smesh/src/SMESHUtils/SMESH_Quadtree.hxx

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH_Quadtree : Quartree implementation
// File : SMESH_Quadtree.hxx
// Module : SMESH
//
#ifndef _SMESH_Quadtree_HXX_
#define _SMESH_Quadtree_HXX_
#include "SMESH_Utils.hxx"
#include "SMESH_Tree.hxx"
#include <Bnd_B2d.hxx>
/*!
* \brief 2D tree of anything.
* Methods to implement in a descendant are:
* - Bnd_B2d* buildRootBox(); // box of the whole tree
* - descendant* newChild() const; // a new child instance
* - void buildChildrenData(); // Fill in data of the children
*/
class SMESHUtils_EXPORT SMESH_Quadtree : public SMESH_Tree< Bnd_B2d, 4 >
{
public:
typedef SMESH_Tree< Bnd_B2d, 4> TBaseTree;
// Constructor. limit must be provided at tree root construction.
// limit will be deleted by SMESH_Quadtree
SMESH_Quadtree (SMESH_TreeLimit* limit=0);
// Compute the bigger dimension of my box
double maxSize() const;
// Return index of a child the given point is in
//inline int getChildIndex(double x, double y, const gp_XY& boxMiddle)const;
protected:
// Allocate a bndbox according to childIndex. childIndex is zero based
virtual Bnd_B2d* newChildBox(int childIndex) const;
};
//================================================================================
/*!
* \brief Return index of a child the given point is in
*/
//================================================================================
// inline int SMESH_Quadtree::getChildIndex(double x, double y, const gp_XY& mid) const
// {
// return (x > mid.X()) + ( y > mid.Y())*2 + (z > mid.Z())*4;
// }
#endif