smesh/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_AddMeshElementDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_ActorUtils.h"
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#include "SMDS_Mesh.hxx"
#include "SMESH_Actor.h"
#include "SUIT_Session.h"
#include "SVTK_Selection.h"
#include "SVTK_Selector.h"
#include "SALOME_ListIO.hxx"
#include "SALOME_ListIteratorOfListIO.hxx"
#include "SalomeApp_Study.h"
#include "SalomeApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
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#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
// VTK Includes
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#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qcheckbox.h>
#include <qregexp.h>
// STL includes
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#include <list>
using namespace std;
namespace SMESH {
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class TElementSimulation {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
public:
TElementSimulation (SalomeApp_Application* theApplication)
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{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
if (!mgr) return;
myViewWindow = mgr->getActiveView();
myVTKViewWindow = GetVtkViewWindow(myViewWindow);
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput(myGrid);
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myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
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vtkProperty* aProp = vtkProperty::New();
float anRGB[3];
anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetProperty(aProp);
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aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetBackfaceProperty(aBackProp);
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aBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
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}
typedef std::vector<vtkIdType> TVTKIds;
void SetPosition (SMESH_Actor* theActor,
vtkIdType theType,
const TVTKIds& theIds)
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{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
const int* aConn = NULL;
switch (theType) {
case VTK_TETRA:
{
static int anIds[] = {0,2,1,3};
aConn = anIds;
break;
}
case VTK_PYRAMID:
{
static int anIds[] = {0,3,2,1,4};
aConn = anIds;
break;
}
case VTK_HEXAHEDRON:
{
static int anIds[] = {0,3,2,1,4,7,6,5};
aConn = anIds;
break;
}
}
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myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
if(aConn)
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[aConn[i]]);
else
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[i]);
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myGrid->InsertNextCell(theType,anIds);
anIds->Delete();
myGrid->Modified();
SetVisibility(true);
}
void SetVisibility (bool theVisibility)
{
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myPreviewActor->SetVisibility(theVisibility);
RepaintCurrentView();
}
~TElementSimulation()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
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}
myPreviewActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myGrid->Delete();
}
};
}
//=================================================================================
// function : SMESHGUI_AddMeshElementDlg()
// purpose : constructor
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//=================================================================================
SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
const char* name,
SMDSAbs_ElementType ElementType, int nbNodes,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myViewWindow( SMESH::GetViewWindow( theModule ) ),
mySelector( myViewWindow->GetSelector() )
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{
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
myIsPoly = false;
mySimulation = new SMESH::TElementSimulation (anApp);
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// verify nb nodes and type
myNbNodes = nbNodes;
myElementType = ElementType;
switch (ElementType) {
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case SMDSAbs_Face:
// if (myNbNodes != 3 && myNbNodes != 4)
// myNbNodes = 3;
// break;
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case SMDSAbs_Volume:
// if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
// myNbNodes = 4;
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break;
default:
myElementType = SMDSAbs_Edge;
myNbNodes = 2;
}
QString elemName;
if (myNbNodes == 2)
elemName = "EDGE";
else if (myNbNodes == 3)
elemName = "TRIANGLE";
else if (myNbNodes == 4)
if (myElementType == SMDSAbs_Face)
elemName = "QUADRANGLE";
else
elemName = "TETRAS";
else if (myNbNodes == 8)
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elemName = "HEXAS";
else if (myElementType == SMDSAbs_Face){
elemName = "POLYGON";
myIsPoly = true;
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}
QString iconName = tr(QString("ICON_DLG_%1").arg(elemName));
QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName));
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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if (!name)
setName("SMESHGUI_AddMeshElementDlg");
resize(303, 185);
setCaption(caption);
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setSizeGripEnabled(TRUE);
SMESHGUI_AddMeshElementDlgLayout = new QGridLayout(this);
SMESHGUI_AddMeshElementDlgLayout->setSpacing(6);
SMESHGUI_AddMeshElementDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setTitle(buttonGrTitle);
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth()));
Constructor1->setMinimumSize(QSize(50, 0));
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupC1 = new QGroupBox(this, "GroupC1");
GroupC1->setTitle(grBoxTitle);
GroupC1->setMinimumSize(QSize(0, 0));
GroupC1->setFrameShape(QGroupBox::Box);
GroupC1->setFrameShadow(QGroupBox::Sunken);
GroupC1->setColumnLayout(0, Qt::Vertical);
GroupC1->layout()->setSpacing(0);
GroupC1->layout()->setMargin(0);
GroupC1Layout = new QGridLayout(GroupC1->layout());
GroupC1Layout->setAlignment(Qt::AlignTop);
GroupC1Layout->setSpacing(6);
GroupC1Layout->setMargin(11);
TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
TextLabelC1A1->setMinimumSize(QSize(50, 0));
TextLabelC1A1->setFrameShape(QLabel::NoFrame);
TextLabelC1A1->setFrameShadow(QLabel::Plain);
GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
SelectButtonC1A1->setText(tr("" ));
SelectButtonC1A1->setPixmap(image1);
SelectButtonC1A1->setToggleButton(FALSE);
GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
// LineEditC1A1->setReadOnly(TRUE);
if (!myIsPoly)
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbNodes));
GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
if (myElementType == SMDSAbs_Face) {
Reverse = new QCheckBox(GroupC1, "Reverse");
Reverse->setText(tr("SMESH_REVERSE" ));
GroupC1Layout->addWidget(Reverse, 1, 0);
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}
else
Reverse = 0;
SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupC1, 1, 0);
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Init(); /* Initialisations */
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}
//=================================================================================
// function : ~SMESHGUI_AddMeshElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
// no need to delete child widgets, Qt does it all for us
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delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::Init()
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{
GroupC1->show();
Constructor1->setChecked(TRUE);
myEditCurrentArgument = LineEditC1A1;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myNbOkNodes = 0;
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myActor = 0;
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
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/* to close dialog if study frame change */
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
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if (Reverse)
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
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// Move widget on the botton right corner of main widget
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); // displays Dialog
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// set selection mode
SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode( NodeSelection );
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myBusy = false;
SelectionIntoArgument();
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}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
{
if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
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myBusy = true;
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length(myNbNodes);
bool reverse = (Reverse && Reverse->isChecked());
QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
for (int i = 0; i < aListId.count(); i++)
if (reverse)
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anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
else
anArrayOfIdeces[i] = aListId[ i ].toInt();
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myElementType) {
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case SMDSAbs_Edge:
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case SMDSAbs_Face:
aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
case SMDSAbs_Volume:
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
default:;
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelectionMgr->setSelectedObjects( aList, false );
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SMESH::UpdateView();
mySimulation->SetVisibility(false);
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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myEditCurrentArgument->setText("");
myBusy = false;
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
this->ClickOnApply();
this->ClickOnCancel();
return;
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
{
mySelectionMgr->clearSelected();
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mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
myViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
return;
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}
//=================================================================================
// function : onTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
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{
if (myBusy) return;
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myBusy = true;
myNbOkNodes = 0;
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buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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mySimulation->SetVisibility(false);
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelectionMgr->setSelectedObjects( aList, false );
TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
mySelector->GetIndex(myActor->getIO(), selectedIndices);
QStringList aListId = QStringList::split(" ", theNewText, false);
for (int i = 0; i < aListId.count(); i++) {
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
{
if( selectedIndices.Add( n->GetID() ) )
newIndices.Add( n->GetID() );
myNbOkNodes++;
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}
}
if( newIndices.Extent()>0 )
{
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
myViewWindow->highlight( myActor->getIO(), true, true );
}
bool aNodesOK = false;
if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
myNbOkNodes = aListId.count();
aNodesOK = true;
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}
}
if(myNbOkNodes) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
displaySimulation();
}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
myNbOkNodes = 0;
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myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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mySimulation->SetVisibility(false);
// SMESH::SetPointRepresentation(true);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
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return;
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
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return;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
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myBusy = true;
myEditCurrentArgument->setText(aString);
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myBusy = false;
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
myNbNodes = nbNodes;
} else if (myNbNodes != nbNodes) {
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return;
}
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// OK
myNbOkNodes = nbNodes;
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buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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displaySimulation();
}
//=================================================================================
// function : displaySimulation()
// purpose :
//=================================================================================
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void SMESHGUI_AddMeshElementDlg::displaySimulation()
{
if (myNbOkNodes && GroupButtons->isEnabled()) {
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SMESH::TElementSimulation::TVTKIds anIds;
QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
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if (Reverse && Reverse->isChecked())
reverse(anIds.begin(),anIds.end());
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vtkIdType aType = 0;
if (myIsPoly)
switch ( myElementType ) {
case SMDSAbs_Face : aType = VTK_POLYGON; break;
default: return;
}
else {
switch (myNbNodes) {
case 2: aType = VTK_LINE; break;
case 3: aType = VTK_TRIANGLE; break;
case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
case 8: aType = VTK_HEXAHEDRON; break;
default: return;
}
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}
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mySimulation->SetPosition(myActor,aType,anIds);
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
if (send == SelectButtonC1A1) {
LineEditC1A1->setFocus();
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myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupC1->setEnabled(false);
GroupButtons->setEnabled(false);
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mySimulation->SetVisibility(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
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GroupConstructors->setEnabled(true);
GroupC1->setEnabled(true);
GroupButtons->setEnabled(true);
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SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode( NodeSelection );
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
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{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
return;
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
this->ClickOnCancel();
return;
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}
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
ClickOnCancel();
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}
//=================================================================================
// function : CheckBox()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
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{
if (!myNbOkNodes)
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return;
if (state >= 0) {
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mySimulation->SetVisibility(false);
displaySimulation();
}
}