smesh/src/StdMeshers/StdMeshers_FaceSide.cxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : StdMeshers_FaceSide.hxx
// Created : Wed Jan 31 18:41:25 2007
// Author : Edward AGAPOV (eap)
// Module : SMESH
#include "StdMeshers_FaceSide.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
//#include "SMESH_Algo.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MeshEditor.hxx"
#include "SMESH_ComputeError.hxx"
#include "SMESH_Block.hxx"
#include <Adaptor2d_Curve2d.hxx>
#include <BRepAdaptor_CompCurve.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
#include <map>
#include "utilities.h"
//================================================================================
/*!
* \brief Constructor of a side of one edge
* \param theFace - the face
* \param theEdge - the edge
*/
//================================================================================
StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
const TopoDS_Edge& theEdge,
SMESH_Mesh* theMesh,
const bool theIsForward,
const bool theIgnoreMediumNodes)
{
list<TopoDS_Edge> edges(1,theEdge);
*this = StdMeshers_FaceSide( theFace, edges, theMesh, theIsForward, theIgnoreMediumNodes );
}
//================================================================================
/*!
* \brief Constructor of a side of several edges
* \param theFace - the face
* \param theEdge - the edge
*/
//================================================================================
StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
list<TopoDS_Edge>& theEdges,
SMESH_Mesh* theMesh,
const bool theIsForward,
const bool theIgnoreMediumNodes)
{
int nbEdges = theEdges.size();
myEdge.resize( nbEdges );
myC2d.resize( nbEdges );
myFirst.resize( nbEdges );
myLast.resize( nbEdges );
myNormPar.resize( nbEdges );
myLength = 0;
myNbPonits = myNbSegments = 0;
myMesh = theMesh;
myMissingVertexNodes = false;
myIgnoreMediumNodes = theIgnoreMediumNodes;
if ( nbEdges == 0 ) return;
SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
vector<double> len( nbEdges );
int nbDegen = 0;
list<TopoDS_Edge>::iterator edge = theEdges.begin();
for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
{
int i = theIsForward ? index : nbEdges - index - 1;
len[i] = SMESH_Algo::EdgeLength( *edge );
if ( len[i] < DBL_MIN ) nbDegen++;
myLength += len[i];
myEdge[i] = *edge;
if ( !theIsForward ) myEdge[i].Reverse();
if ( theFace.IsNull() )
BRep_Tool::Range( *edge, myFirst[i], myLast[i] );
else
myC2d[i] = BRep_Tool::CurveOnSurface( *edge, theFace, myFirst[i], myLast[i] );
if ( myEdge[i].Orientation() == TopAbs_REVERSED )
std::swap( myFirst[i], myLast[i] );
if ( SMESHDS_SubMesh* sm = meshDS->MeshElements( *edge )) {
int nbN = sm->NbNodes();
if ( theIgnoreMediumNodes ) {
SMDS_ElemIteratorPtr elemIt = sm->GetElements();
if ( elemIt->more() && elemIt->next()->IsQuadratic() )
nbN -= sm->NbElements();
}
myNbPonits += nbN;
myNbSegments += sm->NbElements();
}
if ( SMESH_Algo::VertexNode( TopExp::FirstVertex( *edge, 1), meshDS ))
myNbPonits += 1; // for the first end
else
myMissingVertexNodes = true;
}
if ( SMESH_Algo::VertexNode( TopExp::LastVertex( theEdges.back(), 1), meshDS ))
myNbPonits++; // for the last end
else
myMissingVertexNodes = true;
if ( nbEdges > 1 && myLength > DBL_MIN ) {
const double degenNormLen = 1.e-5;
double totLength = myLength;
if ( nbDegen )
totLength += myLength * degenNormLen * nbDegen;
double prevNormPar = 0;
for ( int i = 0; i < nbEdges; ++i ) {
if ( len[ i ] < DBL_MIN )
len[ i ] = myLength * degenNormLen;
myNormPar[ i ] = prevNormPar + len[i]/totLength;
prevNormPar = myNormPar[ i ];
}
}
myNormPar[nbEdges-1] = 1.;
//dump();
}
//================================================================================
/*!
* \brief Return info on nodes on the side
* \retval UVPtStruct* - array of data structures
*/
//================================================================================
const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
double constValue) const
{
if ( myPoints.empty() ) {
if ( NbEdges() == 0 ) return myPoints;
SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
// sort nodes of all edges putting them into a map
map< double, const SMDS_MeshNode*> u2node;
//int nbOnDegen = 0;
for ( int i = 0; i < myEdge.size(); ++i )
{
// put 1st vertex node
TopoDS_Vertex VFirst, VLast;
TopExp::Vertices( myEdge[i], VFirst, VLast, true);
const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VFirst, meshDS );
double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
if ( node ) { // internal nodes may be missing
u2node.insert( make_pair( prevNormPar, node ));
} else if ( i == 0 ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
}
// put 2nd vertex node for a last edge
if ( i+1 == myEdge.size() ) {
node = SMESH_Algo::VertexNode( VLast, meshDS );
if ( !node ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
}
u2node.insert( make_pair( 1., node ));
}
// put internal nodes
SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
if ( !sm ) continue;
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
double paramSize = myLast[i] - myFirst[i], r = myNormPar[i] - prevNormPar;
while ( nItr->more() ) {
const SMDS_MeshNode* node = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
continue;
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double u = epos->GetUParameter();
// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
#ifdef _DEBUG_
if ( normPar > 1 || normPar < 0) {
dump("DEBUG");
cout << "WRONG normPar: "<<normPar<< " prevNormPar="<<prevNormPar
<< " u="<<u << " myFirst[i]="<<myFirst[i]<< " myLast[i]="<<myLast[i]
<< " paramSize="<<paramSize<<endl;
}
#endif
u2node.insert( make_pair( normPar, node ));
}
}
if ( u2node.size() != myNbPonits ) {
MESSAGE("Wrong node parameters on edges, u2node.size():"
<<u2node.size()<<" != myNbPonits:"<<myNbPonits);
return myPoints;
}
// fill array of UVPtStruct
vector<uvPtStruct>* points = const_cast<vector<uvPtStruct>*>( &myPoints );
points->resize( myNbPonits );
int EdgeIndex = 0;
double prevNormPar = 0, paramSize = myNormPar[ EdgeIndex ];
map< double, const SMDS_MeshNode*>::iterator u_node = u2node.begin();
for (int i = 0 ; u_node != u2node.end(); ++u_node, ++i ) {
UVPtStruct & uvPt = (*points)[i];
uvPt.node = u_node->second;
uvPt.x = uvPt.y = uvPt.normParam = u_node->first;
if ( isXConst ) uvPt.x = constValue;
else uvPt.y = constValue;
if ( myNormPar[ EdgeIndex ] < uvPt.normParam ) {
prevNormPar = myNormPar[ EdgeIndex ];
++EdgeIndex;
#ifdef _DEBUG_
if ( EdgeIndex >= myEdge.size() ) {
dump("DEBUG");
cout << "WRONg EdgeIndex " << 1+EdgeIndex
<< " myNormPar.size()="<<myNormPar.size()
<< " myNormPar["<< EdgeIndex<<"]="<< myNormPar[ EdgeIndex ]
<< " uvPt.normParam="<<uvPt.normParam <<endl;
}
#endif
paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
}
const SMDS_EdgePosition* epos =
dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition().get());
if ( epos ) {
uvPt.param = epos->GetUParameter();
}
else {
double r = ( uvPt.normParam - prevNormPar )/ paramSize;
// uvPt.param = myFirst[EdgeIndex] * ( 1 - r ) + myLast[EdgeIndex] * r;
uvPt.param = ( r > 0.5 ? myLast[EdgeIndex] : myFirst[EdgeIndex] );
}
if ( !myC2d[ EdgeIndex ].IsNull() ) {
gp_Pnt2d p = myC2d[ EdgeIndex ]->Value( uvPt.param );
uvPt.u = p.X();
uvPt.v = p.Y();
}
else {
uvPt.u = uvPt.v = 1e+100;
}
}
}
return myPoints;
}
//================================================================================
/*!
* \brief Falsificate info on nodes
* \param nbSeg - nb of segments on the side
* \retval UVPtStruct* - array of data structures
*/
//================================================================================
const vector<UVPtStruct>& StdMeshers_FaceSide::SimulateUVPtStruct(int nbSeg,
bool isXConst,
double constValue) const
{
if ( myFalsePoints.empty() ) {
if ( NbEdges() == 0 ) return myFalsePoints;
vector<uvPtStruct>* points = const_cast<vector<uvPtStruct>*>( &myFalsePoints );
points->resize( nbSeg+1 );
int EdgeIndex = 0;
double prevNormPar = 0, paramSize = myNormPar[ EdgeIndex ];
for (int i = 0 ; i < myFalsePoints.size(); ++i ) {
double normPar = double(i) / double(nbSeg);
UVPtStruct & uvPt = (*points)[i];
uvPt.node = 0;
uvPt.x = uvPt.y = uvPt.param = uvPt.normParam = normPar;
if ( isXConst ) uvPt.x = constValue;
else uvPt.y = constValue;
if ( myNormPar[ EdgeIndex ] < normPar ) {
prevNormPar = myNormPar[ EdgeIndex ];
++EdgeIndex;
paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
}
double r = ( normPar - prevNormPar )/ paramSize;
uvPt.param = myFirst[EdgeIndex] * ( 1 - r ) + myLast[EdgeIndex] * r;
if ( !myC2d[ EdgeIndex ].IsNull() ) {
gp_Pnt2d p = myC2d[ EdgeIndex ]->Value( uvPt.param );
uvPt.u = p.X();
uvPt.v = p.Y();
}
else {
uvPt.u = uvPt.v = 1e+100;
}
}
}
return myFalsePoints;
}
// gp_Pnt StdMeshers_FaceSide::Value(double U) const
// {
// }
//================================================================================
/*!
* \brief reverse order of vector elements
* \param vec - vector to reverse
*/
//================================================================================
template <typename T > void reverse(vector<T> & vec)
{
for ( int f=0, r=vec.size()-1; f < r; ++f, --r )
std::swap( vec[f], vec[r] );
}
//================================================================================
/*!
* \brief Change orientation of side geometry
*/
//================================================================================
void StdMeshers_FaceSide::Reverse()
{
int nbEdges = myEdge.size();
for ( int i = nbEdges-1; i >= 0; --i ) {
std::swap( myFirst[i], myLast[i] );
myEdge[i].Reverse();
if ( i > 0 ) // at the first loop 1. is overwritten
myNormPar[i] = 1 - myNormPar[i-1];
}
if ( nbEdges > 1 ) {
reverse( myEdge );
reverse( myC2d );
reverse( myFirst );
reverse( myLast );
reverse( myNormPar );
}
myNormPar[nbEdges-1]=1.;
myPoints.clear();
myFalsePoints.clear();
}
//================================================================================
/*!
* \brief Show side features
*/
//================================================================================
void StdMeshers_FaceSide::dump(const char* msg) const
{
#ifdef _DEBUG_
cout << endl;
if (msg) cout << msg <<endl;
cout<<"NB EDGES: "<< myEdge.size() <<endl;
cout << "nbPoints: "<<myNbPonits<<" vecSize: " << myPoints.size()<<" "<<myFalsePoints.size() <<endl;
for ( int i=0; i<myEdge.size(); ++i)
{
cout << "\t"<<i+1<<endl;
cout << "\tEDGE: ";
if (myEdge[i].IsNull())
cout<<"NULL"<<endl;
else {
TopAbs::Print(myEdge[i].Orientation(),cout)<<" "<<myEdge[i].TShape().operator->()<<endl;
cout << "\tV1: " << TopExp::FirstVertex( myEdge[i], 1).TShape().operator->()
<< " V2: " << TopExp::LastVertex( myEdge[i], 1).TShape().operator->() << endl;
}
cout << "\tC2d: ";
if (myC2d[i].IsNull()) cout<<"NULL"<<endl;
else cout << myC2d[i].operator->()<<endl;
cout << "\tF: "<<myFirst[i]<< " L: "<< myLast[i]<<endl;
cout << "\tnormPar: "<<myNormPar[i]<<endl;
}
#endif
}
//================================================================================
/*!
* \brief Creates a Adaptor2d_Curve2d to be used in SMESH_Block
* \retval Adaptor2d_Curve2d* -
*/
//================================================================================
struct Adaptor2dCurve2d : public Adaptor2d_Curve2d
{
const StdMeshers_FaceSide* mySide;
Adaptor2dCurve2d(const StdMeshers_FaceSide* faceSide):mySide(faceSide) {}
gp_Pnt2d Value(const Standard_Real U) const { return mySide->Value2d( U ); }
Standard_Real FirstParameter() const { return 0; }
Standard_Real LastParameter() const { return 1; }
};
Adaptor2d_Curve2d* StdMeshers_FaceSide::GetCurve2d() const
{
return new Adaptor2dCurve2d( this );
}
//================================================================================
/*!
* \brief Creates a fully functional Adaptor_Curve
*/
//================================================================================
BRepAdaptor_CompCurve* StdMeshers_FaceSide::GetCurve3d() const
{
if ( myEdge.empty() )
return 0;
// if ( myEdge.size() == 1 )
// return new BRepAdaptor_Curve( myEdge[0] );
TopoDS_Wire aWire;
BRep_Builder aBuilder;
aBuilder.MakeWire(aWire);
for ( int i=0; i<myEdge.size(); ++i )
aBuilder.Add( aWire, myEdge[i] );
return new BRepAdaptor_CompCurve( aWire );
}
//================================================================================
/*!
* \brief Return 2D point by normalized parameter
* \param U - normalized parameter value
* \retval gp_Pnt2d - point
*/
//================================================================================
gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
{
if ( !myC2d[0].IsNull() ) {
int i = EdgeIndex( U );
double prevU = i ? myNormPar[ i-1 ] : 0;
double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
return myC2d[ i ]->Value( myFirst[i] * ( 1 - r ) + myLast[i] * r );
}
return gp_Pnt2d( 1e+100, 1e+100 );
}
//================================================================================
/*!
* \brief Return wires of a face as StdMeshers_FaceSide's
*/
//================================================================================
TSideVector StdMeshers_FaceSide::GetFaceWires(const TopoDS_Face& theFace,
SMESH_Mesh & theMesh,
const bool theIgnoreMediumNodes,
TError & theError)
{
TopoDS_Vertex V1;
list< TopoDS_Edge > edges;
list< int > nbEdgesInWires;
int nbWires = SMESH_Block::GetOrderedEdges (theFace, V1, edges, nbEdgesInWires);
// split list of all edges into separate wires
TSideVector wires( nbWires );
list< int >::iterator nbE = nbEdgesInWires.begin();
list< TopoDS_Edge >::iterator from, to;
from = to = edges.begin();
for ( int iW = 0; iW < nbWires; ++iW )
{
std::advance( to, *nbE++ );
list< TopoDS_Edge > wireEdges( from, to );
// assure that there is a node on the first vertex
// as StdMeshers_FaceSide::GetUVPtStruct() requires
while ( !SMESH_Algo::VertexNode( TopExp::FirstVertex( wireEdges.front(), true),
theMesh.GetMeshDS()))
{
wireEdges.splice(wireEdges.end(), wireEdges,
wireEdges.begin(), ++wireEdges.begin());
if ( from->IsSame( wireEdges.front() )) {
theError = TError
( new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH,"No nodes on vertices"));
return TSideVector(0);
}
}
StdMeshers_FaceSide* wire = new StdMeshers_FaceSide( theFace, wireEdges, &theMesh,
true, theIgnoreMediumNodes);
wires[ iW ] = StdMeshers_FaceSidePtr( wire );
from = to;
}
return wires;
}