smesh/src/SMESH/SMESH_MeshEditor.hxx

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// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
//
//
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
// Module : SMESH
#ifndef SMESH_MeshEditor_HeaderFile
#define SMESH_MeshEditor_HeaderFile
#include "SMESH_Mesh.hxx"
#include "SMESH_Controls.hxx"
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#include "SMESH_SequenceOfNode.hxx"
#include "SMESH_SequenceOfElemPtr.hxx"
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#include "gp_Dir.hxx"
#include "TColStd_HSequenceOfReal.hxx"
#include "SMESH_MesherHelper.hxx"
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#include <list>
#include <map>
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typedef map<const SMDS_MeshElement*,
list<const SMDS_MeshElement*> > TElemOfElemListMap;
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typedef map<const SMDS_MeshNode*, SMESHDS_SubMesh*> RemoveQuadNodeMap;
typedef map<const SMDS_MeshNode*, SMESHDS_SubMesh*>::iterator ItRemoveQuadNodeMap;
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class SMDS_MeshElement;
class SMDS_MeshFace;
class SMDS_MeshNode;
class gp_Ax1;
class gp_Vec;
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class gp_Pnt;
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class SMESH_MeshEditor {
public:
SMESH_MeshEditor( SMESH_Mesh* theMesh );
bool Remove (const std::list< int >& theElemIDs, const bool isNodes);
// Remove a node or an element.
// Modify a compute state of sub-meshes which become empty
bool InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 );
// Replace two neighbour triangles with ones built on the same 4 nodes
// but having other common link.
// Return False if args are improper
bool InverseDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2 );
// Replace two neighbour triangles sharing theNode1-theNode2 link
// with ones built on the same 4 nodes but having other common link.
// Return false if proper faces not found
bool DeleteDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2 );
// Replace two neighbour triangles sharing theNode1-theNode2 link
// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation
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/*!
* \brief Fuse neighbour triangles into quadrangles.
* \param theElems - The triangles to be fused.
* \param theCriterion - Is used to choose a neighbour to fuse with.
* \param theMaxAngle - Is a max angle between element normals at which fusion
* is still performed; theMaxAngle is mesured in radians.
* \retval bool - Success or not.
*/
bool TriToQuad (std::map<int,const SMDS_MeshElement*> & theElems,
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SMESH::Controls::NumericalFunctorPtr theCriterion,
const double theMaxAngle);
/*!
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
* \param theCriterion - Is used to choose a diagonal for splitting.
* \retval bool - Success or not.
*/
bool QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
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SMESH::Controls::NumericalFunctorPtr theCriterion);
/*!
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
* \param the13Diag - Is used to choose a diagonal for splitting.
* \retval bool - Success or not.
*/
bool QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
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const bool the13Diag);
/*!
* \brief Find better diagonal for splitting.
* \param theQuad - The face to find better splitting of.
* \param theCriterion - Is used to choose a diagonal for splitting.
* \retval int - 1 for 1-3 diagonal, 2 for 2-4, -1 - for errors.
*/
int BestSplit (const SMDS_MeshElement* theQuad,
SMESH::Controls::NumericalFunctorPtr theCriterion);
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enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
void Smooth (std::map<int,const SMDS_MeshElement*> & theElements,
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std::set<const SMDS_MeshNode*> & theFixedNodes,
const SmoothMethod theSmoothMethod,
const int theNbIterations,
double theTgtAspectRatio = 1.0,
const bool the2D = true);
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// Smooth theElements using theSmoothMethod during theNbIterations
// or until a worst element has aspect ratio <= theTgtAspectRatio.
// Aspect Ratio varies in range [1.0, inf].
// If theElements is empty, the whole mesh is smoothed.
// theFixedNodes contains additionally fixed nodes. Nodes built
// on edges and boundary nodes are always fixed.
// If the2D, smoothing is performed using UV parameters of nodes
// on geometrical faces
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void RotationSweep (std::map<int,const SMDS_MeshElement*> & theElements,
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const gp_Ax1& theAxis,
const double theAngle,
const int theNbSteps,
const double theToler);
// Generate new elements by rotation of theElements around theAxis
// by theAngle by theNbSteps
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/*!
* Auxilary flag for advanced extrusion.
* BOUNDARY: create or not boundary for result of extrusion
* SEW: try to use existing nodes or create new nodes in any case
*/
enum ExtrusionFlags {
EXTRUSION_FLAG_BOUNDARY = 0x01,
EXTRUSION_FLAG_SEW = 0x02
};
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/*!
* special structire for control of extrusion functionality
*/
struct ExtrusParam {
gp_Dir myDir; // direction of extrusion
Handle(TColStd_HSequenceOfReal) mySteps; // magnitudes for each step
SMESH_SequenceOfNode myNodes; // nodes for using in sewing
};
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/*!
* Create new node in the mesh with given coordinates
* (auxilary for advanced extrusion)
*/
const SMDS_MeshNode* CreateNode(const double x,
const double y,
const double z,
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const double tolnode,
SMESH_SequenceOfNode& aNodes);
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/*!
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* Generate new elements by extrusion of theElements
* It is a method used in .idl file. All functionality
* is implemented in the next method (see below) which
* is used in the cuurent method.
* param theElems - list of elements for extrusion
* param newElemsMap returns history of extrusion
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* param theFlags set flags for performing extrusion (see description
* of enum ExtrusionFlags for additional information)
* param theTolerance - uses for comparing locations of nodes if flag
* EXTRUSION_FLAG_SEW is set
*/
void ExtrusionSweep
(map<int,const SMDS_MeshElement*> & theElems,
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const gp_Vec& theStep,
const int theNbSteps,
TElemOfElemListMap& newElemsMap,
const int theFlags = EXTRUSION_FLAG_BOUNDARY,
const double theTolerance = 1.e-6);
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/*!
* Generate new elements by extrusion of theElements
* param theElems - list of elements for extrusion
* param newElemsMap returns history of extrusion
* param theFlags set flags for performing extrusion (see description
* of enum ExtrusionFlags for additional information)
* param theTolerance - uses for comparing locations of nodes if flag
* EXTRUSION_FLAG_SEW is set
* param theParams - special structure for manage of extrusion
*/
void ExtrusionSweep (map<int,const SMDS_MeshElement*> & theElems,
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ExtrusParam& theParams,
TElemOfElemListMap& newElemsMap,
const int theFlags,
const double theTolerance);
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// Generate new elements by extrusion of theElements
// by theStep by theNbSteps
enum Extrusion_Error {
EXTR_OK,
EXTR_NO_ELEMENTS,
EXTR_PATH_NOT_EDGE,
EXTR_BAD_PATH_SHAPE,
EXTR_BAD_STARTING_NODE,
EXTR_BAD_ANGLES_NUMBER,
EXTR_CANT_GET_TANGENT
};
Extrusion_Error ExtrusionAlongTrack (std::map<int,const SMDS_MeshElement*> & theElements,
SMESH_subMesh* theTrackPattern,
const SMDS_MeshNode* theNodeStart,
const bool theHasAngles,
std::list<double>& theAngles,
const bool theHasRefPoint,
const gp_Pnt& theRefPoint);
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// Generate new elements by extrusion of theElements along path given by theTrackPattern,
// theHasAngles are the rotation angles, base point can be given by theRefPoint
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void Transform (std::map<int,const SMDS_MeshElement*> & theElements,
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const gp_Trsf& theTrsf,
const bool theCopy);
// Move or copy theElements applying theTrsf to their nodes
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
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void FindCoincidentNodes (std::set<const SMDS_MeshNode*> & theNodes,
const double theTolerance,
TListOfListOfNodes & theGroupsOfNodes);
// Return list of group of nodes close to each other within theTolerance.
// Search among theNodes or in the whole mesh if theNodes is empty.
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int SimplifyFace (const vector<const SMDS_MeshNode *> faceNodes,
vector<const SMDS_MeshNode *>& poly_nodes,
vector<int>& quantities) const;
// Split face, defined by <faceNodes>, into several faces by repeating nodes.
// Is used by MergeNodes()
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void MergeNodes (TListOfListOfNodes & theNodeGroups);
// In each group, the cdr of nodes are substituted by the first one
// in all elements.
void MergeEqualElements();
// Remove all but one of elements built on the same nodes.
// Return nb of successfully merged groups.
static bool CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3 = 0);
// Return true if the three nodes are on a free border
enum Sew_Error {
SEW_OK,
// for SewFreeBorder()
SEW_BORDER1_NOT_FOUND,
SEW_BORDER2_NOT_FOUND,
SEW_BOTH_BORDERS_NOT_FOUND,
SEW_BAD_SIDE_NODES,
SEW_VOLUMES_TO_SPLIT,
// for SewSideElements()
SEW_DIFF_NB_OF_ELEMENTS,
SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
SEW_BAD_SIDE1_NODES,
SEW_BAD_SIDE2_NODES
};
Sew_Error SewFreeBorder (const SMDS_MeshNode* theBorderFirstNode,
const SMDS_MeshNode* theBorderSecondNode,
const SMDS_MeshNode* theBorderLastNode,
const SMDS_MeshNode* theSide2FirstNode,
const SMDS_MeshNode* theSide2SecondNode,
const SMDS_MeshNode* theSide2ThirdNode = 0,
const bool theSide2IsFreeBorder = true,
const bool toCreatePolygons = false,
const bool toCreatePolyedrs = false);
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// Sew the free border to the side2 by replacing nodes in
// elements on the free border with nodes of the elements
// of the side 2. If nb of links in the free border and
// between theSide2FirstNode and theSide2LastNode are different,
// additional nodes are inserted on a link provided that no
// volume elements share the splitted link.
// The side 2 is a free border if theSide2IsFreeBorder == true.
// Sewing is peformed between the given first, second and last
// nodes on the sides.
// theBorderFirstNode is merged with theSide2FirstNode.
// if (!theSide2IsFreeBorder) then theSide2SecondNode gives
// the last node on the side 2, which will be merged with
// theBorderLastNode.
// if (theSide2IsFreeBorder) then theSide2SecondNode will
// be merged with theBorderSecondNode.
// if (theSide2IsFreeBorder && theSide2ThirdNode == 0) then
// the 2 free borders are sewn link by link and no additional
// nodes are inserted.
// Return false, if sewing failed.
Sew_Error SewSideElements (std::map<int,const SMDS_MeshElement*>& theSide1,
std::map<int,const SMDS_MeshElement*>& theSide2,
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const SMDS_MeshNode* theFirstNode1ToMerge,
const SMDS_MeshNode* theFirstNode2ToMerge,
const SMDS_MeshNode* theSecondNode1ToMerge,
const SMDS_MeshNode* theSecondNode2ToMerge);
// Sew two sides of a mesh. Nodes belonging to theSide1 are
// merged with nodes of elements of theSide2.
// Number of elements in theSide1 and in theSide2 must be
// equal and they should have similar node connectivity.
// The nodes to merge should belong to side s borders and
// the first node should be linked to the second.
void InsertNodesIntoLink(const SMDS_MeshElement* theFace,
const SMDS_MeshNode* theBetweenNode1,
const SMDS_MeshNode* theBetweenNode2,
std::list<const SMDS_MeshNode*>& theNodesToInsert,
const bool toCreatePoly = false);
// insert theNodesToInsert into theFace between theBetweenNode1 and theBetweenNode2.
// If toCreatePoly is true, replace theFace by polygon, else split theFace.
void UpdateVolumes (const SMDS_MeshNode* theBetweenNode1,
const SMDS_MeshNode* theBetweenNode2,
std::list<const SMDS_MeshNode*>& theNodesToInsert);
// insert theNodesToInsert into all volumes, containing link
// theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2.
void ConvertToQuadratic(const bool theForce3d);
//converts all mesh to quadratic one, deletes old elements, replacing
//them with quadratic ones with the same id.
bool ConvertFromQuadratic();
//converts all mesh from quadratic to ordinary ones, deletes old quadratic elements, replacing
//them with ordinary mesh elements with the same id.
// static int SortQuadNodes (const SMDS_Mesh * theMesh,
// int theNodeIds[] );
// // Set 4 nodes of a quadrangle face in a good order.
// // Swap 1<->2 or 2<->3 nodes and correspondingly return
// // 1 or 2 else 0.
//
// static bool SortHexaNodes (const SMDS_Mesh * theMesh,
// int theNodeIds[] );
// // Set 8 nodes of a hexahedron in a good order.
// // Return success status
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static void AddToSameGroups (const SMDS_MeshElement* elemToAdd,
const SMDS_MeshElement* elemInGroups,
SMESHDS_Mesh * aMesh);
// Add elemToAdd to the groups the elemInGroups belongs to
static void RemoveElemFromGroups (const SMDS_MeshElement* removeelem,
SMESHDS_Mesh * aMesh);
// remove elemToAdd from the groups
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static const SMDS_MeshElement*
FindFaceInSet(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const std::map<int,const SMDS_MeshElement*>& elemSet,
const std::map<int,const SMDS_MeshElement*>& avoidSet);
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// Return a face having linked nodes n1 and n2 and which is
// - not in avoidSet,
// - in elemSet provided that !elemSet.empty()
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/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
* \retval bool - check result
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
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int FindShape (const SMDS_MeshElement * theElem);
// Return an index of the shape theElem is on
// or zero if a shape not found
SMESH_Mesh * GetMesh() { return myMesh; }
SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
SMESH_SequenceOfElemPtr GetLastCreatedNodes() { return myLastCreatedNodes; }
SMESH_SequenceOfElemPtr GetLastCreatedElems() { return myLastCreatedElems; }
private:
void ConvertElemToQuadratic(SMESHDS_SubMesh *theSm,
SMESH_MesherHelper* theHelper,
const bool theForce3d);
//Auxiliary function for "ConvertToQuadratic" is intended to convert
//elements contained in submesh to quadratic
void RemoveQuadElem( SMESHDS_SubMesh *theSm,
SMDS_ElemIteratorPtr theItr,
RemoveQuadNodeMap& theRemoveNodeMap);
//Auxiliary function for "ConvertFromQuadratic" is intended to convert quadratic
//element to ordinary and for removing quadratic nodes
private:
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SMESH_Mesh * myMesh;
/*!
* Sequence for keeping nodes created during last operation
*/
SMESH_SequenceOfElemPtr myLastCreatedNodes;
/*!
* Sequence for keeping elements created during last operation
*/
SMESH_SequenceOfElemPtr myLastCreatedElems;
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};
#endif