2004-12-01 15:48:31 +05:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_SmoothingDlg.cxx
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// Author : Michael ZORIN
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// Module : SMESH
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// $Header:
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "QAD_MessageBox.h"
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#include "utilities.h"
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// QT Includes
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#include <qapplication.h>
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qcombobox.h>
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#include <qcheckbox.h>
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#include <qlayout.h>
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#include <qspinbox.h>
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#include <qvalidator.h>
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#include <qpixmap.h>
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2005-01-20 11:25:54 +05:00
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// IDL Headers
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#include "SALOMEconfig.h"
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#include CORBA_SERVER_HEADER(SMESH_Group)
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2004-12-01 15:48:31 +05:00
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using namespace std;
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//=================================================================================
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// class : SMESHGUI_SmoothingDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
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bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
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Qt::WDestructiveClose)
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_SMOOTHING")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
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setName( "SMESHGUI_SmoothingDlg" );
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resize( 303, 185 );
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setCaption( tr( "SMESH_SMOOTHING" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_SmoothingDlgLayout = new QGridLayout( this );
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SMESHGUI_SmoothingDlgLayout->setSpacing( 6 );
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SMESHGUI_SmoothingDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "SMESH_SMOOTHING" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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Constructor1->setMinimumSize( QSize( 50, 0 ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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SMESHGUI_SmoothingDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_SmoothingDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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GroupArguments = new QGroupBox( this, "GroupArguments" );
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GroupArguments->setTitle( tr( "SMESH_ARGUMENTS" ) );
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GroupArguments->setColumnLayout(0, Qt::Vertical );
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GroupArguments->layout()->setSpacing( 0 );
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GroupArguments->layout()->setMargin( 0 );
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GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
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GroupArgumentsLayout->setAlignment( Qt::AlignTop );
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GroupArgumentsLayout->setSpacing( 6 );
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GroupArgumentsLayout->setMargin( 11 );
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// Controls for elements selection
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TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
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TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
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GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
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SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
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SelectElementsButton->setText( tr( "" ) );
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SelectElementsButton->setPixmap( image1 );
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SelectElementsButton->setToggleButton( FALSE );
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GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
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LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
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LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
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GroupArgumentsLayout->addWidget( LineEditElements, 0, 2 );
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
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CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
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GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 2 );
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// Controls for nodes selection
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TextLabelNodes = new QLabel( GroupArguments, "TextLabelNodes" );
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TextLabelNodes->setText( tr( "FIXED_NODES_IDS" ) );
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GroupArgumentsLayout->addWidget( TextLabelNodes, 2, 0 );
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SelectNodesButton = new QPushButton( GroupArguments, "SelectNodesButton" );
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SelectNodesButton->setText( tr( "" ) );
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SelectNodesButton->setPixmap( image1 );
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SelectNodesButton->setToggleButton( FALSE );
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GroupArgumentsLayout->addWidget( SelectNodesButton, 2, 1 );
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LineEditNodes = new QLineEdit( GroupArguments, "LineEditNodes" );
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LineEditNodes->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
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GroupArgumentsLayout->addWidget( LineEditNodes, 2, 2 );
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// Controls for method selection
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TextLabelMethod = new QLabel( GroupArguments, "TextLabelMethod" );
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TextLabelMethod->setText( tr( "METHOD" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelMethod, 3, 3, 0, 1 );
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ComboBoxMethod = new QComboBox( GroupArguments, "ComboBoxMethod" );
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GroupArgumentsLayout->addWidget( ComboBoxMethod, 3, 2 );
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// Controls for iteration limit defining
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TextLabelLimit = new QLabel( GroupArguments, "TextLabelLimit" );
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TextLabelLimit->setText( tr( "ITERATION_LIMIT" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelLimit, 4, 4, 0, 1 );
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SpinBox_IterationLimit = new QSpinBox(GroupArguments, "SpinBox_IterationLimit");
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GroupArgumentsLayout->addWidget( SpinBox_IterationLimit, 4, 2 );
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// Controls for max. aspect ratio defining
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TextLabelAspectRatio = new QLabel( GroupArguments, "TextLabelAspectRatio" );
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TextLabelAspectRatio->setText( tr( "MAX_ASPECT_RATIO" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelAspectRatio, 5, 5, 0, 1 );
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SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_AspectRatio");
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GroupArgumentsLayout->addWidget( SpinBox_AspectRatio, 5, 2 );
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SMESHGUI_SmoothingDlgLayout->addWidget( GroupArguments, 1, 0 );
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/* Initialisations */
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ComboBoxMethod->insertItem(tr("LAPLACIAN"));
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ComboBoxMethod->insertItem(tr("CENTROIDAL"));
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QIntValidator* anIntValidator = new QIntValidator(SpinBox_IterationLimit);
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SpinBox_IterationLimit->setValidator(anIntValidator);
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SpinBox_IterationLimit->setRange( 1, 999999 );
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SpinBox_AspectRatio->RangeStepAndValidator( 0.0, +999999.999, 0.1, 3 );
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GroupArguments->show();
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myConstructorId = 0 ;
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Constructor1->setChecked( TRUE );
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mySelection = Sel;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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// Costruction of the logical filter
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SMESH_ListOfFilter aListOfFilters;
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Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
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if ( !aMeshOrSubMeshFilter.IsNull() )
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aListOfFilters.Append( aMeshOrSubMeshFilter );
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Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
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if ( !aSmeshGroupFilter.IsNull() )
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aListOfFilters.Append( aSmeshGroupFilter );
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myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
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Init();
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectNodesButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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/* to close dialog if study change */
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( LineEditElements, SIGNAL( textChanged( const QString& )),
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SLOT( onTextChange( const QString& )));
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connect( LineEditNodes, SIGNAL( textChanged( const QString& )),
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SLOT( onTextChange( const QString& )));
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connect( CheckBoxMesh, SIGNAL( toggled( bool )),
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SLOT( onSelectMesh( bool )));
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* displays Dialog */
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}
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//=================================================================================
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// function : ~SMESHGUI_SmoothingDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_SmoothingDlg::Init()
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{
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myBusy = false;
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ComboBoxMethod->setCurrentItem(0);
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SpinBox_IterationLimit->setValue(20);
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SpinBox_AspectRatio->SetValue(1.1);
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myEditCurrentArgument = LineEditElements;
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LineEditElements->setFocus();
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myElementsId = "";
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myNbOkElements = 0 ;
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myNbOkNodes = 0 ;
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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CheckBoxMesh->setChecked(false);
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onSelectMesh( false );
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_SmoothingDlg::ConstructorsClicked(int constructorId)
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{
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return ;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void SMESHGUI_SmoothingDlg::ClickOnApply()
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{
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if (mySMESHGUI->ActiveStudyLocked())
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return;
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if ( myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty()))
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{
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QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
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QStringList aListNodesId = QStringList::split( " ", LineEditNodes->text(), false);
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SMESH::long_array_var anElementsId = new SMESH::long_array;
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SMESH::long_array_var aNodesId = new SMESH::long_array;
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anElementsId->length( aListElementsId.count() );
|
|
|
|
for ( int i = 0; i < aListElementsId.count(); i++ )
|
|
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
|
|
|
|
if (myNbOkNodes)
|
|
|
|
{
|
|
|
|
aNodesId->length( aListNodesId.count() );
|
|
|
|
for ( int i = 0; i < aListNodesId.count(); i++ )
|
|
|
|
aNodesId[i] = aListNodesId[i].toInt();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
anElementsId->length(0);
|
|
|
|
|
|
|
|
long anIterationLimit = (long)SpinBox_IterationLimit->value();
|
|
|
|
double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
|
|
|
|
|
|
|
|
SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
|
|
|
|
if (ComboBoxMethod->currentItem() > 0)
|
|
|
|
aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
|
|
|
|
|
|
|
|
bool aResult = false;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
|
|
QApplication::setOverrideCursor(Qt::waitCursor);
|
|
|
|
aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod);
|
|
|
|
QApplication::restoreOverrideCursor();
|
|
|
|
}
|
|
|
|
catch( ... )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( aResult )
|
|
|
|
{
|
|
|
|
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
SMESH::UpdateView();
|
|
|
|
mySelection->AddIObject( anIO, false );
|
|
|
|
Init();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnOk()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::ClickOnOk()
|
|
|
|
{
|
|
|
|
ClickOnApply() ;
|
|
|
|
ClickOnCancel() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnCancel()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::ClickOnCancel()
|
|
|
|
{
|
|
|
|
mySelection->ClearFilters();
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
reject() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : onTextChange
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_SmoothingDlg::onTextChange(const QString& theNewText)
|
|
|
|
{
|
|
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
|
|
|
|
if ( myBusy ) return;
|
|
|
|
myBusy = true;
|
|
|
|
|
|
|
|
if (send == LineEditElements)
|
|
|
|
myNbOkElements = 0;
|
|
|
|
else if (send == LineEditNodes)
|
|
|
|
myNbOkNodes = 0;
|
|
|
|
|
|
|
|
buttonOk->setEnabled( false );
|
|
|
|
buttonApply->setEnabled( false );
|
|
|
|
|
|
|
|
// hilight entered elements/nodes
|
|
|
|
SMDS_Mesh* aMesh = 0;
|
|
|
|
if ( myActor )
|
|
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
|
|
|
|
if ( aMesh ) {
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
mySelection->AddIObject( myActor->getIO() );
|
|
|
|
|
|
|
|
QStringList aListId = QStringList::split( " ", theNewText, false);
|
|
|
|
|
|
|
|
if (send == LineEditElements) {
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ ) {
|
|
|
|
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
|
|
|
|
if ( e ) {
|
|
|
|
if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
|
|
|
|
mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
|
|
|
|
myNbOkElements++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
myElementsId = theNewText;
|
|
|
|
}
|
|
|
|
else if (send == LineEditNodes) {
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ ) {
|
|
|
|
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
|
|
|
|
if ( n ) {
|
|
|
|
if ( !mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
|
|
|
|
mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
|
|
|
|
myNbOkNodes++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty()) ) {
|
|
|
|
buttonOk->setEnabled( true );
|
|
|
|
buttonApply->setEnabled( true );
|
|
|
|
}
|
|
|
|
|
|
|
|
myBusy = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SelectionIntoArgument()
|
|
|
|
// purpose : Called when selection as changed or other case
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
|
|
|
|
{
|
|
|
|
if ( myBusy ) return;
|
|
|
|
|
|
|
|
// clear
|
|
|
|
myActor = 0;
|
|
|
|
QString aString = "";
|
|
|
|
|
|
|
|
myBusy = true;
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
|
|
{
|
|
|
|
LineEditElements->setText( aString );
|
|
|
|
myNbOkElements = 0;
|
|
|
|
buttonOk->setEnabled( false );
|
|
|
|
buttonApply->setEnabled( false );
|
|
|
|
}
|
|
|
|
myBusy = false;
|
|
|
|
|
|
|
|
if ( !GroupButtons->isEnabled() ) // inactive
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get selected mesh
|
|
|
|
|
|
|
|
int nbSel = mySelection->IObjectCount();
|
|
|
|
if(nbSel != 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
|
|
|
|
myMesh = SMESH::GetMeshByIO(IO);
|
|
|
|
if(myMesh->_is_nil())
|
|
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByObject(myMesh);
|
|
|
|
if (!myActor)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int aNbUnits = 0;
|
|
|
|
|
|
|
|
if (myEditCurrentArgument == LineEditElements)
|
|
|
|
{
|
|
|
|
myElementsId = "";
|
|
|
|
|
|
|
|
if (CheckBoxMesh->isChecked())
|
|
|
|
{
|
|
|
|
SMESH::GetNameOfSelectedIObjects(mySelection, aString);
|
|
|
|
|
|
|
|
if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
|
|
|
|
{
|
|
|
|
// get IDs from mesh
|
|
|
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (!aSMDSMesh)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++ )
|
|
|
|
{
|
|
|
|
const SMDS_MeshElement * e = aSMDSMesh->FindElement( i );
|
|
|
|
if ( e ) {
|
|
|
|
myElementsId += QString(" %1").arg(i);
|
|
|
|
aNbUnits++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
|
|
|
|
{
|
|
|
|
// get submesh
|
|
|
|
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
|
|
|
|
|
|
|
|
// get IDs from submesh
|
|
|
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
|
|
|
anElementsIds = aSubMesh->GetElementsId();
|
|
|
|
for ( int i = 0; i < anElementsIds->length(); i++ )
|
|
|
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
|
|
|
aNbUnits = anElementsIds->length();
|
|
|
|
}
|
|
|
|
else // GROUP
|
|
|
|
{
|
|
|
|
// get smesh group
|
|
|
|
SMESH::SMESH_GroupBase_var aGroup
|
|
|
|
= SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
|
|
|
|
if (aGroup->_is_nil())
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get IDs from smesh group
|
|
|
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
|
|
|
anElementsIds = aGroup->GetListOfID();
|
|
|
|
for ( int i = 0; i < anElementsIds->length(); i++ )
|
|
|
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
|
|
|
aNbUnits = anElementsIds->length();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
|
|
|
|
myElementsId = aString;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor)
|
|
|
|
{
|
|
|
|
myNbOkNodes = 0;
|
|
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(aNbUnits < 1)
|
|
|
|
return ;
|
|
|
|
|
|
|
|
myBusy = true;
|
|
|
|
myEditCurrentArgument->setText( aString );
|
|
|
|
myBusy = false;
|
|
|
|
|
|
|
|
// OK
|
|
|
|
if (myEditCurrentArgument == LineEditElements)
|
|
|
|
myNbOkElements = true;
|
|
|
|
else if (myEditCurrentArgument == LineEditNodes)
|
|
|
|
myNbOkNodes = true;
|
|
|
|
|
|
|
|
if (myNbOkElements)
|
|
|
|
{
|
|
|
|
buttonOk->setEnabled( true );
|
|
|
|
buttonApply->setEnabled( true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SetEditCurrentArgument()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::SetEditCurrentArgument()
|
|
|
|
{
|
|
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
|
|
|
|
switch (myConstructorId)
|
|
|
|
{
|
|
|
|
case 0: /* default constructor */
|
|
|
|
{
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
mySelection->ClearFilters();
|
|
|
|
|
|
|
|
if(send == SelectElementsButton) {
|
|
|
|
myEditCurrentArgument = LineEditElements;
|
|
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (CheckBoxMesh->isChecked())
|
|
|
|
{
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
|
|
|
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
|
|
|
|
}
|
|
|
|
else if (send == SelectNodesButton)
|
|
|
|
{
|
|
|
|
myEditCurrentArgument = LineEditNodes;
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
|
|
|
|
}
|
|
|
|
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
|
|
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
|
|
|
|
SelectionIntoArgument() ;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupArguments->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
mySMESHGUI->SetActiveDialogBox(0) ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
/* Emit a signal to deactivate the active dialog */
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupArguments->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
|
|
|
|
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
|
|
|
|
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
|
|
|
|
SelectionIntoArgument();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::enterEvent(QEvent* e)
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
/* same than click on cancel button */
|
|
|
|
this->ClickOnCancel() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : hideEvent
|
|
|
|
//purpose : caused by ESC key
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_SmoothingDlg::hideEvent ( QHideEvent * e )
|
|
|
|
{
|
|
|
|
if ( !isMinimized() )
|
|
|
|
ClickOnCancel();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : onSelectMesh
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_SmoothingDlg::onSelectMesh ( bool toSelectMesh )
|
|
|
|
{
|
|
|
|
if (toSelectMesh)
|
|
|
|
TextLabelElements->setText( tr( "SMESH_NAME" ) );
|
|
|
|
else
|
|
|
|
TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
|
|
|
|
|
|
|
|
if (myEditCurrentArgument != LineEditElements)
|
|
|
|
{
|
|
|
|
LineEditElements->clear();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
|
|
|
|
if (toSelectMesh)
|
|
|
|
{
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
|
|
|
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
|
|
|
|
LineEditElements->setReadOnly(true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
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|
LineEditElements->setReadOnly(false);
|
|
|
|
onTextChange(LineEditElements->text());
|
|
|
|
}
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|
|
|
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|
|
|
SelectionIntoArgument();
|
|
|
|
}
|