smesh/src/SMDS/SMDS_MeshElement.hxx

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementaion of Salome mesh data structure
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// File : SMDS_MeshElement.hxx
// Module : SMESH
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//
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#ifndef _SMDS_MeshElement_HeaderFile
#define _SMDS_MeshElement_HeaderFile
#include "SMESH_SMDS.hxx"
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#include "SMDSAbs_ElementType.hxx"
#include "SMDS_MeshObject.hxx"
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#include "SMDS_ElemIterator.hxx"
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#include "SMDS_MeshElementIDFactory.hxx"
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#include "SMDS_StdIterator.hxx"
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#include <vector>
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#include <iostream>
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#include <vtkType.h>
#include <vtkCellType.h>
//typedef unsigned short UShortType;
typedef short ShortType;
typedef int LongType;
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class SMDS_MeshNode;
class SMDS_MeshEdge;
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class SMDS_MeshFace;
class SMDS_Mesh;
// ============================================================
/*!
* \brief Base class for elements
*/
// ============================================================
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class SMDS_EXPORT SMDS_MeshElement : public SMDS_MeshObject
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{
public:
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SMDS_ElemIteratorPtr nodesIterator() const;
SMDS_ElemIteratorPtr edgesIterator() const;
SMDS_ElemIteratorPtr facesIterator() const;
virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const;
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virtual SMDS_ElemIteratorPtr interlacedNodesElemIterator() const;
virtual SMDS_NodeIteratorPtr nodeIterator() const;
virtual SMDS_NodeIteratorPtr interlacedNodesIterator() const;
virtual SMDS_NodeIteratorPtr nodesIteratorToUNV() const;
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// std-like iteration on nodes
typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_ElemIteratorPtr > iterator;
iterator begin_nodes() const { return iterator( nodesIterator() ); }
iterator end_nodes() const { return iterator(); }
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virtual int NbNodes() const;
virtual int NbEdges() const;
virtual int NbFaces() const;
inline int GetID() const { return myID; }
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///Return the type of the current element
virtual SMDSAbs_ElementType GetType() const = 0;
virtual SMDSAbs_EntityType GetEntityType() const = 0;
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virtual SMDSAbs_GeometryType GetGeomType() const = 0;
virtual vtkIdType GetVtkType() const = 0;
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virtual bool IsPoly() const { return false; }
virtual bool IsQuadratic() const;
virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
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virtual int NbCornerNodes() const;
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friend SMDS_EXPORT std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
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friend SMDS_EXPORT bool SMDS_MeshElementIDFactory::BindID(int ID,SMDS_MeshElement* elem);
friend class SMDS_Mesh;
friend class SMESHDS_Mesh;
friend class SMESHDS_SubMesh;
friend class SMDS_MeshElementIDFactory;
// ===========================
// Access to nodes by index
// ===========================
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/*!
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
*/
virtual const SMDS_MeshNode* GetNode(const int ind) const;
/*!
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
*
* Index is wrapped if it is out of a valid range
*/
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const SMDS_MeshNode* GetNodeWrap(const int ind) const { return GetNode( WrappedIndex( ind )); }
/*!
* \brief Return true if index of node is valid (0 <= ind < NbNodes())
* \param ind - node index
* \retval bool - index check result
*/
virtual bool IsValidIndex(const int ind) const;
/*!
* \brief Return a valid node index, fixing the given one if necessary
* \param ind - node index
* \retval int - valid node index
*/
int WrappedIndex(const int ind) const {
if ( ind < 0 ) return NbNodes() + ind % NbNodes();
if ( ind >= NbNodes() ) return ind % NbNodes();
return ind;
}
/*!
* \brief Check if a node belongs to the element
* \param node - the node to check
* \retval int - node index within the element, -1 if not found
*/
virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
inline ShortType getMeshId() const { return myMeshId; }
inline LongType getshapeId() const { return myShapeId >> BITS_SHIFT; }
inline int getIdInShape() const { return myIdInShape; }
inline int getVtkId() const { return myVtkID; }
// mark this element; to be used in algos
inline void setIsMarked( bool is ) const;
inline bool isMarked() const;
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/*!
* \brief Filters of elements, to be used with SMDS_SetIterator
*/
struct Filter
{
virtual bool operator()(const SMDS_MeshElement* e) const = 0;
virtual ~Filter() {}
};
struct NonNullFilter: public Filter
{
bool operator()(const SMDS_MeshElement* e) const { return e; }
};
struct TypeFilter : public Filter
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{
SMDSAbs_ElementType _type;
TypeFilter( SMDSAbs_ElementType t = SMDSAbs_NbElementTypes ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetType() == _type; }
};
struct EntityFilter : public Filter
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{
SMDSAbs_EntityType _type;
EntityFilter( SMDSAbs_EntityType t = SMDSEntity_Last ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetEntityType() == _type; }
};
struct GeomFilter : public Filter
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{
SMDSAbs_GeometryType _type;
GeomFilter( SMDSAbs_GeometryType t = SMDSGeom_NONE ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetGeomType() == _type; }
};
protected:
inline void setId(int id) { myID = id; }
inline void setVtkId(int vtkId) { myVtkID = vtkId; }
inline void setIdInShape(int id) { myIdInShape = id; }
inline void setShapeId(LongType shapeId) { myShapeId = ( shapeId << BITS_SHIFT ) | ( myShapeId & BIT_IS_MARKED ); }
SMDS_MeshElement(int ID=-1);
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SMDS_MeshElement(int id, ShortType meshId, LongType shapeId = 0);
virtual void init(int id = -1, ShortType meshId = -1, LongType shapeId = 0);
virtual void Print(std::ostream & OS) const;
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//! Element index in vector SMDS_Mesh::myNodes or SMDS_Mesh::myCells
int myID;
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//! index in vtkUnstructuredGrid
int myVtkID;
//! SMDS_Mesh identification in SMESH
ShortType myMeshId;
//! SubShape and SubMesh identification in SMESHDS; one bit is used to mark the element
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LongType myShapeId;
//! Element index in SMESHDS_SubMesh vector
int myIdInShape;
enum Bits { // use the 1st right bit of myShapeId to set/unset a mark
BIT_IS_MARKED = 1,
BITS_SHIFT = 1
};
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};
inline void SMDS_MeshElement::setIsMarked( bool is ) const
{
const_cast< SMDS_MeshElement* >( this )->myShapeId = ( myShapeId & ~BIT_IS_MARKED ) | is;
}
inline bool SMDS_MeshElement::isMarked() const
{
return myShapeId & BIT_IS_MARKED;
}
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// ============================================================
/*!
* \brief Comparator of elements by ID for usage in std containers
*/
// ============================================================
struct TIDTypeCompare {
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bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
{ return e1->GetType() == e2->GetType() ? e1->GetID() < e2->GetID() : e1->GetType() < e2->GetType(); }
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};
// WARNING: this comparator makes impossible to store both nodes and elements in the same set
// because there are nodes and elements with the same ID. Use TIDTypeCompare for such containers.
struct TIDCompare {
bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
{ return e1->GetID() < e2->GetID(); }
};
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#endif