smesh/src/SMESHGUI/SMESHGUI_EditMeshDlg.h

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2005-12-05 21:31:55 +05:00
// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
2005-12-05 21:31:55 +05:00
//
using namespace std;
#ifndef SMESHGUI_EditMeshDlg_H
#define SMESHGUI_EditMeshDlg_H
#include "SMESH_SMESHGUI.hxx"
#include "LightApp_SelectionMgr.h"
#include "SUIT_SelectionFilter.h"
// QT Includes
#include <qdialog.h>
// Open CASCADE Includes
#include <gp_XYZ.hxx>
class QGridLayout;
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class QListBox;
class SMESHGUI;
class SMESHGUI_SpinBox;
class SMESH_Actor;
class SALOME_Actor;
class SVTK_ViewWindow;
class SVTK_Selector;
namespace SMESH{
struct TIdPreview;
}
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
//=================================================================================
// class : SMESHGUI_EditMeshDlg
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_EditMeshDlg : public QDialog
{
Q_OBJECT;
public:
SMESHGUI_EditMeshDlg (SMESHGUI * theModule,
int theAction);
~SMESHGUI_EditMeshDlg();
private:
void Init();
void closeEvent (QCloseEvent*);
void enterEvent (QEvent*); /* mouse enter the QWidget */
void hideEvent (QHideEvent*); /* ESC key */
void keyPressEvent(QKeyEvent*);
void onEditGroup();
void FindGravityCenter(TColStd_MapOfInteger & ElemsIdMap,
list< gp_XYZ > & GrCentersXYZ);
// add the centers of gravity of ElemsIdMap elements to the GrCentersXYZ list
private:
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SVTK_Selector* mySelector;
QWidget* myEditCurrentArgument;
SMESH::SMESH_Mesh_var myMesh;
SMESH::SMESH_IDSource_var mySubMeshOrGroup;
SMESH_Actor* myActor;
SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter;
SMESH::TIdPreview* myIdPreview;
int myAction;
bool myIsBusy;
// Widgets
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QGroupBox* GroupMesh;
QLabel* TextLabelName;
QPushButton* SelectMeshButton;
QLineEdit* LineEditMesh;
QGroupBox* GroupCoincident;
QLabel* TextLabelTolerance;
SMESHGUI_SpinBox* SpinBoxTolerance;
QPushButton* DetectButton;
QListBox* ListCoincident;
QPushButton* AddGroupButton;
QPushButton* RemoveGroupButton;
QCheckBox* SelectAllCB;
QGroupBox* GroupEdit;
QListBox* ListEdit;
QPushButton* AddElemButton;
QPushButton* RemoveElemButton;
QPushButton* SetFirstButton;
//protected:
QGridLayout* DlgLayout;
QGridLayout* GroupConstructorsLayout;
QGridLayout* GroupButtonsLayout;
QGridLayout* GroupMeshLayout;
QGridLayout* GroupCoincidentLayout;
QGridLayout* GroupEditLayout;
QString myHelpFileName;
private slots:
void ClickOnOk();
void ClickOnCancel();
bool ClickOnApply();
void ClickOnHelp();
void updateControls();
void onDetect();
void onAddGroup();
void onRemoveGroup();
void onSelectGroup();
void onSelectAll(bool isToggled);
void onSelectElementFromGroup();
void onAddElement();
void onRemoveElement();
void onSetFirst();
void SetEditCurrentArgument();
void SelectionIntoArgument() ;
void DeactivateActiveDialog() ;
void ActivateThisDialog() ;
};
#endif // SMESHGUI_EditMeshDlg_H