smesh/src/OBJECT/SMESH_ActorDef.h

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2005-01-20 11:25:54 +05:00
// SMESH OBJECT : interactive object for SMESH visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_ActorDef.h
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
#ifndef SMESH_ACTORDEF_H
#define SMESH_ACTORDEF_H
#include "SMESH_Actor.h"
#include "SMESH_Object.h"
class vtkProperty;
class vtkShrinkFilter;
class vtkPolyDataMapper;
class vtkUnstructuredGrid;
class vtkMergeFilter;
class vtkPolyData;
class vtkMapper;
class vtkActor2D;
class vtkMaskPoints;
class vtkCellCenters;
class vtkLabeledDataMapper;
class vtkSelectVisiblePoints;
class vtkScalarBarActor;
class vtkLookupTable;
class vtkPlane;
class vtkImplicitBoolean;
class vtkTimeStamp;
class SMESH_DeviceActor;
class SMESH_ActorDef : public SMESH_Actor{
friend class SMESH_VisualObj;
friend class SMESH_Actor;
public:
vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
virtual void ReleaseGraphicsResources(vtkWindow *renWin);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
virtual void Render(vtkRenderer *ren);
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
virtual bool hasHighlight() { return true; }
virtual void highlight(bool theHighlight);
virtual void SetPreSelected(bool thePreselect = false);
virtual bool IsInfinitive();
virtual void SetOpacity(float theValue);
virtual float GetOpacity();
virtual void SetSufaceColor(float r,float g,float b);
virtual void GetSufaceColor(float& r,float& g,float& b);
virtual void SetBackSufaceColor(float r,float g,float b);
virtual void GetBackSufaceColor(float& r,float& g,float& b);
virtual void SetEdgeColor(float r,float g,float b);
virtual void GetEdgeColor(float& r,float& g,float& b);
virtual void SetNodeColor(float r,float g,float b);
virtual void GetNodeColor(float& r,float& g,float& b);
virtual void SetHighlightColor(float r,float g,float b);
virtual void GetHighlightColor(float& r,float& g,float& b);
virtual void SetPreHighlightColor(float r,float g,float b);
virtual void GetPreHighlightColor(float& r,float& g,float& b);
virtual float GetLineWidth();
virtual void SetLineWidth(float theVal);
virtual void SetNodeSize(float size) ;
virtual float GetNodeSize() ;
virtual int GetNodeObjId(int theVtkID);
virtual float* GetNodeCoord(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual int GetObjDimension( const int theObjId );
virtual void SetVisibility(int theMode);
void SetVisibility(int theMode, bool theIsUpdateRepersentation);
virtual void SetRepresentation(int theMode);
virtual unsigned int GetEntityMode() const { return myEntityMode;}
virtual void SetEntityMode(unsigned int theMode);
virtual void SetPointRepresentation(bool theIsPointsVisible);
virtual bool GetPointRepresentation();
virtual float* GetBounds();
virtual void SetTransform(SALOME_Transform* theTransform);
virtual vtkUnstructuredGrid* GetUnstructuredGrid();
virtual vtkDataSet* GetInput();
virtual vtkMapper* GetMapper();
virtual float GetShrinkFactor();
virtual void SetShrinkFactor(float theValue);
virtual bool IsShrunkable() { return myIsShrinkable;}
virtual bool IsShrunk() { return myIsShrunk;}
virtual void SetShrink();
virtual void UnShrink();
virtual void SetPointsLabeled(bool theIsPointsLabeled);
virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
virtual void SetCellsLabeled(bool theIsCellsLabeled);
virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
virtual void SetControlMode(eControl theMode);
virtual eControl GetControlMode(){ return myControlMode;}
virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane);
virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane);
virtual vtkImplicitBoolean* GetPlaneContainer();
virtual TVisualObjPtr GetObject() { return myVisualObj;}
virtual void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
virtual long GetControlsPrecision() const { return myControlsPrecision; }
protected:
TVisualObjPtr myVisualObj;
vtkTimeStamp* myTimeStamp;
vtkScalarBarActor* myScalarBarActor;
vtkLookupTable* myLookupTable;
vtkProperty* mySurfaceProp;
vtkProperty* myBackSurfaceProp;
vtkProperty* myEdgeProp;
vtkProperty* myNodeProp;
SMESH_DeviceActor* myBaseActor;
SMESH_DeviceActor* myNodeActor;
SMESH_DeviceActor* myPickableActor;
vtkProperty* myHighlightProp;
vtkProperty* myPreselectProp;
SMESH_DeviceActor* myHighlitableActor;
SMESH_DeviceActor* myNodeHighlitableActor;
eControl myControlMode;
SMESH_DeviceActor* my2DActor;
SMESH_DeviceActor* my3DActor;
SMESH_DeviceActor* myControlActor;
vtkProperty* my1DProp;
SMESH_DeviceActor* my1DActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
unsigned int myEntityMode;
bool myIsPointsVisible;
bool myIsShrinkable;
bool myIsShrunk;
bool myIsPointsLabeled;
vtkUnstructuredGrid* myPointsNumDataSet;
vtkActor2D *myPointLabels;
vtkMaskPoints* myPtsMaskPoints;
vtkLabeledDataMapper* myPtsLabeledDataMapper;
vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
bool myIsCellsLabeled;
vtkUnstructuredGrid* myCellsNumDataSet;
vtkActor2D *myCellsLabels;
vtkMaskPoints* myClsMaskPoints;
vtkCellCenters* myCellCenters;
vtkLabeledDataMapper* myClsLabeledDataMapper;
vtkSelectVisiblePoints* myClsSelectVisiblePoints;
vtkImplicitBoolean* myImplicitBoolean;
long myControlsPrecision;
SMESH_ActorDef();
~SMESH_ActorDef();
bool Init(TVisualObjPtr theVisualObj,
const char* theEntry,
const char* theName,
int theIsClear);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();
void Update();
private:
// hide the two parameter Render() method from the user and the compiler.
virtual void Render(vtkRenderer *, vtkMapper *) {};
virtual void ShallowCopy(vtkProp *prop);
virtual void SetMapper(vtkMapper *);
static SMESH_ActorDef* New();
// Not implemented.
SMESH_ActorDef(const SMESH_ActorDef&);
void operator=(const SMESH_ActorDef&);
};
#endif //SMESH_ACTORDEF_H