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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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2005-06-07 19:22:20 +06:00
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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2004-12-01 15:48:31 +05:00
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#ifndef SMESHGUI_VTKUtils_HeaderFile
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#define SMESHGUI_VTKUtils_HeaderFile
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class QString;
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class vtkRenderer;
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class TColStd_IndexedMapOfInteger;
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#include "SALOMEDSClient_definitions.hxx"
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#include "SALOME_InteractiveObject.hxx"
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#include "VTKViewer_Filter.h"
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class SALOMEDSClient_Study;
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class SUIT_Study;
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class SUIT_ViewWindow;
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class SUIT_ViewManager;
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class SVTK_InteractorStyle;
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class SVTK_ViewWindow;
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class SVTK_Selector;
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class LightApp_SelectionMgr;
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class SMESHGUI;
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#include <CORBA.h>
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#include "SALOMEconfig.h"
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#include CORBA_CLIENT_HEADER(SALOMEDS)
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#include <boost/shared_ptr.hpp>
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#include "SMESH_Object.h"
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class SMESH_Actor;
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class SALOME_Actor;
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class SVTK_ViewWindow;
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class SalomeApp_Module;
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namespace SMESH{
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//----------------------------------------------------------------------------
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typedef pair<int,string> TKeyOfVisualObj;
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TVisualObjPtr GetVisualObj(int theStudyId,
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const char* theEntry);
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//----------------------------------------------------------------------------
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SVTK_ViewWindow* GetViewWindow(const SalomeApp_Module* theModule);
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SUIT_ViewWindow* GetActiveWindow();
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SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager*,
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SUIT_ViewWindow* );
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SVTK_ViewWindow* GetVtkViewWindow( SUIT_ViewWindow* );
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SVTK_ViewWindow* GetCurrentVtkView();
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void RepaintViewWindow(SVTK_ViewWindow*);
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void RenderViewWindow(SVTK_ViewWindow*);
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//----------------------------------------------------------------------------
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SMESH_Actor* FindActorByEntry (SUIT_ViewWindow*, const char* theEntry);
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SMESH_Actor* FindActorByEntry (const char* theEntry);
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SMESH_Actor* FindActorByObject (CORBA::Object_ptr theObject);
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//----------------------------------------------------------------------------
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SMESH_Actor* CreateActor (_PTR(Study), const char*, int = false);
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void DisplayActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
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void RemoveActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
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//----------------------------------------------------------------------------
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enum EDisplaing {eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll};
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void UpdateView (SUIT_ViewWindow*,
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EDisplaing theAction,
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const char* theEntry = "");
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void UpdateView (EDisplaing theAction,
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const char* theEntry = "");
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void UpdateView();
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void Update(const Handle(SALOME_InteractiveObject)& theIO,
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bool theDisplay);
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//----------------------------------------------------------------------------
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void FitAll();
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void RepaintCurrentView();
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vtkRenderer* GetCurrentRenderer();
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//----------------------------------------------------------------------------
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void SetPointRepresentation(bool theIsVisible);
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void SetPickable(SMESH_Actor* theActor = NULL);
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void UpdateSelectionProp( SMESHGUI* );
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//----------------------------------------------------------------------------
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SVTK_InteractorStyle*
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GetInteractorStyle (SUIT_ViewWindow* = GetActiveWindow());
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void SetFilter (const Handle(VTKViewer_Filter)& theFilter,
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SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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Handle(VTKViewer_Filter)
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GetFilter (int theId, SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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bool IsFilterPresent (int theId,
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SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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void RemoveFilter (int theId,
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SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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void RemoveFilters (SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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bool IsValid (SALOME_Actor* theActor, int theCellId,
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SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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//----------------------------------------------------------------------------
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int GetNameOfSelectedNodes(SVTK_Selector* theSelector,
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const Handle(SALOME_InteractiveObject)& theIO,
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QString& theName);
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int GetNameOfSelectedElements(SVTK_Selector* theSelector,
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const Handle(SALOME_InteractiveObject)& theIO,
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QString& theName);
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int GetEdgeNodes(SVTK_Selector* theSelector,
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const TVisualObjPtr& theVisualObj,
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int& theId1,
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int& theId2);
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//----------------------------------------------------------------------------
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int GetNameOfSelectedNodes (LightApp_SelectionMgr*,
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const Handle(SALOME_InteractiveObject)& theIO,
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QString& theName);
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int GetNameOfSelectedNodes (LightApp_SelectionMgr*,
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QString& aName);
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int GetNameOfSelectedElements (LightApp_SelectionMgr*,
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const Handle(SALOME_InteractiveObject)& theIO,
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QString& theName);
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int GetNameOfSelectedElements (LightApp_SelectionMgr*,
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QString& aName);
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int GetSelected (LightApp_SelectionMgr*,
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TColStd_IndexedMapOfInteger& theMap,
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const bool theIsElement = true );
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int GetEdgeNodes (LightApp_SelectionMgr*, int& theId1, int& theId2);
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void SetControlsPrecision (const long theVal);
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};
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#endif
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