This operation allows fixing the orientation of a set of faces in the following ways:
* The required orientation of a set of neighboring faces can be defined by a vector giving the direction of a normal to a certain face. Since the direction of face normals in the set can be even opposite, it is necessary to specify a *control* face, the normal to which will be compared with the vector. This face can be either:
* found by proximity to a given point, or
* specified explicitly.
* Alternatively, the faces can be oriented relatively to the adjacent volumes.
The orientation of a face is changed by reverting the order of its nodes.
* Specify the coordinates of the **Point** by which the control face will be found. You can specify the **Point** by picking a node in the 3D Viewer or selecting a vertex in the Object Browser.
* Set up the **Direction** vector to be compared with the normal of the control face. There are following options:
* adjust vector components directly;
* select a vertex in the Object Browser or a node in the 3D Viewer; their coordinates will define vector components;
* pick two nodes (holding Shift button), the **Direction** vector will go from the first to the second node.