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245 lines
7.1 KiB
C
245 lines
7.1 KiB
C
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// SMESH OBJECT : interactive object for SMESH visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESH_ActorDef.h
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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#ifndef SMESH_ACTORDEF_H
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#define SMESH_ACTORDEF_H
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#include "SMESH_Actor.h"
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#include "SMESH_Object.h"
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class vtkProperty;
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class vtkShrinkFilter;
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class vtkPolyDataMapper;
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class vtkUnstructuredGrid;
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class vtkMergeFilter;
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class vtkPolyData;
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class vtkMapper;
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class vtkActor2D;
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class vtkMaskPoints;
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class vtkCellCenters;
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class vtkLabeledDataMapper;
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class vtkSelectVisiblePoints;
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class vtkScalarBarActor;
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class vtkLookupTable;
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class vtkPlane;
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class vtkImplicitBoolean;
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class vtkTimeStamp;
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class SMESH_DeviceActor;
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class SMESH_ActorDef : public SMESH_Actor{
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friend class SMESH_VisualObj;
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friend class SMESH_Actor;
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public:
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vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
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virtual void ReleaseGraphicsResources(vtkWindow *renWin);
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virtual int RenderOpaqueGeometry(vtkViewport *viewport);
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virtual int RenderTranslucentGeometry(vtkViewport *viewport);
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virtual void Render(vtkRenderer *ren);
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virtual void AddToRender(vtkRenderer* theRenderer);
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virtual void RemoveFromRender(vtkRenderer* theRenderer);
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virtual bool hasHighlight() { return true; }
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virtual void highlight(bool theHighlight);
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virtual void SetPreSelected(bool thePreselect = false);
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virtual bool IsInfinitive();
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virtual void SetOpacity(float theValue);
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virtual float GetOpacity();
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virtual void SetSufaceColor(float r,float g,float b);
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virtual void GetSufaceColor(float& r,float& g,float& b);
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virtual void SetBackSufaceColor(float r,float g,float b);
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virtual void GetBackSufaceColor(float& r,float& g,float& b);
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virtual void SetEdgeColor(float r,float g,float b);
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virtual void GetEdgeColor(float& r,float& g,float& b);
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virtual void SetNodeColor(float r,float g,float b);
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virtual void GetNodeColor(float& r,float& g,float& b);
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virtual void SetHighlightColor(float r,float g,float b);
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virtual void GetHighlightColor(float& r,float& g,float& b);
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virtual void SetPreHighlightColor(float r,float g,float b);
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virtual void GetPreHighlightColor(float& r,float& g,float& b);
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virtual float GetLineWidth();
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virtual void SetLineWidth(float theVal);
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virtual void SetNodeSize(float size) ;
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virtual float GetNodeSize() ;
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virtual int GetNodeObjId(int theVtkID);
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virtual float* GetNodeCoord(int theObjID);
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virtual int GetElemObjId(int theVtkID);
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virtual vtkCell* GetElemCell(int theObjID);
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virtual int GetObjDimension( const int theObjId );
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virtual void SetVisibility(int theMode);
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void SetVisibility(int theMode, bool theIsUpdateRepersentation);
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virtual void SetRepresentation(int theMode);
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virtual unsigned int GetEntityMode() const { return myEntityMode;}
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virtual void SetEntityMode(unsigned int theMode);
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virtual void SetPointRepresentation(bool theIsPointsVisible);
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virtual bool GetPointRepresentation();
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virtual float* GetBounds();
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virtual void SetTransform(SALOME_Transform* theTransform);
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virtual vtkUnstructuredGrid* GetUnstructuredGrid();
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virtual vtkDataSet* GetInput();
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virtual vtkMapper* GetMapper();
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virtual float GetShrinkFactor();
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virtual void SetShrinkFactor(float theValue);
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virtual bool IsShrunkable() { return myIsShrinkable;}
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virtual bool IsShrunk() { return myIsShrunk;}
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virtual void SetShrink();
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virtual void UnShrink();
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virtual void SetPointsLabeled(bool theIsPointsLabeled);
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virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
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virtual void SetCellsLabeled(bool theIsCellsLabeled);
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virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
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virtual void SetControlMode(eControl theMode);
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virtual eControl GetControlMode(){ return myControlMode;}
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virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
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virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane);
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virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane);
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virtual vtkImplicitBoolean* GetPlaneContainer();
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virtual TVisualObjPtr GetObject() { return myVisualObj;}
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virtual void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
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virtual long GetControlsPrecision() const { return myControlsPrecision; }
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protected:
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TVisualObjPtr myVisualObj;
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vtkTimeStamp* myTimeStamp;
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vtkScalarBarActor* myScalarBarActor;
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vtkLookupTable* myLookupTable;
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vtkProperty* mySurfaceProp;
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vtkProperty* myBackSurfaceProp;
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vtkProperty* myEdgeProp;
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vtkProperty* myNodeProp;
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SMESH_DeviceActor* myBaseActor;
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SMESH_DeviceActor* myNodeActor;
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SMESH_DeviceActor* myPickableActor;
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vtkProperty* myHighlightProp;
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vtkProperty* myPreselectProp;
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SMESH_DeviceActor* myHighlitableActor;
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SMESH_DeviceActor* myNodeHighlitableActor;
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eControl myControlMode;
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SMESH_DeviceActor* my2DActor;
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SMESH_DeviceActor* my3DActor;
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SMESH_DeviceActor* myControlActor;
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vtkProperty* my1DProp;
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SMESH_DeviceActor* my1DActor;
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vtkProperty* my1DExtProp;
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SMESH_DeviceActor* my1DExtActor;
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unsigned int myEntityMode;
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bool myIsPointsVisible;
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bool myIsShrinkable;
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bool myIsShrunk;
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bool myIsPointsLabeled;
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vtkUnstructuredGrid* myPointsNumDataSet;
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vtkActor2D *myPointLabels;
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vtkMaskPoints* myPtsMaskPoints;
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vtkLabeledDataMapper* myPtsLabeledDataMapper;
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vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
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bool myIsCellsLabeled;
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vtkUnstructuredGrid* myCellsNumDataSet;
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vtkActor2D *myCellsLabels;
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vtkMaskPoints* myClsMaskPoints;
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vtkCellCenters* myCellCenters;
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vtkLabeledDataMapper* myClsLabeledDataMapper;
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vtkSelectVisiblePoints* myClsSelectVisiblePoints;
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vtkImplicitBoolean* myImplicitBoolean;
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long myControlsPrecision;
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SMESH_ActorDef();
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~SMESH_ActorDef();
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bool Init(TVisualObjPtr theVisualObj,
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const char* theEntry,
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const char* theName,
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int theIsClear);
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void SetIsShrunkable(bool theShrunkable);
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void UpdateHighlight();
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void Update();
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private:
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// hide the two parameter Render() method from the user and the compiler.
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virtual void Render(vtkRenderer *, vtkMapper *) {};
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virtual void ShallowCopy(vtkProp *prop);
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virtual void SetMapper(vtkMapper *);
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static SMESH_ActorDef* New();
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// Not implemented.
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SMESH_ActorDef(const SMESH_ActorDef&);
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void operator=(const SMESH_ActorDef&);
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};
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#endif //SMESH_ACTORDEF_H
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