smesh/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// File : SMESHGUI_MakeNodeAtPointDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_MakeNodeAtPointDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_MeshEditPreview.h"
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#include <SMDS_Mesh.hxx>
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_NumberFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
// SALOME GEOM includes
#include <GEOMBase.h>
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRep_Tool.hxx>
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#include <gp_Pnt.hxx>
// Qt includes
#include <QApplication>
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#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QRadioButton>
#include <QCheckBox>
#include <QButtonGroup>
// VTK includes
#include <vtkProperty.h>
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// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
#define MARGIN 11
namespace
{
enum { MANUAL_MODE = 0, SEARCH_MODE }; // how a node to move is specified
}
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
: SMESHGUI_Dialog( 0, false, true )
{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
myMainFrame = createMainFrame(mainFrame());
aDlgLay->addWidget(myMainFrame);
aDlgLay->setStretchFactor(myMainFrame, 1);
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
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QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
{
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QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// constructor
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
myButtonGroup = new QButtonGroup(this);
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QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
myRButNodeToMove = new QRadioButton(aPixGrp);
myRButMoveWithoutNode = new QRadioButton(aPixGrp);
myRButNodeToMove->setIcon(iconMoveNode);
myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
myRButNodeToMove->setChecked(true);
aPixGrpLayout->addWidget(myRButNodeToMove);
aPixGrpLayout->addWidget(myRButMoveWithoutNode);
myButtonGroup->addButton(myRButNodeToMove, 0);
myButtonGroup->addButton(myRButMoveWithoutNode, 1);
// Node to move
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myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
myIdBtn = new QPushButton(myNodeToMoveGrp);
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myIdBtn->setIcon(iconSelect);
myIdBtn->setCheckable(true);
myId = new QLineEdit(myNodeToMoveGrp);
myId->setValidator(new SMESHGUI_IdValidator(this, 1));
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myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp);
myUpdateBtn->setAutoDefault(true);
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QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
myCurrentX = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentX->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentX->setReadOnly(true);
QLabel* aCurrentYLabel = new QLabel(tr("SMESH_Y"), aCoordWidget);
myCurrentY = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentY->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentY->setReadOnly(true);
QLabel* aCurrentZLabel = new QLabel(tr("SMESH_Z"), aCoordWidget);
myCurrentZ = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentZ->setReadOnly(true);
myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
aCoordLayout->setMargin(0);
aCoordLayout->setSpacing(SPACING);
aCoordLayout->addWidget(aCurrentXLabel, 0, 0);
aCoordLayout->addWidget(myCurrentX, 0, 1);
aCoordLayout->addWidget(aCurrentYLabel, 0, 2);
aCoordLayout->addWidget(myCurrentY, 0, 3);
aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
aCoordLayout->addWidget(myCurrentZ, 0, 5);
aCoordLayout->setColumnStretch(1, 1);
aCoordLayout->setColumnStretch(3, 1);
aCoordLayout->setColumnStretch(5, 1);
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QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
myNodeToMoveGrpLayout->setSpacing(SPACING);
myNodeToMoveGrpLayout->setMargin(MARGIN);
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myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
// Destination
myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
myDestBtn = new QPushButton(myDestinationGrp);
myDestBtn->setIcon(iconSelect);
myDestBtn->setCheckable(true);
QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDX->setReadOnly(true);
myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDY->setReadOnly(true);
myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDZ->setReadOnly(true);
myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
aDestLayout->setMargin(MARGIN);
aDestLayout->setSpacing(SPACING);
aDestLayout->addWidget(myDestBtn, 0, 0);
aDestLayout->addWidget(aDestinationXLabel, 0, 1);
aDestLayout->addWidget(myDestinationX, 0, 2);
aDestLayout->addWidget(aDestinationYLabel, 0, 3);
aDestLayout->addWidget(myDestinationY, 0, 4);
aDestLayout->addWidget(aDestinationZLabel, 0, 5);
aDestLayout->addWidget(myDestinationZ, 0, 6);
aDestLayout->addWidget(myDestDXLabel, 1, 1);
aDestLayout->addWidget(myDestDX, 1, 2);
aDestLayout->addWidget(myDestDYLabel, 1, 3);
aDestLayout->addWidget(myDestDY, 1, 4);
aDestLayout->addWidget(myDestDZLabel, 1, 5);
aDestLayout->addWidget(myDestDZ, 1, 6);
aDestLayout->setColumnStretch(2, 1);
aDestLayout->setColumnStretch(4, 1);
aDestLayout->setColumnStretch(6, 1);
// Preview
myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(aPixGrp);
aLay->addWidget(myNodeToMoveGrp);
aLay->addWidget(myDestinationGrp);
aLay->addWidget(myPreviewChkBox);
connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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myIdBtn->setChecked(true);
return aFrame;
}
//================================================================================
/*!
* \brief SLOT called when any button is toggled
* \param bool - on or off
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
{
const QObject* aSender = sender();
if ( on ) {
if ( aSender == myDestBtn ) // button to set coord by node selection
{
if ( myIdBtn->isEnabled() )
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myIdBtn->setChecked( !on );
}
else if ( aSender == myIdBtn ) // button to select a node to move
{
myDestBtn->setChecked( !on );
}
}
}
//================================================================================
/*!
* \brief SLOT called when clicked radio button
* \param int - number of the button
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
{
switch (constructorId) {
case 0:
{
myDestDXLabel->show();
myDestDYLabel->show();
myDestDZLabel->show();
myDestDX->show();
myDestDY->show();
myDestDZ->show();
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myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
break;
}
case 1:
{
myId->setText("");
myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
myDestDXLabel->hide();
myDestDYLabel->hide();
myDestDZLabel->hide();
myDestDX->hide();
myDestDY->hide();
myDestDZ->hide();
if (myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->hide();
myDestBtn->setChecked( true );
break;
}
}
QApplication::instance()->processEvents();
myMainFrame->hide();
myMainFrame->show();
updateGeometry();
resize(minimumSizeHint());
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
{
mySimulation = 0;
mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
myHelpFileName = "mesh_through_point_page.html";
myNoPreview = false;
myUpdateDestination = false;
myDestCoordChanged = true;
// connect signals and slots
connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview()));
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// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
}
void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
{
myUpdateDestination = true;
redisplayPreview();
myUpdateDestination = false;
}
void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
{
myDestCoordChanged = false;
redisplayPreview();
myDestCoordChanged = true;
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_MakeNodeAtPointOp::startOperation()
{
myNoPreview = false;
myMeshActor = 0;
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
mySMESHGUI = getSMESHGUI();
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
mySimulation->GetActor()->SetProperty(aProp);
aProp->Delete();
// SalomeApp_TypeFilter depends on a current study
if ( myFilter ) delete myFilter;
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QList<SUIT_SelectionFilter*> filters;
filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
TColStd_MapOfInteger vertexType;
vertexType.Add( TopAbs_VERTEX );
filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
myDlg->myId->setText("");
myDlg->myDestinationX->SetValue(0);
myDlg->myDestinationY->SetValue(0);
myDlg->myDestinationZ->SetValue(0);
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
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myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDestDX->setReadOnly(true);
myDlg->myDestDY->setReadOnly(true);
myDlg->myDestDZ->setReadOnly(true);
myDlg->myRButNodeToMove->setChecked(true);
myDlg->ConstructorsClicked( GetConstructorId() );
myDlg->show();
onSelectionDone(); // init myMeshActor
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
{
return myDlg->myButtonGroup->checkedId();
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
{
myNoPreview = true;
if ( mySimulation )
{
mySimulation->SetVisibility(false);
delete mySimulation;
mySimulation = 0;
}
if ( myMeshActor ) {
myMeshActor = 0;
}
SMESH::SetPointRepresentation( false );
SMESH::RepaintCurrentView();
disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
}
//================================================================================
/*!
* \brief perform it's intention action: move or create a node
*/
//================================================================================
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
if( isStudyLocked() )
return false;
if ( !myMeshActor ) {
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SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
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tr("INVALID_MESH") );
dlg()->show();
return false;
}
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QString msg;
if ( !isValid( msg ) ) { // node id is invalid
if( !msg.isEmpty() )
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
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tr("INVALID_ID") );
dlg()->show();
return false;
}
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QStringList aParameters;
aParameters << myDlg->myDestinationX->text();
aParameters << myDlg->myDestinationY->text();
aParameters << myDlg->myDestinationZ->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (aMesh->_is_nil()) {
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SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
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tr("SMESHG_NO_MESH") );
return true;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return true;
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aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
if( !ok || anId < 1 )
anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
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int aResult = aMeshEditor->MoveNode(anId,
myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue() );
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if (aResult)
{
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myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
SALOME_ListIO aList;
selectionMgr()->setSelectedObjects(aList,false);
aList.Append(myMeshActor->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
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SMESHGUI::Modified();
}
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
return true;
}
//================================================================================
/*!
* \brief Check selected node id validity
*/
//================================================================================
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bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
{
bool ok = true;
if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
{
ok = false;
int id = myDlg->myId->text().toInt();
if ( id > 0 )
if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
ok = aMesh->FindNode( id );
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if( !ok )
msg += tr("INVALID_ID") + "\n";
}
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ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
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return ok;
}
//================================================================================
/*!
* \brief SLOT called when selection changed
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
{
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if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
myNoPreview = true;
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if (( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) ||
( !myDlg->myNodeToMoveGrp->isVisible() ))
myMeshActor = aMeshActor;
if (!aMeshActor) { // coord by geom
if ( myDlg->myDestBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
if ( GEOMBase::GetShape(geom, aShape) &&
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
myDlg->myDestinationX->SetValue(P.X());
myDlg->myDestinationY->SetValue(P.Y());
myDlg->myDestinationZ->SetValue(P.Z());
}
}
myNoPreview = false;
redisplayPreview();
return;
}
}
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
if (nbElems == 1) {
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
if ( myDlg->myDestBtn->isChecked() ) { // set coord
myDlg->myDestinationX->SetValue(aNode->X());
myDlg->myDestinationY->SetValue(aNode->Y());
myDlg->myDestinationZ->SetValue(aNode->Z());
}
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else if ( myDlg->myIdBtn->isChecked() &&
myDlg->myIdBtn->isEnabled() ) { // set node to move
myDlg->myId->setText(aString);
myDlg->myCurrentX->SetValue( aNode->X() );
myDlg->myCurrentY->SetValue( aNode->Y() );
myDlg->myCurrentZ->SetValue( aNode->Z() );
redisplayPreview();
}
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double x = myDlg->myCurrentX->GetValue();
double y = myDlg->myCurrentY->GetValue();
double z = myDlg->myCurrentZ->GetValue();
double dx = myDlg->myDestinationX->GetValue() - x;
double dy = myDlg->myDestinationY->GetValue() - y;
double dz = myDlg->myDestinationZ->GetValue() - z;
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
myDlg->myDestDX->setReadOnly(false);
myDlg->myDestDY->setReadOnly(false);
myDlg->myDestDZ->setReadOnly(false);
}
}
}
} catch (...) {
}
myNoPreview = false;
redisplayPreview();
}
//================================================================================
/*!
* \brief update preview
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
{
if ( myNoPreview )
return;
myNoPreview = true;
if ( !myMeshActor && GetConstructorId() == SEARCH_MODE )
onSelectionDone();
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
bool moveShown = false;
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if ( myMeshActor)
{
const bool isPreview = myDlg->myPreviewChkBox->isChecked();
const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
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QString msg;
if ( isValid( msg ) )
{
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (!aMesh->_is_nil()) {
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
if (!aPreviewer->_is_nil())
{
SUIT_OverrideCursor aWaitCursor;
int anId = myDlg->myId->text().toInt();
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SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
if( &aXYZ.in() && aXYZ->length() >= 3 )
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{
double x = aXYZ[0];
double y = aXYZ[1];
double z = aXYZ[2];
double dx = 0;
double dy = 0;
double dz = 0;
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if ( myUpdateDestination ) {
myDlg->myDestinationX->SetValue(x);
myDlg->myDestinationY->SetValue(y);
myDlg->myDestinationZ->SetValue(z);
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
}
else
{
if ( myDestCoordChanged ) {
dx = myDlg->myDestinationX->GetValue() - x;
dy = myDlg->myDestinationY->GetValue() - y;
dz = myDlg->myDestinationZ->GetValue() - z;
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
}
else {
dx = myDlg->myDestDX->GetValue() + x;
dy = myDlg->myDestDY->GetValue() + y;
dz = myDlg->myDestDZ->GetValue() + z;
myDlg->myDestinationX->SetValue(dx);
myDlg->myDestinationY->SetValue(dy);
myDlg->myDestinationZ->SetValue(dz);
}
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}
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myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
myDlg->myDestDX->setReadOnly(false);
myDlg->myDestDY->setReadOnly(false);
myDlg->myDestDZ->setReadOnly(false);
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}
else {
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
myDlg->myDestDX->setReadOnly(true);
myDlg->myDestDY->setReadOnly(true);
myDlg->myDestDZ->setReadOnly(true);
}
if ( isPreview && isMoveNode && anId == 0 )
anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
// find id and/or just compute preview
aPreviewer->MoveNode(anId,
myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
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if ( isPreview ) { // fill preview data
aMeshPreviewStruct = aPreviewer->GetPreviewData();
moveShown = ( anId > 0 );
}
}
}
}
catch (...) {
}
}
}
if ( !moveShown )
{
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
aMeshPreviewStruct->nodesXYZ.length(1);
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
aMeshPreviewStruct->elementTypes.length(1);
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
aMeshPreviewStruct->elementTypes[0].isPoly = false;
aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
aMeshPreviewStruct->elementConnectivities.length(1);
aMeshPreviewStruct->elementConnectivities[0] = 0;
}
if (!mySimulation)
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
if ( aMeshPreviewStruct.operator->() )
{
mySimulation->SetData(aMeshPreviewStruct._retn());
}
else
{
mySimulation->SetVisibility(false);
}
myNoPreview = false;
}
//=================================================================================
/*!
* \brief SLOT called when the viewer opened
*/
//=================================================================================
void SMESHGUI_MakeNodeAtPointOp::onOpenView()
{
if ( mySimulation ) {
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
}
else {
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
}
}
//=================================================================================
/*!
* \brief SLOT called when the viewer closed
*/
//=================================================================================
void SMESHGUI_MakeNodeAtPointOp::onCloseView()
{
delete mySimulation;
mySimulation = 0;
}
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//================================================================================
/*!
* \brief SLOT called when the node id is manually changed
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText )
{
if( myMeshActor )
{
if( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh() )
{
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
SALOME_ListIO aList;
aList.Append( anIO );
selectionMgr()->setSelectedObjects( aList, false );
if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) )
{
TColStd_MapOfInteger aListInd;
aListInd.Add( aNode->GetID() );
selector()->AddOrRemoveIndex( anIO, aListInd, false );
if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
aViewWindow->highlight( anIO, true, true );
}
}
}
}
//================================================================================
/*!
* \brief Activate Node selection
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
{
selectionMgr()->clearFilters();
SMESH::SetPointRepresentation( true );
selectionMgr()->installFilter( myFilter );
setSelectionMode( NodeSelection );
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
{
if ( myDlg ) delete myDlg;
if ( mySimulation ) delete mySimulation;
if ( myFilter ) delete myFilter;
}
//================================================================================
/*!
* \brief Gets dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
{
return myDlg;
}