smesh/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
//
//
// File : StdMeshers_Quadrangle_2D.hxx
// Moved here from SMESH_Quadrangle_2D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
#ifndef _SMESH_QUADRANGLE_2D_HXX_
#define _SMESH_QUADRANGLE_2D_HXX_
#include "SMESH_StdMeshers.hxx"
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#include "SMESH_2D_Algo.hxx"
#include "Utils_SALOME_Exception.hxx"
class SMESH_Mesh;
class SMESH_MesherHelper;
class StdMeshers_FaceSide;
struct uvPtStruct;
//class SMDS_MeshNode;
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enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
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typedef uvPtStruct UVPtStruct;
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typedef struct faceQuadStruct
{
vector< StdMeshers_FaceSide*> side;
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bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
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UVPtStruct* uv_grid;
~faceQuadStruct();
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} FaceQuadStruct;
class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
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{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
virtual ~StdMeshers_Quadrangle_2D();
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
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FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
const bool CreateQuadratic);
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protected:
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
bool SetNormalizedGrid(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
FaceQuadStruct*& quad);
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/**
* Special function for creation only quandrangle faces
*/
bool ComputeQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad);
UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
bool IsReverse);
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UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
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const TopoDS_Face& F, const TopoDS_Edge& E,
double first, double last);
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UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
double first, double last, int nb_segm);
// true if QuadranglePreference hypothesis is assigned that forces
// construction of quadrangles if the number of nodes on opposite edges
// is not the same in the case where the global number of nodes on edges is even
bool myQuadranglePreference;
SMESH_MesherHelper* myTool; // tool for working with quadratic elements
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};
#endif