smesh/src/SMDS/SMDS_MeshElement.hxx

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// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementation of Salome mesh data structure
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// File : SMDS_MeshElement.hxx
// Module : SMESH
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//
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#ifndef _SMDS_MeshElement_HeaderFile
#define _SMDS_MeshElement_HeaderFile
#include "SMESH_SMDS.hxx"
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#include "SMDSAbs_ElementType.hxx"
#include "SMDS_MeshObject.hxx"
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#include "SMDS_ElemIterator.hxx"
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#include "SMDS_StdIterator.hxx"
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#include <iostream>
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#include <vtkType.h>
#include <vtkCellType.h>
class SMDS_ElementChunk;
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class SMDS_Mesh;
class SMDS_MeshNode;
class SMDS_UnstructuredGrid;
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// ============================================================
/*!
* \brief Base class for elements
*/
// ============================================================
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class SMDS_EXPORT SMDS_MeshElement : public SMDS_MeshObject
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{
public:
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// ===========================
// Access to nodes
// ===========================
virtual SMDS_ElemIteratorPtr nodesIterator() const = 0;
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virtual SMDS_NodeIteratorPtr nodeIterator() const = 0;
virtual SMDS_NodeIteratorPtr interlacedNodesIterator() const { return nodeIterator(); }
virtual SMDS_NodeIteratorPtr nodesIteratorToUNV() const { return nodeIterator(); }
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// std-like iteration on nodes
typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator;
iterator begin_nodes() const { return iterator( nodeIterator() ); }
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iterator end_nodes() const { return iterator(); }
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// ===========================
// Type of element
// ===========================
virtual int NbNodes() const = 0;
virtual int NbEdges() const = 0;
virtual int NbFaces() const = 0;
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virtual SMDSAbs_ElementType GetType() const = 0;
virtual SMDSAbs_EntityType GetEntityType() const = 0;
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virtual SMDSAbs_GeometryType GetGeomType() const = 0;
virtual VTKCellType GetVtkType() const = 0;
virtual bool IsPoly() const = 0;
virtual bool IsQuadratic() const = 0;
virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
virtual int NbCornerNodes() const = 0;
// ===========================
// Access to nodes by index
// ===========================
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/*!
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
*/
virtual const SMDS_MeshNode* GetNode(const int ind) const = 0;
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/*!
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
*
* Index is wrapped if it is out of a valid range of corner nodes
*/
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const SMDS_MeshNode* GetNodeWrap(const int ind) const { return GetNode( WrappedIndex( ind )); }
/*!
* \brief Return true if index of node is valid (0 <= ind < NbNodes())
* \param ind - node index
* \retval bool - index check result
*/
virtual bool IsValidIndex(const int ind) const;
/*!
* \brief Return a valid corner node index, fixing the given one if necessary
* \param ind - node index
* \retval int - valid node index
*/
int WrappedIndex(const int ind) const;
/*!
* \brief Check if a node belongs to the element
* \param node - the node to check
* \retval int - node index within the element, -1 if not found
*/
virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
virtual int GetID() const;
virtual int GetVtkID() const;
virtual int getshapeId() const { return GetShapeID(); }
virtual int GetShapeID() const;
// mark this element; to be used in algos
virtual void setIsMarked( bool is ) const;
virtual bool isMarked() const;
// element can be allocated but "not used"
bool IsNull() const { return myHolder == 0; }
SMDS_Mesh* GetMesh() const;
void Print(std::ostream & OS) const;
friend SMDS_EXPORT std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
friend class SMDS_ElementFactory;
friend class SMESHDS_SubMesh;
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/*!
* \brief Filters of elements, to be used with SMDS_SetIterator
*/
struct Filter
{
virtual bool operator()(const SMDS_MeshElement* e) const = 0;
virtual ~Filter() {}
};
struct NonNullFilter: public Filter
{
bool operator()(const SMDS_MeshElement* e) const { return e; }
};
struct TypeFilter : public Filter
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{
SMDSAbs_ElementType _type;
TypeFilter( SMDSAbs_ElementType t = SMDSAbs_NbElementTypes ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetType() == _type; }
};
struct EntityFilter : public Filter
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{
SMDSAbs_EntityType _type;
EntityFilter( SMDSAbs_EntityType t = SMDSEntity_Last ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetEntityType() == _type; }
};
struct GeomFilter : public Filter
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{
SMDSAbs_GeometryType _type;
GeomFilter( SMDSAbs_GeometryType t = SMDSGeom_NONE ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetGeomType() == _type; }
};
protected:
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SMDS_MeshElement();
void setVtkID(const int vtkID );
virtual void setShapeID( const int shapeID ) const;
SMDS_UnstructuredGrid* getGrid() const;
protected:
SMDS_ElementChunk* myHolder;
};
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// ============================================================
/*!
* \brief Comparator of elements by ID for usage in std containers
*/
// ============================================================
struct TIDTypeCompare {
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bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
{ return e1->GetType() == e2->GetType() ? e1->GetID() < e2->GetID() : e1->GetType() < e2->GetType(); }
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};
// WARNING: this comparator makes impossible to store both nodes and elements in the same set
// because there are nodes and elements with the same ID. Use TIDTypeCompare for such containers.
struct TIDCompare {
bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
{ return e1->GetID() < e2->GetID(); }
};
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#endif