2009-02-17 10:27:49 +05:00
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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_QuadToTriaAdaptor.cxx
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// Module : SMESH
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// Created : Wen May 07 16:37:07 2008
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// Author : Sergey KUUL (skl)
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//
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#include "StdMeshers_QuadToTriaAdaptor.hxx"
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//#include <TColgp_HArray1OfPnt.hxx>
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//#include <TColgp_HArray1OfVec.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <SMESH_Algo.hxx>
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#include <TColgp_HSequenceOfPnt.hxx>
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#include <TColStd_MapOfInteger.hxx>
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#include <TColStd_HSequenceOfInteger.hxx>
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#include <IntAna_Quadric.hxx>
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#include <IntAna_IntConicQuad.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <SMDS_FaceOfNodes.hxx>
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#include <NCollection_Array1.hxx>
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typedef NCollection_Array1<TColStd_SequenceOfInteger> StdMeshers_Array1OfSequenceOfInteger;
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//=======================================================================
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//function : StdMeshers_QuadToTriaAdaptor
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//purpose :
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//=======================================================================
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StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor()
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{
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
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{}
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//=======================================================================
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//function : FindBestPoint
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//purpose : Auxilare for Compute()
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// V - normal to (P1,P2,PC)
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//=======================================================================
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static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
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const gp_Pnt& PC, const gp_Vec& V)
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{
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double a = P1.Distance(P2);
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double b = P1.Distance(PC);
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double c = P2.Distance(PC);
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if( a < (b+c)/2 )
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return PC;
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else {
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// find shift along V in order to a became equal to (b+c)/2
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double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
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gp_Dir aDir(V);
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gp_Pnt Pbest( PC.X() + aDir.X()*shift, PC.Y() + aDir.Y()*shift,
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PC.Z() + aDir.Z()*shift );
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return Pbest;
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}
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}
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//=======================================================================
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//function : HasIntersection3
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//purpose : Auxilare for HasIntersection()
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// find intersection point between triangle (P1,P2,P3)
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// and segment [PC,P]
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//=======================================================================
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static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3)
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{
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//cout<<"HasIntersection3"<<endl;
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//cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
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//cout<<" P("<<P.X()<<","<<P.Y()<<","<<P.Z()<<")"<<endl;
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//cout<<" P1("<<P1.X()<<","<<P1.Y()<<","<<P1.Z()<<")"<<endl;
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//cout<<" P2("<<P2.X()<<","<<P2.Y()<<","<<P2.Z()<<")"<<endl;
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//cout<<" P3("<<P3.X()<<","<<P3.Y()<<","<<P3.Z()<<")"<<endl;
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gp_Vec VP1(P1,P2);
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gp_Vec VP2(P1,P3);
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IntAna_Quadric IAQ(gp_Pln(P1,VP1.Crossed(VP2)));
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IntAna_IntConicQuad IAICQ(gp_Lin(PC,gp_Dir(gp_Vec(PC,P))),IAQ);
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if(IAICQ.IsDone()) {
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if( IAICQ.IsInQuadric() )
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return false;
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if( IAICQ.NbPoints() == 1 ) {
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gp_Pnt PIn = IAICQ.Point(1);
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double preci = 1.e-6;
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// check if this point is internal for segment [PC,P]
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bool IsExternal =
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( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
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( (PC.Y()-PIn.Y())*(P.Y()-PIn.Y()) > preci ) ||
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( (PC.Z()-PIn.Z())*(P.Z()-PIn.Z()) > preci );
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if(IsExternal) {
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return false;
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}
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// check if this point is internal for triangle (P1,P2,P3)
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gp_Vec V1(PIn,P1);
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gp_Vec V2(PIn,P2);
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gp_Vec V3(PIn,P3);
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if( V1.Magnitude()<preci || V2.Magnitude()<preci ||
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V3.Magnitude()<preci ) {
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Pint = PIn;
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return true;
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}
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gp_Vec VC1 = V1.Crossed(V2);
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gp_Vec VC2 = V2.Crossed(V3);
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gp_Vec VC3 = V3.Crossed(V1);
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if(VC1.Magnitude()<preci) {
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if(VC2.IsOpposite(VC3,preci)) {
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return false;
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}
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}
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else if(VC2.Magnitude()<preci) {
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if(VC1.IsOpposite(VC3,preci)) {
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return false;
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}
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}
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else if(VC3.Magnitude()<preci) {
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if(VC1.IsOpposite(VC2,preci)) {
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return false;
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}
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}
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else {
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if( VC1.IsOpposite(VC2,preci) || VC1.IsOpposite(VC3,preci) ||
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VC2.IsOpposite(VC3,preci) ) {
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return false;
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}
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}
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Pint = PIn;
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return true;
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}
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}
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return false;
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}
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//=======================================================================
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//function : HasIntersection
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//purpose : Auxilare for CheckIntersection()
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//=======================================================================
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static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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Handle(TColgp_HSequenceOfPnt)& aContour)
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{
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if(aContour->Length()==3) {
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return HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(2), aContour->Value(3) );
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}
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else {
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bool check = false;
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if( (aContour->Value(1).Distance(aContour->Value(2)) > 1.e-6) &&
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(aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
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(aContour->Value(2).Distance(aContour->Value(3)) > 1.e-6) ) {
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check = HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(2), aContour->Value(3) );
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}
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if(check) return true;
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if( (aContour->Value(1).Distance(aContour->Value(4)) > 1.e-6) &&
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(aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
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(aContour->Value(4).Distance(aContour->Value(3)) > 1.e-6) ) {
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check = HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(3), aContour->Value(4) );
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}
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if(check) return true;
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}
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return false;
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}
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//=======================================================================
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//function : CheckIntersection
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//purpose : Auxilare for Compute()
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// NotCheckedFace - for optimization
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//=======================================================================
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bool StdMeshers_QuadToTriaAdaptor::CheckIntersection
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(const gp_Pnt& P, const gp_Pnt& PC,
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gp_Pnt& Pint, SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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const TopoDS_Shape& NotCheckedFace)
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{
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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//cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
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bool res = false;
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double dist = RealLast();
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gp_Pnt Pres;
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
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const TopoDS_Shape& aShapeFace = exp.Current();
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if(aShapeFace==NotCheckedFace)
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continue;
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const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
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if ( aSubMeshDSFace ) {
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) { // loop on elements on a face
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const SMDS_MeshElement* face = iteratorElem->next();
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Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
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SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
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if( !face->IsQuadratic() ) {
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while ( nodeIt->more() ) {
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
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}
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}
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else {
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int nn = 0;
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while ( nodeIt->more() ) {
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nn++;
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
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if(nn==face->NbNodes()/2) break;
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}
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}
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if( HasIntersection(P, PC, Pres, aContour) ) {
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res = true;
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double tmp = PC.Distance(Pres);
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if(tmp<dist) {
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Pint = Pres;
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dist = tmp;
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}
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}
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}
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}
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}
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return res;
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}
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//=======================================================================
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//function : CompareTrias
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//purpose : Auxilare for Compute()
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//=======================================================================
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static bool CompareTrias(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
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{
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SMDS_ElemIteratorPtr nIt = F1->nodesIterator();
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const SMDS_MeshNode* Ns1[3];
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int k = 0;
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while( nIt->more() ) {
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Ns1[k] = static_cast<const SMDS_MeshNode*>( nIt->next() );
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k++;
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}
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nIt = F2->nodesIterator();
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const SMDS_MeshNode* Ns2[3];
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k = 0;
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while( nIt->more() ) {
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Ns2[k] = static_cast<const SMDS_MeshNode*>( nIt->next() );
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k++;
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}
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if( ( Ns1[1]==Ns2[1] && Ns1[2]==Ns2[2] ) ||
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( Ns1[1]==Ns2[2] && Ns1[2]==Ns2[1] ) )
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return true;
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return false;
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}
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//=======================================================================
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//function : IsDegenarate
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//purpose : Auxilare for Preparation()
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//=======================================================================
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static int IsDegenarate(const Handle(TColgp_HArray1OfPnt)& PN)
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{
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int i = 1;
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for(; i<4; i++) {
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int j = i+1;
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for(; j<=4; j++) {
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if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
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return j;
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}
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}
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return 0;
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}
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//=======================================================================
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//function : Preparation
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//purpose : Auxilare for Compute()
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// : Return 0 if given face is not quad,
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// 1 if given face is quad,
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// 2 if given face is degenerate quad (two nodes are coincided)
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//=======================================================================
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int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
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Handle(TColgp_HArray1OfPnt) PN,
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Handle(TColgp_HArray1OfVec) VN,
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std::vector<const SMDS_MeshNode*>& FNodes,
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gp_Pnt& PC, gp_Vec& VNorm)
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{
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int i = 0;
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double xc=0., yc=0., zc=0.;
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SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
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if( !face->IsQuadratic() ) {
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if( face->NbNodes() != 4 )
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return 0;
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while ( nodeIt->more() ) {
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i++;
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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FNodes[i-1] = node;
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PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
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xc += node->X();
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yc += node->Y();
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zc += node->Z();
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}
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}
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else {
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if( face->NbNodes() != 8)
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return 0;
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while ( nodeIt->more() ) {
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i++;
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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FNodes[i-1] = node;
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PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
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xc += node->X();
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yc += node->Y();
|
|
|
|
zc += node->Z();
|
|
|
|
if(i==4) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int nbp = 4;
|
|
|
|
|
|
|
|
int j = 0;
|
|
|
|
for(i=1; i<4; i++) {
|
|
|
|
j = i+1;
|
|
|
|
for(; j<=4; j++) {
|
|
|
|
if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if(j<=4) break;
|
|
|
|
}
|
|
|
|
//int deg_num = IsDegenarate(PN);
|
|
|
|
//if(deg_num>0) {
|
|
|
|
bool hasdeg = false;
|
|
|
|
if(i<4) {
|
|
|
|
//cout<<"find degeneration"<<endl;
|
|
|
|
hasdeg = true;
|
|
|
|
gp_Pnt Pdeg = PN->Value(i);
|
|
|
|
|
|
|
|
std::list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
|
|
|
|
const SMDS_MeshNode* DegNode = 0;
|
|
|
|
for(; itdg!=myDegNodes.end(); itdg++) {
|
|
|
|
const SMDS_MeshNode* N = (*itdg);
|
|
|
|
gp_Pnt Ptmp(N->X(),N->Y(),N->Z());
|
|
|
|
if(Pdeg.Distance(Ptmp)<1.e-6) {
|
|
|
|
DegNode = N;
|
|
|
|
//DegNode = const_cast<SMDS_MeshNode*>(N);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(!DegNode) {
|
|
|
|
DegNode = FNodes[i-1];
|
|
|
|
myDegNodes.push_back(DegNode);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
FNodes[i-1] = DegNode;
|
|
|
|
}
|
|
|
|
for(i=j; i<4; i++) {
|
|
|
|
PN->SetValue(i,PN->Value(i+1));
|
|
|
|
FNodes[i-1] = FNodes[i];
|
|
|
|
}
|
|
|
|
nbp = 3;
|
|
|
|
//PC = gp_Pnt( PN->Value(1).X() + PN.Value
|
|
|
|
}
|
|
|
|
|
|
|
|
PC = gp_Pnt(xc/4., yc/4., zc/4.);
|
|
|
|
//cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
|
|
|
|
|
|
|
|
//PN->SetValue(5,PN->Value(1));
|
|
|
|
PN->SetValue(nbp+1,PN->Value(1));
|
|
|
|
//FNodes[4] = FNodes[0];
|
|
|
|
FNodes[nbp] = FNodes[0];
|
|
|
|
// find normal direction
|
|
|
|
//gp_Vec V1(PC,PN->Value(4));
|
|
|
|
gp_Vec V1(PC,PN->Value(nbp));
|
|
|
|
gp_Vec V2(PC,PN->Value(1));
|
|
|
|
VNorm = V1.Crossed(V2);
|
|
|
|
//VN->SetValue(4,VNorm);
|
|
|
|
VN->SetValue(nbp,VNorm);
|
|
|
|
//for(i=1; i<4; i++) {
|
|
|
|
for(i=1; i<nbp; i++) {
|
|
|
|
V1 = gp_Vec(PC,PN->Value(i));
|
|
|
|
V2 = gp_Vec(PC,PN->Value(i+1));
|
|
|
|
gp_Vec Vtmp = V1.Crossed(V2);
|
|
|
|
VN->SetValue(i,Vtmp);
|
|
|
|
VNorm += Vtmp;
|
|
|
|
}
|
|
|
|
//cout<<" VNorm("<<VNorm.X()<<","<<VNorm.Y()<<","<<VNorm.Z()<<")"<<endl;
|
|
|
|
if(hasdeg) return 2;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Compute
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
|
|
|
|
{
|
|
|
|
myResMap.clear();
|
|
|
|
myMapFPyram.clear();
|
|
|
|
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
|
|
|
|
|
|
for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
|
|
|
|
const TopoDS_Shape& aShapeFace = exp.Current();
|
|
|
|
const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
|
|
|
|
if ( aSubMeshDSFace ) {
|
|
|
|
bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
|
|
|
|
|
|
|
|
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
|
|
|
|
while ( iteratorElem->more() ) { // loop on elements on a face
|
|
|
|
const SMDS_MeshElement* face = iteratorElem->next();
|
|
|
|
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
|
|
|
|
// preparation step using face info
|
|
|
|
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
|
|
|
|
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
|
|
|
|
std::vector<const SMDS_MeshNode*> FNodes(5);
|
|
|
|
gp_Pnt PC;
|
|
|
|
gp_Vec VNorm;
|
|
|
|
int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
|
|
|
|
if(stat==0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if(stat==2) {
|
|
|
|
// degenerate face
|
|
|
|
// add triangles to result map
|
|
|
|
std::list<const SMDS_FaceOfNodes*> aList;
|
|
|
|
SMDS_FaceOfNodes* NewFace;
|
|
|
|
if(!isRev)
|
|
|
|
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[1], FNodes[2] );
|
|
|
|
else
|
|
|
|
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[2], FNodes[1] );
|
|
|
|
aList.push_back(NewFace);
|
|
|
|
myResMap.insert(make_pair(face,aList));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!isRev) VNorm.Reverse();
|
|
|
|
double xc = 0., yc = 0., zc = 0.;
|
|
|
|
int i = 1;
|
|
|
|
for(; i<=4; i++) {
|
|
|
|
gp_Pnt Pbest;
|
|
|
|
if(!isRev)
|
|
|
|
Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i).Reversed());
|
|
|
|
else
|
|
|
|
Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
|
|
|
|
xc += Pbest.X();
|
|
|
|
yc += Pbest.Y();
|
|
|
|
zc += Pbest.Z();
|
|
|
|
}
|
|
|
|
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
|
|
|
|
|
|
|
|
// check PCbest
|
|
|
|
double height = PCbest.Distance(PC);
|
|
|
|
if(height<1.e-6) {
|
|
|
|
// create new PCbest using a bit shift along VNorm
|
|
|
|
PCbest = gp_Pnt( PC.X() + VNorm.X()*0.001,
|
|
|
|
PC.Y() + VNorm.Y()*0.001,
|
|
|
|
PC.Z() + VNorm.Z()*0.001);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// check possible intersection with other faces
|
|
|
|
gp_Pnt Pint;
|
|
|
|
bool check = CheckIntersection(PCbest, PC, Pint, aMesh, aShape, aShapeFace);
|
|
|
|
if(check) {
|
|
|
|
//cout<<"--PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
|
|
|
|
//cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
|
|
|
|
double dist = PC.Distance(Pint)/3.;
|
|
|
|
gp_Dir aDir(gp_Vec(PC,PCbest));
|
|
|
|
PCbest = gp_Pnt( PC.X() + aDir.X()*dist,
|
|
|
|
PC.Y() + aDir.Y()*dist,
|
|
|
|
PC.Z() + aDir.Z()*dist );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
gp_Vec VB(PC,PCbest);
|
|
|
|
gp_Pnt PCbestTmp(PC.X()+VB.X()*3, PC.X()+VB.X()*3, PC.X()+VB.X()*3);
|
|
|
|
bool check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
|
|
|
|
if(check) {
|
|
|
|
double dist = PC.Distance(Pint)/3.;
|
|
|
|
if(dist<height) {
|
|
|
|
gp_Dir aDir(gp_Vec(PC,PCbest));
|
|
|
|
PCbest = gp_Pnt( PC.X() + aDir.X()*dist,
|
|
|
|
PC.Y() + aDir.Y()*dist,
|
|
|
|
PC.Z() + aDir.Z()*dist );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// create node for PCbest
|
|
|
|
SMDS_MeshNode* NewNode = meshDS->AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
|
|
|
// add triangles to result map
|
|
|
|
std::list<const SMDS_FaceOfNodes*> aList;
|
|
|
|
for(i=0; i<4; i++) {
|
|
|
|
SMDS_FaceOfNodes* NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
|
|
|
|
aList.push_back(NewFace);
|
|
|
|
}
|
|
|
|
myResMap.insert(make_pair(face,aList));
|
|
|
|
// create pyramid
|
|
|
|
SMDS_MeshVolume* aPyram =
|
|
|
|
meshDS->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
|
|
myMapFPyram.insert(make_pair(face,aPyram));
|
|
|
|
} // end loop on elements on a face
|
|
|
|
}
|
|
|
|
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
|
|
|
|
|
|
|
|
return Compute2ndPart(aMesh);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Compute
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
|
|
|
{
|
|
|
|
myResMap.clear();
|
|
|
|
myMapFPyram.clear();
|
|
|
|
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
|
|
|
|
|
|
SMDS_FaceIteratorPtr itFace = meshDS->facesIterator();
|
|
|
|
|
|
|
|
while(itFace->more()) {
|
|
|
|
const SMDS_MeshElement* face = itFace->next();
|
|
|
|
if ( !face ) continue;
|
|
|
|
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
|
|
|
|
// preparation step using face info
|
|
|
|
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
|
|
|
|
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
|
|
|
|
std::vector<const SMDS_MeshNode*> FNodes(5);
|
|
|
|
gp_Pnt PC;
|
|
|
|
gp_Vec VNorm;
|
|
|
|
|
|
|
|
int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
|
|
|
|
if(stat==0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if(stat==2) {
|
|
|
|
// degenerate face
|
|
|
|
// add triangles to result map
|
|
|
|
std::list<const SMDS_FaceOfNodes*> aList;
|
|
|
|
SMDS_FaceOfNodes* NewFace;
|
|
|
|
// check orientation
|
|
|
|
|
|
|
|
double tmp = PN->Value(1).Distance(PN->Value(2)) +
|
|
|
|
PN->Value(2).Distance(PN->Value(3));
|
|
|
|
gp_Dir tmpDir(VNorm);
|
|
|
|
gp_Pnt Ptmp1( PC.X() + tmpDir.X()*tmp*1.e6,
|
|
|
|
PC.Y() + tmpDir.Y()*tmp*1.e6,
|
|
|
|
PC.Z() + tmpDir.Z()*tmp*1.e6 );
|
|
|
|
gp_Pnt Ptmp2( PC.X() + tmpDir.Reversed().X()*tmp*1.e6,
|
|
|
|
PC.Y() + tmpDir.Reversed().Y()*tmp*1.e6,
|
|
|
|
PC.Z() + tmpDir.Reversed().Z()*tmp*1.e6 );
|
|
|
|
// check intersection for Ptmp1 and Ptmp2
|
|
|
|
bool IsRev = false;
|
|
|
|
bool IsOK1 = false;
|
|
|
|
bool IsOK2 = false;
|
|
|
|
double dist1 = RealLast();
|
|
|
|
double dist2 = RealLast();
|
|
|
|
gp_Pnt Pres1,Pres2;
|
|
|
|
SMDS_FaceIteratorPtr itf = meshDS->facesIterator();
|
|
|
|
while(itf->more()) {
|
|
|
|
const SMDS_MeshElement* F = itf->next();
|
|
|
|
if(F==face) continue;
|
|
|
|
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
|
|
|
|
SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
|
|
|
|
if( !F->IsQuadratic() ) {
|
|
|
|
while ( nodeIt->more() ) {
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
|
|
aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int nn = 0;
|
|
|
|
while ( nodeIt->more() ) {
|
|
|
|
nn++;
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
|
|
aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
|
|
|
|
if(nn==face->NbNodes()/2) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gp_Pnt PPP;
|
|
|
|
if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
|
|
|
|
IsOK1 = true;
|
|
|
|
double tmp = PC.Distance(PPP);
|
|
|
|
if(tmp<dist1) {
|
|
|
|
Pres1 = PPP;
|
|
|
|
dist1 = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
|
|
|
|
IsOK2 = true;
|
|
|
|
double tmp = PC.Distance(PPP);
|
|
|
|
if(tmp<dist2) {
|
|
|
|
Pres2 = PPP;
|
|
|
|
dist2 = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( IsOK1 && !IsOK2 ) {
|
|
|
|
// using existed direction
|
|
|
|
}
|
|
|
|
else if( !IsOK1 && IsOK2 ) {
|
|
|
|
// using opposite direction
|
|
|
|
IsRev = true;
|
|
|
|
}
|
|
|
|
else { // IsOK1 && IsOK2
|
|
|
|
double tmp1 = PC.Distance(Pres1)/3.;
|
|
|
|
double tmp2 = PC.Distance(Pres2)/3.;
|
|
|
|
if(tmp1<tmp2) {
|
|
|
|
// using existed direction
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// using opposite direction
|
|
|
|
IsRev = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(!IsRev)
|
|
|
|
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[1], FNodes[2] );
|
|
|
|
else
|
|
|
|
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[2], FNodes[1] );
|
|
|
|
aList.push_back(NewFace);
|
|
|
|
myResMap.insert(make_pair(face,aList));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
double xc = 0., yc = 0., zc = 0.;
|
|
|
|
int i = 1;
|
|
|
|
for(; i<=4; i++) {
|
|
|
|
gp_Pnt Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
|
|
|
|
xc += Pbest.X();
|
|
|
|
yc += Pbest.Y();
|
|
|
|
zc += Pbest.Z();
|
|
|
|
}
|
|
|
|
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
|
|
|
|
double height = PCbest.Distance(PC);
|
|
|
|
if(height<1.e-6) {
|
|
|
|
// create new PCbest using a bit shift along VNorm
|
|
|
|
PCbest = gp_Pnt( PC.X() + VNorm.X()*0.001,
|
|
|
|
PC.Y() + VNorm.Y()*0.001,
|
|
|
|
PC.Z() + VNorm.Z()*0.001);
|
|
|
|
height = PCbest.Distance(PC);
|
|
|
|
}
|
|
|
|
//cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
|
|
|
|
|
|
|
|
gp_Vec V1(PC,PCbest);
|
|
|
|
double tmp = PN->Value(1).Distance(PN->Value(3)) +
|
|
|
|
PN->Value(2).Distance(PN->Value(4));
|
|
|
|
gp_Dir tmpDir(V1);
|
|
|
|
gp_Pnt Ptmp1( PC.X() + tmpDir.X()*tmp*1.e6,
|
|
|
|
PC.Y() + tmpDir.Y()*tmp*1.e6,
|
|
|
|
PC.Z() + tmpDir.Z()*tmp*1.e6 );
|
|
|
|
gp_Pnt Ptmp2( PC.X() + tmpDir.Reversed().X()*tmp*1.e6,
|
|
|
|
PC.Y() + tmpDir.Reversed().Y()*tmp*1.e6,
|
|
|
|
PC.Z() + tmpDir.Reversed().Z()*tmp*1.e6 );
|
|
|
|
// check intersection for Ptmp1 and Ptmp2
|
|
|
|
bool IsRev = false;
|
|
|
|
bool IsOK1 = false;
|
|
|
|
bool IsOK2 = false;
|
|
|
|
double dist1 = RealLast();
|
|
|
|
double dist2 = RealLast();
|
|
|
|
gp_Pnt Pres1,Pres2;
|
|
|
|
SMDS_FaceIteratorPtr itf = meshDS->facesIterator();
|
|
|
|
while(itf->more()) {
|
|
|
|
const SMDS_MeshElement* F = itf->next();
|
|
|
|
if(F==face) continue;
|
|
|
|
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
|
|
|
|
SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
|
|
|
|
if( !F->IsQuadratic() ) {
|
|
|
|
while ( nodeIt->more() ) {
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
|
|
aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int nn = 0;
|
|
|
|
while ( nodeIt->more() ) {
|
|
|
|
nn++;
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
|
|
aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
|
|
|
|
if(nn==face->NbNodes()/2) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gp_Pnt PPP;
|
|
|
|
if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
|
|
|
|
IsOK1 = true;
|
|
|
|
double tmp = PC.Distance(PPP);
|
|
|
|
if(tmp<dist1) {
|
|
|
|
Pres1 = PPP;
|
|
|
|
dist1 = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
|
|
|
|
IsOK2 = true;
|
|
|
|
double tmp = PC.Distance(PPP);
|
|
|
|
if(tmp<dist2) {
|
|
|
|
Pres2 = PPP;
|
|
|
|
dist2 = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( IsOK1 && !IsOK2 ) {
|
|
|
|
// using existed direction
|
|
|
|
double tmp = PC.Distance(Pres1)/3.;
|
|
|
|
if( height > tmp ) {
|
|
|
|
height = tmp;
|
|
|
|
PCbest = gp_Pnt( PC.X() + tmpDir.X()*height,
|
|
|
|
PC.Y() + tmpDir.Y()*height,
|
|
|
|
PC.Z() + tmpDir.Z()*height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( !IsOK1 && IsOK2 ) {
|
|
|
|
// using opposite direction
|
|
|
|
IsRev = true;
|
|
|
|
double tmp = PC.Distance(Pres2)/3.;
|
|
|
|
if( height > tmp ) height = tmp;
|
|
|
|
PCbest = gp_Pnt( PC.X() + tmpDir.Reversed().X()*height,
|
|
|
|
PC.Y() + tmpDir.Reversed().Y()*height,
|
|
|
|
PC.Z() + tmpDir.Reversed().Z()*height );
|
|
|
|
}
|
|
|
|
else { // IsOK1 && IsOK2
|
|
|
|
double tmp1 = PC.Distance(Pres1)/3.;
|
|
|
|
double tmp2 = PC.Distance(Pres2)/3.;
|
|
|
|
if(tmp1<tmp2) {
|
|
|
|
// using existed direction
|
|
|
|
if( height > tmp1 ) {
|
|
|
|
height = tmp1;
|
|
|
|
PCbest = gp_Pnt( PC.X() + tmpDir.X()*height,
|
|
|
|
PC.Y() + tmpDir.Y()*height,
|
|
|
|
PC.Z() + tmpDir.Z()*height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// using opposite direction
|
|
|
|
IsRev = true;
|
|
|
|
if( height > tmp2 ) height = tmp2;
|
|
|
|
PCbest = gp_Pnt( PC.X() + tmpDir.Reversed().X()*height,
|
|
|
|
PC.Y() + tmpDir.Reversed().Y()*height,
|
|
|
|
PC.Z() + tmpDir.Reversed().Z()*height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// create node for PCbest
|
|
|
|
SMDS_MeshNode* NewNode = meshDS->AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
|
|
|
// add triangles to result map
|
|
|
|
std::list<const SMDS_FaceOfNodes*> aList;
|
|
|
|
for(i=0; i<4; i++) {
|
|
|
|
SMDS_FaceOfNodes* NewFace;
|
|
|
|
if(IsRev)
|
|
|
|
NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
|
|
|
|
else
|
|
|
|
NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i+1], FNodes[i] );
|
|
|
|
aList.push_back(NewFace);
|
|
|
|
}
|
|
|
|
myResMap.insert(make_pair(face,aList));
|
|
|
|
// create pyramid
|
|
|
|
SMDS_MeshVolume* aPyram;
|
|
|
|
if(IsRev)
|
|
|
|
aPyram = meshDS->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
|
|
else
|
|
|
|
aPyram = meshDS->AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
|
|
|
|
myMapFPyram.insert(make_pair(face,aPyram));
|
|
|
|
} // end loop on elements on a face
|
|
|
|
|
|
|
|
return Compute2ndPart(aMesh);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Compute2ndPart
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
|
|
|
{
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
|
|
|
|
|
|
// check intersections between created pyramids
|
|
|
|
int NbPyram = myMapFPyram.size();
|
|
|
|
//cout<<"NbPyram = "<<NbPyram<<endl;
|
|
|
|
if(NbPyram==0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
std::vector< const SMDS_MeshElement* > Pyrams(NbPyram);
|
|
|
|
std::vector< const SMDS_MeshElement* > Faces(NbPyram);
|
|
|
|
std::map< const SMDS_MeshElement*,
|
|
|
|
const SMDS_MeshElement* >::iterator itp = myMapFPyram.begin();
|
|
|
|
int i = 0;
|
|
|
|
for(; itp!=myMapFPyram.end(); itp++, i++) {
|
|
|
|
Faces[i] = (*itp).first;
|
|
|
|
Pyrams[i] = (*itp).second;
|
|
|
|
}
|
|
|
|
StdMeshers_Array1OfSequenceOfInteger MergesInfo(0,NbPyram-1);
|
|
|
|
for(i=0; i<NbPyram; i++) {
|
|
|
|
TColStd_SequenceOfInteger aMerges;
|
|
|
|
aMerges.Append(i);
|
|
|
|
MergesInfo.SetValue(i,aMerges);
|
|
|
|
}
|
|
|
|
for(i=0; i<NbPyram-1; i++) {
|
|
|
|
const SMDS_MeshElement* Prm1 = Pyrams[i];
|
|
|
|
SMDS_ElemIteratorPtr nIt = Prm1->nodesIterator();
|
|
|
|
std::vector<gp_Pnt> Ps1(5);
|
|
|
|
const SMDS_MeshNode* Ns1[5];
|
|
|
|
int k = 0;
|
|
|
|
while( nIt->more() ) {
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
|
|
Ns1[k] = node;
|
|
|
|
Ps1[k] = gp_Pnt(node->X(), node->Y(), node->Z());
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
bool NeedMove = false;
|
|
|
|
for(int j=i+1; j<NbPyram; j++) {
|
|
|
|
//cout<<" i="<<i<<" j="<<j<<endl;
|
|
|
|
const TColStd_SequenceOfInteger& aMergesI = MergesInfo.Value(i);
|
|
|
|
int nbI = aMergesI.Length();
|
|
|
|
const TColStd_SequenceOfInteger& aMergesJ = MergesInfo.Value(j);
|
|
|
|
int nbJ = aMergesJ.Length();
|
|
|
|
|
|
|
|
int k = 2;
|
|
|
|
bool NeedCont = false;
|
|
|
|
for(; k<=nbI; k++) {
|
|
|
|
if(aMergesI.Value(k)==j) {
|
|
|
|
NeedCont = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(NeedCont) continue;
|
|
|
|
|
|
|
|
const SMDS_MeshElement* Prm2 = Pyrams[j];
|
|
|
|
nIt = Prm2->nodesIterator();
|
|
|
|
std::vector<gp_Pnt> Ps2(5);
|
|
|
|
const SMDS_MeshNode* Ns2[5];
|
|
|
|
k = 0;
|
|
|
|
while( nIt->more() ) {
|
|
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
|
|
Ns2[k] = node;
|
|
|
|
Ps2[k] = gp_Pnt(node->X(), node->Y(), node->Z());
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hasInt = false;
|
|
|
|
gp_Pnt Pint;
|
|
|
|
for(k=0; k<4; k++) {
|
|
|
|
gp_Vec Vtmp(Ps1[k],Ps1[4]);
|
|
|
|
gp_Pnt Pshift( Ps1[k].X() + Vtmp.X()*0.01,
|
|
|
|
Ps1[k].Y() + Vtmp.Y()*0.01,
|
|
|
|
Ps1[k].Z() + Vtmp.Z()*0.01 );
|
|
|
|
int m=0;
|
|
|
|
for(; m<3; m++) {
|
|
|
|
if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[m], Ps2[m+1], Ps2[4]) ) {
|
|
|
|
hasInt = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[3], Ps2[0], Ps2[4]) ) {
|
|
|
|
hasInt = true;
|
|
|
|
}
|
|
|
|
if(hasInt) break;
|
|
|
|
}
|
|
|
|
if(!hasInt) {
|
|
|
|
for(k=0; k<4; k++) {
|
|
|
|
gp_Vec Vtmp(Ps2[k],Ps2[4]);
|
|
|
|
gp_Pnt Pshift( Ps2[k].X() + Vtmp.X()*0.01,
|
|
|
|
Ps2[k].Y() + Vtmp.Y()*0.01,
|
|
|
|
Ps2[k].Z() + Vtmp.Z()*0.01 );
|
|
|
|
int m=0;
|
|
|
|
for(; m<3; m++) {
|
|
|
|
if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[m], Ps1[m+1], Ps1[4]) ) {
|
|
|
|
hasInt = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[3], Ps1[0], Ps1[4]) ) {
|
|
|
|
hasInt = true;
|
|
|
|
}
|
|
|
|
if(hasInt) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(hasInt) {
|
|
|
|
//cout<<" has intersec for i="<<i<<" j="<<j<<endl;
|
|
|
|
// check if MeshFaces have 2 common node
|
|
|
|
int nbc = 0;
|
|
|
|
for(k=0; k<4; k++) {
|
|
|
|
for(int m=0; m<4; m++) {
|
|
|
|
if( Ns1[k]==Ns2[m] ) nbc++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//cout<<" nbc = "<<nbc<<endl;
|
|
|
|
if(nbc>0) {
|
|
|
|
// create common node
|
|
|
|
SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(Ns1[4]);
|
|
|
|
CommonNode->setXYZ( ( nbI*Ps1[4].X() + nbJ*Ps2[4].X() ) / (nbI+nbJ),
|
|
|
|
( nbI*Ps1[4].Y() + nbJ*Ps2[4].Y() ) / (nbI+nbJ),
|
|
|
|
( nbI*Ps1[4].Z() + nbJ*Ps2[4].Z() ) / (nbI+nbJ) );
|
|
|
|
NeedMove = true;
|
|
|
|
//cout<<" CommonNode: "<<CommonNode;
|
|
|
|
const SMDS_MeshNode* Nrem = Ns2[4];
|
|
|
|
Ns2[4] = CommonNode;
|
|
|
|
meshDS->ChangeElementNodes(Prm2, Ns2, 5);
|
|
|
|
// update pyramids for J
|
|
|
|
for(k=2; k<=nbJ; k++) {
|
|
|
|
const SMDS_MeshElement* tmpPrm = Pyrams[aMergesJ.Value(k)];
|
|
|
|
SMDS_ElemIteratorPtr tmpIt = tmpPrm->nodesIterator();
|
|
|
|
const SMDS_MeshNode* Ns[5];
|
|
|
|
int m = 0;
|
|
|
|
while( tmpIt->more() ) {
|
|
|
|
Ns[m] = static_cast<const SMDS_MeshNode*>( tmpIt->next() );
|
|
|
|
m++;
|
|
|
|
}
|
|
|
|
Ns[4] = CommonNode;
|
|
|
|
meshDS->ChangeElementNodes(tmpPrm, Ns, 5);
|
|
|
|
}
|
|
|
|
|
|
|
|
// update MergesInfo
|
|
|
|
for(k=1; k<=nbI; k++) {
|
|
|
|
int num = aMergesI.Value(k);
|
|
|
|
const TColStd_SequenceOfInteger& aSeq = MergesInfo.Value(num);
|
|
|
|
TColStd_SequenceOfInteger tmpSeq;
|
|
|
|
int m = 1;
|
|
|
|
for(; m<=aSeq.Length(); m++) {
|
|
|
|
tmpSeq.Append(aSeq.Value(m));
|
|
|
|
}
|
|
|
|
for(m=1; m<=nbJ; m++) {
|
|
|
|
tmpSeq.Append(aMergesJ.Value(m));
|
|
|
|
}
|
|
|
|
MergesInfo.SetValue(num,tmpSeq);
|
|
|
|
}
|
|
|
|
for(k=1; k<=nbJ; k++) {
|
|
|
|
int num = aMergesJ.Value(k);
|
|
|
|
const TColStd_SequenceOfInteger& aSeq = MergesInfo.Value(num);
|
|
|
|
TColStd_SequenceOfInteger tmpSeq;
|
|
|
|
int m = 1;
|
|
|
|
for(; m<=aSeq.Length(); m++) {
|
|
|
|
tmpSeq.Append(aSeq.Value(m));
|
|
|
|
}
|
|
|
|
for(m=1; m<=nbI; m++) {
|
|
|
|
tmpSeq.Append(aMergesI.Value(m));
|
|
|
|
}
|
|
|
|
MergesInfo.SetValue(num,tmpSeq);
|
|
|
|
}
|
|
|
|
|
|
|
|
// update triangles for aMergesJ
|
|
|
|
for(k=1; k<=nbJ; k++) {
|
|
|
|
std::list< std::list< const SMDS_MeshNode* > > aFNodes;
|
|
|
|
std::list< const SMDS_MeshElement* > aFFaces;
|
|
|
|
int num = aMergesJ.Value(k);
|
|
|
|
std::map< const SMDS_MeshElement*,
|
|
|
|
std::list<const SMDS_FaceOfNodes*> >::iterator itrm = myResMap.find(Faces[num]);
|
|
|
|
std::list<const SMDS_FaceOfNodes*> trias = (*itrm).second;
|
|
|
|
std::list<const SMDS_FaceOfNodes*>::iterator itt = trias.begin();
|
|
|
|
for(; itt!=trias.end(); itt++) {
|
|
|
|
int nn = -1;
|
|
|
|
SMDS_ElemIteratorPtr nodeIt = (*itt)->nodesIterator();
|
|
|
|
const SMDS_MeshNode* NF[3];
|
|
|
|
while ( nodeIt->more() ) {
|
|
|
|
nn++;
|
|
|
|
NF[nn] = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
|
|
}
|
|
|
|
NF[0] = CommonNode;
|
|
|
|
SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( (*itt) );
|
|
|
|
Ftria->ChangeNodes(NF, 3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// check and remove coincided faces
|
|
|
|
TColStd_SequenceOfInteger IdRemovedTrias;
|
|
|
|
int i1 = 1;
|
|
|
|
for(; i1<=nbI; i1++) {
|
|
|
|
int numI = aMergesI.Value(i1);
|
|
|
|
std::map< const SMDS_MeshElement*,
|
|
|
|
std::list<const SMDS_FaceOfNodes*> >::iterator itrmI = myResMap.find(Faces[numI]);
|
|
|
|
std::list<const SMDS_FaceOfNodes*> triasI = (*itrmI).second;
|
|
|
|
std::list<const SMDS_FaceOfNodes*>::iterator ittI = triasI.begin();
|
|
|
|
int nbfI = triasI.size();
|
|
|
|
std::vector<const SMDS_FaceOfNodes*> FsI(nbfI);
|
|
|
|
k = 0;
|
|
|
|
for(; ittI!=triasI.end(); ittI++) {
|
|
|
|
FsI[k] = (*ittI);
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
int i2 = 0;
|
|
|
|
for(; i2<nbfI; i2++) {
|
|
|
|
const SMDS_FaceOfNodes* FI = FsI[i2];
|
|
|
|
if(FI==0) continue;
|
|
|
|
int j1 = 1;
|
|
|
|
for(; j1<=nbJ; j1++) {
|
|
|
|
int numJ = aMergesJ.Value(j1);
|
|
|
|
std::map< const SMDS_MeshElement*,
|
|
|
|
std::list<const SMDS_FaceOfNodes*> >::iterator itrmJ = myResMap.find(Faces[numJ]);
|
|
|
|
std::list<const SMDS_FaceOfNodes*> triasJ = (*itrmJ).second;
|
|
|
|
std::list<const SMDS_FaceOfNodes*>::iterator ittJ = triasJ.begin();
|
|
|
|
int nbfJ = triasJ.size();
|
|
|
|
std::vector<const SMDS_FaceOfNodes*> FsJ(nbfJ);
|
|
|
|
k = 0;
|
|
|
|
for(; ittJ!=triasJ.end(); ittJ++) {
|
|
|
|
FsJ[k] = (*ittJ);
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
int j2 = 0;
|
|
|
|
for(; j2<nbfJ; j2++) {
|
|
|
|
const SMDS_FaceOfNodes* FJ = FsJ[j2];
|
|
|
|
// compare triangles
|
|
|
|
if( CompareTrias(FI,FJ) ) {
|
|
|
|
IdRemovedTrias.Append( FI->GetID() );
|
|
|
|
IdRemovedTrias.Append( FJ->GetID() );
|
|
|
|
FsI[i2] = 0;
|
|
|
|
FsJ[j2] = 0;
|
|
|
|
std::list<const SMDS_FaceOfNodes*> new_triasI;
|
|
|
|
for(k=0; k<nbfI; k++) {
|
|
|
|
if( FsI[k]==0 ) continue;
|
|
|
|
new_triasI.push_back( FsI[k] );
|
|
|
|
}
|
|
|
|
(*itrmI).second = new_triasI;
|
|
|
|
triasI = new_triasI;
|
|
|
|
std::list<const SMDS_FaceOfNodes*> new_triasJ;
|
|
|
|
for(k=0; k<nbfJ; k++) {
|
|
|
|
if( FsJ[k]==0 ) continue;
|
|
|
|
new_triasJ.push_back( FsJ[k] );
|
|
|
|
}
|
|
|
|
(*itrmJ).second = new_triasJ;
|
|
|
|
triasJ = new_triasJ;
|
|
|
|
// remove faces
|
|
|
|
delete FI;
|
|
|
|
delete FJ;
|
|
|
|
// close for j2 and j1
|
|
|
|
j1 = nbJ;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} // j2
|
|
|
|
} // j1
|
|
|
|
} // i2
|
|
|
|
} // i1
|
|
|
|
// removing node
|
|
|
|
meshDS->RemoveNode(Nrem);
|
|
|
|
}
|
|
|
|
else { // nbc==0
|
|
|
|
//cout<<"decrease height of pyramids"<<endl;
|
|
|
|
// decrease height of pyramids
|
|
|
|
double xc1 = 0., yc1 = 0., zc1 = 0.;
|
|
|
|
double xc2 = 0., yc2 = 0., zc2 = 0.;
|
|
|
|
for(k=0; k<4; k++) {
|
|
|
|
xc1 += Ps1[k].X();
|
|
|
|
yc1 += Ps1[k].Y();
|
|
|
|
zc1 += Ps1[k].Z();
|
|
|
|
xc2 += Ps2[k].X();
|
|
|
|
yc2 += Ps2[k].Y();
|
|
|
|
zc2 += Ps2[k].Z();
|
|
|
|
}
|
|
|
|
gp_Pnt PC1(xc1/4.,yc1/4.,zc1/4.);
|
|
|
|
gp_Pnt PC2(xc2/4.,yc2/4.,zc2/4.);
|
|
|
|
gp_Vec VN1(PC1,Ps1[4]);
|
|
|
|
gp_Vec VI1(PC1,Pint);
|
|
|
|
gp_Vec VN2(PC2,Ps2[4]);
|
|
|
|
gp_Vec VI2(PC2,Pint);
|
|
|
|
double ang1 = fabs(VN1.Angle(VI1));
|
|
|
|
double ang2 = fabs(VN2.Angle(VI2));
|
|
|
|
double h1,h2;
|
|
|
|
if(ang1>PI/3.)
|
|
|
|
h1 = VI1.Magnitude()/2;
|
|
|
|
else
|
|
|
|
h1 = VI1.Magnitude()*cos(ang1);
|
|
|
|
if(ang2>PI/3.)
|
|
|
|
h2 = VI2.Magnitude()/2;
|
|
|
|
else
|
|
|
|
h2 = VI2.Magnitude()*cos(ang2);
|
|
|
|
double coef1 = 0.5;
|
|
|
|
if(ang1<PI/3)
|
|
|
|
coef1 -= cos(ang1)*0.25;
|
|
|
|
double coef2 = 0.5;
|
|
|
|
if(ang2<PI/3)
|
|
|
|
coef2 -= cos(ang1)*0.25;
|
|
|
|
|
|
|
|
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(Ns1[4]);
|
|
|
|
VN1.Scale(coef1);
|
|
|
|
aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
|
|
|
|
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(Ns2[4]);
|
|
|
|
VN2.Scale(coef2);
|
|
|
|
aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
|
|
|
|
NeedMove = true;
|
|
|
|
}
|
|
|
|
} // end if(hasInt)
|
|
|
|
else {
|
|
|
|
//cout<<" no intersec for i="<<i<<" j="<<j<<endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
if( NeedMove && !meshDS->IsEmbeddedMode() ) {
|
|
|
|
meshDS->MoveNode( Ns1[4], Ns1[4]->X(), Ns1[4]->Y(), Ns1[4]->Z() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return list of created triangles for given face
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
std::list<const SMDS_FaceOfNodes*> StdMeshers_QuadToTriaAdaptor::GetTriangles
|
|
|
|
(const SMDS_MeshElement* aFace)
|
|
|
|
{
|
|
|
|
std::list<const SMDS_FaceOfNodes*> aRes;
|
|
|
|
std::map< const SMDS_MeshElement*,
|
|
|
|
std::list<const SMDS_FaceOfNodes*> >::iterator it = myResMap.find(aFace);
|
|
|
|
if( it != myResMap.end() ) {
|
2009-03-11 19:48:54 +05:00
|
|
|
return it->second;
|
2009-02-17 10:27:49 +05:00
|
|
|
}
|
|
|
|
return aRes;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Remove all create auxilary faces
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
//void StdMeshers_QuadToTriaAdaptor::RemoveFaces(SMESH_Mesh& aMesh)
|
|
|
|
//{
|
|
|
|
// SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
|
|
// std::map< const SMDS_MeshElement*,
|
|
|
|
// std::list<const SMDS_MeshElement*> >::iterator it = myResMap.begin();
|
|
|
|
// for(; it != myResMap.end(); it++ ) {
|
|
|
|
// std::list<const SMDS_MeshElement*> aFaces = (*it).second;
|
|
|
|
// std::list<const SMDS_MeshElement*>::iterator itf = aFaces.begin();
|
|
|
|
// for(; itf!=aFaces.end(); itf++ ) {
|
|
|
|
// meshDS->RemoveElement( (*itf) );
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|