smesh/src/SMESHGUI/SMESHGUI_SmoothingDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_SmoothingDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
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#include "SMESHGUI_SmoothingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_NumberFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
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#include "SMDS_Mesh.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_OverrideCursor.h"
#include "SUIT_Desktop.h"
#include "SUIT_MessageBox.h"
#include "SVTK_ViewModel.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcombobox.h>
#include <qcheckbox.h>
#include <qspinbox.h>
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#include <qlayout.h>
#include <qvalidator.h>
#include <qpixmap.h>
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// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
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using namespace std;
//=================================================================================
// function : SMESHGUI_SmoothingDlg()
// purpose : constructor
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//=================================================================================
SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_SmoothingDlg");
resize(303, 185);
setCaption(tr("SMESH_SMOOTHING"));
setSizeGripEnabled(TRUE);
SMESHGUI_SmoothingDlgLayout = new QGridLayout(this);
SMESHGUI_SmoothingDlgLayout->setSpacing(6);
SMESHGUI_SmoothingDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setTitle(tr("SMESH_SMOOTHING" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1,
(QSizePolicy::SizeType)0,
Constructor1->sizePolicy().hasHeightForWidth()));
Constructor1->setMinimumSize(QSize(50, 0));
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr(""));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setTitle(tr("SMESH_ARGUMENTS"));
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
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// Controls for elements selection
TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
SelectElementsButton->setText(tr("" ));
SelectElementsButton->setPixmap(image1);
SelectElementsButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH"));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 2);
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// Controls for nodes selection
TextLabelNodes = new QLabel(GroupArguments, "TextLabelNodes");
TextLabelNodes->setText(tr("FIXED_NODES_IDS"));
GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0);
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SelectNodesButton = new QPushButton(GroupArguments, "SelectNodesButton");
SelectNodesButton->setText(tr("" ));
SelectNodesButton->setPixmap(image1);
SelectNodesButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1);
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LineEditNodes = new QLineEdit(GroupArguments, "LineEditNodes");
LineEditNodes->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2);
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// Controls for method selection
TextLabelMethod = new QLabel(GroupArguments, "TextLabelMethod");
TextLabelMethod->setText(tr("METHOD" ));
GroupArgumentsLayout->addMultiCellWidget(TextLabelMethod, 3, 3, 0, 1);
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ComboBoxMethod = new QComboBox(GroupArguments, "ComboBoxMethod");
GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2);
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// Controls for iteration limit defining
TextLabelLimit = new QLabel(GroupArguments, "TextLabelLimit");
TextLabelLimit->setText(tr("ITERATION_LIMIT" ));
GroupArgumentsLayout->addMultiCellWidget(TextLabelLimit, 4, 4, 0, 1);
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SpinBox_IterationLimit = new QSpinBox(GroupArguments, "SpinBox_IterationLimit");
GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2);
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// Controls for max. aspect ratio defining
TextLabelAspectRatio = new QLabel(GroupArguments, "TextLabelAspectRatio");
TextLabelAspectRatio->setText(tr("MAX_ASPECT_RATIO"));
GroupArgumentsLayout->addMultiCellWidget(TextLabelAspectRatio, 5, 5, 0, 1);
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SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_AspectRatio");
GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2);
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// Check box "Is Parametric"
CheckBoxParametric = new QCheckBox( GroupArguments, "CheckBoxParametric" );
CheckBoxParametric->setText( tr( "IS_PARAMETRIC" ) );
GroupArgumentsLayout->addMultiCellWidget( CheckBoxParametric, 6, 6, 0, 2 );
SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments, 1, 0);
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/* Initialisations */
ComboBoxMethod->insertItem(tr("LAPLACIAN"));
ComboBoxMethod->insertItem(tr("CENTROIDAL"));
ComboBoxMethod->setCurrentItem(0);
CheckBoxParametric->setChecked( TRUE );
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QIntValidator* anIntValidator = new QIntValidator(SpinBox_IterationLimit);
SpinBox_IterationLimit->setValidator(anIntValidator);
SpinBox_IterationLimit->setRange(1, 999999);
SpinBox_IterationLimit->setValue(20);
SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, 3);
SpinBox_AspectRatio->SetValue(1.1);
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GroupArguments->show();
myConstructorId = 0;
Constructor1->setChecked(TRUE);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox(this);
// Costruction of the logical filter for the elements: mesh/sub-mesh/group
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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Init();
/***************************************************************/
// signals and slots connections
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(LineEditNodes, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)),
SLOT(onSelectMesh(bool)));
/***************************************************************/
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/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); // displays Dialog
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}
//=================================================================================
// function : ~SMESHGUI_SmoothingDlg()
// purpose : destructor
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//=================================================================================
SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose : initialization
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//=================================================================================
void SMESHGUI_SmoothingDlg::Init()
{
myBusy = false;
// ComboBoxMethod->setCurrentItem(0);
// SpinBox_IterationLimit->setValue(20);
// SpinBox_AspectRatio->SetValue(1.1);
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myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
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LineEditElements->clear();
LineEditNodes->clear();
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myElementsId = "";
myNbOkElements = 0;
myNbOkNodes = 0;
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myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
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CheckBoxMesh->setChecked(false);
onSelectMesh(false);
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_SmoothingDlg::ConstructorsClicked (int constructorId)
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{
}
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
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//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return;
if (myNbOkElements &&
(myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty())) {
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
QStringList aListNodesId = QStringList::split(" ", LineEditNodes->text(), false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
SMESH::long_array_var aNodesId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
if (myNbOkNodes) {
aNodesId->length(aListNodesId.count());
for (int i = 0; i < aListNodesId.count(); i++)
aNodesId[i] = aListNodesId[i].toInt();
} else {
aNodesId->length(0);
}
long anIterationLimit = (long)SpinBox_IterationLimit->value();
double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
if (ComboBoxMethod->currentItem() > 0)
aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
bool aResult = false;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
if ( CheckBoxParametric->isChecked() )
aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
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else
aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
QApplication::restoreOverrideCursor();
} catch (...) {
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}
if (aResult) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
SMESH::UpdateView();
Init();
}
}
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}
//=================================================================================
// function : ClickOnOk()
// purpose : Called when user presses <OK> button
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//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnCancel()
// purpose : Called when dialog box is closed
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//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
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SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
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}
//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
// return if busy
if (myBusy) return;
// set busy flag
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myBusy = true;
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if (send == LineEditElements)
myNbOkElements = 0;
else if (send == LineEditNodes)
myNbOkNodes = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
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QStringList aListId = QStringList::split(" ", theNewText, false);
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if (send == LineEditElements) {
const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
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if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
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mySelector->AddOrRemoveIndex(anIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
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myElementsId = theNewText;
} else if (send == LineEditNodes) {
TColStd_MapOfInteger newIndices;
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for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshNode * n = aMesh->FindNode(aListId[ i ].toInt());
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if (n)
newIndices.Add(n->GetID());
myNbOkNodes++;
}
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mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
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}
}
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty())) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
myActor = 0;
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
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myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
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return;
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myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
return;
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int aNbUnits = 0;
if (myEditCurrentArgument == LineEditElements) {
myElementsId = "";
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
// get IDs from mesh
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++ ) {
const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
if (e) {
myElementsId += QString(" %1").arg(i);
aNbUnits++;
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aSubMesh->GetElementsId();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
} else { // GROUP
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
}
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
myElementsId = aString;
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}
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) {
myNbOkNodes = 0;
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
} else {
}
if (aNbUnits < 1)
return;
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myBusy = true;
myEditCurrentArgument->setText(aString);
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myBusy = false;
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// OK
if (myEditCurrentArgument == LineEditElements)
myNbOkElements = true;
else if (myEditCurrentArgument == LineEditNodes)
myNbOkNodes = true;
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
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//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SmoothingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId) {
case 0: /* default constructor */
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{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
mySelectionMgr->setSelectionModes(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
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}
} else if (send == SelectNodesButton) {
myEditCurrentArgument = LineEditNodes;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
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}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
break;
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}
}
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : Deactivates this dialog
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//=================================================================================
void SMESHGUI_SmoothingDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose : Activates this dialog
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//=================================================================================
void SMESHGUI_SmoothingDlg::ActivateThisDialog()
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose : Mouse enter event
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//=================================================================================
void SMESHGUI_SmoothingDlg::enterEvent (QEvent*)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_SmoothingDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
this->ClickOnCancel();
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}
//=======================================================================
// function : hideEvent()
// purpose : caused by ESC key
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//=======================================================================
void SMESHGUI_SmoothingDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
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ClickOnCancel();
}
//=======================================================================
// function : onSelectMesh()
// purpose :
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//=======================================================================
void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh)
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{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
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else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
mySelectionMgr->setSelectionModes(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
}
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SelectionIntoArgument();
}