smesh/src/SMESH/SMESH_Block.cxx

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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
// File : SMESH_Pattern.hxx
// Created : Mon Aug 2 10:30:00 2004
// Author : Edward AGAPOV (eap)
#include "SMESH_Block.hxx"
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Extrema_ExtPC.hxx>
#include <Extrema_POnCurv.hxx>
#include <GeomAdaptor_Curve.hxx>
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#include <TopAbs_ShapeEnum.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Iterator.hxx>
#include <TopoDS_Wire.hxx>
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <math_FunctionSetRoot.hxx>
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#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshVolume.hxx"
#include "SMDS_VolumeTool.hxx"
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#include "utilities.h"
#include <list>
using namespace std;
#define SQRT_FUNC 1
//=======================================================================
//function : SMESH_Block::TEdge::GetU
//purpose :
//=======================================================================
double SMESH_Block::TEdge::GetU( const gp_XYZ& theParams ) const
{
double u = theParams.Coord( myCoordInd );
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if ( myC3d.IsNull() ) // if mesh block
return u;
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return ( 1 - u ) * myFirst + u * myLast;
}
//=======================================================================
//function : SMESH_Block::TEdge::Point
//purpose :
//=======================================================================
gp_XYZ SMESH_Block::TEdge::Point( const gp_XYZ& theParams ) const
{
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double u = GetU( theParams );
if ( myC3d.IsNull() ) // if mesh block
return myNodes[0] * ( 1 - u ) + myNodes[1] * u;
gp_XYZ p = myC3d->Value( u ).XYZ();
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if ( myTrsf.Form() != gp_Identity )
myTrsf.Transforms( p );
return p;
}
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//=======================================================================
//function : SMESH_Block::TFace::GetCoefs
//purpose : return coefficients for addition of [0-3]-th edge and vertex
//=======================================================================
void SMESH_Block::TFace::GetCoefs(int iE,
const gp_XYZ& theParams,
double& Ecoef,
double& Vcoef ) const
{
double dU = theParams.Coord( GetUInd() );
double dV = theParams.Coord( GetVInd() );
switch ( iE ) {
case 0:
Ecoef = ( 1 - dV ); // u0
Vcoef = ( 1 - dU ) * ( 1 - dV ); break; // 00
case 1:
Ecoef = dV; // u1
Vcoef = dU * ( 1 - dV ); break; // 10
case 2:
Ecoef = ( 1 - dU ); // 0v
Vcoef = dU * dV ; break; // 11
case 3:
Ecoef = dU ; // 1v
Vcoef = ( 1 - dU ) * dV ; break; // 01
default: ASSERT(0);
}
}
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//=======================================================================
//function : SMESH_Block::TFace::GetUV
//purpose :
//=======================================================================
gp_XY SMESH_Block::TFace::GetUV( const gp_XYZ& theParams ) const
{
gp_XY uv(0.,0.);
for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
{
double Ecoef = 0, Vcoef = 0;
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GetCoefs( iE, theParams, Ecoef, Vcoef );
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// edge addition
double u = theParams.Coord( myCoordInd[ iE ] );
u = ( 1 - u ) * myFirst[ iE ] + u * myLast[ iE ];
uv += Ecoef * myC2d[ iE ]->Value( u ).XY();
// corner addition
uv -= Vcoef * myCorner[ iE ];
}
return uv;
}
//=======================================================================
//function : SMESH_Block::TFace::Point
//purpose :
//=======================================================================
gp_XYZ SMESH_Block::TFace::Point( const gp_XYZ& theParams ) const
{
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gp_XYZ p(0.,0.,0.);
if ( myS.IsNull() ) // if mesh block
{
for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
{
double Ecoef = 0, Vcoef = 0;
GetCoefs( iE, theParams, Ecoef, Vcoef );
// edge addition
double u = theParams.Coord( myCoordInd[ iE ] );
int i1 = 0, i2 = 1;
switch ( iE ) {
case 1: i1 = 3; i2 = 2; break;
case 2: i1 = 1; i2 = 2; break;
case 3: i1 = 0; i2 = 3; break;
}
p += Ecoef * ( myNodes[ i1 ] * ( 1 - u ) + myNodes[ i2 ] * u );
// corner addition
p -= Vcoef * myNodes[ iE ];
}
}
else // shape block
{
gp_XY uv = GetUV( theParams );
p = myS->Value( uv.X(), uv.Y() ).XYZ();
if ( myTrsf.Form() != gp_Identity )
myTrsf.Transforms( p );
}
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return p;
}
//=======================================================================
//function : GetShapeCoef
//purpose :
//=======================================================================
double* SMESH_Block::GetShapeCoef (const int theShapeID)
{
static double shapeCoef[][3] = {
// V000, V100, V010, V110
{ -1,-1,-1 }, { 1,-1,-1 }, { -1, 1,-1 }, { 1, 1,-1 },
// V001, V101, V011, V111,
{ -1,-1, 1 }, { 1,-1, 1 }, { -1, 1, 1 }, { 1, 1, 1 },
// Ex00, Ex10, Ex01, Ex11,
{ 0,-1,-1 }, { 0, 1,-1 }, { 0,-1, 1 }, { 0, 1, 1 },
// E0y0, E1y0, E0y1, E1y1,
{ -1, 0,-1 }, { 1, 0,-1 }, { -1, 0, 1 }, { 1, 0, 1 },
// E00z, E10z, E01z, E11z,
{ -1,-1, 0 }, { 1,-1, 0 }, { -1, 1, 0 }, { 1, 1, 0 },
// Fxy0, Fxy1, Fx0z, Fx1z, F0yz, F1yz,
{ 0, 0,-1 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 1, 0 }, { -1, 0, 0 }, { 1, 0, 0 },
// ID_Shell
{ 0, 0, 0 }
};
if ( theShapeID < ID_V000 || theShapeID > ID_F1yz )
return shapeCoef[ ID_Shell - 1 ];
return shapeCoef[ theShapeID - 1 ];
}
//=======================================================================
//function : ShellPoint
//purpose : return coordinates of a point in shell
//=======================================================================
bool SMESH_Block::ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const
{
thePoint.SetCoord( 0., 0., 0. );
for ( int shapeID = ID_V000; shapeID < ID_Shell; shapeID++ )
{
// coef
double* coefs = GetShapeCoef( shapeID );
double k = 1;
for ( int iCoef = 0; iCoef < 3; iCoef++ ) {
if ( coefs[ iCoef ] != 0 ) {
if ( coefs[ iCoef ] < 0 )
k *= ( 1. - theParams.Coord( iCoef + 1 ));
else
k *= theParams.Coord( iCoef + 1 );
}
}
// point on a shape
gp_XYZ Ps;
if ( shapeID < ID_Ex00 ) // vertex
VertexPoint( shapeID, Ps );
else if ( shapeID < ID_Fxy0 ) { // edge
EdgePoint( shapeID, theParams, Ps );
k = -k;
} else // face
FacePoint( shapeID, theParams, Ps );
thePoint += k * Ps;
}
return true;
}
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//=======================================================================
//function : ShellPoint
//purpose : computes coordinates of a point in shell by points on sub-shapes;
// thePointOnShape[ subShapeID ] must be a point on a subShape
//=======================================================================
bool SMESH_Block::ShellPoint(const gp_XYZ& theParams,
const vector<gp_XYZ>& thePointOnShape,
gp_XYZ& thePoint )
{
if ( thePointOnShape.size() < ID_F1yz )
return false;
double x = theParams.X(), y = theParams.Y(), z = theParams.Z();
double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z;
const vector<gp_XYZ>& p = thePointOnShape;
thePoint =
x1 * p[ID_F0yz] + x * p[ID_F1yz]
+ y1 * p[ID_Fx0z] + y * p[ID_Fx1z]
+ z1 * p[ID_Fxy0] + z * p[ID_Fxy1]
+ x1 * (y1 * (z1 * p[ID_V000] + z * p[ID_V001])
+ y * (z1 * p[ID_V010] + z * p[ID_V011]))
+ x * (y1 * (z1 * p[ID_V100] + z * p[ID_V101])
+ y * (z1 * p[ID_V110] + z * p[ID_V111]));
thePoint -=
x1 * (y1 * p[ID_E00z] + y * p[ID_E01z])
+ x * (y1 * p[ID_E10z] + y * p[ID_E11z])
+ y1 * (z1 * p[ID_Ex00] + z * p[ID_Ex01])
+ y * (z1 * p[ID_Ex10] + z * p[ID_Ex11])
+ z1 * (x1 * p[ID_E0y0] + x * p[ID_E1y0])
+ z * (x1 * p[ID_E0y1] + x * p[ID_E1y1]);
return true;
}
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//=======================================================================
//function : NbVariables
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::NbVariables() const
{
return 3;
}
//=======================================================================
//function : NbEquations
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::NbEquations() const
{
return 1;
}
//=======================================================================
//function : Value
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Value(const math_Vector& theXYZ, math_Vector& theFxyz)
{
gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
if ( params.IsEqual( myParam, DBL_MIN )) { // same param
theFxyz( 1 ) = myValues[ 0 ];
}
else {
ShellPoint( params, P );
gp_Vec dP( P - myPoint );
theFxyz(1) = SQRT_FUNC ? dP.SquareMagnitude() : dP.Magnitude();
}
return true;
}
//=======================================================================
//function : Derivatives
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Derivatives(const math_Vector& XYZ,math_Matrix& Df)
{
MESSAGE( "SMESH_Block::Derivatives()");
math_Vector F(1,3);
return Values(XYZ,F,Df);
}
//=======================================================================
//function : Values
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Values(const math_Vector& theXYZ,
math_Vector& theFxyz,
math_Matrix& theDf)
{
// MESSAGE( endl<<"SMESH_Block::Values( "<<theXYZ(1)<<", "<<theXYZ(2)<<", "<<theXYZ(3)<<")");
gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
if ( params.IsEqual( myParam, DBL_MIN )) { // same param
theFxyz( 1 ) = myValues[ 0 ];
theDf( 1,1 ) = myValues[ 1 ];
theDf( 1,2 ) = myValues[ 2 ];
theDf( 1,3 ) = myValues[ 3 ];
return true;
}
ShellPoint( params, P );
//myNbIterations++; // how many time call ShellPoint()
gp_Vec dP( P - myPoint );
theFxyz(1) = SQRT_FUNC ? dP.SquareMagnitude() : dP.Magnitude();
if ( theFxyz(1) < 1e-6 ) {
myParam = params;
myValues[ 0 ]= 0;
theDf( 1,1 ) = 0;
theDf( 1,2 ) = 0;
theDf( 1,3 ) = 0;
return true;
}
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if ( theFxyz(1) < myValues[0] ) // a better guess
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{
// 3 partial derivatives
gp_Vec drv[ 3 ];
for ( int iP = 1; iP <= 3; iP++ ) {
gp_XYZ Pi;
params.SetCoord( iP, theXYZ( iP ) + 0.001 );
ShellPoint( params, Pi );
params.SetCoord( iP, theXYZ( iP ) ); // restore params
gp_Vec dPi ( P, Pi );
double mag = dPi.Magnitude();
if ( mag > DBL_MIN )
dPi /= mag;
drv[ iP - 1 ] = dPi;
}
for ( int iP = 0; iP < 3; iP++ ) {
if ( iP == myFaceIndex )
theDf( 1, iP + 1 ) = myFaceParam;
else {
// like IntAna_IntConicQuad::Perform (const gp_Lin& L, const gp_Pln& P)
// where L is (P -> myPoint), P is defined by the 2 other derivative direction
int iPrev = ( iP ? iP - 1 : 2 );
int iNext = ( iP == 2 ? 0 : iP + 1 );
gp_Vec plnNorm = drv[ iPrev ].Crossed( drv [ iNext ] );
double Direc = plnNorm * drv[ iP ];
if ( Abs(Direc) <= DBL_MIN )
theDf( 1, iP + 1 ) = dP * drv[ iP ];
else {
double Dis = plnNorm * P - plnNorm * myPoint;
theDf( 1, iP + 1 ) = Dis/Direc;
}
}
}
//myNbIterations +=3; // how many time call ShellPoint()
// store better values
myParam = params;
myValues[0]= theFxyz(1);
myValues[1]= theDf(1,1);
myValues[2]= theDf(1,2);
myValues[3]= theDf(1,3);
// SCRUTE( theFxyz(1) );
// SCRUTE( theDf( 1,1 ));
// SCRUTE( theDf( 1,2 ));
// SCRUTE( theDf( 1,3 ));
}
return true;
}
//=======================================================================
//function : ComputeParameters
//purpose : compute point parameters in the block
//=======================================================================
bool SMESH_Block::ComputeParameters(const gp_Pnt& thePoint,
gp_XYZ& theParams,
const int theShapeID)
{
if ( VertexParameters( theShapeID, theParams ))
return true;
if ( IsEdgeID( theShapeID )) {
TEdge& e = myEdge[ theShapeID - ID_Ex00 ];
GeomAdaptor_Curve curve( e.myC3d );
double f = Min( e.myFirst, e.myLast ), l = Max( e.myFirst, e.myLast );
Extrema_ExtPC anExtPC( thePoint, curve, f, l );
int i, nb = anExtPC.IsDone() ? anExtPC.NbExt() : 0;
for ( i = 1; i <= nb; i++ ) {
if ( anExtPC.IsMin( i ))
return EdgeParameters( theShapeID, anExtPC.Point( i ).Parameter(), theParams );
}
return false;
}
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// MESSAGE( endl<<"SMESH_Block::ComputeParameters( "
// <<thePoint.X()<<", "<<thePoint.Y()<<", "<<thePoint.Z()<<")");
myPoint = thePoint.XYZ();
myParam.SetCoord( -1,-1,-1 );
myValues[0] = 1e100;
const bool isOnFace = IsFaceID( theShapeID );
double * coef = GetShapeCoef( theShapeID );
// the first guess
math_Vector start( 1, 3, 0.0 );
if ( !myGridComputed )
{
// define the first guess by thePoint projection on lines
// connecting vertices
bool needGrid = false;
gp_XYZ par000( 0, 0, 0 ), par111( 1, 1, 1 );
double zero = DBL_MIN * DBL_MIN;
for ( int iEdge = 0, iParam = 1; iParam <= 3 && !needGrid; iParam++ )
{
if ( isOnFace && coef[ iParam - 1 ] != 0 ) {
iEdge += 4;
continue;
}
for ( int iE = 0; iE < 4; iE++, iEdge++ ) { // loop on 4 parallel edges
gp_Pnt p0 = myEdge[ iEdge ].Point( par000 );
gp_Pnt p1 = myEdge[ iEdge ].Point( par111 );
gp_Vec v01( p0, p1 ), v0P( p0, thePoint );
double len2 = v01.SquareMagnitude();
double par = 0;
if ( len2 > zero ) {
par = v0P.Dot( v01 ) / len2;
if ( par < 0 || par > 1 ) {
needGrid = true;
break;
}
}
start( iParam ) += par;
}
start( iParam ) /= 4.;
}
if ( needGrid ) {
// compute nodes of 3 x 3 x 3 grid
int iNode = 0;
for ( double x = 0.25; x < 0.9; x += 0.25 )
for ( double y = 0.25; y < 0.9; y += 0.25 )
for ( double z = 0.25; z < 0.9; z += 0.25 ) {
TxyzPair & prmPtn = my3x3x3GridNodes[ iNode++ ];
prmPtn.first.SetCoord( x, y, z );
ShellPoint( prmPtn.first, prmPtn.second );
}
myGridComputed = true;
}
}
if ( myGridComputed ) {
double minDist = DBL_MAX;
gp_XYZ* bestParam = 0;
for ( int iNode = 0; iNode < 27; iNode++ ) {
TxyzPair & prmPtn = my3x3x3GridNodes[ iNode ];
double dist = ( thePoint.XYZ() - prmPtn.second ).SquareModulus();
if ( dist < minDist ) {
minDist = dist;
bestParam = & prmPtn.first;
}
}
start( 1 ) = bestParam->X();
start( 2 ) = bestParam->Y();
start( 3 ) = bestParam->Z();
}
int myFaceIndex = -1;
if ( isOnFace ) {
// put a point on the face
for ( int iCoord = 0; iCoord < 3; iCoord++ )
if ( coef[ iCoord ] ) {
myFaceIndex = iCoord;
myFaceParam = ( coef[ myFaceIndex ] < 0.5 ) ? 0.0 : 1.0;
start( iCoord + 1 ) = myFaceParam;
}
}
math_Vector low ( 1, 3, 0.0 );
math_Vector up ( 1, 3, 1.0 );
math_Vector tol ( 1, 3, 1e-4 );
math_FunctionSetRoot paramSearch( *this, tol );
int nbLoops = 0;
while ( myValues[0] > 1e-1 && nbLoops++ < 10 ) {
paramSearch.Perform ( *this, start, low, up );
if ( !paramSearch.IsDone() ) {
//MESSAGE( " !paramSearch.IsDone() " );
}
else {
//MESSAGE( " NB ITERATIONS: " << paramSearch.NbIterations() );
}
start( 1 ) = myParam.X();
start( 2 ) = myParam.Y();
start( 3 ) = myParam.Z();
//MESSAGE( "Distance: " << ( SQRT_FUNC ? sqrt(myValues[0]) : myValues[0] ));
}
// MESSAGE( endl << myParam.X() << " " << myParam.Y() << " " << myParam.Z() << endl);
// mySumDist += myValues[0];
// MESSAGE( " TOTAL NB ITERATIONS: " << myNbIterations <<
// " DIST: " << ( SQRT_FUNC ? sqrt(mySumDist) : mySumDist ));
theParams = myParam;
return true;
}
//=======================================================================
//function : VertexParameters
//purpose : return parameters of a vertex given by TShapeID
//=======================================================================
bool SMESH_Block::VertexParameters(const int theVertexID, gp_XYZ& theParams)
{
switch ( theVertexID ) {
case ID_V000: theParams.SetCoord(0., 0., 0.); return true;
case ID_V100: theParams.SetCoord(1., 0., 0.); return true;
case ID_V110: theParams.SetCoord(1., 1., 0.); return true;
case ID_V010: theParams.SetCoord(0., 1., 0.); return true;
default:;
}
return false;
}
//=======================================================================
//function : EdgeParameters
//purpose : return parameters of a point given by theU on edge
//=======================================================================
bool SMESH_Block::EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams)
{
if ( IsEdgeID( theEdgeID )) {
vector< int > vertexVec;
GetEdgeVertexIDs( theEdgeID, vertexVec );
VertexParameters( vertexVec[0], theParams );
TEdge& e = myEdge[ theEdgeID - ID_Ex00 ];
double param = ( theU - e.myFirst ) / ( e.myLast - e.myFirst );
theParams.SetCoord( e.myCoordInd, param );
return true;
}
return false;
}
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//=======================================================================
//function : GetStateNumber
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::GetStateNumber ()
{
// MESSAGE( endl<<"SMESH_Block::GetStateNumber( "<<myParam.X()<<", "<<
// myParam.Y()<<", "<<myParam.Z()<<") DISTANCE: " << myValues[0]);
return myValues[0] < 1e-1;
}
//=======================================================================
//function : DumpShapeID
//purpose : debug an id of a block sub-shape
//=======================================================================
#define CASEDUMP(id,strm) case id: strm << #id; break;
ostream& SMESH_Block::DumpShapeID (const int id, ostream& stream)
{
switch ( id ) {
CASEDUMP( ID_V000, stream );
CASEDUMP( ID_V100, stream );
CASEDUMP( ID_V010, stream );
CASEDUMP( ID_V110, stream );
CASEDUMP( ID_V001, stream );
CASEDUMP( ID_V101, stream );
CASEDUMP( ID_V011, stream );
CASEDUMP( ID_V111, stream );
CASEDUMP( ID_Ex00, stream );
CASEDUMP( ID_Ex10, stream );
CASEDUMP( ID_Ex01, stream );
CASEDUMP( ID_Ex11, stream );
CASEDUMP( ID_E0y0, stream );
CASEDUMP( ID_E1y0, stream );
CASEDUMP( ID_E0y1, stream );
CASEDUMP( ID_E1y1, stream );
CASEDUMP( ID_E00z, stream );
CASEDUMP( ID_E10z, stream );
CASEDUMP( ID_E01z, stream );
CASEDUMP( ID_E11z, stream );
CASEDUMP( ID_Fxy0, stream );
CASEDUMP( ID_Fxy1, stream );
CASEDUMP( ID_Fx0z, stream );
CASEDUMP( ID_Fx1z, stream );
CASEDUMP( ID_F0yz, stream );
CASEDUMP( ID_F1yz, stream );
CASEDUMP( ID_Shell, stream );
default: stream << "ID_INVALID";
}
return stream;
}
//=======================================================================
//function : GetShapeIDByParams
//purpose : define an id of the block sub-shape by normlized point coord
//=======================================================================
int SMESH_Block::GetShapeIDByParams ( const gp_XYZ& theCoord )
{
// id ( 0 - 26 ) computation:
// vertex ( 0 - 7 ) : id = 1*x + 2*y + 4*z
// edge || X ( 8 - 11 ) : id = 8 + 1*y + 2*z
// edge || Y ( 12 - 15 ): id = 1*x + 12 + 2*z
// edge || Z ( 16 - 19 ): id = 1*x + 2*y + 16
// face || XY ( 20 - 21 ): id = 8 + 12 + 1*z - 0
// face || XZ ( 22 - 23 ): id = 8 + 1*y + 16 - 2
// face || YZ ( 24 - 25 ): id = 1*x + 12 + 16 - 4
static int iAddBnd[] = { 1, 2, 4 };
static int iAddNotBnd[] = { 8, 12, 16 };
static int iFaceSubst[] = { 0, 2, 4 };
int id = 0;
int iOnBoundary = 0;
for ( int iCoord = 0; iCoord < 3; iCoord++ )
{
double val = theCoord.Coord( iCoord + 1 );
if ( val == 0.0 )
iOnBoundary++;
else if ( val == 1.0 )
id += iAddBnd[ iOnBoundary++ ];
else
id += iAddNotBnd[ iCoord ];
}
if ( iOnBoundary == 1 ) // face
id -= iFaceSubst[ (id - 20) / 4 ];
else if ( iOnBoundary == 0 ) // shell
id = 26;
if ( id > 26 || id < 0 ) {
MESSAGE( "GetShapeIDByParams() = " << id
<<" "<< theCoord.X() <<" "<< theCoord.Y() <<" "<< theCoord.Z() );
}
return id + 1; // shape ids start at 1
}
//=======================================================================
//function : getOrderedEdges
//purpose : return nb wires and a list of oredered edges
//=======================================================================
static int getOrderedEdges (const TopoDS_Face& theFace,
const TopoDS_Vertex& theFirstVertex,
list< TopoDS_Edge >& theEdges,
list< int > & theNbVertexInWires)
{
// put wires in a list, so that an outer wire comes first
list<TopoDS_Wire> aWireList;
TopoDS_Wire anOuterWire = BRepTools::OuterWire( theFace );
aWireList.push_back( anOuterWire );
for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() )
if ( !anOuterWire.IsSame( wIt.Value() ))
aWireList.push_back( TopoDS::Wire( wIt.Value() ));
// loop on edges of wires
theNbVertexInWires.clear();
list<TopoDS_Wire>::iterator wlIt = aWireList.begin();
for ( ; wlIt != aWireList.end(); wlIt++ )
{
int iE;
BRepTools_WireExplorer wExp( *wlIt, theFace );
for ( iE = 0; wExp.More(); wExp.Next(), iE++ )
{
TopoDS_Edge edge = wExp.Current();
edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
theEdges.push_back( edge );
}
theNbVertexInWires.push_back( iE );
iE = 0;
if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire
// orient closed edges
list< TopoDS_Edge >::iterator eIt, eIt2;
for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ )
{
TopoDS_Edge& edge = *eIt;
if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) ))
{
eIt2 = eIt;
bool isNext = ( eIt2 == theEdges.begin() );
TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2);
double f1,l1,f2,l2;
Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 );
Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 );
gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 );
gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 );
bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext );
gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 );
isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl ));
if ( isNext ? isFirst : !isFirst )
edge.Reverse();
}
}
// rotate theEdges until it begins from theFirstVertex
if ( ! theFirstVertex.IsNull() )
while ( !theFirstVertex.IsSame( TopExp::FirstVertex( theEdges.front(), true )))
{
theEdges.splice(theEdges.end(), theEdges,
theEdges.begin(), ++ theEdges.begin());
if ( iE++ > theNbVertexInWires.back() )
break; // break infinite loop
}
}
}
return aWireList.size();
}
2005-01-20 11:25:54 +05:00
//=======================================================================
//function : LoadMeshBlock
//purpose : prepare to work with theVolume
//=======================================================================
#define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z())
bool SMESH_Block::LoadMeshBlock(const SMDS_MeshVolume* theVolume,
const int theNode000Index,
const int theNode001Index,
vector<const SMDS_MeshNode*>& theOrderedNodes)
{
MESSAGE(" ::LoadMeshBlock()");
myNbIterations = 0;
mySumDist = 0;
myGridComputed = false;
SMDS_VolumeTool vTool;
if (!vTool.Set( theVolume ) || vTool.NbNodes() != 8 ||
!vTool.IsLinked( theNode000Index, theNode001Index )) {
MESSAGE(" Bad arguments ");
return false;
}
vTool.SetExternalNormal();
// In terms of indices used for access to nodes and faces in SMDS_VolumeTool:
int V000, V100, V010, V110, V001, V101, V011, V111; // 8 vertices
int Fxy0, Fxy1; // bottom and top faces
// vertices of faces
vector<int> vFxy0, vFxy1;
V000 = theNode000Index;
V001 = theNode001Index;
// get faces sharing V000 and V001
list<int> fV000, fV001;
int i, iF, iE, iN;
for ( iF = 0; iF < vTool.NbFaces(); ++iF ) {
const int* nid = vTool.GetFaceNodesIndices( iF );
for ( iN = 0; iN < 4; ++iN )
if ( nid[ iN ] == V000 ) {
fV000.push_back( iF );
} else if ( nid[ iN ] == V001 ) {
fV001.push_back( iF );
}
}
// find the bottom (Fxy0), the top (Fxy1) faces
list<int>::iterator fIt1, fIt2, Fxy0Pos;
for ( fIt1 = fV000.begin(); fIt1 != fV000.end(); fIt1++) {
fIt2 = std::find( fV001.begin(), fV001.end(), *fIt1 );
if ( fIt2 != fV001.end() ) { // *fIt1 is in the both lists
fV001.erase( fIt2 ); // erase Fx0z or F0yz from fV001
} else { // *fIt1 is in fV000 only
Fxy0Pos = fIt1; // points to Fxy0
}
}
Fxy0 = *Fxy0Pos;
Fxy1 = fV001.front();
const SMDS_MeshNode** nn = vTool.GetNodes();
// find bottom veritices, their order is that a face normal is external
vFxy0.resize(4);
const int* nid = vTool.GetFaceNodesIndices( Fxy0 );
for ( i = 0; i < 4; ++i )
if ( nid[ i ] == V000 )
break;
for ( iN = 0; iN < 4; ++iN, ++i ) {
if ( i == 4 ) i = 0;
vFxy0[ iN ] = nid[ i ];
}
// find top veritices, their order is that a face normal is external
vFxy1.resize(4);
nid = vTool.GetFaceNodesIndices( Fxy1 );
for ( i = 0; i < 4; ++i )
if ( nid[ i ] == V001 )
break;
for ( iN = 0; iN < 4; ++iN, ++i ) {
if ( i == 4 ) i = 0;
vFxy1[ iN ] = nid[ i ];
}
// find indices of the rest veritices
V100 = vFxy0[3];
V010 = vFxy0[1];
V110 = vFxy0[2];
V101 = vFxy1[1];
V011 = vFxy1[3];
V111 = vFxy1[2];
// set points coordinates
myPnt[ ID_V000 - 1 ] = gpXYZ( nn[ V000 ] );
myPnt[ ID_V100 - 1 ] = gpXYZ( nn[ V100 ] );
myPnt[ ID_V010 - 1 ] = gpXYZ( nn[ V010 ] );
myPnt[ ID_V110 - 1 ] = gpXYZ( nn[ V110 ] );
myPnt[ ID_V001 - 1 ] = gpXYZ( nn[ V001 ] );
myPnt[ ID_V101 - 1 ] = gpXYZ( nn[ V101 ] );
myPnt[ ID_V011 - 1 ] = gpXYZ( nn[ V011 ] );
myPnt[ ID_V111 - 1 ] = gpXYZ( nn[ V111 ] );
// fill theOrderedNodes
theOrderedNodes.resize( 8 );
theOrderedNodes[ 0 ] = nn[ V000 ];
theOrderedNodes[ 1 ] = nn[ V100 ];
theOrderedNodes[ 2 ] = nn[ V010 ];
theOrderedNodes[ 3 ] = nn[ V110 ];
theOrderedNodes[ 4 ] = nn[ V001 ];
theOrderedNodes[ 5 ] = nn[ V101 ];
theOrderedNodes[ 6 ] = nn[ V011 ];
theOrderedNodes[ 7 ] = nn[ V111 ];
// fill edges
myEdge[ ID_Ex00 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ];
myEdge[ ID_Ex00 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V100 - 1 ];
myEdge[ ID_Ex10 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V010 - 1 ];
myEdge[ ID_Ex10 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V110 - 1 ];
myEdge[ ID_Ex01 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V001 - 1 ];
myEdge[ ID_Ex01 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V101 - 1 ];
myEdge[ ID_Ex11 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V011 - 1 ];
myEdge[ ID_Ex11 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ];
myEdge[ ID_E0y0 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ];
myEdge[ ID_E0y0 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V010 - 1 ];
myEdge[ ID_E1y0 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V100 - 1 ];
myEdge[ ID_E1y0 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V110 - 1 ];
myEdge[ ID_E0y1 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V001 - 1 ];
myEdge[ ID_E0y1 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V011 - 1 ];
myEdge[ ID_E1y1 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V101 - 1 ];
myEdge[ ID_E1y1 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ];
myEdge[ ID_E00z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ];
myEdge[ ID_E00z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V001 - 1 ];
myEdge[ ID_E10z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V100 - 1 ];
myEdge[ ID_E10z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V101 - 1 ];
myEdge[ ID_E01z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V010 - 1 ];
myEdge[ ID_E01z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V011 - 1 ];
myEdge[ ID_E11z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V110 - 1 ];
myEdge[ ID_E11z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ];
for ( iE = ID_Ex00; iE <= ID_E11z; ++iE )
myEdge[ iE - ID_Ex00 ].myCoordInd = GetCoordIndOnEdge( iE );
// fill faces corners
for ( iF = ID_Fxy0; iF < ID_Shell; ++iF )
{
TFace& tFace = myFace[ iF - ID_Fxy0 ];
vector< int > edgeIdVec(4, -1);
GetFaceEdgesIDs( iF, edgeIdVec );
tFace.myNodes[ 0 ] = myEdge[ edgeIdVec [ 0 ] - ID_Ex00 ].myNodes[ 1 ];
tFace.myNodes[ 1 ] = myEdge[ edgeIdVec [ 0 ] - ID_Ex00 ].myNodes[ 0 ];
tFace.myNodes[ 2 ] = myEdge[ edgeIdVec [ 1 ] - ID_Ex00 ].myNodes[ 0 ];
tFace.myNodes[ 3 ] = myEdge[ edgeIdVec [ 1 ] - ID_Ex00 ].myNodes[ 1 ];
tFace.myCoordInd[ 0 ] = GetCoordIndOnEdge( edgeIdVec[ 0 ] );
tFace.myCoordInd[ 1 ] = GetCoordIndOnEdge( edgeIdVec[ 1 ] );
tFace.myCoordInd[ 2 ] = GetCoordIndOnEdge( edgeIdVec[ 2 ] );
tFace.myCoordInd[ 3 ] = GetCoordIndOnEdge( edgeIdVec[ 3 ] );
}
return true;
}
2004-12-17 16:07:35 +05:00
//=======================================================================
//function : LoadBlockShapes
//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
// IDs acoording to enum TShapeID
//=======================================================================
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
const TopoDS_Vertex& theVertex000,
const TopoDS_Vertex& theVertex001,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
{
MESSAGE(" ::LoadBlockShapes()");
myShell = theShell;
myNbIterations = 0;
mySumDist = 0;
myGridComputed = false;
2005-01-20 11:25:54 +05:00
// 8 vertices
2004-12-17 16:07:35 +05:00
TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111;
// 12 edges
TopoDS_Shape Ex00, Ex10, Ex01, Ex11;
TopoDS_Shape E0y0, E1y0, E0y1, E1y1;
TopoDS_Shape E00z, E10z, E01z, E11z;
// 6 faces
TopoDS_Shape Fxy0, Fx0z, F0yz, Fxy1, Fx1z, F1yz;
// nb of faces bound to a vertex in TopTools_IndexedDataMapOfShapeListOfShape
// filled by TopExp::MapShapesAndAncestors()
const int NB_FACES_BY_VERTEX = 6;
TopTools_IndexedDataMapOfShapeListOfShape vfMap;
TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_FACE, vfMap );
if ( vfMap.Extent() != 8 ) {
MESSAGE(" Wrong nb of vertices in the block: " << vfMap.Extent() );
return false;
}
V000 = theVertex000;
V001 = theVertex001;
if ( V000.IsNull() ) {
// find vertex 000 - the one with smallest coordinates
double minVal = DBL_MAX, minX, val;
for ( int i = 1; i <= 8; i++ ) {
const TopoDS_Vertex& v = TopoDS::Vertex( vfMap.FindKey( i ));
gp_Pnt P = BRep_Tool::Pnt( v );
val = P.X() + P.Y() + P.Z();
if ( val < minVal || ( val == minVal && P.X() < minX )) {
V000 = v;
minVal = val;
minX = P.X();
}
}
// find vertex 001 - the one on the most vertical edge passing through V000
TopTools_IndexedDataMapOfShapeListOfShape veMap;
TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_EDGE, veMap );
gp_Vec dir001 = gp::DZ();
gp_Pnt p000 = BRep_Tool::Pnt( TopoDS::Vertex( V000 ));
double maxVal = -DBL_MAX;
TopTools_ListIteratorOfListOfShape eIt ( veMap.FindFromKey( V000 ));
for ( ; eIt.More(); eIt.Next() ) {
const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() );
TopoDS_Vertex v = TopExp::FirstVertex( e );
if ( v.IsSame( V000 ))
v = TopExp::LastVertex( e );
val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized();
if ( val > maxVal ) {
V001 = v;
maxVal = val;
}
}
}
// find the bottom (Fxy0), Fx0z and F0yz faces
const TopTools_ListOfShape& f000List = vfMap.FindFromKey( V000 );
const TopTools_ListOfShape& f001List = vfMap.FindFromKey( V001 );
if (f000List.Extent() != NB_FACES_BY_VERTEX ||
f001List.Extent() != NB_FACES_BY_VERTEX ) {
MESSAGE(" LoadBlockShapes() " << f000List.Extent() << " " << f001List.Extent());
return false;
}
TopTools_ListIteratorOfListOfShape f001It, f000It ( f000List );
int i, j, iFound1, iFound2;
for ( j = 0; f000It.More(); f000It.Next(), j++ )
{
if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
const TopoDS_Shape& F = f000It.Value();
for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( F.IsSame( f001It.Value() ))
break;
}
if ( f001It.More() ) // Fx0z or F0yz found
if ( Fx0z.IsNull() ) {
Fx0z = F;
iFound1 = i;
} else {
F0yz = F;
iFound2 = i;
}
else // F is the bottom face
Fxy0 = F;
}
if ( Fxy0.IsNull() || Fx0z.IsNull() || F0yz.IsNull() ) {
MESSAGE( Fxy0.IsNull() <<" "<< Fx0z.IsNull() <<" "<< F0yz.IsNull() );
return false;
}
// choose the top face (Fxy1)
for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( i != iFound1 && i != iFound2 )
break;
}
Fxy1 = f001It.Value();
if ( Fxy1.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// find bottom edges and veritices
list< TopoDS_Edge > eList;
list< int > nbVertexInWires;
getOrderedEdges( TopoDS::Face( Fxy0 ), TopoDS::Vertex( V000 ), eList, nbVertexInWires );
if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
list< TopoDS_Edge >::iterator elIt = eList.begin();
for ( i = 0; elIt != eList.end(); elIt++, i++ )
switch ( i ) {
case 0: E0y0 = *elIt; V010 = TopExp::LastVertex( *elIt, true ); break;
case 1: Ex10 = *elIt; V110 = TopExp::LastVertex( *elIt, true ); break;
case 2: E1y0 = *elIt; V100 = TopExp::LastVertex( *elIt, true ); break;
case 3: Ex00 = *elIt; break;
default:;
}
if ( i != 4 || E0y0.IsNull() || Ex10.IsNull() || E1y0.IsNull() || Ex00.IsNull() ) {
MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
return false;
}
// find top edges and veritices
eList.clear();
getOrderedEdges( TopoDS::Face( Fxy1 ), TopoDS::Vertex( V001 ), eList, nbVertexInWires );
if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
for ( i = 0, elIt = eList.begin(); elIt != eList.end(); elIt++, i++ )
switch ( i ) {
case 0: Ex01 = *elIt; V101 = TopExp::LastVertex( *elIt, true ); break;
case 1: E1y1 = *elIt; V111 = TopExp::LastVertex( *elIt, true ); break;
case 2: Ex11 = *elIt; V011 = TopExp::LastVertex( *elIt, true ); break;
case 3: E0y1 = *elIt; break;
default:;
}
if ( i != 4 || Ex01.IsNull() || E1y1.IsNull() || Ex11.IsNull() || E0y1.IsNull() ) {
MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
return false;
}
// swap Fx0z and F0yz if necessary
TopExp_Explorer exp( Fx0z, TopAbs_VERTEX );
for ( ; exp.More(); exp.Next() ) // Fx0z shares V101 and V100
if ( V101.IsSame( exp.Current() ) || V100.IsSame( exp.Current() ))
break; // V101 or V100 found
if ( !exp.More() ) { // not found
TopoDS_Shape f = Fx0z; Fx0z = F0yz; F0yz = f;
}
// find Fx1z and F1yz faces
const TopTools_ListOfShape& f111List = vfMap.FindFromKey( V111 );
const TopTools_ListOfShape& f110List = vfMap.FindFromKey( V110 );
if (f111List.Extent() != NB_FACES_BY_VERTEX ||
f110List.Extent() != NB_FACES_BY_VERTEX ) {
MESSAGE(" LoadBlockShapes() " << f111List.Extent() << " " << f110List.Extent());
return false;
}
TopTools_ListIteratorOfListOfShape f111It, f110It ( f110List);
for ( j = 0 ; f110It.More(); f110It.Next(), j++ ) {
if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
const TopoDS_Shape& F = f110It.Value();
for ( i = 0, f111It.Initialize( f111List ); f111It.More(); f111It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( F.IsSame( f111It.Value() )) { // Fx1z or F1yz found
if ( Fx1z.IsNull() )
Fx1z = F;
else
F1yz = F;
}
}
}
if ( Fx1z.IsNull() || F1yz.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// swap Fx1z and F1yz if necessary
for ( exp.Init( Fx1z, TopAbs_VERTEX ); exp.More(); exp.Next() )
if ( V010.IsSame( exp.Current() ) || V011.IsSame( exp.Current() ))
break;
if ( !exp.More() ) {
TopoDS_Shape f = Fx1z; Fx1z = F1yz; F1yz = f;
}
// find vertical edges
for ( exp.Init( Fx0z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
if ( vFirst.IsSame( V001 ))
E00z = edge;
else if ( vFirst.IsSame( V100 ))
E10z = edge;
}
if ( E00z.IsNull() || E10z.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
for ( exp.Init( Fx1z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
if ( vFirst.IsSame( V111 ))
E11z = edge;
else if ( vFirst.IsSame( V010 ))
E01z = edge;
}
if ( E01z.IsNull() || E11z.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// load shapes in theShapeIDMap
theShapeIDMap.Clear();
theShapeIDMap.Add(V000.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V100.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V010.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V110.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V001.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V101.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V011.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V111.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(Ex00);
theShapeIDMap.Add(Ex10);
theShapeIDMap.Add(Ex01);
theShapeIDMap.Add(Ex11);
theShapeIDMap.Add(E0y0);
theShapeIDMap.Add(E1y0);
theShapeIDMap.Add(E0y1);
theShapeIDMap.Add(E1y1);
theShapeIDMap.Add(E00z);
theShapeIDMap.Add(E10z);
theShapeIDMap.Add(E01z);
theShapeIDMap.Add(E11z);
theShapeIDMap.Add(Fxy0);
theShapeIDMap.Add(Fxy1);
theShapeIDMap.Add(Fx0z);
theShapeIDMap.Add(Fx1z);
theShapeIDMap.Add(F0yz);
theShapeIDMap.Add(F1yz);
theShapeIDMap.Add(myShell);
if ( theShapeIDMap.Extent() != 27 ) {
MESSAGE("LoadBlockShapes() " << theShapeIDMap.Extent() );
return false;
}
// store shapes geometry
for ( int shapeID = 1; shapeID < theShapeIDMap.Extent(); shapeID++ )
{
const TopoDS_Shape& S = theShapeIDMap( shapeID );
switch ( S.ShapeType() )
{
case TopAbs_VERTEX: {
if ( shapeID > ID_V111 ) {
MESSAGE(" shapeID =" << shapeID );
return false;
}
myPnt[ shapeID - ID_V000 ] =
BRep_Tool::Pnt( TopoDS::Vertex( S )).XYZ();
break;
}
case TopAbs_EDGE: {
const TopoDS_Edge& edge = TopoDS::Edge( S );
if ( shapeID < ID_Ex00 || shapeID > ID_E11z || edge.IsNull() ) {
MESSAGE(" shapeID =" << shapeID );
return false;
}
TEdge& tEdge = myEdge[ shapeID - ID_Ex00 ];
tEdge.myCoordInd = GetCoordIndOnEdge( shapeID );
TopLoc_Location loc;
tEdge.myC3d = BRep_Tool::Curve( edge, loc, tEdge.myFirst, tEdge.myLast );
if ( !IsForwardEdge( edge, theShapeIDMap ))
Swap( tEdge.myFirst, tEdge.myLast );
tEdge.myTrsf = loc;
break;
}
case TopAbs_FACE: {
const TopoDS_Face& face = TopoDS::Face( S );
if ( shapeID < ID_Fxy0 || shapeID > ID_F1yz || face.IsNull() ) {
MESSAGE(" shapeID =" << shapeID );
return false;
}
TFace& tFace = myFace[ shapeID - ID_Fxy0 ];
// pcurves
vector< int > edgeIdVec(4, -1);
GetFaceEdgesIDs( shapeID, edgeIdVec );
for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
{
const TopoDS_Edge& edge = TopoDS::Edge( theShapeIDMap( edgeIdVec[ iE ]));
tFace.myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] );
tFace.myC2d[ iE ] =
BRep_Tool::CurveOnSurface( edge, face, tFace.myFirst[iE], tFace.myLast[iE] );
if ( !IsForwardEdge( edge, theShapeIDMap ))
Swap( tFace.myFirst[ iE ], tFace.myLast[ iE ] );
}
// 2d corners
tFace.myCorner[ 0 ] = tFace.myC2d[ 0 ]->Value( tFace.myFirst[0] ).XY();
tFace.myCorner[ 1 ] = tFace.myC2d[ 0 ]->Value( tFace.myLast[0] ).XY();
tFace.myCorner[ 2 ] = tFace.myC2d[ 1 ]->Value( tFace.myLast[1] ).XY();
tFace.myCorner[ 3 ] = tFace.myC2d[ 1 ]->Value( tFace.myFirst[1] ).XY();
// sufrace
TopLoc_Location loc;
tFace.myS = BRep_Tool::Surface( face, loc );
tFace.myTrsf = loc;
break;
}
default: break;
}
} // loop on shapes in theShapeIDMap
return true;
}
//=======================================================================
//function : GetFaceEdgesIDs
//purpose : return edges IDs in the order u0, u1, 0v, 1v
// u0 means "|| u, v == 0"
//=======================================================================
void SMESH_Block::GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec )
{
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edgeVec.resize( 4 );
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switch ( faceID ) {
case ID_Fxy0:
edgeVec[ 0 ] = ID_Ex00;
edgeVec[ 1 ] = ID_Ex10;
edgeVec[ 2 ] = ID_E0y0;
edgeVec[ 3 ] = ID_E1y0;
break;
case ID_Fxy1:
edgeVec[ 0 ] = ID_Ex01;
edgeVec[ 1 ] = ID_Ex11;
edgeVec[ 2 ] = ID_E0y1;
edgeVec[ 3 ] = ID_E1y1;
break;
case ID_Fx0z:
edgeVec[ 0 ] = ID_Ex00;
edgeVec[ 1 ] = ID_Ex01;
edgeVec[ 2 ] = ID_E00z;
edgeVec[ 3 ] = ID_E10z;
break;
case ID_Fx1z:
edgeVec[ 0 ] = ID_Ex10;
edgeVec[ 1 ] = ID_Ex11;
edgeVec[ 2 ] = ID_E01z;
edgeVec[ 3 ] = ID_E11z;
break;
case ID_F0yz:
edgeVec[ 0 ] = ID_E0y0;
edgeVec[ 1 ] = ID_E0y1;
edgeVec[ 2 ] = ID_E00z;
edgeVec[ 3 ] = ID_E01z;
break;
case ID_F1yz:
edgeVec[ 0 ] = ID_E1y0;
edgeVec[ 1 ] = ID_E1y1;
edgeVec[ 2 ] = ID_E10z;
edgeVec[ 3 ] = ID_E11z;
break;
default:
MESSAGE(" GetFaceEdgesIDs(), wrong face ID: " << faceID );
}
}
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//=======================================================================
//function : GetEdgeVertexIDs
//purpose : return vertex IDs of an edge
//=======================================================================
void SMESH_Block::GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec )
{
vertexVec.resize( 2 );
switch ( edgeID ) {
case ID_Ex00:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V100;
break;
case ID_Ex10:
vertexVec[ 0 ] = ID_V010;
vertexVec[ 1 ] = ID_V110;
break;
case ID_Ex01:
vertexVec[ 0 ] = ID_V001;
vertexVec[ 1 ] = ID_V101;
break;
case ID_Ex11:
vertexVec[ 0 ] = ID_V011;
vertexVec[ 1 ] = ID_V111;
break;
case ID_E0y0:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V010;
break;
case ID_E1y0:
vertexVec[ 0 ] = ID_V100;
vertexVec[ 1 ] = ID_V110;
break;
case ID_E0y1:
vertexVec[ 0 ] = ID_V001;
vertexVec[ 1 ] = ID_V011;
break;
case ID_E1y1:
vertexVec[ 0 ] = ID_V101;
vertexVec[ 1 ] = ID_V111;
break;
case ID_E00z:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V001;
break;
case ID_E10z:
vertexVec[ 0 ] = ID_V100;
vertexVec[ 1 ] = ID_V101;
break;
case ID_E01z:
vertexVec[ 0 ] = ID_V010;
vertexVec[ 1 ] = ID_V011;
break;
case ID_E11z:
vertexVec[ 0 ] = ID_V110;
vertexVec[ 1 ] = ID_V111;
break;
default:
MESSAGE(" GetEdgeVertexIDs(), wrong edge ID: " << edgeID );
}
}