, 0 );
PathGrpLayout->addWidget( SelectPathShapeButton, 1, 1 );
PathGrpLayout->addWidget( PathShapeLineEdit, 1, 2 );
PathGrpLayout->addWidget( StartPointLab, 2, 0 );
PathGrpLayout->addWidget( SelectStartPointButton, 2, 1 );
PathGrpLayout->addWidget( StartPointLineEdit, 2, 2 );
// Controls for angles defining
AnglesCheck = new QCheckBox( tr( "SMESH_USE_ANGLES" ), ArgumentsGrp );
AnglesGrp = new QGroupBox( tr( "SMESH_ANGLES" ), ArgumentsGrp );
AnglesGrp->setColumnLayout( 0, Qt::Vertical );
AnglesGrp->layout()->setSpacing( 0 ); AnglesGrp->layout()->setMargin( 0 );
QGridLayout* AnglesGrpLayout = new QGridLayout( AnglesGrp->layout() );
AnglesGrpLayout->setAlignment( Qt::AlignTop );
AnglesGrpLayout->setSpacing( 6 ); AnglesGrpLayout->setMargin( 11 );
AnglesList = new QListBox( AnglesGrp );
AnglesList->setSelectionMode( QListBox::Extended );
AddAngleButton = new QToolButton( AnglesGrp );
AddAngleButton->setPixmap( addImage );
RemoveAngleButton = new QToolButton( AnglesGrp );
RemoveAngleButton->setPixmap( removeImage );
AngleSpin = new SMESHGUI_SpinBox( AnglesGrp );
// layouting
QVBoxLayout* bLayout = new QVBoxLayout();
bLayout->addWidget( AddAngleButton );
bLayout->addSpacing( 6 );
bLayout->addWidget( RemoveAngleButton );
bLayout->addStretch();
AnglesGrpLayout->addMultiCellWidget( AnglesList, 0, 1, 0, 0 );
AnglesGrpLayout->addMultiCellLayout( bLayout, 0, 1, 1, 1 );
AnglesGrpLayout->addWidget( AngleSpin, 0, 2 );
AnglesGrpLayout->setRowStretch( 1, 10 );
// Controls for base point defining
BasePointCheck = new QCheckBox( tr( "SMESH_USE_BASE_POINT" ), ArgumentsGrp );
BasePointGrp = new QGroupBox( tr( "SMESH_BASE_POINT" ), ArgumentsGrp );
BasePointGrp->setColumnLayout( 0, Qt::Vertical );
BasePointGrp->layout()->setSpacing( 0 ); BasePointGrp->layout()->setMargin( 0 );
QGridLayout* BasePointGrpLayout = new QGridLayout( BasePointGrp->layout() );
BasePointGrpLayout->setAlignment( Qt::AlignTop );
BasePointGrpLayout->setSpacing( 6 ); BasePointGrpLayout->setMargin( 11 );
SelectBasePointButton = new QToolButton( BasePointGrp );
SelectBasePointButton->setPixmap( selectImage );
XLab = new QLabel( tr( "SMESH_X" ), BasePointGrp );
XSpin = new SMESHGUI_SpinBox( BasePointGrp );
YLab = new QLabel( tr( "SMESH_Y" ), BasePointGrp );
YSpin = new SMESHGUI_SpinBox( BasePointGrp );
ZLab = new QLabel( tr( "SMESH_Z" ), BasePointGrp );
ZSpin = new SMESHGUI_SpinBox( BasePointGrp );
// layouting
BasePointGrpLayout->addWidget( SelectBasePointButton, 0, 0 );
BasePointGrpLayout->addWidget( XLab, 0, 1 );
BasePointGrpLayout->addWidget( XSpin, 0, 2 );
BasePointGrpLayout->addWidget( YLab, 0, 3 );
BasePointGrpLayout->addWidget( YSpin, 0, 4 );
BasePointGrpLayout->addWidget( ZLab, 0, 5 );
BasePointGrpLayout->addWidget( ZSpin, 0, 6 );
// layouting
ArgumentsGrpLayout->addWidget( ElementsLab, 0, 0 );
ArgumentsGrpLayout->addWidget( SelectElementsButton, 0, 1 );
ArgumentsGrpLayout->addWidget( ElementsLineEdit, 0, 2 );
ArgumentsGrpLayout->addMultiCellWidget( MeshCheck, 1, 1, 0, 2 );
ArgumentsGrpLayout->addMultiCellWidget( PathGrp, 2, 2, 0, 2 );
ArgumentsGrpLayout->addWidget( AnglesCheck, 3, 0 );
ArgumentsGrpLayout->addMultiCellWidget( AnglesGrp, 3, 4, 1, 2 );
ArgumentsGrpLayout->addWidget( BasePointCheck, 5, 0 );
ArgumentsGrpLayout->addMultiCellWidget( BasePointGrp, 5, 6, 1, 2 );
ArgumentsGrpLayout->setRowStretch( 4, 10 );
/***************************************************************/
// common buttons group box
ButtonsGrp = new QGroupBox( this );
ButtonsGrp->setColumnLayout( 0, Qt::Vertical );
ButtonsGrp->layout()->setSpacing( 0 ); ButtonsGrp->layout()->setMargin( 0 );
QGridLayout* ButtonsGrpLayout = new QGridLayout( ButtonsGrp->layout() );
ButtonsGrpLayout->setAlignment( Qt::AlignTop );
ButtonsGrpLayout->setSpacing( 6 ); ButtonsGrpLayout->setMargin( 11 );
OkButton = new QPushButton( tr( "SMESH_BUT_OK" ), ButtonsGrp );
OkButton->setAutoDefault( true );
OkButton->setDefault( true );
ApplyButton = new QPushButton( tr( "SMESH_BUT_APPLY" ), ButtonsGrp );
ApplyButton->setAutoDefault( true );
CloseButton = new QPushButton( tr( "SMESH_BUT_CLOSE" ), ButtonsGrp );
CloseButton->setAutoDefault( true );
// layouting
ButtonsGrpLayout->addWidget( OkButton, 0, 0 );
ButtonsGrpLayout->addWidget( ApplyButton, 0, 1 );
ButtonsGrpLayout->addWidget( CloseButton, 0, 3 );
ButtonsGrpLayout->addColSpacing( 2, 10 );
ButtonsGrpLayout->setColStretch( 2, 10 );
/***************************************************************/
// layouting
topLayout->addWidget( ElementsTypeGrp, 0, 0 );
topLayout->addWidget( ArgumentsGrp, 1, 0 );
topLayout->addWidget( ButtonsGrp, 2, 0 );
/***************************************************************/
// Initialisations
XSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
YSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
ZSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
AngleSpin->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
mySelection = Sel;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( this ) ;
// Costruction of the logical filter for the elements: mesh/sub-mesh/group
SMESH_ListOfFilter aListOfFilters;
Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
if ( !aMeshOrSubMeshFilter.IsNull() )
aListOfFilters.Append( aMeshOrSubMeshFilter );
Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
if ( !aSmeshGroupFilter.IsNull() )
aListOfFilters.Append( aSmeshGroupFilter );
myElementsFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
myPathMeshFilter = new SMESH_TypeFilter( MESH );
Init();
/***************************************************************/
// signals-slots connections
connect( OkButton, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( CloseButton, SIGNAL( clicked() ), this, SLOT( reject() ) ) ;
connect( ApplyButton, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
connect( AddAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleAdded() ) );
connect( RemoveAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleRemoved() ) );
connect( ElementsTypeGrp, SIGNAL( clicked( int ) ), SLOT( TypeChanged( int ) ) );
connect( SelectElementsButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectPathMeshButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectPathShapeButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectStartPointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectBasePointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) ) ;
connect( ElementsLineEdit, SIGNAL( textChanged( const QString& ) ),
SLOT( onTextChange( const QString& ) ) );
connect( StartPointLineEdit, SIGNAL( textChanged( const QString& ) ),
SLOT( onTextChange( const QString& ) ) );
connect( MeshCheck, SIGNAL( toggled( bool ) ), SLOT( onSelectMesh() ) );
connect( AnglesCheck, SIGNAL( toggled( bool ) ), SLOT( onAnglesCheck() ) );
connect( BasePointCheck, SIGNAL( toggled( bool ) ), SLOT( onBasePointCheck() ) );
AnglesList->installEventFilter( this );
ElementsLineEdit->installEventFilter( this );
StartPointLineEdit->installEventFilter( this );
XSpin->editor()->installEventFilter( this );
YSpin->editor()->installEventFilter( this );
ZSpin->editor()->installEventFilter( this );
/***************************************************************/
// set position and show dialog box
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; // displays Dialog
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg");
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::eventFilter
// purpose : event filter
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::eventFilter( QObject* object, QEvent* event )
{
if ( event->type() == QEvent::KeyPress ) {
QKeyEvent* ke = ( QKeyEvent* )event;
if ( object == AnglesList ) {
if ( ke->key() == Key_Delete )
OnAngleRemoved();
}
}
else if ( event->type() == QEvent::FocusIn ) {
if ( object == ElementsLineEdit ) {
if ( myEditCurrentArgument != ElementsLineEdit )
SetEditCurrentArgument( SelectElementsButton );
}
else if ( object == StartPointLineEdit ) {
if ( myEditCurrentArgument != StartPointLineEdit )
SetEditCurrentArgument( SelectStartPointButton );
}
else if ( object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor() ) {
if ( myEditCurrentArgument != XSpin )
SetEditCurrentArgument( SelectBasePointButton );
}
}
return QDialog::eventFilter( object, event );
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::Init()
// purpose : initialization
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::Init( bool ResetControls )
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::Init");
myBusy = false;
myEditCurrentArgument = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
myPathMesh = SMESH::SMESH_Mesh::_nil();
myPathShape = GEOM::GEOM_Object::_nil();
ElementsLineEdit->clear();
PathMeshLineEdit->clear();
PathShapeLineEdit->clear();
StartPointLineEdit->clear();
if( ResetControls ) {
XSpin->SetValue( 0.0 );
YSpin->SetValue( 0.0 );
ZSpin->SetValue( 0.0 );
AngleSpin->SetValue( 45 );
MeshCheck->setChecked( false );
TypeChanged( 0 );
onSelectMesh();
onAnglesCheck();
onBasePointCheck();
}
SetEditCurrentArgument( 0 );
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::TypeChanged()
// purpose : Called when user changes type of elements ( 1d / 2d )
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::TypeChanged( int type )
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::TypeChanged");
if ( myType != type ) {
disconnect( mySelection, 0, this, 0 );
if ( type == 0 )
ArgumentsGrp->setTitle( tr( "EXTRUSION_1D" ) );
else if ( type == 1 )
ArgumentsGrp->setTitle( tr( "EXTRUSION_2D" ) );
// clear elements ID list
if ( !MeshCheck->isChecked() ) {
ElementsLineEdit->clear();
}
// set selection mode if necessary
if( myEditCurrentArgument == ElementsLineEdit ) {
mySelection->ClearIObjects();
mySelection->ClearFilters();
SMESH::SetPickable();
SMESH::SetPointRepresentation( false );
if ( MeshCheck->isChecked() ) {
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->AddFilter( myElementsFilter );
}
else {
if ( type == 0 )
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
if ( type == 1 )
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
}
}
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
}
myType = type;
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
// purpose : Called when user presses <Apply> button
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply");
if ( mySMESHGUI->ActiveStudyLocked() ) {
return false;
}
if( myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() || !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil() ) {
return false;
}
SMESH::long_array_var anElementsId = new SMESH::long_array;
if ( MeshCheck->isChecked() ) {
// If "Select whole mesh, submesh or group" check box is on ->
// get all elements of the required type from the object selected
// if MESH object is selected
if ( !CORBA::is_nil( SMESH::SMESH_Mesh::_narrow( myIDSource ) ) ) {
// get mesh
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( myIDSource );
// get IDs from mesh...
if ( Elements1dRB->isChecked() )
// 1d elements
anElementsId = aMesh->GetElementsByType( SMESH::EDGE );
else if ( Elements2dRB->isChecked() ) {
anElementsId = aMesh->GetElementsByType( SMESH::FACE );
}
}
// SUBMESH is selected
if ( !CORBA::is_nil( SMESH::SMESH_subMesh::_narrow( myIDSource ) ) ) {
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow( myIDSource );
// get IDs from submesh
if ( Elements1dRB->isChecked() )
// 1d elements
anElementsId = aSubMesh->GetElementsByType( SMESH::EDGE );
else if ( Elements2dRB->isChecked() )
// 2d elements
anElementsId = aSubMesh->GetElementsByType( SMESH::FACE );
}
// GROUP is selected
if ( !CORBA::is_nil( SMESH::SMESH_GroupBase::_narrow( myIDSource ) ) ) {
// get smesh group
SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( myIDSource );
// get IDs from group
// 1d elements or 2d elements
if ( Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE )
anElementsId = aGroup->GetListOfID();
}
}
else {
// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh();
if ( aMesh ) {
QStringList aListElementsId = QStringList::split( " ", ElementsLineEdit->text(), false );
anElementsId = new SMESH::long_array;
anElementsId->length( aListElementsId.count() );
bool bOk;
int j = 0;
for ( int i = 0; i < aListElementsId.count(); i++ ) {
long ind = aListElementsId[ i ].toLong( &bOk );
if ( bOk ) {
const SMDS_MeshElement* e = aMesh->FindElement( ind );
if ( e ) {
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
if ( typeMatch )
anElementsId[ j++ ] = ind;
}
}
}
anElementsId->length( j );
}
}
if ( anElementsId->length() <= 0 ) {
return false;
}
if ( StartPointLineEdit->text().stripWhiteSpace().isEmpty() ) {
return false;
}
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong( &bOk );
if ( !bOk ) {
return false;
}
// get angles
SMESH::double_array_var anAngles = new SMESH::double_array;
if ( AnglesCheck->isChecked() ) {
anAngles->length( AnglesList->count() );
int j = 0;
bool bOk;
for ( int i = 0; i < AnglesList->count(); i++ ) {
double angle = AnglesList->text( i ).toDouble( &bOk );
2005-01-20 11:25:54 +05:00
if ( bOk )
anAngles[ j++ ] = angle*PI/180;
2005-01-20 11:25:54 +05:00
}
anAngles->length( j );
}
// get base point
SMESH::PointStruct aBasePoint;
if ( BasePointCheck->isChecked() ) {
aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
try {
QAD_WaitCursor wc;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH::SMESH_MeshEditor::Extrusion_Error retVal =
aMeshEditor->ExtrusionAlongPath( anElementsId.inout(), myPathMesh, myPathShape, aNodeStart,
AnglesCheck->isChecked(), anAngles.inout(),
BasePointCheck->isChecked(), aBasePoint );
wc.stop();
switch ( retVal ) {
case SMESH::SMESH_MeshEditor::EXTR_NO_ELEMENTS:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "NO_ELEMENTS_SELECTED" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_PATH_NOT_EDGE:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "SELECTED_PATH_IS_NOT_EDGE" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_PATH_SHAPE:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "BAD_SHAPE_TYPE" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "EXTR_BAD_STARTING_NODE" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_ANGLES_NUMBER:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "WRONG_ANGLES_NUMBER" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_CANT_GET_TANGENT:
QAD_MessageBox::warn1( QAD_Application::getDesktop(),
tr( "SMESH_ERROR" ),
tr( "CANT_GET_TANGENT" ),
tr( "SMESH_BUT_OK" ) );
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_OK:
break;
}
2005-01-20 11:25:54 +05:00
}
catch( ... ) {
return false;
}
mySelection->ClearIObjects();
SMESH::UpdateView();
Init( false );
TypeChanged( GetConstructorId() );
return true;
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk");
if ( !ClickOnApply() )
return;
reject();
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::onTextChange
// purpose :
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onTextChange(const QString& theNewText)
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onTextChange");
QLineEdit* send = (QLineEdit*)sender();
if ( send != StartPointLineEdit && send != ElementsLineEdit )
send = ElementsLineEdit;
// return if busy
if ( myBusy )
return;
// set busy flag
SetBusy sb( this );
if ( send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit ) {
// hilight entered elements
SMDS_Mesh* aMesh = 0;
if ( myMeshActor )
aMesh = myMeshActor->GetObject()->GetMesh();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( myMeshActor->getIO() );
QStringList aListId = QStringList::split( " ", theNewText, false );
bool bOk;
for ( int i = 0; i < aListId.count(); i++ ) {
long ind = aListId[ i ].toLong( &bOk );
if ( bOk ) {
const SMDS_MeshElement* e = aMesh->FindElement( ind );
if ( e ) {
// check also type of element
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
if ( typeMatch ) {
if ( !mySelection->IsIndexSelected( myMeshActor->getIO(), e->GetID() ) )
mySelection->AddOrRemoveIndex( myMeshActor->getIO(), e->GetID(), true );
}
}
}
}
}
}
else if ( send == StartPointLineEdit && myEditCurrentArgument == StartPointLineEdit ) {
if ( !myPathMesh->_is_nil() ) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
SMDS_Mesh* aMesh = 0;
if ( aPathActor )
aMesh = aPathActor->GetObject()->GetMesh();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( aPathActor->getIO() );
bool bOk;
long ind = theNewText.toLong( &bOk );
if ( bOk ) {
const SMDS_MeshNode* n = aMesh->FindNode( ind );
if ( n ) {
if ( !mySelection->IsIndexSelected( aPathActor->getIO(), n->GetID() ) ) {
mySelection->AddOrRemoveIndex( aPathActor->getIO(), n->GetID(), true );
}
}
}
}
}
}
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument");
// return if busy
if ( myBusy )
return;
// return if dialog box is inactive
if ( !ButtonsGrp->isEnabled() )
return;
// selected objects count
int nbSel = mySelection->IObjectCount();
// set busy flag
SetBusy sb( this );
if ( myEditCurrentArgument == ElementsLineEdit ) {
// we are now selecting mesh elements (or whole mesh/submesh/group)
// reset
ElementsLineEdit->clear();
myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
// only one object is acceptable
if( nbSel != 1 )
return;
// try to get mesh from selection
Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
myMesh = SMESH::GetMeshByIO( IO );
if( myMesh->_is_nil() )
return;
// find actor
myMeshActor = SMESH::FindActorByObject( myMesh );
if ( !myMeshActor )
return;
if ( MeshCheck->isChecked() ) {
// If "Select whole mesh, submesh or group" check box is on ->
// get ID source and put it's name to the edit box
QString aString;
SMESH::GetNameOfSelectedIObjects( mySelection, aString );
myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
ElementsLineEdit->setText( aString );
}
else {
// If "Select whole mesh, submesh or group" check box is off ->
// try to get selected elements IDs
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
ElementsLineEdit->setText( aString );
}
}
else if ( myEditCurrentArgument == PathMeshLineEdit ) {
// we are now selecting path mesh
// reset
PathMeshLineEdit->clear();
myPathMesh = SMESH::SMESH_Mesh::_nil();
PathShapeLineEdit->clear();
myPathShape = GEOM::GEOM_Object::_nil();
StartPointLineEdit->clear();
// only one object is acceptable
if( nbSel != 1 )
return;
// try to get mesh from selection
Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
myPathMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( IO );
if( myPathMesh->_is_nil() )
return;
QString aString;
SMESH::GetNameOfSelectedIObjects( mySelection, aString );
PathMeshLineEdit->setText( aString );
}
else if ( myEditCurrentArgument == PathShapeLineEdit ) {
// we are now selecting path mesh
// reset
PathShapeLineEdit->clear();
myPathShape = GEOM::GEOM_Object::_nil();
StartPointLineEdit->clear();
// return if path mesh is not yet selected
if ( myPathMesh->_is_nil() )
return;
// only one object is acceptable
if( nbSel != 1 )
return;
// try to get shape from selection
Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
myPathShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
if ( myPathShape->_is_nil() )
return;
QString aString;
SMESH::GetNameOfSelectedIObjects( mySelection, aString );
PathShapeLineEdit->setText( aString );
}
else if ( myEditCurrentArgument == StartPointLineEdit ) {
// we are now selecting start point of path
// reset
StartPointLineEdit->clear();
// return if path mesh or path shape is not yet selected
if ( myPathMesh->_is_nil() || myPathShape->_is_nil() )
return;
// only one object is acceptable
if( nbSel != 1 )
return;
// try to get shape from selection
Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
if ( aNbUnits == 1 )
StartPointLineEdit->setText( aString.stripWhiteSpace() );
}
else if ( myEditCurrentArgument == XSpin ) {
// we are now selecting base point
// reset is not performed here!
// return if is not enabled
if ( !BasePointGrp->isEnabled() )
return;
// only one object is acceptable
if( nbSel != 1 )
return;
// try to get shape from selection
Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
// check if geom vertex is selected
GEOM::GEOM_Object_var aGeomObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
TopoDS_Vertex aVertex;
if( !aGeomObj->_is_nil() ) {
if( aGeomObj->IsShape() && GEOMBase::GetShape( aGeomObj, aVertex ) && !aVertex.IsNull() ) {
gp_Pnt aPnt = BRep_Tool::Pnt( aVertex );
XSpin->SetValue( aPnt.X() );
YSpin->SetValue( aPnt.Y() );
ZSpin->SetValue( aPnt.Z() );
}
return;
}
// check if smesh node is selected
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
if( aMesh->_is_nil() )
return;
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedNodes( mySelection, aString );
// return if more than one node is selected
if( aNbUnits != 1 )
return;
SMESH_Actor* aMeshActor = SMESH::FindActorByObject( aMesh );
if ( !aMeshActor )
return;
SMDS_Mesh* mesh = aMeshActor->GetObject()->GetMesh();
if (!mesh)
return;
const SMDS_MeshNode* n = mesh->FindNode( aString.toLong() );
if ( !n )
return;
XSpin->SetValue( n->X() );
YSpin->SetValue( n->Y() );
ZSpin->SetValue( n->Z() );
}
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument");
QToolButton* send = (QToolButton*)sender();
if ( send != SelectElementsButton &&
send != SelectPathMeshButton &&
send != SelectPathShapeButton &&
send != SelectStartPointButton &&
send != SelectBasePointButton )
return;
SetEditCurrentArgument( send );
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument( QToolButton* button )
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument(button)");
disconnect( mySelection, 0, this, 0 );
mySelection->ClearIObjects();
mySelection->ClearFilters();
SMESH::SetPickable();
if( button == SelectElementsButton ) {
myEditCurrentArgument = ElementsLineEdit;
SMESH::SetPointRepresentation( false );
if ( MeshCheck->isChecked() ) {
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->AddFilter( myElementsFilter );
}
else {
if ( Elements1dRB->isChecked() )
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
else if ( Elements2dRB->isChecked() )
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
}
}
else if ( button == SelectPathMeshButton ) {
myEditCurrentArgument = PathMeshLineEdit;
SMESH::SetPointRepresentation( false );
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->AddFilter( myPathMeshFilter );
}
else if ( button == SelectPathShapeButton ) {
myEditCurrentArgument = PathShapeLineEdit;
SMESH::SetPointRepresentation( false );
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
if ( !myPathMesh->_is_nil() ) {
GEOM::GEOM_Object_var aMainShape = myPathMesh->GetShapeToMesh();
SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
if ( !aMainShape->_is_nil() && aPathActor )
mySelection->AddFilter( new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, TopAbs_EDGE, aMainShape ) );
2005-01-20 11:25:54 +05:00
//SMESH::SetPickable( aPathActor );
}
}
else if ( button == SelectStartPointButton ) {
myEditCurrentArgument = StartPointLineEdit;
if ( !myPathMesh->_is_nil() ) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
if ( aPathActor ) {
SMESH::SetPointRepresentation( true );
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
SMESH::SetPickable( aPathActor );
}
}
}
else if ( button == SelectBasePointButton ) {
myEditCurrentArgument = XSpin;
SMESH::SetPointRepresentation( true );
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
SMESH_ListOfFilter aListOfFilters;
Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
if ( !aMeshOrSubMeshFilter.IsNull() )
aListOfFilters.Append( aMeshOrSubMeshFilter );
Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
if ( !aSmeshGroupFilter.IsNull() )
aListOfFilters.Append( aSmeshGroupFilter );
//Handle(GEOM_ShapeTypeFilter) aVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX );
Handle(SMESH_NumberFilter) aVertexFilter = new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, TopAbs_VERTEX, GEOM::GEOM_Object::_nil() );
if ( !aVertexFilter.IsNull() )
aListOfFilters.Append( aVertexFilter );
mySelection->AddFilter( new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR ) );
}
if ( myEditCurrentArgument && !myEditCurrentArgument->hasFocus() )
myEditCurrentArgument->setFocus();
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
SelectionIntoArgument();
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog");
if ( ElementsTypeGrp->isEnabled() ) {
ElementsTypeGrp->setEnabled( false );
ArgumentsGrp->setEnabled( false );
ButtonsGrp->setEnabled( false );
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox( 0 );
}
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog");
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
ElementsTypeGrp->setEnabled( true );
ArgumentsGrp->setEnabled( true );
ButtonsGrp->setEnabled( true );
mySMESHGUI->SetActiveDialogBox( this );
TypeChanged( GetConstructorId() );
SelectionIntoArgument();
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::enterEvent()
// purpose : Mouse enter event
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::enterEvent(QEvent* e)
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::enterEvent");
if ( ElementsTypeGrp->isEnabled() )
return;
ActivateThisDialog();
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::reject()
// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::reject()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::reject");
disconnect( mySelection, 0, this, 0 );
mySelection->ClearFilters();
mySelection->ClearIObjects();
SMESH::SetPickable();
SMESH::SetPointRepresentation( false );
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState() ;
QDialog::reject();
}
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId");
if ( ElementsTypeGrp != NULL && ElementsTypeGrp->selected() != NULL )
return ElementsTypeGrp->id( ElementsTypeGrp->selected() );
return -1;
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh
// purpose :
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh");
bool toSelectMesh = MeshCheck->isChecked();
ElementsLineEdit->setReadOnly( toSelectMesh );
ElementsLab->setText( toSelectMesh ? tr( "SMESH_NAME" ) : tr( "SMESH_ID_ELEMENTS" ) );
ElementsLineEdit->clear();
SetEditCurrentArgument( SelectElementsButton );
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck
// purpose : called when "Use Angles" check box is switched
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck");
AnglesGrp->setEnabled( AnglesCheck->isChecked() );
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck
// purpose : called when "Use Base Point" check box is switched
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck");
BasePointGrp->setEnabled( BasePointCheck->isChecked() );
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded
// purpose : Called when user adds angle to the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded");
AnglesList->insertItem( QString::number( AngleSpin->GetValue() ) );
}
//=======================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved
// purpose : Called when user removes angle(s) from the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
{
MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved");
QList<QListBoxItem> aList;
aList.setAutoDelete( false );
for ( int i = 0; i < AnglesList->count(); i++ )
if ( AnglesList->isSelected( i ) )
aList.append( AnglesList->item( i ) );
for ( int i = 0; i < aList.count(); i++ )
delete aList.at( i );
}