smesh/src/SMESHGUI/SMESHGUI_RotationDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_RotationDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
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#include "SMESHGUI_RotationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
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#include "SMDS_Mesh.hxx"
#include "SUIT_Desktop.h"
#include "SUIT_Session.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qpixmap.h>
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// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
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using namespace std;
//=================================================================================
// class : SMESHGUI_RotationDlg()
// purpose :
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//=================================================================================
SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_ROTATION")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_RotationDlg");
resize(303, 185);
setCaption(tr("SMESH_ROTATION_TITLE"));
setSizeGripEnabled(TRUE);
SMESHGUI_RotationDlgLayout = new QGridLayout(this);
SMESHGUI_RotationDlgLayout->setSpacing(6);
SMESHGUI_RotationDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5,
(QSizePolicy::SizeType)0, 0, 0,
GroupConstructors->sizePolicy().hasHeightForWidth()));
GroupConstructors->setTitle(tr("SMESH_ROTATION"));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr("" ));
RadioButton1->setPixmap(image0);
RadioButton1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1,
(QSizePolicy::SizeType)0,
RadioButton1->sizePolicy().hasHeightForWidth()));
RadioButton1->setMinimumSize(QSize(50, 0));
GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
SMESHGUI_RotationDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7,
(QSizePolicy::SizeType)0, 0, 0,
GroupButtons->sizePolicy().hasHeightForWidth()));
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE"));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY"));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK"));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_RotationDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setTitle(tr("SMESH_ARGUMENTS"));
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
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// Controls for elements selection
TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
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TextLabelElements->setFixedWidth(74);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
SelectElementsButton->setText(tr("" ));
SelectElementsButton->setPixmap(image1);
SelectElementsButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 2);
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// Controls for axis defining
GroupAxis = new QGroupBox(GroupArguments, "GroupAxis");
GroupAxis->setTitle(tr("SMESH_AXIS"));
GroupAxis->setColumnLayout(0, Qt::Vertical);
GroupAxis->layout()->setSpacing(0);
GroupAxis->layout()->setMargin(0);
QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis->layout());
GroupAxisLayout->setAlignment(Qt::AlignTop);
GroupAxisLayout->setSpacing(6);
GroupAxisLayout->setMargin(11);
TextLabelPoint = new QLabel(GroupAxis, "TextLabelPoint");
TextLabelPoint->setText(tr("SMESH_POINT"));
GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
SelectPointButton = new QPushButton(GroupAxis, "SelectPointButton");
SelectPointButton->setPixmap(image1);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
TextLabelX = new QLabel(GroupAxis, "TextLabelX");
TextLabelX->setText(tr("SMESH_X"));
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
SpinBox_X = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_X");
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
TextLabelY = new QLabel(GroupAxis, "TextLabelY");
TextLabelY->setText(tr("SMESH_Y"));
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Y");
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
TextLabelZ->setText(tr("SMESH_Z"));
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Z");
GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
TextLabelVector = new QLabel(GroupAxis, "TextLabelVector");
TextLabelVector->setText(tr("SMESH_VECTOR"));
GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
SelectVectorButton = new QPushButton(GroupAxis, "SelectVectorButton");
SelectVectorButton->setPixmap(image1);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
TextLabelDX->setText(tr("SMESH_DX"));
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DX");
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
TextLabelDY->setText(tr("SMESH_DY"));
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DY");
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
TextLabelDZ->setText(tr("SMESH_DZ"));
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DZ");
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 2);
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// Controls for angle defining
TextLabelAngle = new QLabel(GroupArguments, "TextLabelAngle");
TextLabelAngle->setText(tr("SMESH_ANGLE"));
GroupArgumentsLayout->addMultiCellWidget(TextLabelAngle, 3, 3, 0, 1);
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SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
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// Controls for "Create a copy" option
CheckBoxCopy = new QCheckBox(GroupArguments, "CheckBoxCopy");
CheckBoxCopy->setText(tr("SMESH_CREATE_COPY"));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxCopy, 4, 4, 0, 2);
SMESHGUI_RotationDlgLayout->addWidget(GroupArguments, 1, 0);
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/* Initialisations */
SpinBox_X->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_Y->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_Z->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_DX->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_DY->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
SpinBox_Angle->RangeStepAndValidator(-999999.999, +999999.999, 5.0, 3);
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GroupArguments->show();
myConstructorId = 0;
RadioButton1->setChecked(TRUE);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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Init();
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/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); /* displays Dialog */
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ConstructorsClicked(0);
resize(0,0); // ??
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}
//=================================================================================
// function : ~SMESHGUI_RotationDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::Init (bool ResetControls)
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{
myBusy = false;
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myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
SpinBox_DX->SetValue(0.0);
SpinBox_DY->SetValue(0.0);
SpinBox_DZ->SetValue(0.0);
SpinBox_Angle->SetValue(45);
CheckBoxCopy->setChecked(false);
CheckBoxMesh->setChecked(false);
}
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onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RotationDlg::ConstructorsClicked (int constructorId)
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{
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return;
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
bool toCreateCopy = CheckBoxCopy->isChecked();
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
aMeshEditor->Rotate(anElementsId.inout(), anAxis, anAngle, toCreateCopy);
QApplication::restoreOverrideCursor();
} catch (...) {
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}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
Init(false);
}
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySelectionMgr->clearSelected();
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SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
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}
//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_RotationDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
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myBusy = true;
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if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
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if (send == LineEditElements) {
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Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
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QStringList aListId = QStringList::split(" ", theNewText, false);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
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if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
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mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
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myElementsId = theNewText;
}
}
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RotationDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
myActor = 0;
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
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return;
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myActor = SMESH::FindActorByObject(myMesh);
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if (!myActor)
myActor = SMESH::FindActorByEntry(IO->getEntry());
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if (!myActor)
return;
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int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
// get IDs from mesh
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
if (e) {
myElementsId += QString(" %1").arg(i);
aNbUnits++;
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aSubMesh->GetElementsId();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
} else { // GROUP
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
}
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
myElementsId = aString;
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}
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
if (aNbUnits != 1)
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
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}
}
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myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
LineEditElements->setText(aString);
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myBusy = false;
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// OK
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
switch (myConstructorId) {
case 0: /* default constructor */
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{
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
if (send == SelectElementsButton) {
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( aViewWindow )
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( aViewWindow )
aViewWindow->SetSelectionMode( CellSelection );
}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if ( aViewWindow )
aViewWindow->SetSelectionMode( NodeSelection );
} else if (send == SelectVectorButton) {
myEditCurrentArgument = (QWidget*)SpinBox_DX;
SMESH::SetPointRepresentation(true);
if ( aViewWindow )
aViewWindow->SetSelectionMode( NodeSelection );
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}
break;
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}
}
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::enterEvent (QEvent*)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
this->ClickOnCancel();
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}
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
void SMESHGUI_RotationDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
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ClickOnCancel();
}
//=================================================================================
// function : onSelectMesh()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
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{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
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else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
}
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SelectionIntoArgument();
}
//=================================================================================
// function : IsAxisOk()
// purpose :
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//=================================================================================
bool SMESHGUI_RotationDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
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SpinBox_DY->GetValue() != 0 ||
SpinBox_DZ->GetValue() != 0);
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}
//=================================================================================
// function : onVectorChanged()
// purpose :
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//=================================================================================
void SMESHGUI_RotationDlg::onVectorChanged()
{
if (IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
} else {
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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}