smesh/src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.h

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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_ShapeByMeshDlg.h
// Author : Edward AGAPOV
// Module : SMESH
#ifndef SMESHGUI_ShapeByMeshDlg_H
#define SMESHGUI_ShapeByMeshDlg_H
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QCloseEvent;
class QFrame;
class QLineEdit;
class QPushButton;
class LightApp_SelectionMgr;
class SVTK_ViewWindow;
class QButtonGroup;
class SMESHGUI;
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
class SMESHGUI_EXPORT SMESHGUI_ShapeByMeshDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
SMESHGUI_ShapeByMeshDlg();
virtual ~SMESHGUI_ShapeByMeshDlg();
private:
QFrame* createMainFrame (QWidget*);
QButtonGroup* myElemTypeGroup;
QLineEdit* myElementId;
QLineEdit* myGeomName;
bool myIsMultipleAllowed;
void setMultipleAllowed(bool isAllowed) {myIsMultipleAllowed = isAllowed;};
friend class SMESHGUI_ShapeByMeshOp;
};
/*!
* \brief Operation to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
class SMESHGUI_ShapeByMeshOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_ShapeByMeshOp(bool isMultipleAllowed = false);
virtual ~SMESHGUI_ShapeByMeshOp();
virtual LightApp_Dialog* dlg() const;
void Init();
void SetMesh (SMESH::SMESH_Mesh_ptr);
SMESH::SMESH_Mesh_ptr GetMesh () { return myMesh; }
GEOM::GEOM_Object_ptr GetShape();
protected:
virtual void commitOperation();
virtual void startOperation();
void activateSelection();
void setElementID(const QString&);
protected slots:
virtual bool onApply() { return true; }
private slots:
void onSelectionDone();
void onTypeChanged (int);
void onElemIdChanged (const QString&);
private:
SMESHGUI_ShapeByMeshDlg* myDlg;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myGeomObj;
bool myIsManualIdEnter;
bool myHasSolids;
bool myIsMultipleAllowed;
};
#endif