2006-02-07 20:01:11 +05:00
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_ShapeByMeshDlg.h
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// Author : Edward AGAPOV
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// Module : SMESH
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#ifndef SMESHGUI_ShapeByMeshDlg_H
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#define SMESHGUI_ShapeByMeshDlg_H
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2006-05-06 14:51:48 +06:00
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#include "SMESHGUI_Dialog.h"
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#include "SMESHGUI_SelectionOp.h"
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2006-02-07 20:01:11 +05:00
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// IDL Headers
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(GEOM_Gen)
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QCloseEvent;
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class QFrame;
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class QLineEdit;
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class QPushButton;
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class LightApp_SelectionMgr;
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class SVTK_ViewWindow;
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class QButtonGroup;
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class SMESHGUI;
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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class SMESHGUI_ShapeByMeshDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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SMESHGUI_ShapeByMeshDlg();
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virtual ~SMESHGUI_ShapeByMeshDlg();
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private:
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// void closeEvent (QCloseEvent* e);
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// void enterEvent (QEvent*);
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private:
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//QFrame* createButtonFrame (QWidget*);
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QFrame* createMainFrame (QWidget*);
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//void displayPreview();
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//void erasePreview();
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private:
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QButtonGroup* myElemTypeGroup;
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QLineEdit* myElementId;
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QLineEdit* myGeomName;
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// QPushButton* myOkBtn;
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// QPushButton* myCloseBtn;
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// SMESHGUI* mySMESHGUI;
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// LightApp_SelectionMgr* mySelectionMgr;
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// SVTK_ViewWindow* myViewWindow;
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friend class SMESHGUI_ShapeByMeshOp;
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};
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class SMESHGUI_ShapeByMeshOp: public SMESHGUI_SelectionOp
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{
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Q_OBJECT
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public:
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SMESHGUI_ShapeByMeshOp();
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virtual ~SMESHGUI_ShapeByMeshOp();
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virtual LightApp_Dialog* dlg() const;
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void Init();
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void SetMesh (SMESH::SMESH_Mesh_ptr);
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SMESH::SMESH_Mesh_ptr GetMesh () { return myMesh; }
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GEOM::GEOM_Object_ptr GetShape();
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protected:
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virtual void commitOperation();
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virtual void startOperation();
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//virtual void selectionDone();
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//virtual SUIT_SelectionFilter* createFilter( const int ) const;
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//virtual bool isValid( SUIT_Operation* ) const;
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void activateSelection();
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void setElementID(const QString&);
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/* signals: */
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/* void PublishShape(); */
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/* void Close(); */
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protected slots:
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virtual bool onApply() { return true; }
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/* void onCreateHyp( const int theHypType, const int theIndex ); */
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/* void onEditHyp( const int theHypType, const int theIndex ); */
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/* void onHypoSet( const QString& theSetName ); */
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/* void onGeomSelectionByMesh( bool ); */
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/* void onPublishShapeByMeshDlg(); */
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/* void onCloseShapeByMeshDlg(); */
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private slots:
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// void onOk();
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// void onClose();
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// void onDeactivate();
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void onSelectionDone();
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void onTypeChanged (int);
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void onElemIdChanged (const QString&);
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private:
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SMESHGUI_ShapeByMeshDlg* myDlg;
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SMESH::SMESH_Mesh_var myMesh;
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GEOM::GEOM_Object_var myGeomObj;
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bool myIsManualIdEnter;
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bool myHasSolids;
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};
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#endif
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