smesh/src/SMESHGUI/SMESHGUI_ExtrusionDlg.h

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.h
// Author : Michael ZORIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_EXTRUSIONDLG_H
#define SMESHGUI_EXTRUSIONDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
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// Qt includes
#include <QDialog>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QButtonGroup;
class QRadioButton;
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class QGroupBox;
class QLabel;
class QLineEdit;
class QCheckBox;
class QPushButton;
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class SMESHGUI;
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class SMESH_Actor;
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class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
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class SMESHGUI_FilterDlg;
class SVTK_Selector;
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class LightApp_SelectionMgr;
class SUIT_SelectionFilter;
class SalomeApp_IntSpinBox;
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//=================================================================================
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// class : SMESHGUI_ExtrusionDlg
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// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public QDialog
{
Q_OBJECT
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public:
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SMESHGUI_ExtrusionDlg( SMESHGUI* );
~SMESHGUI_ExtrusionDlg();
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private:
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void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
bool isValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current argument editor */
int myNbOkElements; /* to check when elements are defined */
SVTK_Selector* mySelector;
SMESH::SMESH_IDSource_var mySelectedObject;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH::long_array_var myElementsId;
SMESH_Actor* myActor;
Handle(SALOME_InteractiveObject) myIO;
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SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter;
// widgets
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QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton1;
QRadioButton* RadioButton2;
QGroupBox* GroupArguments;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QLabel* TextLabelVector;
QLabel* TextLabelDistance;
QPushButton* SelectVectorButton;
QLabel* TextLabelDx;
SMESHGUI_SpinBox* SpinBox_Dx;
QLabel* TextLabelDy;
SMESHGUI_SpinBox* SpinBox_Dy;
QLabel* TextLabelDz;
SMESHGUI_SpinBox* SpinBox_Dz;
QLabel* TextLabelVx;
SMESHGUI_SpinBox* SpinBox_Vx;
QLabel* TextLabelVy;
SMESHGUI_SpinBox* SpinBox_Vy;
QLabel* TextLabelVz;
SMESHGUI_SpinBox* SpinBox_Vz;
QLabel* TextLabelNbSteps;
SalomeApp_IntSpinBox* SpinBox_NbSteps;
QCheckBox* MakeGroupsCheck;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QString myHelpFileName;
SMESHGUI_FilterDlg* myFilterDlg;
private slots:
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void ConstructorsClicked( int );
void CheckIsEnable();
void ClickOnOk();
bool ClickOnApply();
void ClickOnCancel();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectMesh( bool );
void setFilters();
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};
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#endif // SMESHGUI_EXTRUSIONDLG_H