smesh/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
//
//
// File : StdMeshers_Quadrangle_2D.hxx
// Moved here from SMESH_Quadrangle_2D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
#ifndef _SMESH_QUADRANGLE_2D_HXX_
#define _SMESH_QUADRANGLE_2D_HXX_
#include "SMESH_2D_Algo.hxx"
#include "SMESH_Mesh.hxx"
#include "Utils_SALOME_Exception.hxx"
#include "gp_XY.hxx"
#include "SMESH_MesherHelper.hxx"
//class SMDS_MeshNode;
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typedef struct uvPtStruct
{
double param;
double normParam;
double u; // original 2d parameter
double v;
double x; // 2d parameter, normalized [0,1]
double y;
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const SMDS_MeshNode * node;
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} UVPtStruct;
typedef struct faceQuadStruct
{
int nbPts[4];
TopoDS_Edge edge[4];
double first[4];
double last[4];
bool isEdgeForward[4];
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bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
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UVPtStruct* uv_edges[4];
UVPtStruct* uv_grid;
} FaceQuadStruct;
class StdMeshers_Quadrangle_2D:
public SMESH_2D_Algo
{
public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
virtual ~StdMeshers_Quadrangle_2D();
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
throw (SALOME_Exception);
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
const bool CreateQuadratic)
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throw (SALOME_Exception);
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static void QuadDelete(FaceQuadStruct* quad);
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/**
* Returns NLinkNodeMap from myTool
*/
const NLinkNodeMap& GetNLinkNodeMap() { return myTool->GetNLinkNodeMap(); }
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ostream & SaveTo(ostream & save);
istream & LoadFrom(istream & load);
friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
protected:
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
throw (SALOME_Exception);
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void SetNormalizedGrid(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad)
throw (SALOME_Exception);
/**
* Special function for creation only quandrangle faces
*/
bool ComputeQuadPref(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad)
throw (SALOME_Exception);
UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
bool IsReverse);
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UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
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const TopoDS_Face& F, const TopoDS_Edge& E,
double first, double last);
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UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
const TopoDS_Face& F, const TopoDS_Edge& E,
double first, double last, int nb_segm);
// true if QuadranglePreference hypothesis is assigned that forces
// construction of quadrangles if the number of nodes on opposite edges
// is not the same in the case where the global number of nodes on edges is even
bool myQuadranglePreference;
SMESH_MesherHelper* myTool; // toll for working with quadratic elements
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};
#endif