smesh/src/SMESHGUI/SMESHGUI_VTKUtils.h

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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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#ifndef SMESHGUI_VTKUtils_HeaderFile
#define SMESHGUI_VTKUtils_HeaderFile
class QString;
class vtkRenderer;
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class TColStd_IndexedMapOfInteger;
#include "SALOMEDSClient_definitions.hxx"
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#include "SALOME_InteractiveObject.hxx"
#include "VTKViewer_Filter.h"
class SALOMEDSClient_Study;
class SUIT_Study;
class SUIT_ViewWindow;
class SUIT_ViewManager;
class SVTK_InteractorStyle;
class SVTK_ViewWindow;
class SVTK_Selector;
class LightApp_SelectionMgr;
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class SMESHGUI;
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#include <CORBA.h>
#include "SALOMEconfig.h"
#include CORBA_CLIENT_HEADER(SALOMEDS)
#include <boost/shared_ptr.hpp>
#include "SMESH_Object.h"
class SMESH_Actor;
class SALOME_Actor;
class SVTK_ViewWindow;
class SalomeApp_Module;
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namespace SMESH{
//----------------------------------------------------------------------------
typedef pair<int,string> TKeyOfVisualObj;
TVisualObjPtr GetVisualObj(int theStudyId,
const char* theEntry);
//----------------------------------------------------------------------------
SVTK_ViewWindow* GetViewWindow(const SalomeApp_Module* theModule);
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SUIT_ViewWindow* GetActiveWindow();
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SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager*,
SUIT_ViewWindow* );
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SVTK_ViewWindow* GetVtkViewWindow( SUIT_ViewWindow* );
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SVTK_ViewWindow* GetCurrentVtkView();
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void RepaintViewWindow(SVTK_ViewWindow*);
void RenderViewWindow(SVTK_ViewWindow*);
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//----------------------------------------------------------------------------
SMESH_Actor* FindActorByEntry (SUIT_ViewWindow*, const char* theEntry);
SMESH_Actor* FindActorByEntry (const char* theEntry);
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SMESH_Actor* FindActorByObject (CORBA::Object_ptr theObject);
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//----------------------------------------------------------------------------
SMESH_Actor* CreateActor (_PTR(Study), const char*, int = false);
void DisplayActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
void RemoveActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
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//----------------------------------------------------------------------------
enum EDisplaing {eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll};
void UpdateView (SUIT_ViewWindow*,
EDisplaing theAction,
const char* theEntry = "");
void UpdateView (EDisplaing theAction,
const char* theEntry = "");
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void UpdateView();
void Update(const Handle(SALOME_InteractiveObject)& theIO,
bool theDisplay);
//----------------------------------------------------------------------------
void FitAll();
void RepaintCurrentView();
vtkRenderer* GetCurrentRenderer();
//----------------------------------------------------------------------------
void SetPointRepresentation(bool theIsVisible);
void SetPickable(SMESH_Actor* theActor = NULL);
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void UpdateSelectionProp( SMESHGUI* );
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//----------------------------------------------------------------------------
SVTK_InteractorStyle*
GetInteractorStyle (SUIT_ViewWindow* = GetActiveWindow());
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void SetFilter (const Handle(VTKViewer_Filter)& theFilter,
SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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Handle(VTKViewer_Filter)
GetFilter (int theId, SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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bool IsFilterPresent (int theId,
SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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void RemoveFilter (int theId,
SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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void RemoveFilters (SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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bool IsValid (SALOME_Actor* theActor, int theCellId,
SVTK_InteractorStyle* theStyle = GetInteractorStyle());
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//----------------------------------------------------------------------------
int GetNameOfSelectedNodes(SVTK_Selector* theSelector,
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const Handle(SALOME_InteractiveObject)& theIO,
QString& theName);
int GetNameOfSelectedElements(SVTK_Selector* theSelector,
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const Handle(SALOME_InteractiveObject)& theIO,
QString& theName);
int GetEdgeNodes(SVTK_Selector* theSelector,
const TVisualObjPtr& theVisualObj,
int& theId1,
int& theId2);
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//----------------------------------------------------------------------------
int GetNameOfSelectedNodes (LightApp_SelectionMgr*,
const Handle(SALOME_InteractiveObject)& theIO,
QString& theName);
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int GetNameOfSelectedNodes (LightApp_SelectionMgr*,
QString& aName);
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int GetNameOfSelectedElements (LightApp_SelectionMgr*,
const Handle(SALOME_InteractiveObject)& theIO,
QString& theName);
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int GetNameOfSelectedElements (LightApp_SelectionMgr*,
QString& aName);
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int GetSelected (LightApp_SelectionMgr*,
TColStd_IndexedMapOfInteger& theMap,
const bool theIsElement = true );
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int GetEdgeNodes (LightApp_SelectionMgr*, int& theId1, int& theId2);
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void SetControlsPrecision (const long theVal);
};
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#endif