smesh/src/SMESHGUI/SMESHGUI_SewingDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_SewingDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
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#include "SMESHGUI_SewingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Desktop.h"
#include "SUIT_MessageBox.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qpixmap.h>
using namespace std;
//=================================================================================
// class : SMESHGUI_SewingDlg()
// purpose :
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//=================================================================================
SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_FREEBORDERS")));
QPixmap image1 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS")));
QPixmap image2 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_BORDERTOSIDE")));
QPixmap image3 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_SIDEELEMENTS")));
QPixmap image4 (mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_SewingDlg");
resize(303, 185);
setCaption(tr("SMESH_SEWING"));
setSizeGripEnabled(TRUE);
SMESHGUI_SewingDlgLayout = new QGridLayout(this);
SMESHGUI_SewingDlgLayout->setSpacing(6);
SMESHGUI_SewingDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5,
(QSizePolicy::SizeType)0, 0, 0,
GroupConstructors->sizePolicy().hasHeightForWidth()));
GroupConstructors->setTitle(tr("SMESH_SEWING"));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
QHBoxLayout* RBLayout = new QHBoxLayout(0, 0, 6, "Layout2");
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr("" ));
RadioButton1->setPixmap(image0);
RBLayout->addWidget(RadioButton1);
RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
RadioButton2->setText(tr("" ));
RadioButton2->setPixmap(image1);
RBLayout->addWidget(RadioButton2);
RadioButton3= new QRadioButton(GroupConstructors, "RadioButton3");
RadioButton3->setText(tr("" ));
RadioButton3->setPixmap(image2);
RBLayout->addWidget(RadioButton3);
RadioButton4= new QRadioButton(GroupConstructors, "RadioButton4");
RadioButton4->setText(tr("" ));
RadioButton4->setPixmap(image3);
RBLayout->addWidget(RadioButton4);
GroupConstructorsLayout->addLayout(RBLayout, 0, 0);
SMESHGUI_SewingDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7,
(QSizePolicy::SizeType)0, 0, 0,
GroupButtons->sizePolicy().hasHeightForWidth()));
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE"));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY"));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK"));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_SewingDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
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// First subgroup
SubGroup1 = new QGroupBox(GroupArguments, "SubGroup1");
SubGroup1->setColumnLayout(0, Qt::Vertical);
SubGroup1->layout()->setSpacing(0);
SubGroup1->layout()->setMargin(0);
QGridLayout* SubGroup1Layout = new QGridLayout(SubGroup1->layout());
SubGroup1Layout->setAlignment(Qt::AlignTop);
SubGroup1Layout->setSpacing(6);
SubGroup1Layout->setMargin(11);
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// Controls of the first subgroup
TextLabel1 = new QLabel(SubGroup1, "TextLabel1");
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TextLabel1->setFixedWidth(104);
SubGroup1Layout->addWidget(TextLabel1, 0, 0);
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SelectButton1 = new QPushButton(SubGroup1, "SelectButton1");
SelectButton1->setPixmap(image4);
SubGroup1Layout->addWidget(SelectButton1, 0, 1);
LineEdit1 = new QLineEdit(SubGroup1, "LineEdit1");
SubGroup1Layout->addWidget(LineEdit1, 0, 2);
TextLabel2 = new QLabel(SubGroup1, "TextLabel2");
SubGroup1Layout->addWidget(TextLabel2, 1, 0);
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SelectButton2 = new QPushButton(SubGroup1, "SelectButton2");
SelectButton2->setPixmap(image4);
SubGroup1Layout->addWidget(SelectButton2, 1, 1);
LineEdit2 = new QLineEdit(SubGroup1, "LineEdit2");
SubGroup1Layout->addWidget(LineEdit2, 1, 2);
TextLabel3 = new QLabel(SubGroup1, "TextLabel3");
SubGroup1Layout->addWidget(TextLabel3, 2, 0);
SelectButton3 = new QPushButton(SubGroup1, "SelectButton3");
SelectButton3->setPixmap(image4);
SubGroup1Layout->addWidget(SelectButton3, 2, 1);
LineEdit3 = new QLineEdit(SubGroup1, "LineEdit3");
SubGroup1Layout->addWidget(LineEdit3, 2, 2);
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// Second subgroup
SubGroup2 = new QGroupBox(GroupArguments, "SubGroup2");
SubGroup2->setColumnLayout(0, Qt::Vertical);
SubGroup2->layout()->setSpacing(0);
SubGroup2->layout()->setMargin(0);
QGridLayout* SubGroup2Layout = new QGridLayout(SubGroup2->layout());
SubGroup2Layout->setAlignment(Qt::AlignTop);
SubGroup2Layout->setSpacing(6);
SubGroup2Layout->setMargin(11);
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// Controls of the first subgroup
TextLabel4 = new QLabel(SubGroup2, "TextLabel4");
SubGroup2Layout->addWidget(TextLabel4, 0, 0);
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SelectButton4 = new QPushButton(SubGroup2, "SelectButton4");
SelectButton4->setPixmap(image4);
SubGroup2Layout->addWidget(SelectButton4, 0, 1);
LineEdit4 = new QLineEdit(SubGroup2, "LineEdit4");
SubGroup2Layout->addWidget(LineEdit4, 0, 2);
TextLabel5 = new QLabel(SubGroup2, "TextLabel5");
SubGroup2Layout->addWidget(TextLabel5, 1, 0);
SelectButton5 = new QPushButton(SubGroup2, "SelectButton5");
SelectButton5->setPixmap(image4);
SubGroup2Layout->addWidget(SelectButton5, 1, 1);
LineEdit5 = new QLineEdit(SubGroup2, "LineEdit5");
SubGroup2Layout->addWidget(LineEdit5, 1, 2);
TextLabel6 = new QLabel(SubGroup2, "TextLabel6");
SubGroup2Layout->addWidget(TextLabel6, 2, 0);
SelectButton6 = new QPushButton(SubGroup2, "SelectButton6");
SelectButton6->setPixmap(image4);
SubGroup2Layout->addWidget(SelectButton6, 2, 1);
LineEdit6 = new QLineEdit(SubGroup2, "LineEdit6");
SubGroup2Layout->addWidget(LineEdit6, 2, 2);
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// Add subgroups to the group of arguments
GroupArgumentsLayout->addWidget(SubGroup1, 0, 0);
GroupArgumentsLayout->addWidget(SubGroup2, 1, 0);
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// Control for the merging equal elements
CheckBoxMerge = new QCheckBox(GroupArguments, "CheckBoxMerge");
CheckBoxMerge->setText(tr("MERGE_EQUAL_ELEMENTS" ));
GroupArgumentsLayout->addWidget(CheckBoxMerge, 2, 0);
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// Control for the polygons creation instead of splitting
CheckBoxPolygons = new QCheckBox( GroupArguments, "CheckBoxPolygons" );
CheckBoxPolygons->setText( tr( "CREATE_POLYGONS_INSTEAD_SPLITTING" ) );
GroupArgumentsLayout->addWidget( CheckBoxPolygons, 3, 0 );
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// Control for the polyedres creation to obtain conform mesh
CheckBoxPolyedrs = new QCheckBox( GroupArguments, "CheckBoxPolyedrs" );
CheckBoxPolyedrs->setText( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ) );
GroupArgumentsLayout->addWidget( CheckBoxPolyedrs, 4, 0 );
SMESHGUI_SewingDlgLayout->addWidget(GroupArguments, 1, 0);
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/* Initialisations */
GroupArguments->show();
RadioButton1->setChecked(TRUE);
LineEdit2->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
LineEdit3->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
LineEdit5->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
LineEdit6->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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Init();
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/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton3, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton4, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton5, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton6, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEdit1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit2, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit3, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit4, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); /* displays Dialog */
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ConstructorsClicked(0);
resize(0,0);
}
//=================================================================================
// function : ~SMESHGUI_SewingDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::Init()
{
myBusy = false;
myEditCurrentArgument = LineEdit1;
LineEdit1->setFocus();
myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMerge->setChecked(false);
CheckBoxPolygons->setChecked(false);
CheckBoxPolyedrs->setChecked(false);
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SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_SewingDlg::ConstructorsClicked (int constructorId)
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{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
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LineEdit1->setText("");
LineEdit2->setText("");
LineEdit3->setText("");
LineEdit4->setText("");
LineEdit5->setText("");
LineEdit6->setText("");
myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false;
myEditCurrentArgument = LineEdit1;
myEditCurrentArgument->setFocus();
if (!TextLabel5->isEnabled()) {
TextLabel5->setEnabled(true);
SelectButton5->setEnabled(true);
LineEdit5->setEnabled(true);
} else if (!TextLabel6->isEnabled()) {
TextLabel6->setEnabled(true);
SelectButton6->setEnabled(true);
LineEdit6->setEnabled(true);
}
if (constructorId == 1 || constructorId == 3) {
if (CheckBoxPolygons->isVisible())
CheckBoxPolygons->hide();
if (CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->hide();
}
switch (constructorId) {
case 0:
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{
GroupArguments->setTitle(tr("SEW_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
break;
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}
case 1:
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{
GroupArguments->setTitle(tr("SEW_CONFORM_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
TextLabel6->setEnabled(false);
SelectButton6->setEnabled(false);
LineEdit6->setEnabled(false);
myOk6 = true;
break;
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}
case 2:
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{
GroupArguments->setTitle(tr("SEW_BORDER_TO_SIDE"));
SubGroup1->setTitle(tr("BORDER"));
SubGroup2->setTitle(tr("SIDE"));
TextLabel5->setEnabled(false);
SelectButton5->setEnabled(false);
LineEdit5->setEnabled(false);
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
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myOk5 = true;
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break;
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}
case 3:
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{
GroupArguments->setTitle(tr("SEW_SIDE_ELEMENTS"));
SubGroup1->setTitle(tr("SIDE_1"));
SubGroup2->setTitle(tr("SIDE_2"));
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TextLabel1->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel2->setText(tr("NODE1_TO_MERGE"));
TextLabel3->setText(tr("NODE2_TO_MERGE"));
TextLabel4->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel5->setText(tr("NODE1_TO_MERGE"));
TextLabel6->setText(tr("NODE2_TO_MERGE"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this, "validator"));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this, "validator"));
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
break;
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}
}
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if (constructorId != 3) {
TextLabel1->setText(tr("FIRST_NODE_ID"));
TextLabel2->setText(tr("SECOND_NODE_ID"));
TextLabel3->setText(tr("LAST_NODE_ID"));
TextLabel4->setText(tr("FIRST_NODE_ID"));
TextLabel5->setText(tr("SECOND_NODE_ID"));
TextLabel6->setText(tr("LAST_NODE_ID"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
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//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
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bool aResult = false;
if (IsValid()) {
bool toMerge = CheckBoxMerge->isChecked();
bool toCreatePolygons = CheckBoxPolygons->isChecked();
bool toCreatePolyedrs = CheckBoxPolyedrs->isChecked();
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
int aConstructorId = GetConstructorId();
SMESH::SMESH_MeshEditor::Sew_Error anError;
if (aConstructorId == 0)
anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
else if (aConstructorId == 1)
anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong());
else if (aConstructorId == 2)
anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
else if (aConstructorId == 3) {
QStringList aListElementsId1 = QStringList::split(" ", LineEdit1->text(), false);
QStringList aListElementsId2 = QStringList::split(" ", LineEdit4->text(), false);
SMESH::long_array_var anElementsId1 = new SMESH::long_array;
SMESH::long_array_var anElementsId2 = new SMESH::long_array;
anElementsId1->length(aListElementsId1.count());
anElementsId2->length(aListElementsId2.count());
for (int i = 0; i < aListElementsId1.count(); i++)
anElementsId1[i] = aListElementsId1[i].toInt();
for (int i = 0; i < aListElementsId2.count(); i++)
anElementsId2[i] = aListElementsId2[i].toInt();
anError = aMeshEditor->SewSideElements(anElementsId1.inout(),
anElementsId2.inout(),
LineEdit2->text().toLong(),
LineEdit5->text().toLong(),
LineEdit3->text().toLong(),
LineEdit6->text().toLong());
}
aResult = (anError == SMESH::SMESH_MeshEditor::SEW_OK);
if (toMerge && aResult)
aMeshEditor->MergeEqualElements();
QApplication::restoreOverrideCursor();
if (!aResult) {
QString msg = tr(QString("ERROR_%1").arg(anError));
SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
msg, tr("SMESH_BUT_OK"));
}
} catch (...) {
}
if (aResult) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
SMESH::UpdateView();
Init();
ConstructorsClicked(GetConstructorId());
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}
}
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return aResult;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnOk()
{
if (ClickOnApply())
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnCancel()
{
mySelectionMgr->clearSelected();
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SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
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}
//=======================================================================
//function : onTextChange
//purpose :
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//=======================================================================
void SMESHGUI_SewingDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
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myBusy = true;
if (send)
myEditCurrentArgument = send;
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if (send == LineEdit1)
myOk1 = false;
else if (send == LineEdit2)
myOk2 = false;
else if (send == LineEdit3)
myOk3 = false;
else if (send == LineEdit4)
myOk4 = false;
else if (send == LineEdit5)
myOk5 = false;
else if (send == LineEdit6)
myOk6 = false;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
else
send->clear();
if (aMesh) {
TColStd_MapOfInteger newIndices;
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if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt());
if (n) {
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newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
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if (send == LineEdit1)
myOk1 = true;
else if (send == LineEdit2)
myOk2 = true;
else if (send == LineEdit3)
myOk3 = true;
else if (send == LineEdit4)
myOk4 = true;
else if (send == LineEdit5)
myOk5 = true;
else if (send == LineEdit6)
myOk6 = true;
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}
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
QStringList aListId = QStringList::split(" ", theNewText, false);
bool isEvenOneExists = false;
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
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if (e)
newIndices.Add(e->GetID());
if (!isEvenOneExists)
isEvenOneExists = true;
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}
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mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
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if (isEvenOneExists) {
if (send == LineEdit1)
myOk1 = true;
else if(send == LineEdit4)
myOk4 = true;
} else {
send->clear();
}
}
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}
if (IsValid()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged)
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{
if (myBusy) return;
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// clear
if (isSelectionChanged)
myActor = 0;
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QString aString = "";
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myBusy = true;
myEditCurrentArgument->setText(aString);
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
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if (myMesh->_is_nil() || !myActor)
return;
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// get selected elements/nodes
int aNbUnits = 0;
if (GetConstructorId() != 3 ||
(myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
if (aNbUnits != 1)
return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
if (aNbUnits < 1)
return;
}
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myBusy = true;
myEditCurrentArgument->setText(aString);
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myBusy = false;
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// OK
if (myEditCurrentArgument == LineEdit1)
myOk1 = true;
else if (myEditCurrentArgument == LineEdit2)
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myOk2 = true;
else if (myEditCurrentArgument == LineEdit3)
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myOk3 = true;
else if (myEditCurrentArgument == LineEdit4)
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myOk4 = true;
else if (myEditCurrentArgument == LineEdit5)
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myOk5 = true;
else if (myEditCurrentArgument == LineEdit6)
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myOk6 = true;
if (IsValid()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
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//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
if (send == SelectButton1) {
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myEditCurrentArgument = LineEdit1;
myOk1 = false;
}
else if (send == SelectButton2) {
myEditCurrentArgument = LineEdit2;
myOk2 = false;
}
else if (send == SelectButton3) {
myEditCurrentArgument = LineEdit3;
myOk3 = false;
}
else if (send == SelectButton4) {
myEditCurrentArgument = LineEdit4;
myOk4 = false;
}
else if (send == SelectButton5) {
myEditCurrentArgument = LineEdit5;
myOk5 = false;
}
else if (send == SelectButton6) {
myEditCurrentArgument = LineEdit6;
myOk6 = false;
}
if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
}
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument(false);
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::enterEvent (QEvent* e)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
this->ClickOnCancel();
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}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_SewingDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
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ClickOnCancel();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
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//=================================================================================
int SMESHGUI_SewingDlg::GetConstructorId()
{
if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
return GroupConstructors->id(GroupConstructors->selected());
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return -1;
}
//=================================================================================
// function : GetConstructorId()
// purpose :
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//=================================================================================
bool SMESHGUI_SewingDlg::IsValid()
{
return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6);
}