smesh/src/SMESH/SMESH_Algo.cxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_Algo.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
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using namespace std;
#include "SMESH_Algo.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
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#include <BRep_Tool.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <Geom_Surface.hxx>
#include <TopLoc_Location.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
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#include "utilities.h"
#include <algorithm>
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_Algo::SMESH_Algo(int hypId, int studyId,
SMESH_Gen * gen):SMESH_Hypothesis(hypId, studyId, gen)
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{
// _compatibleHypothesis.push_back("hypothese_bidon");
_type = ALGO;
gen->_mapAlgo[hypId] = this;
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_onlyUnaryInput = _requireDescretBoundary = true;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_Algo::~SMESH_Algo()
{
}
//=============================================================================
/*!
*
*/
//=============================================================================
const vector < string > &SMESH_Algo::GetCompatibleHypothesis()
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{
return _compatibleHypothesis;
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}
//=============================================================================
/*!
* List the hypothesis used by the algorithm associated to the shape.
* Hypothesis associated to father shape -are- taken into account (see
* GetAppliedHypothesis). Relevant hypothesis have a name (type) listed in
* the algorithm. This method could be surcharged by specific algorithms, in
* case of several hypothesis simultaneously applicable.
*/
//=============================================================================
const list <const SMESHDS_Hypothesis *> & SMESH_Algo::GetUsedHypothesis(
SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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{
_usedHypList.clear();
if ( !_compatibleHypothesis.empty() )
{
SMESH_HypoFilter filter( SMESH_HypoFilter::HasName( _compatibleHypothesis[0] ));
for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
filter.Or( filter.HasName( _compatibleHypothesis[ i ] ));
aMesh.GetHypotheses( aShape, filter, _usedHypList, true );
if ( _usedHypList.size() > 1 )
_usedHypList.clear(); //only one compatible hypothesis allowed
}
return _usedHypList;
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}
//=============================================================================
/*!
* List the relevant hypothesis associated to the shape. Relevant hypothesis
* have a name (type) listed in the algorithm. Hypothesis associated to
* father shape -are not- taken into account (see GetUsedHypothesis)
*/
//=============================================================================
const list<const SMESHDS_Hypothesis *> & SMESH_Algo::GetAppliedHypothesis(
SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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{
_appliedHypList.clear();
if ( !_compatibleHypothesis.empty() )
{
SMESH_HypoFilter filter( SMESH_HypoFilter::HasName( _compatibleHypothesis[0] ));
for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
filter.Or( filter.HasName( _compatibleHypothesis[ i ] ));
aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
}
return _appliedHypList;
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}
//=============================================================================
/*!
* Compute length of an edge
*/
//=============================================================================
double SMESH_Algo::EdgeLength(const TopoDS_Edge & E)
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{
double UMin = 0, UMax = 0;
TopLoc_Location L;
if (BRep_Tool::Degenerated(E))
return 0;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, L, UMin, UMax);
GeomAdaptor_Curve AdaptCurve(C);
GCPnts_AbscissaPoint gabs;
double length = gabs.Length(AdaptCurve, UMin, UMax);
return length;
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}
//================================================================================
/*!
* \brief Find out elements orientation on a geometrical face
* \param theFace - The face correctly oriented in the shape being meshed
* \param theMeshDS - The mesh data structure
* \retval bool - true if the face normal and the normal of first element
* in the correspoding submesh point in different directions
*/
//================================================================================
bool SMESH_Algo::IsReversedSubMesh (const TopoDS_Face& theFace,
SMESHDS_Mesh* theMeshDS)
{
if ( theFace.IsNull() || !theMeshDS )
return false;
// find out orientation of a meshed face
int faceID = theMeshDS->ShapeToIndex( theFace );
TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
if ( !aSubMeshDSFace )
return isReversed;
// find element with node located on face and get its normal
const SMDS_FacePosition* facePos = 0;
int vertexID = 0;
gp_Pnt nPnt[3];
gp_Vec Ne;
bool normalOK = false;
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
while ( iteratorElem->more() ) // loop on elements on theFace
{
const SMDS_MeshElement* elem = iteratorElem->next();
if ( elem && elem->NbNodes() > 2 ) {
SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
const SMDS_FacePosition* fPos = 0;
int i = 0, vID = 0;
while ( nodesIt->more() ) { // loop on nodes
const SMDS_MeshNode* node
= static_cast<const SMDS_MeshNode *>(nodesIt->next());
if ( i == 3 ) i = 2;
nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
// check position
const SMDS_PositionPtr& pos = node->GetPosition();
if ( !pos ) continue;
if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
fPos = dynamic_cast< const SMDS_FacePosition* >( pos.get() );
}
else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
vID = pos->GetShapeId();
}
}
if ( fPos || ( !normalOK && vID )) {
// compute normal
gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
if ( v01.SquareMagnitude() > RealSmall() &&
v02.SquareMagnitude() > RealSmall() )
{
Ne = v01 ^ v02;
normalOK = ( Ne.SquareMagnitude() > RealSmall() );
}
// we need position on theFace or at least on vertex
if ( normalOK ) {
vertexID = vID;
if ((facePos = fPos))
break;
}
}
}
}
if ( !normalOK )
return isReversed;
// node position on face
double u,v;
if ( facePos ) {
u = facePos->GetUParameter();
v = facePos->GetVParameter();
}
else if ( vertexID ) {
TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
return isReversed;
gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
u = uv.X();
v = uv.Y();
}
else
{
return isReversed;
}
// face normal at node position
TopLoc_Location loc;
Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) return isReversed;
gp_Vec d1u, d1v;
surf->D1( u, v, nPnt[0], d1u, d1v );
gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
if ( theFace.Orientation() == TopAbs_REVERSED )
Nf.Reverse();
return Ne * Nf < 0.;
}