mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 10:38:33 +05:00
159 lines
5.7 KiB
Plaintext
159 lines
5.7 KiB
Plaintext
|
/*!
|
||
|
|
||
|
\page sewing_meshes_page Sewing meshes
|
||
|
|
||
|
\n In SMESH you can sew elements of different meshes. The current
|
||
|
functionality allows you to sew:
|
||
|
<ul>
|
||
|
<li>\ref free_borders_anchor "Free borders"</li>
|
||
|
<li>\ref conform_free_borders_anchor "Conform free borders"</li>
|
||
|
<li>\ref border_to_side_anchor "Border to side"</li>
|
||
|
<li>\ref side_elements_anchor "Side elements"</li>
|
||
|
</ul>
|
||
|
|
||
|
<em>To sew elements of different meshes:</em>
|
||
|
<ol>
|
||
|
<li>From the \b Modification menu choose the \b Transformation item
|
||
|
and from its sub-menu select the \b Sewing item.</li>
|
||
|
<li>Check in the dialog box one of the radio buttons corresponding to
|
||
|
the type of sewing operation you would like to perform.</li>
|
||
|
<li>Fill the other fields available in the dialog box.</li>
|
||
|
<li>Click the \b OK or \b Apply button to perform the operation of sewing.</li>
|
||
|
</ol>
|
||
|
|
||
|
<br>
|
||
|
\anchor free_borders_anchor
|
||
|
<h2>Sew free borders</h2>
|
||
|
|
||
|
This functionality allows you to unite two free borders of a 2D mesh.
|
||
|
|
||
|
\image html sewing1.png
|
||
|
|
||
|
For sewing free borders you should define three points on each border:
|
||
|
first, second and the last node:
|
||
|
<ul>
|
||
|
<li>the first node specifies beginning of the border;</li>
|
||
|
<li>the second node specifies the part of the border which should be
|
||
|
considered (as far as the free border usually forms a closed
|
||
|
contour);</li>
|
||
|
<li>the last node specifies the end of the border.</li>
|
||
|
</ul>
|
||
|
|
||
|
You can select these nodes in the 3D viewer or define by its id.
|
||
|
|
||
|
The first and the second nodes should belong to the same link of a
|
||
|
face. The second and the last nodes of a border can be the same. The
|
||
|
first and the last nodes of two borders can be the same. The
|
||
|
corresponding end nodes of two borders will be merged. Intermediate
|
||
|
nodes of two borders will be either merged or inserted into faces of
|
||
|
the opposite border.
|
||
|
|
||
|
The sewing algorithm is as follows:
|
||
|
<ol>
|
||
|
<li>The parameter (U) of each node within a border is computed. So
|
||
|
that the first node has U=0.0, the last node has U=1.0, for the rest
|
||
|
nodes 0.0 < U < 1.0;</li>
|
||
|
<li>Compare node parameters of the two borders. If two nodes of the
|
||
|
opposite borders have close parameters, they are merged, i.e. a node
|
||
|
of the first border is replaced in all elements by a node of the
|
||
|
second border. If a node has no node with a close parameter in the
|
||
|
opposite border, it is inserted into an edge of element of the
|
||
|
opposite border, an element is split. Two nodes are considered close
|
||
|
enough to merge, if difference of their parameters is less than one
|
||
|
fifth of minimum length of adjacent face edges on the borders.</li>
|
||
|
</ol>
|
||
|
|
||
|
\image html image22.jpg
|
||
|
|
||
|
<b>See Also</b> a sample TUI Script of a
|
||
|
\ref tui_sew_free_borders "Sew Free Borders" operation.
|
||
|
|
||
|
<br>
|
||
|
\anchor conform_free_borders_anchor
|
||
|
<h2>Sew conform free borders</h2>
|
||
|
|
||
|
This functionality can be used to unite two free borders of a 2D mesh.
|
||
|
|
||
|
\image html sewing2.png
|
||
|
|
||
|
The borders of meshes for sewing are defined as for "Sew free borders"
|
||
|
except that the second free border is not limited and can be defined
|
||
|
by the first and the second nodes only. The first nodes of two borders
|
||
|
can be the same.
|
||
|
|
||
|
The algorithm is following: counting nodes starting at the first ones,
|
||
|
the n-th node of the first border is merged with the n-th node of the
|
||
|
other border, until the end of either of borders. Nodes of the first
|
||
|
border are replaced in all elements with corresponding nodes of the
|
||
|
second border.
|
||
|
\n For sewing conform free borders you should define three points on
|
||
|
the first border and two points on the second one. User can select
|
||
|
these nodes in 3D viewer or define node by its id.
|
||
|
|
||
|
\image html image22.jpg
|
||
|
|
||
|
<b>See Also</b> a sample TUI Script of a
|
||
|
\ref tui_sew_conform_free_borders "Sew Conform Free Borders"
|
||
|
operation.
|
||
|
|
||
|
<br>
|
||
|
\anchor border_to_side_anchor
|
||
|
<h2>Sew border to side</h2>
|
||
|
|
||
|
"Sew border to side" is intended to sew a free border to a mesh
|
||
|
surface.
|
||
|
\n The free border is defined as for "Sewing of free borders". The
|
||
|
place where to sew the border is defined by two nodes, between which
|
||
|
the border faces are placed, so that the first border node is merged
|
||
|
with the first node on the side and the last node of the border is
|
||
|
merged with the second specified node on the side.
|
||
|
|
||
|
\image html sewing3.png
|
||
|
|
||
|
The algorithm is following.
|
||
|
<ol>
|
||
|
<li>Find a sequence of linked nodes on the side such that the found
|
||
|
links to be most co-directed with the links of the free border.</li>
|
||
|
<li>Sew two sequences of nodes using algorithm of "Sewing of free berders".
|
||
|
\n For sewing border to side you should define three points on the
|
||
|
border and two points on the side. User can select these nodes in 3D
|
||
|
viewer or define node by its id.</li>
|
||
|
</ol>
|
||
|
|
||
|
\image html image30.jpg
|
||
|
|
||
|
<b>See Also</b> a sample TUI Script of a
|
||
|
\ref tui_sew_meshes_border_to_side "Sew Border to Side" operation.
|
||
|
|
||
|
<br>
|
||
|
\anchor side_elements_anchor
|
||
|
<h2>Sew side elements</h2>
|
||
|
|
||
|
This operation is intended to unite two mesh surfaces.
|
||
|
|
||
|
\image html sewing4.png
|
||
|
|
||
|
Surfaces may be defined by either 2d or 3d elements. The number of
|
||
|
given elements of the sides must be the same. The sets of given
|
||
|
elements must be topologically equal, i.e. each node of one element
|
||
|
set must have a corresponding node in the other element set and
|
||
|
corresponding nodes must be equally linked. If there are 3d elements
|
||
|
in a set, only their free faces must obey to that rule.
|
||
|
\n Two corresponding nodes on each side must be specified. They must
|
||
|
belong to one element and must be located on an element set boundary.
|
||
|
|
||
|
Sewing algorithm finds and merges the corresponding nodes starting
|
||
|
from the specified ones.
|
||
|
|
||
|
\image html image31.jpg
|
||
|
|
||
|
\image html image32.jpg
|
||
|
|
||
|
For sewing side elements you should define elements for sewing and two
|
||
|
nodes for merging on the each side. User can select these elements and
|
||
|
nodes in 3D viewer or define them by its id.
|
||
|
|
||
|
<b>See Also</b> a sample TUI Script of a
|
||
|
\ref tui_sew_side_elements "Sew Side Elements" operation.
|
||
|
|
||
|
*/
|