smesh/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : StdMeshers_Quadrangle_2D.cxx
// Moved here from SMESH_Quadrangle_2D.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
using namespace std;
#include "StdMeshers_Quadrangle_2D.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
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#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom2d_Curve.hxx>
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#include <GeomAdaptor_Curve.hxx>
#include <GCPnts_UniformAbscissa.hxx>
#include <Precision.hxx>
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#include <gp_Pnt2d.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
//=============================================================================
/*!
*
*/
//=============================================================================
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StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
: SMESH_2D_Algo(hypId, studyId, gen)
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{
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MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
_name = "Quadrangle_2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("QuadranglePreference");
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}
//=============================================================================
/*!
*
*/
//=============================================================================
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
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MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
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}
//=============================================================================
/*!
*
*/
//=============================================================================
bool StdMeshers_Quadrangle_2D::CheckHypothesis
(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
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bool isOk = true;
aStatus = SMESH_Hypothesis::HYP_OK;
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// there is only one compatible Hypothesis so far
const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
myQuadranglePreference = hyps.size() > 0;
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return isOk;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape) throw (SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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//MESSAGE("StdMeshers_Quadrangle_2D::Compute");
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
aMesh.GetSubMesh(aShape);
FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
if (!quad)
return false;
// --- compute 3D values on points, store points & quadrangles
int nbdown = quad->nbPts[0];
int nbup = quad->nbPts[2];
int nbright = quad->nbPts[1];
int nbleft = quad->nbPts[3];
int nbhoriz = Min(nbdown, nbup);
int nbvertic = Min(nbright, nbleft);
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
// internal mesh nodes
int i, j, geomFaceID = meshDS->ShapeToIndex( F );
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for (i = 1; i < nbhoriz - 1; i++) {
for (j = 1; j < nbvertic - 1; j++) {
int ij = j * nbhoriz + i;
double u = quad->uv_grid[ij].u;
double v = quad->uv_grid[ij].v;
gp_Pnt P = S->Value(u, v);
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(node, geomFaceID, u, v);
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quad->uv_grid[ij].node = node;
}
}
// mesh faces
// [2]
// --.--.--.--.--.-- nbvertic
// | | ^
// | | ^
// [3] | | ^ j [1]
// | | ^
// | | ^
// ---.----.----.--- 0
// 0 > > > > > > > > nbhoriz
// i
// [0]
i = 0;
int ilow = 0;
int iup = nbhoriz - 1;
if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
int jlow = 0;
int jup = nbvertic - 1;
if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
// regular quadrangles
for (i = ilow; i < iup; i++) {
for (j = jlow; j < jup; j++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = quad->uv_grid[j * nbhoriz + i].node;
b = quad->uv_grid[j * nbhoriz + i + 1].node;
c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
UVPtStruct *uv_e0 = quad->uv_edges[0];
UVPtStruct *uv_e1 = quad->uv_edges[1];
UVPtStruct *uv_e2 = quad->uv_edges[2];
UVPtStruct *uv_e3 = quad->uv_edges[3];
double eps = Precision::Confusion();
// Boundary quadrangles
if (quad->isEdgeOut[0]) {
// Down edge is out
//
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___| __ first row of the regular grid
// . . . . . . . . . __ down edge nodes
//
// >->->->->->->->->->->->-> -- direction of processing
int g = 0; // number of last processed node in the regular grid
// number of last node of the down edge to be processed
int stop = nbdown - 1;
// if right edge is out, we will stop at a node, previous to the last one
if (quad->isEdgeOut[1]) stop--;
// for each node of the down edge find nearest node
// in the first row of the regular grid and link them
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e0[i].node;
b = uv_e0[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the regular grid, which will be linked with node b
int near = g;
if (i == stop - 1) {
// right bound reached, link with the rightmost node
near = iup;
c = quad->uv_grid[nbhoriz + iup].node;
} else {
// find in the grid node c, nearest to the b
double mind = RealLast();
for (int k = g; k <= iup; k++) {
const SMDS_MeshNode *nk;
if (k < ilow) // this can be, if left edge is out
nk = uv_e3[1].node; // get node from the left edge
else
nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + near - 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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// if node d is not at position g - make additional triangles
if (near - 1 > g) {
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz + k].node;
if (k - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + k - 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[2]) {
// Up edge is out
//
// <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
//
// . . . . . . . . . __ up edge nodes
// ___ ___ ___ ___ ___ ___ __ first row of the regular grid
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
int g = nbhoriz - 1; // last processed node in the regular grid
int stop = 0;
// if left edge is out, we will stop at a second node
if (quad->isEdgeOut[3]) stop++;
// for each node of the up edge find nearest node
// in the first row of the regular grid and link them
for (i = nbup - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e2[i].node;
b = uv_e2[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, which will be linked with node b
int near = g;
if (i == stop + 1) { // left bound reached, link with the leftmost node
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
near = ilow;
} else {
// find node c in the grid, nearest to the b
double mind = RealLast();
for (int k = g; k >= ilow; k--) {
const SMDS_MeshNode *nk;
if (k > iup)
nk = uv_e1[nbright - 2].node;
else
nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
if (k + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
}
}
// right or left boundary quadrangles
if (quad->isEdgeOut[1]) {
// MESSAGE("right edge is out");
int g = 0; // last processed node in the grid
int stop = nbright - 1;
if (quad->isEdgeOut[2]) stop--;
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e1[i].node;
b = uv_e1[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop - 1) { // up bondary reached
c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
near = jup;
} else {
double mind = RealLast();
for (int k = g; k <= jup; k++) {
const SMDS_MeshNode *nk;
if (k < jlow)
nk = uv_e0[nbdown - 2].node;
else
nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*near - 2].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near - 1 > g) { // if d not is at g - make additional triangles
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
if (k - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*k - 2].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[3]) {
// MESSAGE("left edge is out");
int g = nbvertic - 1; // last processed node in the grid
int stop = 0;
if (quad->isEdgeOut[0]) stop++;
for (i = nbleft - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e3[i].node;
b = uv_e3[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop + 1) { // down bondary reached
c = quad->uv_grid[nbhoriz*jlow + 1].node;
near = jlow;
} else {
double mind = RealLast();
for (int k = g; k >= jlow; k--) {
const SMDS_MeshNode *nk;
if (k > jup)
nk = uv_e2[1].node;
else
nk = quad->uv_grid[nbhoriz*k + 1].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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} else { // make quadrangle
if (near + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*k + 1].node;
if (k + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
}
g = near;
}
}
}
}
QuadDelete(quad);
bool isOk = true;
return isOk;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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const TopoDS_Face & F = TopoDS::Face(aShape);
// verify 1 wire only, with 4 edges
if (NumberOfWires(F) != 1)
{
INFOS("only 1 wire by face (quadrangles)");
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return 0;
}
const TopoDS_Wire& W = BRepTools::OuterWire(F);
BRepTools_WireExplorer wexp (W, F);
FaceQuadStruct *quad = new FaceQuadStruct;
for (int i = 0; i < 4; i++)
quad->uv_edges[i] = 0;
quad->uv_grid = 0;
int nbEdges = 0;
for (wexp.Init(W, F); wexp.More(); wexp.Next())
{
const TopoDS_Edge& E = wexp.Current();
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbEdges < 4)
{
quad->edge[nbEdges] = E;
quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
}
nbEdges++;
}
if (nbEdges != 4)
{
INFOS("face must have 4 edges /quadrangles");
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QuadDelete(quad);
return 0;
}
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, F, quad);
return quad;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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void StdMeshers_Quadrangle_2D::QuadDelete (FaceQuadStruct * quad)
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{
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//MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
if (quad)
{
for (int i = 0; i < 4; i++)
{
if (quad->uv_edges[i])
delete [] quad->uv_edges[i];
quad->edge[i].Nullify();
}
if (quad->uv_grid)
delete [] quad->uv_grid;
delete quad;
}
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad) throw (SALOME_Exception)
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{
Unexpect aCatch(SalomeException);
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// Algorithme d<>crit dans "G<>n<EFBFBD>ration automatique de maillages"
// P.L. GEORGE, MASSON, <20> 6.4.1 p. 84-85
// traitement dans le domaine param<61>trique 2d u,v
// transport - projection sur le carr<72> unit<69>
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
const TopoDS_Face& F = TopoDS::Face(aShape);
// 1 --- find orientation of the 4 edges, by test on extrema
// max min 0 x1 1
// |<----north-2-------^ a3 -------------> a2
// | | ^1 1^
// west-3 east-1 =right | |
// | | ==> | |
// y0 | | y1 | |
// | | |0 0|
// v----south-0--------> a0 -------------> a1
// min max 0 x0 1
// =down
//
Handle(Geom2d_Curve) c2d[4];
gp_Pnt2d pf[4];
gp_Pnt2d pl[4];
for (int i = 0; i < 4; i++)
{
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
quad->first[i], quad->last[i]);
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
quad->isEdgeForward[i] = false;
}
double l0f1 = pl[0].SquareDistance(pf[1]);
double l0l1 = pl[0].SquareDistance(pl[1]);
double f0f1 = pf[0].SquareDistance(pf[1]);
double f0l1 = pf[0].SquareDistance(pl[1]);
if ( Min( l0f1, l0l1 ) < Min ( f0f1, f0l1 ))
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{
quad->isEdgeForward[0] = true;
} else {
double tmp = quad->first[0];
quad->first[0] = quad->last[0];
quad->last[0] = tmp;
pf[0] = c2d[0]->Value(quad->first[0]);
pl[0] = c2d[0]->Value(quad->last[0]);
}
for (int i = 1; i < 4; i++)
{
l0l1 = pl[i - 1].SquareDistance(pl[i]);
l0f1 = pl[i - 1].SquareDistance(pf[i]);
quad->isEdgeForward[i] = ( l0f1 < l0l1 );
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if (!quad->isEdgeForward[i])
{
double tmp = quad->first[i];
quad->first[i] = quad->last[i];
quad->last[i] = tmp;
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
}
}
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// 2 --- load 2d edge points (u,v) with orientation and value on unit square
bool loadOk = true;
for (int i = 0; i < 2; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->first[i], quad->last[i]);
if (!quad->uv_edges[i]) loadOk = false;
}
for (int i = 2; i < 4; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->last[i], quad->first[i]);
if (!quad->uv_edges[i]) loadOk = false;
}
if (!loadOk)
{
INFOS("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
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QuadDelete( quad );
quad = 0;
return;
}
// 3 --- 2D normalized values on unit square [0..1][0..1]
int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]);
int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]);
quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]);
quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]);
quad->isEdgeOut[2] = (quad->nbPts[2] > quad->nbPts[0]);
quad->isEdgeOut[3] = (quad->nbPts[3] > quad->nbPts[1]);
quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
UVPtStruct *uv_grid = quad->uv_grid;
UVPtStruct *uv_e0 = quad->uv_edges[0];
UVPtStruct *uv_e1 = quad->uv_edges[1];
UVPtStruct *uv_e2 = quad->uv_edges[2];
UVPtStruct *uv_e3 = quad->uv_edges[3];
// nodes Id on "in" edges
if (! quad->isEdgeOut[0]) {
int j = 0;
for (int i = 0; i < nbhoriz; i++) { // down
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e0[i].node;
}
}
if (! quad->isEdgeOut[1]) {
int i = nbhoriz - 1;
for (int j = 0; j < nbvertic; j++) { // right
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e1[j].node;
}
}
if (! quad->isEdgeOut[2]) {
int j = nbvertic - 1;
for (int i = 0; i < nbhoriz; i++) { // up
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e2[i].node;
}
}
if (! quad->isEdgeOut[3]) {
int i = 0;
for (int j = 0; j < nbvertic; j++) { // left
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e3[j].node;
}
}
// falsificate "out" edges
if (quad->isEdgeOut[0]) // down
uv_e0 = MakeEdgePoints
(aMesh, F, quad->edge[0], quad->first[0], quad->last[0], nbhoriz - 1);
else if (quad->isEdgeOut[2]) // up
uv_e2 = MakeEdgePoints
(aMesh, F, quad->edge[2], quad->last[2], quad->first[2], nbhoriz - 1);
if (quad->isEdgeOut[1]) // right
uv_e1 = MakeEdgePoints
(aMesh, F, quad->edge[1], quad->first[1], quad->last[1], nbvertic - 1);
else if (quad->isEdgeOut[3]) // left
uv_e3 = MakeEdgePoints
(aMesh, F, quad->edge[3], quad->last[3], quad->first[3], nbvertic - 1);
// normalized 2d values on grid
for (int i = 0; i < nbhoriz; i++)
{
for (int j = 0; j < nbvertic; j++)
{
int ij = j * nbhoriz + i;
// --- droite i cste : x = x0 + y(x1-x0)
double x0 = uv_e0[i].normParam; // bas - sud
double x1 = uv_e2[i].normParam; // haut - nord
// --- droite j cste : y = y0 + x(y1-y0)
double y0 = uv_e3[j].normParam; // gauche-ouest
double y1 = uv_e1[j].normParam; // droite - est
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
double y = y0 + x * (y1 - y0);
uv_grid[ij].x = x;
uv_grid[ij].y = y;
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
}
}
// 4 --- projection on 2d domain (u,v)
gp_Pnt2d a0 = pf[0];
gp_Pnt2d a1 = pf[1];
gp_Pnt2d a2 = pf[2];
gp_Pnt2d a3 = pf[3];
for (int i = 0; i < nbhoriz; i++)
{
for (int j = 0; j < nbvertic; j++)
{
int ij = j * nbhoriz + i;
double x = uv_grid[ij].x;
double y = uv_grid[ij].y;
double param_0 = uv_e0[0].param + x * (uv_e0[nbhoriz - 1].param - uv_e0[0].param); // sud
double param_2 = uv_e2[0].param + x * (uv_e2[nbhoriz - 1].param - uv_e2[0].param); // nord
double param_1 = uv_e1[0].param + y * (uv_e1[nbvertic - 1].param - uv_e1[0].param); // est
double param_3 = uv_e3[0].param + y * (uv_e3[nbvertic - 1].param - uv_e3[0].param); // ouest
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
gp_Pnt2d p0 = c2d[0]->Value(param_0);
gp_Pnt2d p1 = c2d[1]->Value(param_1);
gp_Pnt2d p2 = c2d[2]->Value(param_2);
gp_Pnt2d p3 = c2d[3]->Value(param_3);
double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
x * y * a2.X() + (1 - x) * y * a3.X();
v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
x * y * a2.Y() + (1 - x) * y * a3.Y();
uv_grid[ij].u = u;
uv_grid[ij].v = v;
}
}
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}
//=============================================================================
/*!
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* LoadEdgePoints
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*/
//=============================================================================
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UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
double first, double last)
// bool isForward)
{
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
// --- IDNodes of first and last Vertex
TopoDS_Vertex VFirst, VLast;
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
ASSERT(!VFirst.IsNull());
SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
if (!lid->more())
{
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idFirst = lid->next();
ASSERT(!VLast.IsNull());
lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
if (!lid->more())
{
MESSAGE ( "NO NODE BUILT ON VERTEX" );
return 0;
}
const SMDS_MeshNode* idLast = lid->next();
// --- edge internal IDNodes (relies on good order storage, not checked)
map<double, const SMDS_MeshNode *> params;
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
while(ite->more())
{
const SMDS_MeshNode* node = ite->next();
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double param = epos->GetUParameter();
params[param] = node;
}
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbPoints != params.size())
{
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
return 0;
}
UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
bool isForward = (((l - f) * (last - first)) > 0);
double paramin = 0;
double paramax = 0;
if (isForward)
{
paramin = f;
paramax = l;
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = f;
uvslf[0].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
for (int i = 1; i <= nbPoints; i++) // nbPoints internal
{
double param = (*itp).first;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(l); // last point = Vertex Reversed
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = l;
uvslf[nbPoints + 1].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
} else
{
paramin = l;
paramax = f;
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
uvslf[0].x = p.X();
uvslf[0].y = p.Y();
uvslf[0].param = l;
uvslf[0].node = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
for (int j = nbPoints; j >= 1; j--) // nbPoints internal
{
double param = (*itp).first;
int i = nbPoints + 1 - j;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].node = (*itp).second;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(f); // last point = Vertex Forward
uvslf[nbPoints + 1].x = p.X();
uvslf[nbPoints + 1].y = p.Y();
uvslf[nbPoints + 1].param = f;
uvslf[nbPoints + 1].node = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
ASSERT(paramin != paramax);
for (int i = 0; i < nbPoints + 2; i++)
{
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
}
return uvslf;
}
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//=============================================================================
/*!
* MakeEdgePoints
*/
//=============================================================================
UVPtStruct* StdMeshers_Quadrangle_2D::MakeEdgePoints (SMESH_Mesh & aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
double first, double last,
int nb_segm)
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{
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// MESSAGE("StdMeshers_Quadrangle_2D::MakeEdgePoints");
UVPtStruct* uvslf = new UVPtStruct[nb_segm + 1];
list<double> params;
// --- edge internal points
double fi, li;
Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, fi, li);
if (!Curve.IsNull()) {
try {
GeomAdaptor_Curve C3d (Curve);
double length = EdgeLength(E);
double eltSize = length / nb_segm;
GCPnts_UniformAbscissa Discret (C3d, eltSize, fi, li);
if (!Discret.IsDone()) return false;
int NbPoints = Discret.NbPoints();
for (int i = 1; i <= NbPoints; i++) {
double param = Discret.Parameter(i);
params.push_back(param);
}
}
catch (Standard_Failure) {
return 0;
}
}
else
{
// Edge is a degenerated Edge
BRep_Tool::Range(E, fi, li);
double du = (li - fi) / nb_segm;
for (int i = 1; i <= nb_segm + 1; i++)
{
double param = fi + (i - 1) * du;
params.push_back(param);
}
}
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
ASSERT(f != l);
bool isForward = (((l - f) * (last - first)) > 0);
if (isForward) {
list<double>::iterator itU = params.begin();
for (int i = 0; i <= nb_segm; i++) // nbPoints internal
{
double param = *itU;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].normParam = (param - f) / (l - f);
itU++;
}
} else {
list<double>::reverse_iterator itU = params.rbegin();
for (int j = nb_segm; j >= 0; j--) // nbPoints internal
{
double param = *itU;
int i = nb_segm - j;
gp_Pnt2d p = C2d->Value(param);
uvslf[i].x = p.X();
uvslf[i].y = p.Y();
uvslf[i].param = param;
uvslf[i].normParam = (param - l) / (f - l);
itU++;
}
}
return uvslf;
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}
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//=============================================================================
/*!
*
*/
//=============================================================================
ostream & StdMeshers_Quadrangle_2D::SaveTo(ostream & save)
{
return save;
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & StdMeshers_Quadrangle_2D::LoadFrom(istream & load)
{
return load;
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & operator <<(ostream & save, StdMeshers_Quadrangle_2D & hyp)
{
return hyp.SaveTo( save );
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & operator >>(istream & load, StdMeshers_Quadrangle_2D & hyp)
{
return hyp.LoadFrom( load );
}