smesh/doc/salome/gui/SMESH/input/tui_modifying_meshes.doc

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/*!
\page tui_modifying_meshes_page Modifying Meshes
<br>
\anchor tui_adding_nodes_and_elements
<h2>Adding Nodes and Elements</h2>
<br>
\anchor tui_add_node
<h3>Add Node</h3>
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\tui_script{modifying_meshes_ex01.py}
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<br>
\anchor tui_add_0DElement
<h3>Add 0D Element</h3>
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\tui_script{modifying_meshes_ex02.py}
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<br>
\anchor tui_add_0DElement_on_all_nodes
<h3>Add 0D Element on Element Nodes</h3>
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\tui_script{modifying_meshes_ex03.py}
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<br>
\anchor tui_add_edge
<h3>Add Edge</h3>
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\tui_script{modifying_meshes_ex04.py}
<br>
\anchor tui_add_triangle
<h3>Add Triangle</h3>
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\tui_script{modifying_meshes_ex05.py}
<br>
\anchor tui_add_quadrangle
<h3>Add Quadrangle</h3>
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\tui_script{modifying_meshes_ex06.py}
<br>
\anchor tui_add_tetrahedron
<h3>Add Tetrahedron</h3>
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\tui_script{modifying_meshes_ex07.py}
<br>
\anchor tui_add_hexahedron
<h3>Add Hexahedron</h3>
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\tui_script{modifying_meshes_ex08.py}
<br>
\anchor tui_add_polygon
<h3>Add Polygon</h3>
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\tui_script{modifying_meshes_ex09.py}
<br>
\anchor tui_add_polyhedron
<h3>Add Polyhedron</h3>
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\tui_script{modifying_meshes_ex10.py}
<br>
\anchor tui_removing_nodes_and_elements
<h2>Removing Nodes and Elements</h2>
<br>
\anchor tui_removing_nodes
<h3>Removing Nodes</h3>
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\tui_script{modifying_meshes_ex11.py}
<br>
\anchor tui_removing_elements
<h3>Removing Elements</h3>
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\tui_script{modifying_meshes_ex12.py}
<br>
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\anchor tui_removing_orphan_nodes
<h3>Removing Orphan Nodes</h3>
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\tui_script{modifying_meshes_ex13.py}
<br>
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\anchor tui_renumbering_nodes_and_elements
<h2>Renumbering Nodes and Elements</h2>
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\tui_script{modifying_meshes_ex14.py}
<br>
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\anchor tui_moving_nodes
<h2>Moving Nodes</h2>
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\tui_script{modifying_meshes_ex15.py}
<br>
\anchor tui_diagonal_inversion
<h2>Diagonal Inversion</h2>
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\tui_script{modifying_meshes_ex16.py}
<br>
\anchor tui_uniting_two_triangles
<h2>Uniting two Triangles</h2>
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\tui_script{modifying_meshes_ex17.py}
<br>
\anchor tui_uniting_set_of_triangles
<h2>Uniting a Set of Triangles</h2>
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\tui_script{modifying_meshes_ex18.py}
<br>
\anchor tui_orientation
<h2>Orientation</h2>
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\tui_script{modifying_meshes_ex19.py}
<br>
\anchor tui_cutting_quadrangles
<h2>Cutting Quadrangles</h2>
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\tui_script{modifying_meshes_ex20.py}
<br>
\anchor tui_smoothing
<h2>Smoothing</h2>
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\tui_script{modifying_meshes_ex21.py}
<br>
\anchor tui_extrusion
<h2>Extrusion</h2>
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\tui_script{modifying_meshes_ex22.py}
<br>
\anchor tui_extrusion_along_path
<h2>Extrusion along a Path</h2>
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\tui_script{modifying_meshes_ex23.py}
<br>
\anchor tui_revolution
<h2>Revolution</h2>
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\tui_script{modifying_meshes_ex24.py}
<br>
\anchor tui_pattern_mapping
<h2>Pattern Mapping</h2>
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\tui_script{modifying_meshes_ex25.py}
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<br>
\anchor tui_quadratic
<h2>Convert mesh to/from quadratic</h2>
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\tui_script{modifying_meshes_ex26.py}
<br>
\anchor tui_split_biquad
<h2>Split bi-quadratic into linear</h2>
\tui_script{split_biquad.py}
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*/