smesh/src/SMESHDS/SMESHDS_Mesh.cxx

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// SMESH SMESHDS : management of mesh data and SMESH document
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_Mesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
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#include "SMESHDS_Mesh.hxx"
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#include "SMDS_VertexPosition.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
#include "utilities.h"
//=======================================================================
//function : Create
//purpose :
//=======================================================================
SMESHDS_Mesh::SMESHDS_Mesh(int MeshID):myMeshID(MeshID)
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{
myScript = new SMESHDS_Script();
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}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape & S)
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{
myShape = S;
TopExp::MapShapes(myShape, myIndexToShape);
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}
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//=======================================================================
//function : AddHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::AddHypothesis(const TopoDS_Shape & SS,
const SMESHDS_Hypothesis * H)
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{
list<const SMESHDS_Hypothesis *>& alist=myShapeToHypothesis[SS];
//Check if the Hypothesis is still present
list<const SMESHDS_Hypothesis*>::iterator ith=alist.begin();
for (; ith!=alist.end(); ith++)
if (H == *ith) return false;
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alist.push_back(H);
return true;
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}
//=======================================================================
//function : RemoveHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::RemoveHypothesis(const TopoDS_Shape & S,
const SMESHDS_Hypothesis * H)
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{
ShapeToHypothesis::iterator its=myShapeToHypothesis.find(S);
if(its!=myShapeToHypothesis.end())
{
list<const SMESHDS_Hypothesis*>::iterator ith=(*its).second.begin();
for (; ith!=(*its).second.end(); ith++)
if (H == *ith)
{
(*its).second.erase(ith);
return true;
}
}
return false;
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}
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//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
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SMDS_MeshNode* SMESHDS_Mesh::AddNode(double x, double y, double z){
SMDS_MeshNode* node = SMDS_Mesh::AddNode(x, y, z);
if(node!=NULL) myScript->AddNode(node->GetID(), x, y, z);
return node;
}
SMDS_MeshNode* SMESHDS_Mesh::AddNodeWithID(double x, double y, double z, int ID){
SMDS_MeshNode* node = SMDS_Mesh::AddNodeWithID(x,y,z,ID);
if(node!=NULL) myScript->AddNode(node->GetID(), x, y, z);
return node;
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}
//=======================================================================
//function : MoveNode
//purpose :
//=======================================================================
void SMESHDS_Mesh::MoveNode(const SMDS_MeshNode *n, double x, double y, double z)
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{
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SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(n);
node->setXYZ(x,y,z);
myScript->MoveNode(n->GetID(), x, y, z);
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}
//=======================================================================
//function : AddEdge
//purpose :
//=======================================================================
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SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(int n1, int n2, int ID)
{
SMDS_MeshEdge* anElem = SMDS_Mesh::AddEdgeWithID(n1,n2,ID);
if(anElem) myScript->AddEdge(ID,n1,n2);
return anElem;
}
SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
int ID)
{
return AddEdgeWithID(n1->GetID(),
n2->GetID(),
ID);
}
SMDS_MeshEdge* SMESHDS_Mesh::AddEdge(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2)
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{
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SMDS_MeshEdge* anElem = SMDS_Mesh::AddEdge(n1,n2);
if(anElem) myScript->AddEdge(anElem->GetID(),
n1->GetID(),
n2->GetID());
return anElem;
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}
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
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SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int ID)
{
SMDS_MeshFace *anElem = SMDS_Mesh::AddFaceWithID(n1, n2, n3, ID);
if(anElem) myScript->AddFace(ID,n1,n2,n3);
return anElem;
}
SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
int ID)
{
return AddFaceWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
ID);
}
SMDS_MeshFace* SMESHDS_Mesh::AddFace( const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3)
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{
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SMDS_MeshFace *anElem = SMDS_Mesh::AddFace(n1, n2, n3);
if(anElem) myScript->AddFace(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID());
return anElem;
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}
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
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SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4, int ID)
{
SMDS_MeshFace *anElem = SMDS_Mesh::AddFaceWithID(n1, n2, n3, n4, ID);
if(anElem) myScript->AddFace(ID, n1, n2, n3, n4);
return anElem;
}
SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
return AddFaceWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
ID);
}
SMDS_MeshFace* SMESHDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
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SMDS_MeshFace *anElem = SMDS_Mesh::AddFace(n1, n2, n3, n4);
if(anElem) myScript->AddFace(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID());
return anElem;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
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SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int ID)
{
SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID);
if(anElem) myScript->AddVolume(ID, n1, n2, n3, n4);
return anElem;
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
return AddVolumeWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
ID);
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
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SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1, n2, n3, n4);
if(anElem) myScript->AddVolume(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID());
return anElem;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
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SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int ID)
{
SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID);
if(anElem) myScript->AddVolume(ID, n1, n2, n3, n4, n5);
return anElem;
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
int ID)
{
return AddVolumeWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID(),
ID);
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5)
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{
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SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1, n2, n3, n4, n5);
if(anElem) myScript->AddVolume(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID());
return anElem;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
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SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int ID)
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{
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SMDS_MeshVolume *anElem= SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
if(anElem) myScript->AddVolume(ID, n1, n2, n3, n4, n5, n6);
return anElem;
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
int ID)
{
return AddVolumeWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID(),
n6->GetID(),
ID);
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6)
{
SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1, n2, n3, n4, n5, n6);
if(anElem) myScript->AddVolume(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID(),
n6->GetID());
return anElem;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
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SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int ID)
{
SMDS_MeshVolume *anElem= SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
if(anElem) myScript->AddVolume(ID, n1, n2, n3, n4, n5, n6, n7, n8);
return anElem;
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
int ID)
{
return AddVolumeWithID(n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID(),
n6->GetID(),
n7->GetID(),
n8->GetID(),
ID);
}
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8)
{
SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
if(anElem) myScript->AddVolume(anElem->GetID(),
n1->GetID(),
n2->GetID(),
n3->GetID(),
n4->GetID(),
n5->GetID(),
n6->GetID(),
n7->GetID(),
n8->GetID());
return anElem;
}
//=======================================================================
//function : removeFromSubMeshes
//purpose :
//=======================================================================
static void removeFromSubMeshes (map<int,SMESHDS_SubMesh*> & theSubMeshes,
list<const SMDS_MeshElement *> & theElems,
const bool isNode)
{
if ( theElems.empty() )
return;
map<int,SMESHDS_SubMesh*>::iterator SubIt = theSubMeshes.begin();
for ( ; SubIt != theSubMeshes.end(); SubIt++ )
{
list<const SMDS_MeshElement *>::iterator elIt = theElems.begin();
while ( elIt != theElems.end() )
{
bool removed = false;
if ( isNode )
removed = (*SubIt).second->RemoveNode( static_cast<const SMDS_MeshNode*> (*elIt) );
else
removed = (*SubIt).second->RemoveElement( *elIt );
if (removed)
{
elIt = theElems.erase( elIt );
if ( theElems.empty() )
return; // all elements are found and removed
}
else
{
elIt++ ;
}
}
}
}
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//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
void SMESHDS_Mesh::RemoveNode(const SMDS_MeshNode * n)
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{
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myScript->RemoveNode(n->GetID());
list<const SMDS_MeshElement *> removedElems;
list<const SMDS_MeshElement *> removedNodes;
SMDS_Mesh::RemoveElement( n, removedElems, removedNodes, true );
removeFromSubMeshes( myShapeIndexToSubMesh, removedElems, false );
removeFromSubMeshes( myShapeIndexToSubMesh, removedNodes, true );
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}
//=======================================================================
//function : RemoveElement
//purpose :
//========================================================================
void SMESHDS_Mesh::RemoveElement(const SMDS_MeshElement * elt)
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{
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if (elt->GetType() == SMDSAbs_Node)
{
RemoveNode( static_cast<const SMDS_MeshNode*>( elt ));
return;
}
myScript->RemoveElement(elt->GetID());
list<const SMDS_MeshElement *> removedElems;
list<const SMDS_MeshElement *> removedNodes;
SMDS_Mesh::RemoveElement(elt, removedElems, removedNodes, false);
removeFromSubMeshes( myShapeIndexToSubMesh, removedElems, false );
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}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
const TopoDS_Shell & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
//aNode->SetPosition(aPos);
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode * aNode,
const TopoDS_Face & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_FacePosition(Index, 0., 0.)));
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode * aNode,
const TopoDS_Edge & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition(Index, 0.)));
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode * aNode,
const TopoDS_Vertex & S)
{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_VertexPosition(Index)));
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//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
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//=======================================================================
//function : UnSetNodeOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::UnSetNodeOnShape(const SMDS_MeshNode* aNode)
{
MESSAGE("not implemented");
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}
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement * anElement,
const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddElement(anElement);
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}
//=======================================================================
//function : UnSetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::
UnSetMeshElementOnShape(const SMDS_MeshElement * anElement,
const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]->RemoveElement(anElement);
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}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
TopoDS_Shape SMESHDS_Mesh::ShapeToMesh() const
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{
return myShape;
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}
///////////////////////////////////////////////////////////////////////////////
/// Return the sub mesh linked to the a given TopoDS_Shape or NULL if the given
/// TopoDS_Shape is unknown
///////////////////////////////////////////////////////////////////////////////
SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const TopoDS_Shape & S)
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{
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if (myShape.IsNull()) MESSAGE("myShape is NULL");
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int Index = myIndexToShape.FindIndex(S);
if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
return myShapeIndexToSubMesh[Index];
else
return NULL;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the sub mesh by Id of shape it is linked to
///////////////////////////////////////////////////////////////////////////////
SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const int Index)
{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
return myShapeIndexToSubMesh[Index];
else
return NULL;
}
//=======================================================================
//function : SubMeshIndices
//purpose :
//=======================================================================
list<int> SMESHDS_Mesh::SubMeshIndices()
{
list<int> anIndices;
std::map<int,SMESHDS_SubMesh*>::iterator anIter = myShapeIndexToSubMesh.begin();
for (; anIter != myShapeIndexToSubMesh.end(); anIter++) {
anIndices.push_back((*anIter).first);
}
return anIndices;
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}
//=======================================================================
//function : GetHypothesis
//purpose :
//=======================================================================
const list<const SMESHDS_Hypothesis*>& SMESHDS_Mesh::GetHypothesis(
const TopoDS_Shape & S) const
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{
if (myShapeToHypothesis.find(S)!=myShapeToHypothesis.end())
return myShapeToHypothesis.find(S)->second;
static list<const SMESHDS_Hypothesis*> empty;
return empty;
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}
//=======================================================================
//function : GetScript
//purpose :
//=======================================================================
SMESHDS_Script* SMESHDS_Mesh::GetScript()
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{
return myScript;
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}
//=======================================================================
//function : ClearScript
//purpose :
//=======================================================================
void SMESHDS_Mesh::ClearScript()
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{
myScript->Clear();
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}
//=======================================================================
//function : HasMeshElements
//purpose :
//=======================================================================
bool SMESHDS_Mesh::HasMeshElements(const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
return myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end();
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}
//=======================================================================
//function : HasHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::HasHypothesis(const TopoDS_Shape & S)
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{
return myShapeToHypothesis.find(S)!=myShapeToHypothesis.end();
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}
//=======================================================================
//function : NewSubMesh
//purpose :
//=======================================================================
void SMESHDS_Mesh::NewSubMesh(int Index)
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{
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
{
SMESHDS_SubMesh* SM = new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]=SM;
}
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}
//=======================================================================
//function : IndexToShape
//purpose :
//=======================================================================
TopoDS_Shape SMESHDS_Mesh::IndexToShape(int ShapeIndex)
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{
return myIndexToShape.FindKey(ShapeIndex);
}
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//=======================================================================
//function : ShapeToIndex
//purpose :
//=======================================================================
int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
return myIndexToShape.FindIndex(S);
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}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeInVolume(const SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
//aNode->SetPosition(aPos);
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_FacePosition(Index, 0., 0.)));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition(Index, 0.)));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode* aNode, int Index)
{
//Set Position on Node
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aNode->SetPosition(SMDS_PositionPtr(new SMDS_VertexPosition(Index)));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement* anElement,
int Index)
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{
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
myShapeIndexToSubMesh[Index]->AddElement(anElement);
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}
SMESHDS_Mesh::~SMESHDS_Mesh()
{
}