2004-06-18 14:34:31 +06:00
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// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
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//
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// Copyright (C) 2004 CEA
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHDS_Group.cxx
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// Module : SMESH
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// $Header$
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2004-12-01 15:48:31 +05:00
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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using namespace std;
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2004-06-18 14:34:31 +06:00
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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2004-12-01 15:48:31 +05:00
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SMESHDS_Group::SMESHDS_Group (const int theID,
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const SMESHDS_Mesh* theMesh,
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const SMDSAbs_ElementType theType)
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: SMESHDS_GroupBase(theID,theMesh,theType),
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myGroup(theMesh,theType)
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{
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}
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//=======================================================================
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//function : Extent
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//purpose :
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//=======================================================================
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int SMESHDS_Group::Extent()
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{
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return myGroup.Extent();
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}
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//=======================================================================
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//function : IsEmpty
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//purpose :
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//=======================================================================
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bool SMESHDS_Group::IsEmpty()
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{
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return myGroup.IsEmpty();
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2004-06-18 14:34:31 +06:00
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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2004-12-01 15:48:31 +05:00
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bool SMESHDS_Group::Contains (const int theID)
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{
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const SMDS_MeshElement* aElem = findInMesh (theID);
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if (aElem)
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return myGroup.Contains(aElem);
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2004-06-18 14:34:31 +06:00
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return false;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Add (const int theID)
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{
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const SMDS_MeshElement* aElem = findInMesh (theID);
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if (!aElem || myGroup.Contains(aElem))
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return false;
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2004-12-01 15:48:31 +05:00
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if (myGroup.IsEmpty())
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SetType( aElem->GetType() );
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myGroup.Add (aElem);
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2005-02-07 18:51:15 +05:00
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resetIterator();
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2004-06-18 14:34:31 +06:00
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return true;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Remove (const int theID)
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{
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const SMDS_MeshElement* aElem = findInMesh (theID);
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if (!aElem || !myGroup.Contains(aElem))
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return false;
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myGroup.Remove (aElem);
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resetIterator();
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2004-06-18 14:34:31 +06:00
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return true;
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}
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2006-05-06 14:51:48 +06:00
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//======================================================================
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2004-12-01 15:48:31 +05:00
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//function : Clear
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//purpose :
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//=======================================================================
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void SMESHDS_Group::Clear()
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{
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myGroup.Clear();
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resetIterator();
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}
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2004-12-01 15:48:31 +05:00
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// =====================
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// class MyGroupIterator
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// =====================
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class MyGroupIterator: public SMDS_ElemIterator
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{
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const SMDS_MeshGroup& myGroup;
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public:
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MyGroupIterator(const SMDS_MeshGroup& group): myGroup(group) { myGroup.InitIterator(); }
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bool more() { return myGroup.More(); }
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const SMDS_MeshElement* next() { return myGroup.Next(); }
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};
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//=======================================================================
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//function : GetElements
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//purpose :
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//=======================================================================
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SMDS_ElemIteratorPtr SMESHDS_Group::GetElements()
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{
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return SMDS_ElemIteratorPtr( new MyGroupIterator ( myGroup ));
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}
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//=======================================================================
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//function : SetType
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//purpose :
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//=======================================================================
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void SMESHDS_Group::SetType(SMDSAbs_ElementType theType)
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{
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if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All ) {
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SMESHDS_GroupBase::SetType( theType );
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myGroup.SetType ( theType );
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}
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else
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SMESHDS_GroupBase::SetType( myGroup.GetType() );
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}
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