smesh/src/SMDS/SMDS_MeshElementIDFactory.cxx

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// SMESH SMDS : implementaion of Salome mesh data structure
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
//
//
// File : SMDS_MeshElementIDFactory.cxx
// Author : Jean-Michel BOULCOURT
// Module : SMESH
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#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
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#include "SMDS_MeshElementIDFactory.hxx"
#include "SMDS_MeshElement.hxx"
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using namespace std;
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//=======================================================================
//function : SMDS_MeshElementIDFactory
//purpose :
//=======================================================================
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SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory():
SMDS_MeshIDFactory(),
myMin(0), myMax(0)
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{
}
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//=======================================================================
//function : BindID
//purpose :
//=======================================================================
bool SMDS_MeshElementIDFactory::BindID(int ID, SMDS_MeshElement * elem)
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{
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if (myIDElements.IsBound(ID))
return false;
myIDElements.Bind(ID,elem);
elem->myID=ID;
updateMinMax (ID);
return true;
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}
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//=======================================================================
//function : MeshElement
//purpose :
//=======================================================================
SMDS_MeshElement* SMDS_MeshElementIDFactory::MeshElement(int ID)
{
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if (!myIDElements.IsBound(ID))
return NULL;
return myIDElements.Find(ID);
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}
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//=======================================================================
//function : GetFreeID
//purpose :
//=======================================================================
int SMDS_MeshElementIDFactory::GetFreeID()
{
int ID;
do {
ID = SMDS_MeshIDFactory::GetFreeID();
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} while (myIDElements.IsBound(ID));
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return ID;
}
//=======================================================================
//function : ReleaseID
//purpose :
//=======================================================================
void SMDS_MeshElementIDFactory::ReleaseID(const int ID)
{
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myIDElements.UnBind(ID);
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SMDS_MeshIDFactory::ReleaseID(ID);
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if (ID == myMax)
myMax = 0;
if (ID == myMin)
myMin = 0;
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}
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//=======================================================================
//function : GetMaxID
//purpose :
//=======================================================================
int SMDS_MeshElementIDFactory::GetMaxID() const
{
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if (myMax == 0)
updateMinMax();
return myMax;
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}
//=======================================================================
//function : GetMinID
//purpose :
//=======================================================================
int SMDS_MeshElementIDFactory::GetMinID() const
{
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if (myMin == 0)
updateMinMax();
return myMin;
}
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//=======================================================================
//function : updateMinMax
//purpose :
//=======================================================================
void SMDS_MeshElementIDFactory::updateMinMax() const
{
myMin = IntegerLast();
myMax = 0;
SMDS_IdElementMap::Iterator it(myIDElements);
for (; it.More(); it.Next())
updateMinMax (it.Key());
if (myMin == IntegerLast())
myMin = 0;
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}
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//=======================================================================
//function : elementsIterator
//purpose : Return an iterator on elements of the factory
//=======================================================================
class SMDS_Fact_MyElemIterator:public SMDS_ElemIterator
{
SMDS_IdElementMap::Iterator myIterator;
public:
SMDS_Fact_MyElemIterator(const SMDS_IdElementMap& s):myIterator(s)
{}
bool more()
{
return myIterator.More() != Standard_False;
}
const SMDS_MeshElement* next()
{
const SMDS_MeshElement* current = myIterator.Value();
myIterator.Next();
return current;
}
};
SMDS_ElemIteratorPtr SMDS_MeshElementIDFactory::elementsIterator() const
{
return SMDS_ElemIteratorPtr
(new SMDS_Fact_MyElemIterator(myIDElements));
}