smesh/src/SMESHDS/SMESHDS_SubMesh.cxx

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// SMESH SMESHDS : management of mesh data and SMESH document
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_SubMesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
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#include "SMESHDS_SubMesh.hxx"
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#include "utilities.h"
using namespace std;
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//=======================================================================
//function : AddElement
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
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{
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if ( !IsComplexSubmesh() )
myElements.insert(ME);
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}
//=======================================================================
//function : RemoveElement
//purpose :
//=======================================================================
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bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME)
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{
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if ( !IsComplexSubmesh() && NbElements() )
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return myElements.erase(ME);
return false;
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}
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//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
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{
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if ( !IsComplexSubmesh() )
myNodes.insert(N);
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}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
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bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N)
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{
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if ( !IsComplexSubmesh() && NbNodes() )
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return myNodes.erase(N);
return false;
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}
//=======================================================================
//function : NbElements
//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbElements() const
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{
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if ( !IsComplexSubmesh() )
return myElements.size();
int nbElems = 0;
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#ifndef WNT
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set<const SMESHDS_SubMesh*>::iterator it = mySubMeshes.begin();
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#else
set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
#endif
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for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbElements();
return nbElems;
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}
//=======================================================================
//function : NbNodes
//purpose :
//=======================================================================
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int SMESHDS_SubMesh::NbNodes() const
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{
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if ( !IsComplexSubmesh() )
return myNodes.size();
int nbElems = 0;
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#ifndef WNT
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set<const SMESHDS_SubMesh*>::iterator it = mySubMeshes.begin();
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#else
set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
#endif
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for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbNodes();
return nbElems;
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}
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// =====================
// class MySetIterator
// =====================
template<typename T> class MySetIterator:public SMDS_Iterator<const T*>
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{
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typedef const set<const T*> TSet;
typename TSet::const_iterator myIt;
TSet& mySet;
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public:
MySetIterator(const set<const T*>& s):mySet(s), myIt(s.begin())
{
}
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bool more()
{
return myIt!=mySet.end();
}
const T* next()
{
const T* t=*myIt;
myIt++;
return t;
}
};
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// =====================
// class MyIterator
// =====================
template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
{
public:
MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
: mySubMeshes( theSubMeshes ), mySubIt( theSubMeshes.begin() ), myMore(false)
{}
bool more()
{
while (( !myElemIt.get() || !myElemIt->more() ) &&
mySubIt != mySubMeshes.end())
{
myElemIt = getElements(*mySubIt);
mySubIt++;
}
myMore = myElemIt.get() && myElemIt->more();
return myMore;
}
VALUE next()
{
VALUE elem = 0;
if ( myMore )
elem = myElemIt->next();
return elem;
}
protected:
virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
getElements(const SMESHDS_SubMesh*) const = 0;
private:
bool myMore;
const set<const SMESHDS_SubMesh*>& mySubMeshes;
set<const SMESHDS_SubMesh*>::const_iterator mySubIt;
boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
};
// =====================
// class MyElemIterator
// =====================
class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
{
public:
MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetElements(); }
};
// =====================
// class MyNodeIterator
// =====================
class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
{
public:
MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetNodes(); }
};
//=======================================================================
//function : GetElements
//purpose :
//=======================================================================
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SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
{
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if ( IsComplexSubmesh() )
return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
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return SMDS_ElemIteratorPtr(new MySetIterator<SMDS_MeshElement>(myElements));
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}
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//=======================================================================
//function : GetNodes
//purpose :
//=======================================================================
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SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
{
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if ( IsComplexSubmesh() )
return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
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return SMDS_NodeIteratorPtr(new MySetIterator<SMDS_MeshNode>(myNodes));
}
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//=======================================================================
//function : Contains
//purpose : check if elem or node is in
//=======================================================================
bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
// DO NOT TRY TO FIND A REMOVED ELEMENT !!
if ( !ME )
return false;
if ( IsComplexSubmesh() )
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for ( ; aSubIt != mySubMeshes.end(); aSubIt++ )
if ( (*aSubIt)->Contains( ME ))
return true;
return false;
}
if ( ME->GetType() == SMDSAbs_Node )
{
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( ME );
return ( myNodes.find( n ) != myNodes.end() );
}
return ( myElements.find( ME ) != myElements.end() );
}
//=======================================================================
//function : AddSubMesh
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
ASSERT( theSubMesh );
mySubMeshes.insert( theSubMesh );
}
//=======================================================================
//function : RemoveSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
return mySubMeshes.erase( theSubMesh );
}
//=======================================================================
//function : ContainsSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
{
return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
}