smesh/src/SMESHUtils/SMESH_OctreeNode.cxx

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// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH_OctreeNode : Octree with Nodes set
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// inherites class SMESH_Octree
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// File : SMESH_OctreeNode.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurelien Motteux (OCC)
// Module : SMESH
//
#include "SMESH_OctreeNode.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMESH_MeshAlgos.hxx"
#include "SMESH_TypeDefs.hxx"
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#include <gp_Pnt.hxx>
using namespace std;
//===============================================================
/*!
* \brief Constructor : Build all the Octree using Compute()
* \param theNodes - Set of nodes, the Octree is built from this nodes
* \param maxLevel - Maximum level for the leaves
* \param maxNbNodes - Maximum number of nodes, a leaf can contain
* \param minBoxSize - Minimal size of the Octree Box
*/
//================================================================
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SMESH_OctreeNode::SMESH_OctreeNode (const TIDSortedNodeSet & theNodes, const int maxLevel,
const int maxNbNodes , const double minBoxSize )
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:SMESH_Octree( new Limit( maxLevel,minBoxSize,maxNbNodes)),
myNodes( theNodes.begin(), theNodes.end() )
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{
compute();
}
//================================================================================
/*!
* \brief Constructor used to allocate a child
*/
//================================================================================
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SMESH_OctreeNode::SMESH_OctreeNode ():SMESH_Octree()
{
}
//================================================================================
/*!
* \brief Return max number of nodes in a tree leaf
*/
//================================================================================
int SMESH_OctreeNode::getMaxNbNodes() const
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{
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return ((Limit*)myLimit)->myMaxNbNodes;
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}
//==================================================================================
/*!
* \brief Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
*/
//==================================================================================
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SMESH_Octree* SMESH_OctreeNode::newChild() const
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{
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return new SMESH_OctreeNode();
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}
//======================================
/*!
* \brief Compute the first bounding box
*
* We take the max/min coord of the nodes
*/
//======================================
Bnd_B3d* SMESH_OctreeNode::buildRootBox()
{
Bnd_B3d* box = new Bnd_B3d;
for ( size_t i = 0; i < myNodes.size(); ++i )
box->Add( SMESH_NodeXYZ( myNodes[ i ]));
if ((int) myNodes.size() <= getMaxNbNodes() )
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myIsLeaf = true;
return box;
}
//====================================================================================
/*!
* \brief Tells us if Node is inside the current box with the precision "precision"
* \param Node - Node
* \param precision - The box is enlarged with this precision
* \retval bool - True if Node is in the box within precision
*/
//====================================================================================
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bool SMESH_OctreeNode::isInside ( const gp_XYZ& p, const double precision )
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{
if ( precision <= 0.)
return !( getBox()->IsOut(p) );
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Bnd_B3d BoxWithPrecision = *getBox();
BoxWithPrecision.Enlarge( precision );
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return ! BoxWithPrecision.IsOut(p);
}
//================================================
/*!
* \brief Set the data of the children
* Shares the father's data with each of his child
*/
//================================================
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void SMESH_OctreeNode::buildChildrenData()
{
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gp_XYZ min = getBox()->CornerMin();
gp_XYZ max = getBox()->CornerMax();
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gp_XYZ mid = (min + max)/2.;
for ( int i = 0; i < 8; i++ )
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{
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*>( myChildren[ i ]);
myChild->myNodes.reserve( myNodes.size() / 8 );
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}
for ( size_t i = 0; i < myNodes.size(); ++i )
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{
SMESH_NodeXYZ n = myNodes[ i ];
int ChildBoxNum = getChildIndex( n.X(), n.Y(), n.Z(), mid );
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*>( myChildren[ ChildBoxNum ]);
myChild->myNodes.push_back( myNodes[ i ]);
}
SMESHUtils::FreeVector( myNodes );
for ( int i = 0; i < 8; i++ )
{
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*>( myChildren[ i ]);
if ((int) myChild->myNodes.size() <= getMaxNbNodes() )
{
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myChild->myIsLeaf = true;
if ( myChild->myNodes.empty() )
SMESHUtils::FreeVector( myChild->myNodes );
}
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}
}
//===================================================================
/*!
* \brief Return in Result a list of Nodes potentials to be near Node
* \param Node - Node
* \param precision - precision used
* \param Result - list of Nodes potentials to be near Node
*/
//====================================================================
void SMESH_OctreeNode::AllNodesAround (const SMDS_MeshNode * Node,
std::vector<const SMDS_MeshNode*>* Result,
const double precision)
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{
SMESH_NodeXYZ p = Node;
if ( isInside( p, precision ))
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{
if ( isLeaf() )
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{
Result->insert( Result->end(), myNodes.begin(), myNodes.end() );
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}
else
{
for ( int i = 0; i < 8; i++ )
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{
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*> (myChildren[i]);
myChild->AllNodesAround( Node, Result, precision );
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}
}
}
}
//================================================================================
/*!
* \brief Return in dist2Nodes nodes mapped to their square distance from Node
* Tries to find a closest node.
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* \param node - node to find nodes closest to
* \param dist2Nodes - map of found nodes and their distances
* \param precision - radius of a sphere to check nodes inside
* \retval bool - true if an exact overlapping found !!!
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*/
//================================================================================
bool SMESH_OctreeNode::NodesAround(const gp_XYZ & node,
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map<double, const SMDS_MeshNode*>& dist2Nodes,
double precision)
{
if ( !dist2Nodes.empty() )
precision = min ( precision, sqrt( dist2Nodes.begin()->first ));
else if ( precision == 0. )
precision = maxSize() / 2;
if ( isInside( node, precision ))
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{
if ( !isLeaf() )
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{
// first check a child containing node
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gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.;
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int nodeChild = getChildIndex( node.X(), node.Y(), node.Z(), mid );
if ( ((SMESH_OctreeNode*) myChildren[nodeChild])->NodesAround(node, dist2Nodes, precision))
return true;
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for (int i = 0; i < 8; i++)
if ( i != nodeChild )
if (((SMESH_OctreeNode*) myChildren[i])->NodesAround(node, dist2Nodes, precision))
return true;
}
else if ( NbNodes() > 0 )
{
double minDist = precision * precision;
for ( size_t i = 0; i < myNodes.size(); ++i )
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{
SMESH_NodeXYZ p2 = myNodes[ i ];
double dist2 = ( node - p2 ).SquareModulus();
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if ( dist2 < minDist )
dist2Nodes.insert( std::make_pair( minDist = dist2, myNodes[ i ] ));
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}
// if ( dist2Nodes.size() > 1 ) // leave only closest node in dist2Nodes
// dist2Nodes.erase( ++dist2Nodes.begin(), dist2Nodes.end());
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// true if an exact overlapping found
return ( sqrt( minDist ) <= precision * 1e-12 );
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}
}
return false;
}
//================================================================================
/*!
* \brief Return a list of nodes close to a point
* \param [in] point - point
* \param [out] nodes - found nodes
* \param [in] precision - allowed distance from \a point
*/
//================================================================================
void SMESH_OctreeNode::NodesAround(const gp_XYZ& point,
std::vector<const SMDS_MeshNode*>& nodes,
double precision)
{
if ( isInside( point, precision ))
{
if ( isLeaf() && NbNodes() )
{
double minDist2 = precision * precision;
for ( size_t i = 0; i < myNodes.size(); ++i )
{
SMESH_NodeXYZ p2 = myNodes[ i ];
double dist2 = ( point - p2 ).SquareModulus();
if ( dist2 <= minDist2 )
nodes.push_back( myNodes[ i ] );
}
}
else if ( myChildren )
{
for (int i = 0; i < 8; i++)
{
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*>( myChildren[ i ]);
myChild->NodesAround( point, nodes, precision );
}
}
}
}
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//=============================
/*!
* \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
* Search for all the nodes in theSetOfNodes
* Static Method : no need to create an SMESH_OctreeNode
* \param theSetOfNodes - set of nodes we look at, modified during research
* \param theGroupsOfNodes - list of nodes closed to each other returned
* \param theTolerance - Precision used, default value is 0.00001
* \param maxLevel - Maximum level for SMESH_OctreeNode constructed, default value is -1 (Infinite)
* \param maxNbNodes - maximum Nodes in a Leaf of the SMESH_OctreeNode constructed, default value is 5
*/
//=============================
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void SMESH_OctreeNode::FindCoincidentNodes (TIDSortedNodeSet& theSetOfNodes,
TListOfNodeLists* theGroupsOfNodes,
const double theTolerance,
const int maxLevel,
const int maxNbNodes)
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{
// VSR 14/10/2011: limit max number of the levels in order to avoid endless recursion
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const int MAX_LEVEL = 10;
SMESH_OctreeNode theOctreeNode(theSetOfNodes,
maxLevel < 0 ? MAX_LEVEL : maxLevel,
maxNbNodes,
theTolerance);
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theOctreeNode.FindCoincidentNodes (&theSetOfNodes, theTolerance, theGroupsOfNodes);
}
//=============================
/*!
* \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
* Search for all the nodes in theSetOfNodes
* \note The Octree itself is also modified by this method
* \param theSetOfNodes - set of nodes we look at, modified during research
* \param theTolerance - Precision used
* \param theGroupsOfNodes - list of nodes closed to each other returned
*/
//=============================
void SMESH_OctreeNode::FindCoincidentNodes ( TIDSortedNodeSet* theSetOfNodes,
const double theTolerance,
TListOfNodeLists* theGroupsOfNodes )
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{
// un-mark all nodes; we mark nodes added to theGroupsOfNodes
SMESH_MeshAlgos::MarkElems( SMESHUtils::elemSetIterator( *theSetOfNodes ), false );
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vector<const SMDS_MeshNode*> coincidentNodes;
TIDCompare idLess;
TIDSortedNodeSet::iterator it1 = theSetOfNodes->begin();
for ( ; it1 != theSetOfNodes->end(); ++it1 )
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{
const SMDS_MeshNode * n1 = *it1;
if ( n1->isMarked() )
continue;
n1->setIsMarked( true );
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// Searching for Nodes around n1 and put them in coincidentNodes.
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// Found nodes are also erased from theSetOfNodes
coincidentNodes.clear();
findCoincidentNodes( n1, theSetOfNodes, &coincidentNodes, theTolerance );
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if ( !coincidentNodes.empty() )
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{
// We build a list {n1 + his neighbors} and add this list in theGroupsOfNodes
std::sort( coincidentNodes.begin(), coincidentNodes.end(), idLess );
list<const SMDS_MeshNode*> newGroup;
newGroup.push_back( n1 );
newGroup.insert( newGroup.end(), coincidentNodes.begin(), coincidentNodes.end() );
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theGroupsOfNodes->emplace_back( newGroup );
}
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}
}
//======================================================================================
/*!
* \brief Return a list of nodes closed to Node and remove it from SetOfNodes
* \note The Octree itself is also modified by this method
* \param Node - We're searching the nodes next to him.
* \param SetOfNodes - set of nodes in which we erase the found nodes
* \param Result - list of nodes closed to Node
* \param precision - Precision used
*/
//======================================================================================
void SMESH_OctreeNode::findCoincidentNodes (const SMDS_MeshNode * Node,
TIDSortedNodeSet* SetOfNodes,
std::vector<const SMDS_MeshNode*>* Result,
const double precision)
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{
SMESH_NodeXYZ p1 = Node;
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if ( isInside( p1, precision ))
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{
// I'm only looking in the leaves, since all the nodes are stored there.
if ( isLeaf() )
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{
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const double tol2 = precision * precision;
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for ( size_t i = 0; i < myNodes.size(); ++i )
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{
if ( myNodes[ i ]->isMarked() ) // coincident node already found
continue;
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//if ( Node != myNodes[ i ]) // JFA: for bug 0020185
{
// If n2 inside the SquareDistance, we add it in Result
bool coincide = ( p1.SquareDistance( myNodes[ i ]) <= tol2 );
if ( coincide )
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{
Result->push_back ( myNodes[ i ]);
myNodes[ i ]->setIsMarked( true );
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}
}
}
}
else
{
// If I'm not a leaf, I'm going to see my children !
for ( int i = 0; i < 8; i++ )
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{
SMESH_OctreeNode* myChild = static_cast<SMESH_OctreeNode*> (myChildren[i]);
myChild->findCoincidentNodes( Node, SetOfNodes, Result, precision );
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}
}
}
}
//================================================================================
/*!
* \brief Update data according to node movement
*/
//================================================================================
void SMESH_OctreeNode::UpdateByMoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt )
{
if ( isLeaf() )
{
std::vector< const SMDS_MeshNode* >::iterator pNode =
std::find( myNodes.begin(), myNodes.end(), node );
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bool nodeInMe = ( pNode != myNodes.end() );
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bool pointInMe = isInside( toPnt.Coord(), 1e-10 );
if ( pointInMe != nodeInMe )
{
if ( pointInMe )
myNodes.push_back( node );
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else
myNodes.erase( pNode );
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}
}
else if ( myChildren )
{
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gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.;
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int nodeChild = getChildIndex( node->X(), node->Y(), node->Z(), mid );
int pointChild = getChildIndex( toPnt.X(), toPnt.Y(), toPnt.Z(), mid );
if ( nodeChild != pointChild )
{
((SMESH_OctreeNode*) myChildren[ nodeChild ])->UpdateByMoveNode( node, toPnt );
((SMESH_OctreeNode*) myChildren[ pointChild ])->UpdateByMoveNode( node, toPnt );
}
}
}
//================================================================================
/*!
* \brief Return iterator over children
*/
//================================================================================
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SMESH_OctreeNodeIteratorPtr SMESH_OctreeNode::GetChildrenIterator()
{
return SMESH_OctreeNodeIteratorPtr
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( new SMDS_SetIterator< SMESH_OctreeNode*, TBaseTree** >
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( myChildren, (( isLeaf() || !myChildren ) ? myChildren : &myChildren[ 8 ] )));
}
//================================================================================
/*!
* \brief Return nodes iterator
*/
//================================================================================
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SMDS_NodeIteratorPtr SMESH_OctreeNode::GetNodeIterator()
{
return boost::make_shared< SMDS_NodeVectorIterator >( myNodes.begin(), myNodes.end());
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}