smesh/src/SMESHGUI/SMESHGUI_MeshEditPreview.h

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_MeshEditPreview.cxx
// Module : SMESH
// $Header:
#ifndef SMESHGUI_MESHEDITPREVIEW_H
#define SMESHGUI_MESHEDITPREVIEW_H
class SVTK_ViewWindow;
class vtkUnstructuredGrid;
class SALOME_Actor;
namespace SMESH {
class MeshPreviewStruct;
}
/*!
* \brief Displayer of the mesh edition preview
*/
class SMESHGUI_MeshEditPreview {
SVTK_ViewWindow* myViewWindow;
vtkUnstructuredGrid* myGrid;
SALOME_Actor* myPreviewActor;
public:
SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindow);
~SMESHGUI_MeshEditPreview();
void SetData (const SMESH::MeshPreviewStruct* theMeshPreviewStruct);
void SetVisibility (bool theVisibility);
void SetColor(double R, double G, double B);
SALOME_Actor* GetActor() { return myPreviewActor; }
};
#endif