smesh/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : StdMeshers_Quadrangle_2D.cxx
// Moved here from SMESH_Quadrangle_2D.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
using namespace std;
#include "StdMeshers_Quadrangle_2D.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
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#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom2d_Curve.hxx>
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#include <GeomAdaptor_Curve.hxx>
#include <GCPnts_UniformAbscissa.hxx>
#include <Precision.hxx>
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#include <gp_Pnt2d.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TColStd_SequenceOfReal.hxx>
#include <TColgp_SequenceOfXY.hxx>
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#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
#ifndef StdMeshers_Array2OfNode_HeaderFile
#define StdMeshers_Array2OfNode_HeaderFile
typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
#include <NCollection_DefineArray2.hxx>
DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
DEFINE_ARRAY2(StdMeshers_Array2OfNode,
StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
#endif
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//=============================================================================
/*!
*
*/
//=============================================================================
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StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
: SMESH_2D_Algo(hypId, studyId, gen)
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{
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MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
_name = "Quadrangle_2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("QuadranglePreference");
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}
//=============================================================================
/*!
*
*/
//=============================================================================
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
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MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
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}
//=============================================================================
/*!
*
*/
//=============================================================================
bool StdMeshers_Quadrangle_2D::CheckHypothesis
(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
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bool isOk = true;
aStatus = SMESH_Hypothesis::HYP_OK;
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// there is only one compatible Hypothesis so far
const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
myQuadranglePreference = hyps.size() > 0;
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return isOk;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape) throw (SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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//MESSAGE("StdMeshers_Quadrangle_2D::Compute");
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
aMesh.GetSubMesh(aShape);
//FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
FaceQuadStruct* quad = CheckNbEdges(aMesh, aShape);
if (!quad)
return false;
if(myQuadranglePreference) {
int n1 = quad->nbPts[0];
int n2 = quad->nbPts[1];
int n3 = quad->nbPts[2];
int n4 = quad->nbPts[3];
int nfull = n1+n2+n3+n4;
int ntmp = nfull/2;
ntmp = ntmp*2;
if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
// special path for using only quandrangle faces
return ComputeQuadPref(aMesh, aShape, quad);
}
}
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, aShape, quad);
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if (!quad)
return false;
// --- compute 3D values on points, store points & quadrangles
int nbdown = quad->nbPts[0];
int nbup = quad->nbPts[2];
int nbright = quad->nbPts[1];
int nbleft = quad->nbPts[3];
int nbhoriz = Min(nbdown, nbup);
int nbvertic = Min(nbright, nbleft);
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
// internal mesh nodes
int i, j, geomFaceID = meshDS->ShapeToIndex( F );
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for (i = 1; i < nbhoriz - 1; i++) {
for (j = 1; j < nbvertic - 1; j++) {
int ij = j * nbhoriz + i;
double u = quad->uv_grid[ij].u;
double v = quad->uv_grid[ij].v;
gp_Pnt P = S->Value(u, v);
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(node, geomFaceID, u, v);
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quad->uv_grid[ij].node = node;
}
}
// mesh faces
// [2]
// --.--.--.--.--.-- nbvertic
// | | ^
// | | ^
// [3] | | ^ j [1]
// | | ^
// | | ^
// ---.----.----.--- 0
// 0 > > > > > > > > nbhoriz
// i
// [0]
i = 0;
int ilow = 0;
int iup = nbhoriz - 1;
if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
int jlow = 0;
int jup = nbvertic - 1;
if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
// regular quadrangles
for (i = ilow; i < iup; i++) {
for (j = jlow; j < jup; j++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = quad->uv_grid[j * nbhoriz + i].node;
b = quad->uv_grid[j * nbhoriz + i + 1].node;
c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
UVPtStruct *uv_e0 = quad->uv_edges[0];
UVPtStruct *uv_e1 = quad->uv_edges[1];
UVPtStruct *uv_e2 = quad->uv_edges[2];
UVPtStruct *uv_e3 = quad->uv_edges[3];
double eps = Precision::Confusion();
// Boundary quadrangles
if (quad->isEdgeOut[0]) {
// Down edge is out
//
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___| __ first row of the regular grid
// . . . . . . . . . __ down edge nodes
//
// >->->->->->->->->->->->-> -- direction of processing
int g = 0; // number of last processed node in the regular grid
// number of last node of the down edge to be processed
int stop = nbdown - 1;
// if right edge is out, we will stop at a node, previous to the last one
if (quad->isEdgeOut[1]) stop--;
// for each node of the down edge find nearest node
// in the first row of the regular grid and link them
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e0[i].node;
b = uv_e0[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the regular grid, which will be linked with node b
int near = g;
if (i == stop - 1) {
// right bound reached, link with the rightmost node
near = iup;
c = quad->uv_grid[nbhoriz + iup].node;
} else {
// find in the grid node c, nearest to the b
double mind = RealLast();
for (int k = g; k <= iup; k++) {
const SMDS_MeshNode *nk;
if (k < ilow) // this can be, if left edge is out
nk = uv_e3[1].node; // get node from the left edge
else
nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + near - 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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// if node d is not at position g - make additional triangles
if (near - 1 > g) {
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz + k].node;
if (k - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + k - 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[2]) {
// Up edge is out
//
// <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
//
// . . . . . . . . . __ up edge nodes
// ___ ___ ___ ___ ___ ___ __ first row of the regular grid
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
int g = nbhoriz - 1; // last processed node in the regular grid
int stop = 0;
// if left edge is out, we will stop at a second node
if (quad->isEdgeOut[3]) stop++;
// for each node of the up edge find nearest node
// in the first row of the regular grid and link them
for (i = nbup - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e2[i].node;
b = uv_e2[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, which will be linked with node b
int near = g;
if (i == stop + 1) { // left bound reached, link with the leftmost node
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
near = ilow;
} else {
// find node c in the grid, nearest to the b
double mind = RealLast();
for (int k = g; k >= ilow; k--) {
const SMDS_MeshNode *nk;
if (k > iup)
nk = uv_e1[nbright - 2].node;
else
nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
if (k + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
}
}
// right or left boundary quadrangles
if (quad->isEdgeOut[1]) {
// MESSAGE("right edge is out");
int g = 0; // last processed node in the grid
int stop = nbright - 1;
if (quad->isEdgeOut[2]) stop--;
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e1[i].node;
b = uv_e1[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop - 1) { // up bondary reached
c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
near = jup;
} else {
double mind = RealLast();
for (int k = g; k <= jup; k++) {
const SMDS_MeshNode *nk;
if (k < jlow)
nk = uv_e0[nbdown - 2].node;
else
nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*near - 2].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near - 1 > g) { // if d not is at g - make additional triangles
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
if (k - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*k - 2].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[3]) {
// MESSAGE("left edge is out");
int g = nbvertic - 1; // last processed node in the grid
int stop = 0;
if (quad->isEdgeOut[0]) stop++;
for (i = nbleft - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e3[i].node;
b = uv_e3[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop + 1) { // down bondary reached
c = quad->uv_grid[nbhoriz*jlow + 1].node;
near = jlow;
} else {
double mind = RealLast();
for (int k = g; k >= jlow; k--) {
const SMDS_MeshNode *nk;
if (k > jup)
nk = uv_e2[1].node;
else
nk = quad->uv_grid[nbhoriz*k + 1].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*k + 1].node;
if (k + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
}
}
QuadDelete(quad);
bool isOk = true;
return isOk;
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}
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//=============================================================================
/*!
*
*/
//=============================================================================
FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape)
throw(SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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const TopoDS_Face & F = TopoDS::Face(aShape);
// verify 1 wire only, with 4 edges
if (NumberOfWires(F) != 1) {
INFOS("only 1 wire by face (quadrangles)");
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return 0;
}
const TopoDS_Wire& W = BRepTools::OuterWire(F);
BRepTools_WireExplorer wexp (W, F);
FaceQuadStruct* quad = new FaceQuadStruct;
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for (int i = 0; i < 4; i++)
quad->uv_edges[i] = 0;
quad->uv_grid = 0;
int nbEdges = 0;
for (wexp.Init(W, F); wexp.More(); wexp.Next()) {
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const TopoDS_Edge& E = wexp.Current();
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbEdges < 4) {
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quad->edge[nbEdges] = E;
quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
}
nbEdges++;
}
if (nbEdges != 4) {
INFOS("face must have 4 edges /quadrangles");
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QuadDelete(quad);
return 0;
}
return quad;
}
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//=============================================================================
/*!
*
*/
//=============================================================================
FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
if(!quad) return 0;
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, aShape, quad);
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return quad;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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void StdMeshers_Quadrangle_2D::QuadDelete (FaceQuadStruct * quad)
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{
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//MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
if (quad)
{
for (int i = 0; i < 4; i++)
{
if (quad->uv_edges[i])
delete [] quad->uv_edges[i];
quad->edge[i].Nullify();
}
if (quad->uv_grid)
delete [] quad->uv_grid;
delete quad;
}
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad) throw (SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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// Algorithme d<>crit dans "G<>n<EFBFBD>ration automatique de maillages"
// P.L. GEORGE, MASSON, <20> 6.4.1 p. 84-85
// traitement dans le domaine param<61>trique 2d u,v
// transport - projection sur le carr<72> unit<69>
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
const TopoDS_Face& F = TopoDS::Face(aShape);
// 1 --- find orientation of the 4 edges, by test on extrema
// max min 0 x1 1
// |<----north-2-------^ a3 -------------> a2
// | | ^1 1^
// west-3 east-1 =right | |
// | | ==> | |
// y0 | | y1 | |
// | | |0 0|
// v----south-0--------> a0 -------------> a1
// min max 0 x0 1
// =down
//
Handle(Geom2d_Curve) c2d[4];
gp_Pnt2d pf[4];
gp_Pnt2d pl[4];
for (int i = 0; i < 4; i++)
{
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
quad->first[i], quad->last[i]);
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
quad->isEdgeForward[i] = false;
}
double l0f1 = pl[0].SquareDistance(pf[1]);
double l0l1 = pl[0].SquareDistance(pl[1]);
double f0f1 = pf[0].SquareDistance(pf[1]);
double f0l1 = pf[0].SquareDistance(pl[1]);
if ( Min( l0f1, l0l1 ) < Min ( f0f1, f0l1 ))
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{
quad->isEdgeForward[0] = true;
} else {
double tmp = quad->first[0];
quad->first[0] = quad->last[0];
quad->last[0] = tmp;
pf[0] = c2d[0]->Value(quad->first[0]);
pl[0] = c2d[0]->Value(quad->last[0]);
}
for (int i = 1; i < 4; i++)
{
l0l1 = pl[i - 1].SquareDistance(pl[i]);
l0f1 = pl[i - 1].SquareDistance(pf[i]);
quad->isEdgeForward[i] = ( l0f1 < l0l1 );
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if (!quad->isEdgeForward[i])
{
double tmp = quad->first[i];
quad->first[i] = quad->last[i];
quad->last[i] = tmp;
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
}
}
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// 2 --- load 2d edge points (u,v) with orientation and value on unit square
bool loadOk = true;
for (int i = 0; i < 2; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->first[i], quad->last[i]);
if (!quad->uv_edges[i]) loadOk = false;
}
for (int i = 2; i < 4; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->last[i], quad->first[i]);
if (!quad->uv_edges[i]) loadOk = false;
}
if (!loadOk)
{
INFOS("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
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QuadDelete( quad );
quad = 0;
return;
}
// 3 --- 2D normalized values on unit square [0..1][0..1]
int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]);
int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]);
quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]);
quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]);
quad->isEdgeOut[2] = (quad->nbPts[2] > quad->nbPts[0]);
quad->isEdgeOut[3] = (quad->nbPts[3] > quad->nbPts[1]);
quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
UVPtStruct *uv_grid = quad->uv_grid;
UVPtStruct *uv_e0 = quad->uv_edges[0];
UVPtStruct *uv_e1 = quad->uv_edges[1];
UVPtStruct *uv_e2 = quad->uv_edges[2];
UVPtStruct *uv_e3 = quad->uv_edges[3];
// nodes Id on "in" edges
if (! quad->isEdgeOut[0]) {
int j = 0;
for (int i = 0; i < nbhoriz; i++) { // down
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e0[i].node;
}
}
if (! quad->isEdgeOut[1]) {
int i = nbhoriz - 1;
for (int j = 0; j < nbvertic; j++) { // right
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e1[j].node;
}
}
if (! quad->isEdgeOut[2]) {
int j = nbvertic - 1;
for (int i = 0; i < nbhoriz; i++) { // up
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e2[i].node;
}
}
if (! quad->isEdgeOut[3]) {
int i = 0;
for (int j = 0; j < nbvertic; j++) { // left
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e3[j].node;
}
}
// falsificate "out" edges
if (quad->isEdgeOut[0]) // down
uv_e0 = MakeEdgePoints
(aMesh, F, quad->edge[0], quad->first[0], quad->last[0], nbhoriz - 1);
else if (quad->isEdgeOut[2]) // up
uv_e2 = MakeEdgePoints
(aMesh, F, quad->edge[2], quad->last[2], quad->first[2], nbhoriz - 1);
if (quad->isEdgeOut[1]) // right
uv_e1 = MakeEdgePoints
(aMesh, F, quad->edge[1], quad->first[1], quad->last[1], nbvertic - 1);
else if (quad->isEdgeOut[3]) // left
uv_e3 = MakeEdgePoints
(aMesh, F, quad->edge[3], quad->last[3], quad->first[3], nbvertic - 1);
// normalized 2d values on grid
for (int i = 0; i < nbhoriz; i++)
{
for (int j = 0; j < nbvertic; j++)
{
int ij = j * nbhoriz + i;
// --- droite i cste : x = x0 + y(x1-x0)
double x0 = uv_e0[i].normParam; // bas - sud
double x1 = uv_e2[i].normParam; // haut - nord
// --- droite j cste : y = y0 + x(y1-y0)
double y0 = uv_e3[j].normParam; // gauche-ouest
double y1 = uv_e1[j].normParam; // droite - est
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
double y = y0 + x * (y1 - y0);
uv_grid[ij].x = x;
uv_grid[ij].y = y;
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
}
}
// 4 --- projection on 2d domain (u,v)
gp_Pnt2d a0 = pf[0];
gp_Pnt2d a1 = pf[1];
gp_Pnt2d a2 = pf[2];
gp_Pnt2d a3 = pf[3];
for (int i = 0; i < nbhoriz; i++)
{
for (int j = 0; j < nbvertic; j++)
{
int ij = j * nbhoriz + i;
double x = uv_grid[ij].x;
double y = uv_grid[ij].y;
double param_0 = uv_e0[0].param + x * (uv_e0[nbhoriz - 1].param - uv_e0[0].param); // sud
double param_2 = uv_e2[0].param + x * (uv_e2[nbhoriz - 1].param - uv_e2[0].param); // nord
double param_1 = uv_e1[0].param + y * (uv_e1[nbvertic - 1].param - uv_e1[0].param); // est
double param_3 = uv_e3[0].param + y * (uv_e3[nbvertic - 1].param - uv_e3[0].param); // ouest
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
gp_Pnt2d p0 = c2d[0]->Value(param_0);
gp_Pnt2d p1 = c2d[1]->Value(param_1);
gp_Pnt2d p2 = c2d[2]->Value(param_2);
gp_Pnt2d p3 = c2d[3]->Value(param_3);
double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
x * y * a2.X() + (1 - x) * y * a3.X();
v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
x * y * a2.Y() + (1 - x) * y * a3.Y();
uv_grid[ij].u = u;
uv_grid[ij].v = v;
}
}
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}
//=======================================================================
//function : ShiftQuad
//purpose : auxilary function for ComputeQuadPref
//=======================================================================
static void ShiftQuad(FaceQuadStruct* quad, const int num, bool WisF)
{
if(num>3) return;
int i;
for(i=1; i<=num; i++) {
int nbPts3 = quad->nbPts[0];
quad->nbPts[0] = quad->nbPts[1];
quad->nbPts[1] = quad->nbPts[2];
quad->nbPts[2] = quad->nbPts[3];
quad->nbPts[3] = nbPts3;
TopoDS_Edge edge3 = quad->edge[0];
quad->edge[0] = quad->edge[1];
quad->edge[1] = quad->edge[2];
quad->edge[2] = quad->edge[3];
quad->edge[3] = edge3;
double first3 = quad->first[0];
quad->first[0] = quad->first[1];
quad->first[1] = quad->first[2];
quad->first[2] = quad->first[3];
quad->first[3] = first3;
double last3 = quad->last[0];
quad->last[0] = quad->last[1];
quad->last[1] = quad->last[2];
quad->last[2] = quad->last[3];
quad->last[3] = last3;
bool isEdgeForward3 = quad->isEdgeForward[0];
quad->isEdgeForward[0] = quad->isEdgeForward[1];
quad->isEdgeForward[1] = quad->isEdgeForward[2];
quad->isEdgeForward[2] = quad->isEdgeForward[3];
quad->isEdgeForward[3] = isEdgeForward3;
bool isEdgeOut3 = quad->isEdgeOut[0];
quad->isEdgeOut[0] = quad->isEdgeOut[1];
quad->isEdgeOut[1] = quad->isEdgeOut[2];
quad->isEdgeOut[2] = quad->isEdgeOut[3];
quad->isEdgeOut[3] = isEdgeOut3;
UVPtStruct* uv_edges3 = quad->uv_edges[0];
quad->uv_edges[0] = quad->uv_edges[1];
quad->uv_edges[1] = quad->uv_edges[2];
quad->uv_edges[2] = quad->uv_edges[3];
quad->uv_edges[3] = uv_edges3;
}
if(!WisF) {
// replacement left and right edges
int nbPts3 = quad->nbPts[1];
quad->nbPts[1] = quad->nbPts[3];
quad->nbPts[3] = nbPts3;
TopoDS_Edge edge3 = quad->edge[1];
quad->edge[1] = quad->edge[3];
quad->edge[3] = edge3;
double first3 = quad->first[1];
quad->first[1] = quad->first[3];
quad->first[3] = first3;
double last3 = quad->last[1];
quad->last[1] = quad->last[2];
quad->last[3] = last3;
bool isEdgeForward3 = quad->isEdgeForward[1];
quad->isEdgeForward[1] = quad->isEdgeForward[3];
quad->isEdgeForward[3] = isEdgeForward3;
bool isEdgeOut3 = quad->isEdgeOut[1];
quad->isEdgeOut[1] = quad->isEdgeOut[3];
quad->isEdgeOut[3] = isEdgeOut3;
UVPtStruct* uv_edges3 = quad->uv_edges[1];
quad->uv_edges[1] = quad->uv_edges[3];
quad->uv_edges[3] = uv_edges3;
}
}
//=======================================================================
//function : CalcUV
//purpose : auxilary function for ComputeQuadPref
//=======================================================================
static gp_XY CalcUV(double x0, double x1, double y0, double y1,
FaceQuadStruct* quad,
const gp_Pnt2d& a0, const gp_Pnt2d& a1,
const gp_Pnt2d& a2, const gp_Pnt2d& a3,
const Handle(Geom2d_Curve)& c2db,
const Handle(Geom2d_Curve)& c2dr,
const Handle(Geom2d_Curve)& c2dt,
const Handle(Geom2d_Curve)& c2dl)
{
int nb = quad->nbPts[0];
int nr = quad->nbPts[1];
int nt = quad->nbPts[2];
int nl = quad->nbPts[3];
UVPtStruct* uv_eb = quad->uv_edges[0];
UVPtStruct* uv_er = quad->uv_edges[1];
UVPtStruct* uv_et = quad->uv_edges[2];
UVPtStruct* uv_el = quad->uv_edges[3];
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
double y = y0 + x * (y1 - y0);
double param_b = uv_eb[0].param + x * (uv_eb[nb-1].param - uv_eb[0].param);
double param_t = uv_et[0].param + x * (uv_et[nt-1].param - uv_et[0].param);
double param_r = uv_er[0].param + y * (uv_er[nr-1].param - uv_er[0].param);
double param_l = uv_el[0].param + y * (uv_el[nl-1].param - uv_el[0].param);
gp_Pnt2d p0 = c2db->Value(param_b);
gp_Pnt2d p1 = c2dr->Value(param_r);
gp_Pnt2d p2 = c2dt->Value(param_t);
gp_Pnt2d p3 = c2dl->Value(param_l);
double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
x * y * a2.X() + (1 - x) * y * a3.X();
v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
x * y * a2.Y() + (1 - x) * y * a3.Y();
//cout<<"x0="<<x0<<" x1="<<x1<<" y0="<<y0<<" y1="<<y1<<endl;
//cout<<"x="<<x<<" y="<<y<<endl;
//cout<<"param_b="<<param_b<<" param_t="<<param_t<<" param_r="<<param_r<<" param_l="<<param_l<<endl;
//cout<<"u="<<u<<" v="<<v<<endl;
return gp_XY(u,v);
}
//=======================================================================
//function : ComputeQuadPref
//purpose :
//=======================================================================
/*!
* Special function for creation only quandrangle faces
*/
bool StdMeshers_Quadrangle_2D::ComputeQuadPref
(SMESH_Mesh & aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad) throw (SALOME_Exception)
{
Unexpect aCatch(SalomeException);
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
const TopoDS_Wire& W = BRepTools::OuterWire(F);
bool WisF = false;
if(W.Orientation()==TopAbs_FORWARD)
WisF = true;
//if(WisF) cout<<"W is FORWARD"<<endl;
//else cout<<"W is REVERSED"<<endl;
bool FisF = (F.Orientation()==TopAbs_FORWARD);
if(!FisF) WisF = !WisF;
int i,j,geomFaceID = meshDS->ShapeToIndex( F );
int nb = quad->nbPts[0];
int nr = quad->nbPts[1];
int nt = quad->nbPts[2];
int nl = quad->nbPts[3];
int dh = abs(nb-nt);
int dv = abs(nr-nl);
if( dh>=dv ) {
if( nt>nb ) {
// it is a base case => not shift quad but me be replacement is need
ShiftQuad(quad,0,WisF);
}
else {
// we have to shift quad on 2
ShiftQuad(quad,2,WisF);
}
}
else {
if( nr>nl ) {
// we have to shift quad on 3
ShiftQuad(quad,3,WisF);
}
else {
// we have to shift quad on 1
ShiftQuad(quad,1,WisF);
}
}
nb = quad->nbPts[0];
nr = quad->nbPts[1];
nt = quad->nbPts[2];
nl = quad->nbPts[3];
dh = abs(nb-nt);
dv = abs(nr-nl);
int nbh = Max(nb,nt);
int nbv = Max(nr,nl);
int addh = 0;
int addv = 0;
// orientation of face and 3 main domain for future faces
// 0 top 1
// 1------------1
// | | | |
// | | | |
// | L | | R |
// left | | | | rigth
// | / \ |
// | / C \ |
// |/ \|
// 0------------0
// 0 bottom 1
if(dh>dv) {
addv = (dh-dv)/2;
nbv = nbv + addv;
}
else { // dv>=dh
addh = (dv-dh)/2;
nbh = nbh + addh;
}
Handle(Geom2d_Curve) c2d[4];
for(i=0; i<4; i++) {
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
quad->first[i], quad->last[i]);
}
bool loadOk = true;
for(i=0; i<2; i++) {
quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], false);
if(!quad->uv_edges[i]) loadOk = false;
}
for(i=2; i<4; i++) {
quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], true);
if (!quad->uv_edges[i]) loadOk = false;
}
if (!loadOk) {
INFOS("StdMeshers_Quadrangle_2D::ComputeQuadPref - LoadEdgePoints failed");
QuadDelete( quad );
quad = 0;
return false;
}
UVPtStruct* uv_eb = quad->uv_edges[0];
UVPtStruct* uv_er = quad->uv_edges[1];
UVPtStruct* uv_et = quad->uv_edges[2];
UVPtStruct* uv_el = quad->uv_edges[3];
// arrays for normalized params
//cout<<"Dump B:"<<endl;
TColStd_SequenceOfReal npb, npr, npt, npl;
for(i=0; i<nb; i++) {
npb.Append(uv_eb[i].normParam);
//cout<<"i="<<i<<" par="<<uv_eb[i].param<<" npar="<<uv_eb[i].normParam;
//const SMDS_MeshNode* N = uv_eb[i].node;
//cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
}
for(i=0; i<nr; i++) {
npr.Append(uv_er[i].normParam);
}
for(i=0; i<nt; i++) {
npt.Append(uv_et[i].normParam);
}
for(i=0; i<nl; i++) {
npl.Append(uv_el[i].normParam);
}
// we have to add few values of params to right and left
// insert them after first param
// insert to right
int dr = nbv - nr;
double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
for(i=1; i<=dr; i++) {
npr.InsertAfter(1,npr.Value(2)-dpr);
}
// insert to left
int dl = nbv - nl;
dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
for(i=1; i<=dl; i++) {
npl.InsertAfter(1,npl.Value(2)-dpr);
}
//cout<<"npb:";
//for(i=1; i<=npb.Length(); i++) {
// cout<<" "<<npb.Value(i);
//}
//cout<<endl;
gp_Pnt2d a[4];
c2d[0]->D0(uv_eb[0].param,a[0]);
c2d[0]->D0(uv_eb[nb-1].param,a[1]);
c2d[2]->D0(uv_et[nt-1].param,a[2]);
c2d[2]->D0(uv_et[0].param,a[3]);
//cout<<" a[0]("<<a[0].X()<<","<<a[0].Y()<<")"<<" a[1]("<<a[1].X()<<","<<a[1].Y()<<")"
// <<" a[2]("<<a[2].X()<<","<<a[2].Y()<<")"<<" a[3]("<<a[3].X()<<","<<a[3].Y()<<")"<<endl;
int nnn = Min(nr,nl);
// auxilary sequence of XY for creation nodes
// in the bottom part of central domain
// it's length must be == nbv-nnn-1
TColgp_SequenceOfXY UVL;
TColgp_SequenceOfXY UVR;
// step1: create faces for left domain
StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
// add left nodes
for(j=1; j<=nl; j++)
NodesL.SetValue(1,j,uv_el[j-1].node);
if(dl>0) {
// add top nodes
for(i=1; i<=dl; i++)
NodesL.SetValue(i+1,nl,uv_et[i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for(i=1; i<=dl; i++) {
double x0 = npt.Value(i+1);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
c2d[0], c2d[1], c2d[2], c2d[3]);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,1,N);
if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
// internal nodes
for(j=2; j<nl; j++) {
double y0 = npl.Value(dl+j);
double y1 = npr.Value(dl+j);
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
c2d[0], c2d[1], c2d[2], c2d[3]);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,j,N);
if( i==dl ) UVtmp.Append(UV);
}
}
for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
UVL.Append(UVtmp.Value(i));
}
//cout<<"Dump NodesL:"<<endl;
//for(i=1; i<=dl+1; i++) {
// cout<<"i="<<i;
// for(j=1; j<=nl; j++) {
// cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
// }
// cout<<endl;
//}
// create faces
for(i=1; i<=dl; i++) {
for(j=1; j<nl; j++) {
if(WisF) {
SMDS_MeshFace* F =
meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
}
else {
// fill UVL using c2d
for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
gp_Pnt2d p2d;
c2d[3]->D0(uv_el[i].param,p2d);
UVL.Append(p2d.XY());
}
}
// step2: create faces for right domain
StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
// add right nodes
for(j=1; j<=nr; j++)
NodesR.SetValue(1,j,uv_er[nr-j].node);
if(dr>0) {
// add top nodes
for(i=1; i<=dr; i++)
NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for(i=1; i<=dr; i++) {
double x0 = npt.Value(nt-i);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
c2d[0], c2d[1], c2d[2], c2d[3]);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,nr,N);
if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
// internal nodes
for(j=2; j<nr; j++) {
double y0 = npl.Value(nbv-j+1);
double y1 = npr.Value(nbv-j+1);
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
c2d[0], c2d[1], c2d[2], c2d[3]);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,j,N);
if( i==dr ) UVtmp.Prepend(UV);
}
}
for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
UVR.Append(UVtmp.Value(i));
}
// create faces
for(i=1; i<=dr; i++) {
for(j=1; j<nr; j++) {
if(WisF) {
SMDS_MeshFace* F =
meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
}
else {
// fill UVR using c2d
for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
gp_Pnt2d p2d;
c2d[1]->D0(uv_er[i].param,p2d);
UVR.Append(p2d.XY());
}
}
// step3: create faces for central domain
StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
// add first string using NodesL
for(i=1; i<=dl+1; i++)
NodesC.SetValue(1,i,NodesL(i,1));
for(i=2; i<=nl; i++)
NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
// add last string using NodesR
for(i=1; i<=dr+1; i++)
NodesC.SetValue(nb,i,NodesR(i,nr));
for(i=1; i<nr; i++)
NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
// add top nodes (last columns)
for(i=dl+2; i<nbh-dr; i++)
NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
// add bottom nodes (first columns)
for(i=2; i<nb; i++) {
NodesC.SetValue(i,1,uv_eb[i-1].node);
gp_Pnt2d p2d;
c2d[0]->D0(uv_eb[i-1].param,p2d);
}
// create and add needed nodes
// add linear layers
for(i=2; i<nb; i++) {
double x0 = npt.Value(dl+i);
double x1 = x0;
for(j=1; j<nnn; j++) {
double y0 = npl.Value(nbv-nnn+j);
double y1 = npr.Value(nbv-nnn+j);
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
c2d[0], c2d[1], c2d[2], c2d[3]);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(i,nbv-nnn+j,N);
}
}
// add diagonal layers
//cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
//cout<<"Dump UVL:"<<endl;
//for(i=1; i<=UVL.Length(); i++) {
// cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
//}
//cout<<endl;
for(i=1; i<nbv-nnn; i++) {
double du = UVR.Value(i).X() - UVL.Value(i).X();
double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
for(j=2; j<nb; j++) {
double u = UVL.Value(i).X() + du*npb.Value(j);
double v = UVL.Value(i).Y() + dv*npb.Value(j);
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, u, v);
NodesC.SetValue(j,i+1,N);
}
}
// create faces
for(i=1; i<nb; i++) {
for(j=1; j<nbv; j++) {
if(WisF) {
SMDS_MeshFace* F =
meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
QuadDelete(quad);
bool isOk = true;
return isOk;
}
//=============================================================================
/*!
* LoadEdgePoints2
*/
//=============================================================================
UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints2 (SMESH_Mesh & aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
bool IsReverse)
{
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
// --- IDNodes of first and last Vertex
TopoDS_Vertex VFirst, VLast;
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
ASSERT(!VFirst.IsNull());
SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
if (!lid->more()) {
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idFirst = lid->next();
ASSERT(!VLast.IsNull());
lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
if (!lid->more()) {
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idLast = lid->next();
// --- edge internal IDNodes (relies on good order storage, not checked)
map<double, const SMDS_MeshNode *> params;
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* node = ite->next();
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double param = epos->GetUParameter();
params[param] = node;
}
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbPoints != params.size()) {
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
return 0;
}
UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
const TopoDS_Wire& W = BRepTools::OuterWire(F);
bool FisF = (F.Orientation()==TopAbs_FORWARD);
bool WisF = (W.Orientation()==TopAbs_FORWARD);
bool isForward = (E.Orientation()==TopAbs_FORWARD);
//if(isForward) cout<<"E is FORWARD"<<endl;
//else cout<<"E is REVERSED"<<endl;
if(!WisF) isForward = !isForward;
if(!FisF) isForward = !isForward;
//bool isForward = !(E.Orientation()==TopAbs_FORWARD);
if(IsReverse) isForward = !isForward;
double paramin = 0;
double paramax = 0;
if (isForward) {
paramin = f;
paramax = l;
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = f;
uvslf[0].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
for (int i = 1; i <= nbPoints; i++) { // nbPoints internal
double param = (*itp).first;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(l); // last point = Vertex Reversed
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = l;
uvslf[nbPoints + 1].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
else {
paramin = l;
paramax = f;
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = l;
uvslf[0].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
for (int j = nbPoints; j >= 1; j--) { // nbPoints internal
double param = (*itp).first;
int i = nbPoints + 1 - j;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(f); // last point = Vertex Forward
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = f;
uvslf[nbPoints + 1].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
ASSERT(paramin != paramax);
for (int i = 0; i < nbPoints + 2; i++) {
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
}
return uvslf;
}
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//=============================================================================
/*!
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* LoadEdgePoints
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*/
//=============================================================================
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UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
double first, double last)
// bool isForward)
{
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
// --- IDNodes of first and last Vertex
TopoDS_Vertex VFirst, VLast;
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
ASSERT(!VFirst.IsNull());
SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
if (!lid->more())
{
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idFirst = lid->next();
ASSERT(!VLast.IsNull());
lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
if (!lid->more())
{
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idLast = lid->next();
// --- edge internal IDNodes (relies on good order storage, not checked)
map<double, const SMDS_MeshNode *> params;
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
while(ite->more())
{
const SMDS_MeshNode* node = ite->next();
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double param = epos->GetUParameter();
params[param] = node;
}
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbPoints != params.size())
{
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
return 0;
}
UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
bool isForward = (((l - f) * (last - first)) > 0);
double paramin = 0;
double paramax = 0;
if (isForward)
{
paramin = f;
paramax = l;
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = f;
uvslf[0].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
for (int i = 1; i <= nbPoints; i++) // nbPoints internal
{
double param = (*itp).first;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(l); // last point = Vertex Reversed
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = l;
uvslf[nbPoints + 1].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
} else
{
paramin = l;
paramax = f;
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = l;
uvslf[0].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
for (int j = nbPoints; j >= 1; j--) // nbPoints internal
{
double param = (*itp).first;
int i = nbPoints + 1 - j;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(f); // last point = Vertex Forward
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = f;
uvslf[nbPoints + 1].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
ASSERT(paramin != paramax);
for (int i = 0; i < nbPoints + 2; i++)
{
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
}
return uvslf;
}
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//=============================================================================
/*!
* MakeEdgePoints
*/
//=============================================================================
UVPtStruct* StdMeshers_Quadrangle_2D::MakeEdgePoints (SMESH_Mesh & aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
double first, double last,
int nb_segm)
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{
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// MESSAGE("StdMeshers_Quadrangle_2D::MakeEdgePoints");
UVPtStruct* uvslf = new UVPtStruct[nb_segm + 1];
list<double> params;
// --- edge internal points
double fi, li;
Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, fi, li);
if (!Curve.IsNull()) {
try {
GeomAdaptor_Curve C3d (Curve);
double length = EdgeLength(E);
double eltSize = length / nb_segm;
GCPnts_UniformAbscissa Discret (C3d, eltSize, fi, li);
if (!Discret.IsDone()) return false;
int NbPoints = Discret.NbPoints();
for (int i = 1; i <= NbPoints; i++) {
double param = Discret.Parameter(i);
params.push_back(param);
}
}
catch (Standard_Failure) {
return 0;
}
}
else
{
// Edge is a degenerated Edge
BRep_Tool::Range(E, fi, li);
double du = (li - fi) / nb_segm;
for (int i = 1; i <= nb_segm + 1; i++)
{
double param = fi + (i - 1) * du;
params.push_back(param);
}
}
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
ASSERT(f != l);
bool isForward = (((l - f) * (last - first)) > 0);
if (isForward) {
list<double>::iterator itU = params.begin();
for (int i = 0; i <= nb_segm; i++) // nbPoints internal
{
double param = *itU;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].normParam = (param - f) / (l - f);
itU++;
}
} else {
list<double>::reverse_iterator itU = params.rbegin();
for (int j = nb_segm; j >= 0; j--) // nbPoints internal
{
double param = *itU;
int i = nb_segm - j;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].normParam = (param - l) / (f - l);
itU++;
}
}
return uvslf;
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}
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//=============================================================================
/*!
*
*/
//=============================================================================
ostream & StdMeshers_Quadrangle_2D::SaveTo(ostream & save)
{
return save;
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & StdMeshers_Quadrangle_2D::LoadFrom(istream & load)
{
return load;
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & operator <<(ostream & save, StdMeshers_Quadrangle_2D & hyp)
{
return hyp.SaveTo( save );
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & operator >>(istream & load, StdMeshers_Quadrangle_2D & hyp)
{
return hyp.LoadFrom( load );
}