smesh/src/SMESHUtils/SMESH_Block.cxx

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_Pattern.hxx
// Created : Mon Aug 2 10:30:00 2004
// Author : Edward AGAPOV (eap)
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//
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#include "SMESH_Block.hxx"
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Curve2d.hxx>
#include <BRepAdaptor_Surface.hxx>
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#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Builder.hxx>
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#include <BRep_Tool.hxx>
#include <Bnd_Box.hxx>
#include <Extrema_ExtPC.hxx>
#include <Extrema_POnCurv.hxx>
#include <Geom2d_Curve.hxx>
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#include <ShapeAnalysis.hxx>
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#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
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#include <TopoDS_Face.hxx>
#include <TopoDS_Iterator.hxx>
#include <TopoDS_Wire.hxx>
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <math_FunctionSetRoot.hxx>
#include <math_Matrix.hxx>
#include <math_Vector.hxx>
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#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshVolume.hxx"
#include "SMDS_VolumeTool.hxx"
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#include "utilities.h"
#include <list>
using namespace std;
//#define DEBUG_PARAM_COMPUTE
//================================================================================
/*!
* \brief Set edge data
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* \param edgeID - block sub-shape ID
* \param curve - edge geometry
* \param isForward - is curve orientation coincides with edge orientation in the block
*/
//================================================================================
void SMESH_Block::TEdge::Set( const int edgeID, Adaptor3d_Curve* curve, const bool isForward )
{
myCoordInd = SMESH_Block::GetCoordIndOnEdge( edgeID );
if ( myC3d ) delete myC3d;
myC3d = curve;
myFirst = curve->FirstParameter();
myLast = curve->LastParameter();
if ( !isForward )
std::swap( myFirst, myLast );
}
//================================================================================
/*!
* \brief Set coordinates of nodes at edge ends to work with mesh block
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* \param edgeID - block sub-shape ID
* \param node1 - coordinates of node with lower ID
* \param node2 - coordinates of node with upper ID
*/
//================================================================================
void SMESH_Block::TEdge::Set( const int edgeID, const gp_XYZ& node1, const gp_XYZ& node2 )
{
myCoordInd = SMESH_Block::GetCoordIndOnEdge( edgeID );
myNodes[ 0 ] = node1;
myNodes[ 1 ] = node2;
if ( myC3d ) delete myC3d;
myC3d = 0;
}
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//=======================================================================
//function : SMESH_Block::TEdge::GetU
//purpose :
//=======================================================================
double SMESH_Block::TEdge::GetU( const gp_XYZ& theParams ) const
{
double u = theParams.Coord( myCoordInd );
if ( !myC3d ) // if mesh block
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return u;
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return ( 1 - u ) * myFirst + u * myLast;
}
//=======================================================================
//function : SMESH_Block::TEdge::Point
//purpose :
//=======================================================================
gp_XYZ SMESH_Block::TEdge::Point( const gp_XYZ& theParams ) const
{
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double u = GetU( theParams );
if ( myC3d ) return myC3d->Value( u ).XYZ();
// mesh block
return myNodes[0] * ( 1 - u ) + myNodes[1] * u;
}
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//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
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SMESH_Block::TEdge::~TEdge()
{
if ( myC3d ) delete myC3d;
}
//================================================================================
/*!
* \brief Set face data
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* \param faceID - block sub-shape ID
* \param S - face surface geometry
* \param c2d - 4 pcurves in the order as returned by GetFaceEdgesIDs(faceID)
* \param isForward - orientation of pcurves comparing with block edge direction
*/
//================================================================================
void SMESH_Block::TFace::Set( const int faceID,
Adaptor3d_Surface* S,
Adaptor2d_Curve2d* c2D[4],
const bool isForward[4] )
{
if ( myS ) delete myS;
myS = S;
// pcurves
vector< int > edgeIdVec;
GetFaceEdgesIDs( faceID, edgeIdVec );
for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
{
myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] );
if ( myC2d[ iE ]) delete myC2d[ iE ];
myC2d[ iE ] = c2D[ iE ];
myFirst[ iE ] = myC2d[ iE ]->FirstParameter();
myLast [ iE ] = myC2d[ iE ]->LastParameter();
if ( !isForward[ iE ])
std::swap( myFirst[ iE ], myLast[ iE ] );
}
// 2d corners
myCorner[ 0 ] = myC2d[ 0 ]->Value( myFirst[0] ).XY();
myCorner[ 1 ] = myC2d[ 0 ]->Value( myLast[0] ).XY();
myCorner[ 2 ] = myC2d[ 1 ]->Value( myLast[1] ).XY();
myCorner[ 3 ] = myC2d[ 1 ]->Value( myFirst[1] ).XY();
}
//================================================================================
/*!
* \brief Set face data to work with mesh block
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* \param faceID - block sub-shape ID
* \param edgeU0 - filled data of edge u0 = GetFaceEdgesIDs(faceID)[ 0 ]
* \param edgeU1 - filled data of edge u1 = GetFaceEdgesIDs(faceID)[ 1 ]
*/
//================================================================================
void SMESH_Block::TFace::Set( const int faceID, const TEdge& edgeU0, const TEdge& edgeU1 )
{
vector< int > edgeIdVec;
GetFaceEdgesIDs( faceID, edgeIdVec );
myNodes[ 0 ] = edgeU0.NodeXYZ( 1 );
myNodes[ 1 ] = edgeU0.NodeXYZ( 0 );
myNodes[ 2 ] = edgeU1.NodeXYZ( 0 );
myNodes[ 3 ] = edgeU1.NodeXYZ( 1 );
myCoordInd[ 0 ] = GetCoordIndOnEdge( edgeIdVec[ 0 ] );
myCoordInd[ 1 ] = GetCoordIndOnEdge( edgeIdVec[ 1 ] );
myCoordInd[ 2 ] = GetCoordIndOnEdge( edgeIdVec[ 2 ] );
myCoordInd[ 3 ] = GetCoordIndOnEdge( edgeIdVec[ 3 ] );
if ( myS ) delete myS;
myS = 0;
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESH_Block::TFace::~TFace()
{
if ( myS ) delete myS;
for ( int i = 0 ; i < 4; ++i )
if ( myC2d[ i ]) delete myC2d[ i ];
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}
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//=======================================================================
//function : SMESH_Block::TFace::GetCoefs
//purpose : return coefficients for addition of [0-3]-th edge and vertex
//=======================================================================
void SMESH_Block::TFace::GetCoefs(int iE,
const gp_XYZ& theParams,
double& Ecoef,
double& Vcoef ) const
{
double dU = theParams.Coord( GetUInd() );
double dV = theParams.Coord( GetVInd() );
switch ( iE ) {
case 0:
Ecoef = ( 1 - dV ); // u0
Vcoef = ( 1 - dU ) * ( 1 - dV ); break; // 00
case 1:
Ecoef = dV; // u1
Vcoef = dU * ( 1 - dV ); break; // 10
case 2:
Ecoef = ( 1 - dU ); // 0v
Vcoef = dU * dV ; break; // 11
case 3:
Ecoef = dU ; // 1v
Vcoef = ( 1 - dU ) * dV ; break; // 01
default: ASSERT(0);
}
}
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//=======================================================================
//function : SMESH_Block::TFace::GetUV
//purpose :
//=======================================================================
gp_XY SMESH_Block::TFace::GetUV( const gp_XYZ& theParams ) const
{
gp_XY uv(0.,0.);
for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
{
double Ecoef = 0, Vcoef = 0;
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GetCoefs( iE, theParams, Ecoef, Vcoef );
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// edge addition
double u = theParams.Coord( myCoordInd[ iE ] );
u = ( 1 - u ) * myFirst[ iE ] + u * myLast[ iE ];
uv += Ecoef * myC2d[ iE ]->Value( u ).XY();
// corner addition
uv -= Vcoef * myCorner[ iE ];
}
return uv;
}
//=======================================================================
//function : SMESH_Block::TFace::Point
//purpose :
//=======================================================================
gp_XYZ SMESH_Block::TFace::Point( const gp_XYZ& theParams ) const
{
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gp_XYZ p(0.,0.,0.);
if ( !myS ) // if mesh block
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{
for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
{
double Ecoef = 0, Vcoef = 0;
GetCoefs( iE, theParams, Ecoef, Vcoef );
// edge addition
double u = theParams.Coord( myCoordInd[ iE ] );
int i1 = 0, i2 = 1;
switch ( iE ) {
case 1: i1 = 3; i2 = 2; break;
case 2: i1 = 1; i2 = 2; break;
case 3: i1 = 0; i2 = 3; break;
}
p += Ecoef * ( myNodes[ i1 ] * ( 1 - u ) + myNodes[ i2 ] * u );
// corner addition
p -= Vcoef * myNodes[ iE ];
}
}
else // shape block
{
gp_XY uv = GetUV( theParams );
p = myS->Value( uv.X(), uv.Y() ).XYZ();
}
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return p;
}
//=======================================================================
//function : GetShapeCoef
//purpose :
//=======================================================================
double* SMESH_Block::GetShapeCoef (const int theShapeID)
{
static double shapeCoef[][3] = {
// V000, V100, V010, V110
{ -1,-1,-1 }, { 1,-1,-1 }, { -1, 1,-1 }, { 1, 1,-1 },
// V001, V101, V011, V111,
{ -1,-1, 1 }, { 1,-1, 1 }, { -1, 1, 1 }, { 1, 1, 1 },
// Ex00, Ex10, Ex01, Ex11,
{ 0,-1,-1 }, { 0, 1,-1 }, { 0,-1, 1 }, { 0, 1, 1 },
// E0y0, E1y0, E0y1, E1y1,
{ -1, 0,-1 }, { 1, 0,-1 }, { -1, 0, 1 }, { 1, 0, 1 },
// E00z, E10z, E01z, E11z,
{ -1,-1, 0 }, { 1,-1, 0 }, { -1, 1, 0 }, { 1, 1, 0 },
// Fxy0, Fxy1, Fx0z, Fx1z, F0yz, F1yz,
{ 0, 0,-1 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 1, 0 }, { -1, 0, 0 }, { 1, 0, 0 },
// ID_Shell
{ 0, 0, 0 }
};
if ( theShapeID < ID_V000 || theShapeID > ID_F1yz )
return shapeCoef[ ID_Shell - 1 ];
return shapeCoef[ theShapeID - 1 ];
}
//=======================================================================
//function : ShellPoint
//purpose : return coordinates of a point in shell
//=======================================================================
bool SMESH_Block::ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const
{
thePoint.SetCoord( 0., 0., 0. );
for ( int shapeID = ID_V000; shapeID < ID_Shell; shapeID++ )
{
// coef
double* coefs = GetShapeCoef( shapeID );
double k = 1;
for ( int iCoef = 0; iCoef < 3; iCoef++ ) {
if ( coefs[ iCoef ] != 0 ) {
if ( coefs[ iCoef ] < 0 )
k *= ( 1. - theParams.Coord( iCoef + 1 ));
else
k *= theParams.Coord( iCoef + 1 );
}
}
// add point on a shape
if ( fabs( k ) > DBL_MIN )
{
gp_XYZ Ps;
if ( shapeID < ID_Ex00 ) // vertex
VertexPoint( shapeID, Ps );
else if ( shapeID < ID_Fxy0 ) { // edge
EdgePoint( shapeID, theParams, Ps );
k = -k;
} else // face
FacePoint( shapeID, theParams, Ps );
thePoint += k * Ps;
}
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}
return true;
}
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//=======================================================================
//function : ShellPoint
//purpose : computes coordinates of a point in shell by points on sub-shapes;
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// thePointOnShape[ subShapeID ] must be a point on a sub-shape
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//=======================================================================
bool SMESH_Block::ShellPoint(const gp_XYZ& theParams,
const vector<gp_XYZ>& thePointOnShape,
gp_XYZ& thePoint )
{
if ( thePointOnShape.size() < ID_F1yz )
return false;
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const double x = theParams.X(), y = theParams.Y(), z = theParams.Z();
const double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z;
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const vector<gp_XYZ>& p = thePointOnShape;
thePoint =
x1 * p[ID_F0yz] + x * p[ID_F1yz] +
y1 * p[ID_Fx0z] + y * p[ID_Fx1z] +
z1 * p[ID_Fxy0] + z * p[ID_Fxy1] +
x1 * (y1 * (z1 * p[ID_V000] + z * p[ID_V001]) +
y * (z1 * p[ID_V010] + z * p[ID_V011])) +
x * (y1 * (z1 * p[ID_V100] + z * p[ID_V101]) +
y * (z1 * p[ID_V110] + z * p[ID_V111]));
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thePoint -=
x1 * (y1 * p[ID_E00z] + y * p[ID_E01z]) +
x * (y1 * p[ID_E10z] + y * p[ID_E11z]) +
y1 * (z1 * p[ID_Ex00] + z * p[ID_Ex01]) +
y * (z1 * p[ID_Ex10] + z * p[ID_Ex11]) +
z1 * (x1 * p[ID_E0y0] + x * p[ID_E1y0]) +
z * (x1 * p[ID_E0y1] + x * p[ID_E1y1]);
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return true;
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
SMESH_Block::SMESH_Block():
myNbIterations(0),
mySumDist(0.),
myTolerance(-1.) // to be re-initialized
{
}
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//=======================================================================
//function : NbVariables
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::NbVariables() const
{
return 3;
}
//=======================================================================
//function : NbEquations
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::NbEquations() const
{
return 1;
}
//=======================================================================
//function : Value
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Value(const math_Vector& theXYZ, math_Vector& theFxyz)
{
gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
if ( params.IsEqual( myParam, DBL_MIN )) { // same param
theFxyz( 1 ) = funcValue( myValues[ SQUARE_DIST ]);
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}
else {
ShellPoint( params, P );
gp_Vec dP( P - myPoint );
theFxyz(1) = funcValue( dP.SquareMagnitude() );
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}
return true;
}
//=======================================================================
//function : Derivatives
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Derivatives(const math_Vector& XYZ,math_Matrix& Df)
{
math_Vector F(1,3);
return Values(XYZ,F,Df);
}
//=======================================================================
//function : GetStateNumber
//purpose :
//=======================================================================
Standard_Integer SMESH_Block::GetStateNumber ()
{
return 0; //myValues[0] < 1e-1;
}
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//=======================================================================
//function : Values
//purpose :
//=======================================================================
Standard_Boolean SMESH_Block::Values(const math_Vector& theXYZ,
math_Vector& theFxyz,
math_Matrix& theDf)
{
gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
if ( params.IsEqual( myParam, DBL_MIN )) { // same param
theFxyz( 1 ) = funcValue( myValues[ SQUARE_DIST ] );
theDf( 1, DRV_1 ) = myValues[ DRV_1 ];
theDf( 1, DRV_2 ) = myValues[ DRV_2 ];
theDf( 1, DRV_3 ) = myValues[ DRV_3 ];
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return true;
}
#ifdef DEBUG_PARAM_COMPUTE
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MESSAGE ( "PARAM GUESS: " << params.X() << " "<< params.Y() << " "<< params.X() );
myNbIterations++; // how many times call ShellPoint()
#endif
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ShellPoint( params, P );
gp_Vec dP( myPoint, P );
double sqDist = dP.SquareMagnitude();
theFxyz(1) = funcValue( sqDist );
if ( sqDist < myTolerance * myTolerance ) { // a solution found
myParam = params;
myValues[ SQUARE_DIST ] = sqDist;
theFxyz(1) = theDf( 1,1 ) = theDf( 1,2 ) = theDf( 1,3 ) = 0;
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return true;
}
if ( sqDist < myValues[ SQUARE_DIST ] ) // a better guess
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{
// 3 partial derivatives
gp_Vec drv[ 3 ]; // where we move with a small step in each direction
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for ( int iP = 1; iP <= 3; iP++ ) {
if ( iP == myFaceIndex ) {
drv[ iP - 1 ] = gp_Vec(0,0,0);
continue;
}
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gp_XYZ Pi;
bool onEdge = ( theXYZ( iP ) + 0.001 > 1. );
if ( onEdge )
params.SetCoord( iP, theXYZ( iP ) - 0.001 );
else
params.SetCoord( iP, theXYZ( iP ) + 0.001 );
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ShellPoint( params, Pi );
params.SetCoord( iP, theXYZ( iP ) ); // restore params
gp_Vec dPi ( P, Pi );
if ( onEdge ) dPi *= -1.;
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double mag = dPi.Magnitude();
if ( mag > DBL_MIN )
dPi /= mag;
drv[ iP - 1 ] = dPi;
}
for ( int iP = 0; iP < 3; iP++ ) {
#if 1
theDf( 1, iP + 1 ) = dP * drv[iP];
#else
// Distance from P to plane passing through myPoint and defined
// by the 2 other derivative directions:
// like IntAna_IntConicQuad::Perform (const gp_Lin& L, const gp_Pln& P)
// where L is (P -> myPoint), P is defined by the 2 other derivative direction
int iPrev = ( iP ? iP - 1 : 2 );
int iNext = ( iP == 2 ? 0 : iP + 1 );
gp_Vec plnNorm = drv[ iPrev ].Crossed( drv [ iNext ] );
double Direc = plnNorm * drv[ iP ];
if ( Abs(Direc) <= DBL_MIN )
theDf( 1, iP + 1 ) = dP * drv[ iP ];
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else {
double Dis = plnNorm * P - plnNorm * myPoint;
theDf( 1, iP + 1 ) = Dis/Direc;
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}
#endif
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}
#ifdef DEBUG_PARAM_COMPUTE
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MESSAGE ( "F = " << theFxyz(1) << " DRV: " << theDf(1,1) << " " << theDf(1,2) << " " << theDf(1,3) );
myNbIterations +=3; // how many times call ShellPoint()
#endif
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// store better values
myParam = params;
myValues[SQUARE_DIST]= sqDist;
myValues[DRV_1] = theDf(1,DRV_1);
myValues[DRV_2] = theDf(1,DRV_2);
myValues[DRV_3] = theDf(1,DRV_3);
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}
return true;
}
//============================================================================
//function : computeParameters
//purpose : compute point parameters in the block using math_FunctionSetRoot
//============================================================================
bool SMESH_Block::computeParameters(const gp_Pnt& thePoint,
gp_XYZ& theParams,
const gp_XYZ& theParamsHint)
{
myPoint = thePoint.XYZ();
myParam.SetCoord( -1,-1,-1 );
myValues[ SQUARE_DIST ] = 1e100;
math_Vector low ( 1, 3, 0.0 );
math_Vector up ( 1, 3, 1.0 );
math_Vector tol ( 1, 3, 1e-4 );
math_Vector start( 1, 3, 0.0 );
start( 1 ) = theParamsHint.X();
start( 2 ) = theParamsHint.Y();
start( 3 ) = theParamsHint.Z();
math_FunctionSetRoot paramSearch( *this, tol );
mySquareFunc = 0; // large approaching steps
//if ( hasHint ) mySquareFunc = 1; // small approaching steps
double loopTol = 10 * myTolerance;
int nbLoops = 0;
while ( distance() > loopTol && nbLoops <= 3 )
{
paramSearch.Perform ( *static_cast<math_FunctionSetWithDerivatives*>(this),
start, low, up );
start( 1 ) = myParam.X();
start( 2 ) = myParam.Y();
start( 3 ) = myParam.Z();
mySquareFunc = !mySquareFunc;
nbLoops++;
}
#ifdef DEBUG_PARAM_COMPUTE
mySumDist += distance();
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MESSAGE ( " ------ SOLUTION: ( "<< myParam.X() <<" "<< myParam.Y() <<" "<< myParam.Z() <<" )"<<endl
<< " ------ DIST : " << distance() << "\t Tol=" << myTolerance << "\t Nb LOOPS=" << nbLoops << endl
<< " ------ NB IT: " << myNbIterations << ", SUM DIST: " << mySumDist );
#endif
theParams = myParam;
if ( myFaceIndex > 0 )
theParams.SetCoord( myFaceIndex, myFaceParam );
return true;
}
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//=======================================================================
//function : ComputeParameters
//purpose : compute point parameters in the block
//=======================================================================
bool SMESH_Block::ComputeParameters(const gp_Pnt& thePoint,
gp_XYZ& theParams,
const int theShapeID,
const gp_XYZ& theParamsHint)
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{
if ( VertexParameters( theShapeID, theParams ))
return true;
if ( IsEdgeID( theShapeID )) {
TEdge& e = myEdge[ theShapeID - ID_FirstE ];
Adaptor3d_Curve* curve = e.GetCurve();
Extrema_ExtPC anExtPC( thePoint, *curve, curve->FirstParameter(), curve->LastParameter() );
int i, nb = anExtPC.IsDone() ? anExtPC.NbExt() : 0;
for ( i = 1; i <= nb; i++ ) {
if ( anExtPC.IsMin( i ))
return EdgeParameters( theShapeID, anExtPC.Point( i ).Parameter(), theParams );
}
return false;
}
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const bool isOnFace = IsFaceID( theShapeID );
double * coef = GetShapeCoef( theShapeID );
// Find the first guess paremeters
gp_XYZ start(0, 0, 0);
bool hasHint = ( 0 <= theParamsHint.X() && theParamsHint.X() <= 1 &&
0 <= theParamsHint.Y() && theParamsHint.Y() <= 1 &&
0 <= theParamsHint.Y() && theParamsHint.Y() <= 1 );
if ( !hasHint && !myGridComputed )
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{
// define the first guess by thePoint projection on lines
// connecting vertices
bool needGrid = false;
gp_XYZ par000( 0, 0, 0 ), par111( 1, 1, 1 );
double zero = DBL_MIN * DBL_MIN;
for ( int iEdge = 0, iParam = 1; iParam <= 3 && !needGrid; iParam++ )
{
if ( isOnFace && coef[ iParam - 1 ] != 0 ) {
iEdge += 4;
continue;
}
double sumParam = 0;
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for ( int iE = 0; iE < 4; iE++, iEdge++ ) { // loop on 4 parallel edges
gp_Pnt p0 = myEdge[ iEdge ].Point( par000 );
gp_Pnt p1 = myEdge[ iEdge ].Point( par111 );
gp_Vec v01( p0, p1 ), v0P( p0, thePoint );
double len2 = v01.SquareMagnitude();
double par = 0;
if ( len2 > zero ) {
par = v0P.Dot( v01 ) / len2;
if ( par < 0 || par > 1 ) { // projection falls out of line ends => needGrid
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needGrid = true;
break;
}
}
sumParam += par;
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}
start.SetCoord( iParam, sumParam / 4.);
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}
if ( needGrid ) {
// compute nodes of 10 x 10 x 10 grid
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int iNode = 0;
Bnd_Box box;
for ( double x = 0.05; x < 1.; x += 0.1 )
for ( double y = 0.05; y < 1.; y += 0.1 )
for ( double z = 0.05; z < 1.; z += 0.1 ) {
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TxyzPair & prmPtn = my3x3x3GridNodes[ iNode++ ];
prmPtn.first.SetCoord( x, y, z );
ShellPoint( prmPtn.first, prmPtn.second );
box.Add( gp_Pnt( prmPtn.second ));
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}
myGridComputed = true;
myTolerance = sqrt( box.SquareExtent() ) * 1e-5;
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}
}
if ( hasHint )
{
start = theParamsHint;
}
else if ( myGridComputed )
{
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double minDist = DBL_MAX;
gp_XYZ* bestParam = 0;
for ( int iNode = 0; iNode < 1000; iNode++ ) {
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TxyzPair & prmPtn = my3x3x3GridNodes[ iNode ];
double dist = ( thePoint.XYZ() - prmPtn.second ).SquareModulus();
if ( dist < minDist ) {
minDist = dist;
bestParam = & prmPtn.first;
}
}
start = *bestParam;
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}
myFaceIndex = -1;
myFaceParam = 0.;
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if ( isOnFace ) {
// put a point on the face
for ( int iCoord = 0; iCoord < 3; iCoord++ )
if ( coef[ iCoord ] ) {
myFaceIndex = iCoord + 1;
myFaceParam = ( coef[ iCoord ] < 0.5 ) ? 0.0 : 1.0;
start.SetCoord( myFaceIndex, myFaceParam );
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}
}
#ifdef DEBUG_PARAM_COMPUTE
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MESSAGE ( " #### POINT " <<thePoint.X()<<" "<<thePoint.Y()<<" "<<thePoint.Z()<<" ####" );
#endif
if ( myTolerance < 0 ) myTolerance = 1e-6;
const double parDelta = 1e-4;
const double sqTolerance = myTolerance * myTolerance;
gp_XYZ solution = start, params = start;
double sqDistance = 1e100;
int nbLoops = 0, nbGetWorst = 0;
while ( nbLoops <= 100 )
{
gp_XYZ P, Pi;
ShellPoint( params, P );
gp_Vec dP( thePoint, P );
double sqDist = dP.SquareMagnitude();
if ( sqDist > sqDistance ) { // solution get worse
if ( ++nbGetWorst > 2 )
return computeParameters( thePoint, theParams, solution );
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}
#ifdef DEBUG_PARAM_COMPUTE
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MESSAGE ( "PARAMS: ( " << params.X() <<" "<< params.Y() <<" "<< params.Z() <<" )" );
MESSAGE ( "DIST: " << sqrt( sqDist ) );
#endif
if ( sqDist < sqDistance ) { // get better
sqDistance = sqDist;
solution = params;
nbGetWorst = 0;
if ( sqDistance < sqTolerance ) // a solution found
break;
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}
// look for a next better solution
for ( int iP = 1; iP <= 3; iP++ ) {
if ( iP == myFaceIndex )
continue;
// see where we move with a small (=parDelta) step in this direction
gp_XYZ nearParams = params;
bool onEdge = ( params.Coord( iP ) + parDelta > 1. );
if ( onEdge )
nearParams.SetCoord( iP, params.Coord( iP ) - parDelta );
else
nearParams.SetCoord( iP, params.Coord( iP ) + parDelta );
ShellPoint( nearParams, Pi );
gp_Vec dPi ( P, Pi );
if ( onEdge ) dPi *= -1.;
// modify a parameter
double mag = dPi.Magnitude();
if ( mag < DBL_MIN )
continue;
gp_Vec dir = dPi / mag; // dir we move modifying the parameter
double dist = dir * dP; // where we should get to
double dPar = dist / mag * parDelta; // predict parameter change
double curPar = params.Coord( iP );
double par = curPar - dPar; // new parameter value
while ( par > 1 || par < 0 ) {
dPar /= 2.;
par = curPar - dPar;
}
params.SetCoord( iP, par );
}
nbLoops++;
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}
#ifdef DEBUG_PARAM_COMPUTE
myNbIterations += nbLoops*4; // how many times ShellPoint called
mySumDist += sqrt( sqDistance );
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MESSAGE ( " ------ SOLUTION: ( "<<solution.X()<<" "<<solution.Y()<<" "<<solution.Z()<<" )"<< std::endl
<< " ------ DIST : " << sqrt( sqDistance ) << "\t Tol=" << myTolerance << "\t Nb LOOPS=" << nbLoops << std::endl
<< " ------ NB IT: " << myNbIterations << ", SUM DIST: " << mySumDist );
#endif
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const double reachedDist = sqrt( sqDistance );
if ( reachedDist > 1000 * myTolerance &&
computeParameters( thePoint, theParams, solution ) &&
reachedDist > distance() )
return true;
theParams = solution;
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if ( myFaceIndex > 0 )
theParams.SetCoord( myFaceIndex, myFaceParam );
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return true;
}
//=======================================================================
//function : VertexParameters
//purpose : return parameters of a vertex given by TShapeID
//=======================================================================
bool SMESH_Block::VertexParameters(const int theVertexID, gp_XYZ& theParams)
{
switch ( theVertexID ) {
case ID_V000: theParams.SetCoord(0., 0., 0.); return true;
case ID_V100: theParams.SetCoord(1., 0., 0.); return true;
case ID_V110: theParams.SetCoord(1., 1., 0.); return true;
case ID_V010: theParams.SetCoord(0., 1., 0.); return true;
default:;
}
return false;
}
//=======================================================================
//function : EdgeParameters
//purpose : return parameters of a point given by theU on edge
//=======================================================================
bool SMESH_Block::EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams)
{
if ( IsEdgeID( theEdgeID )) {
vector< int > vertexVec;
GetEdgeVertexIDs( theEdgeID, vertexVec );
VertexParameters( vertexVec[0], theParams );
TEdge& e = myEdge[ theEdgeID - ID_Ex00 ];
double param = ( theU - e.EndParam(0) ) / ( e.EndParam(1) - e.EndParam(0) );
theParams.SetCoord( e.CoordInd(), param );
return true;
}
return false;
}
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//=======================================================================
//function : DumpShapeID
//purpose : debug an id of a block sub-shape
//=======================================================================
#define CASEDUMP(id,strm) case id: strm << #id; break;
ostream& SMESH_Block::DumpShapeID (const int id, ostream& stream)
{
switch ( id ) {
CASEDUMP( ID_V000, stream );
CASEDUMP( ID_V100, stream );
CASEDUMP( ID_V010, stream );
CASEDUMP( ID_V110, stream );
CASEDUMP( ID_V001, stream );
CASEDUMP( ID_V101, stream );
CASEDUMP( ID_V011, stream );
CASEDUMP( ID_V111, stream );
CASEDUMP( ID_Ex00, stream );
CASEDUMP( ID_Ex10, stream );
CASEDUMP( ID_Ex01, stream );
CASEDUMP( ID_Ex11, stream );
CASEDUMP( ID_E0y0, stream );
CASEDUMP( ID_E1y0, stream );
CASEDUMP( ID_E0y1, stream );
CASEDUMP( ID_E1y1, stream );
CASEDUMP( ID_E00z, stream );
CASEDUMP( ID_E10z, stream );
CASEDUMP( ID_E01z, stream );
CASEDUMP( ID_E11z, stream );
CASEDUMP( ID_Fxy0, stream );
CASEDUMP( ID_Fxy1, stream );
CASEDUMP( ID_Fx0z, stream );
CASEDUMP( ID_Fx1z, stream );
CASEDUMP( ID_F0yz, stream );
CASEDUMP( ID_F1yz, stream );
CASEDUMP( ID_Shell, stream );
default: stream << "ID_INVALID";
}
return stream;
}
//=======================================================================
//function : GetShapeIDByParams
//purpose : define an id of the block sub-shape by normlized point coord
//=======================================================================
int SMESH_Block::GetShapeIDByParams ( const gp_XYZ& theCoord )
{
// id ( 0 - 26 ) computation:
// vertex ( 0 - 7 ) : id = 1*x + 2*y + 4*z
// edge || X ( 8 - 11 ) : id = 8 + 1*y + 2*z
// edge || Y ( 12 - 15 ): id = 1*x + 12 + 2*z
// edge || Z ( 16 - 19 ): id = 1*x + 2*y + 16
// face || XY ( 20 - 21 ): id = 8 + 12 + 1*z - 0
// face || XZ ( 22 - 23 ): id = 8 + 1*y + 16 - 2
// face || YZ ( 24 - 25 ): id = 1*x + 12 + 16 - 4
static int iAddBnd[] = { 1, 2, 4 };
static int iAddNotBnd[] = { 8, 12, 16 };
static int iFaceSubst[] = { 0, 2, 4 };
int id = 0;
int iOnBoundary = 0;
for ( int iCoord = 0; iCoord < 3; iCoord++ )
{
double val = theCoord.Coord( iCoord + 1 );
if ( val == 0.0 )
iOnBoundary++;
else if ( val == 1.0 )
id += iAddBnd[ iOnBoundary++ ];
else
id += iAddNotBnd[ iCoord ];
}
if ( iOnBoundary == 1 ) // face
id -= iFaceSubst[ (id - 20) / 4 ];
else if ( iOnBoundary == 0 ) // shell
id = 26;
if ( id > 26 || id < 0 ) {
MESSAGE( "GetShapeIDByParams() = " << id
<<" "<< theCoord.X() <<" "<< theCoord.Y() <<" "<< theCoord.Z() );
}
return id + 1; // shape ids start at 1
}
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//================================================================================
/*!
* \brief Return number of wires and a list of oredered edges.
* \param theFace - the face to process
* \param theEdges - all ordered edges of theFace (outer edges goes first).
* \param theNbEdgesInWires - nb of edges (== nb of vertices in closed wire) in each wire
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* \param theFirstVertex - the vertex of the outer wire to set first in the returned
* list ( theFirstVertex may be NULL )
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* \param theShapeAnalysisAlgo - if true, ShapeAnalysis::OuterWire() is used to find
* the outer wire else BRepTools::OuterWire() is used.
* \retval int - nb of wires
*
* Always try to set a seam edge first.
* BRepTools::OuterWire() fails e.g. in the case of issue 0020184,
* ShapeAnalysis::OuterWire() fails in the case of issue 0020452
*/
//================================================================================
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int SMESH_Block::GetOrderedEdges (const TopoDS_Face& theFace,
list< TopoDS_Edge >& theEdges,
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list< int > & theNbEdgesInWires,
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TopoDS_Vertex theFirstVertex,
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const bool theShapeAnalysisAlgo)
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{
// put wires in a list, so that an outer wire comes first
list<TopoDS_Wire> aWireList;
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TopoDS_Wire anOuterWire =
theShapeAnalysisAlgo ? ShapeAnalysis::OuterWire( theFace ) : BRepTools::OuterWire( theFace );
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for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() )
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if ( wIt.Value().ShapeType() == TopAbs_WIRE ) // it can be internal vertex!
{
if ( !anOuterWire.IsSame( wIt.Value() ))
aWireList.push_back( TopoDS::Wire( wIt.Value() ));
else
aWireList.push_front( TopoDS::Wire( wIt.Value() ));
}
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// loop on edges of wires
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theNbEdgesInWires.clear();
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list<TopoDS_Wire>::iterator wlIt = aWireList.begin();
for ( ; wlIt != aWireList.end(); wlIt++ )
{
int iE;
BRepTools_WireExplorer wExp( *wlIt, theFace );
for ( iE = 0; wExp.More(); wExp.Next(), iE++ )
{
TopoDS_Edge edge = wExp.Current();
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// commented for issue 0020557, other related ones: 0020526, PAL19080
// edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
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theEdges.push_back( edge );
}
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if ( iE == 0 ) // wExp returns nothing if e.g. the wire contains one internal edge
{ // Issue 0020676
for ( TopoDS_Iterator e( *wlIt ); e.More(); e.Next(), ++iE )
theEdges.push_back( TopoDS::Edge( e.Value() ));
}
theNbEdgesInWires.push_back( iE );
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iE = 0;
if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire
// orient closed edges
list< TopoDS_Edge >::iterator eIt, eIt2;
for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ )
{
TopoDS_Edge& edge = *eIt;
if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) ))
{
eIt2 = eIt;
bool isNext = ( eIt2 == theEdges.begin() );
TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2);
double f1,l1,f2,l2;
Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 );
Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 );
gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 );
gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 );
bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext );
gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 );
isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl ));
if ( isNext ? isFirst : !isFirst )
edge.Reverse();
// to make a seam go first
if ( theFirstVertex.IsNull() )
theFirstVertex = TopExp::FirstVertex( edge, true );
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}
}
// rotate theEdges until it begins from theFirstVertex
if ( ! theFirstVertex.IsNull() ) {
TopoDS_Vertex vv[2];
TopExp::Vertices( theEdges.front(), vv[0], vv[1], true );
// on closed face, make seam edge the first in the list
while ( !vv[0].IsSame( theFirstVertex ) || vv[0].IsSame( vv[1] ))
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{
theEdges.splice(theEdges.end(), theEdges,
theEdges.begin(), ++theEdges.begin());
TopExp::Vertices( theEdges.front(), vv[0], vv[1], true );
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if ( iE++ > theNbEdgesInWires.back() ) {
#ifdef _DEBUG_
gp_Pnt p = BRep_Tool::Pnt( theFirstVertex );
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MESSAGE ( " : Warning : vertex "<< theFirstVertex.TShape().operator->()
<< " ( " << p.X() << " " << p.Y() << " " << p.Z() << " )"
<< " not found in outer wire of face "<< theFace.TShape().operator->()
<< " with vertices: " );
wExp.Init( *wlIt, theFace );
for ( int i = 0; wExp.More(); wExp.Next(), i++ )
{
TopoDS_Edge edge = wExp.Current();
edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
TopoDS_Vertex v = TopExp::FirstVertex( edge, true );
gp_Pnt p = BRep_Tool::Pnt( v );
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MESSAGE_ADD ( i << " " << v.TShape().operator->() << " "
<< p.X() << " " << p.Y() << " " << p.Z() << " " << std::endl );
}
#endif
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break; // break infinite loop
}
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}
}
} // end outer wire
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}
return aWireList.size();
}
//================================================================================
/*!
* \brief Call it after geometry initialisation
*/
//================================================================================
void SMESH_Block::init()
{
myNbIterations = 0;
mySumDist = 0;
myGridComputed = false;
}
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//=======================================================================
//function : LoadMeshBlock
//purpose : prepare to work with theVolume
//=======================================================================
#define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z())
bool SMESH_Block::LoadMeshBlock(const SMDS_MeshVolume* theVolume,
const int theNode000Index,
const int theNode001Index,
vector<const SMDS_MeshNode*>& theOrderedNodes)
{
MESSAGE(" ::LoadMeshBlock()");
init();
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SMDS_VolumeTool vTool;
if (!vTool.Set( theVolume ) || vTool.NbNodes() != 8 ||
!vTool.IsLinked( theNode000Index, theNode001Index )) {
MESSAGE(" Bad arguments ");
return false;
}
vTool.SetExternalNormal();
// In terms of indices used for access to nodes and faces in SMDS_VolumeTool:
int V000, V100, V010, V110, V001, V101, V011, V111; // 8 vertices
int Fxy0, Fxy1; // bottom and top faces
// vertices of faces
vector<int> vFxy0, vFxy1;
V000 = theNode000Index;
V001 = theNode001Index;
// get faces sharing V000 and V001
list<int> fV000, fV001;
int i, iF, iE, iN;
for ( iF = 0; iF < vTool.NbFaces(); ++iF ) {
const int* nid = vTool.GetFaceNodesIndices( iF );
for ( iN = 0; iN < 4; ++iN )
if ( nid[ iN ] == V000 ) {
fV000.push_back( iF );
} else if ( nid[ iN ] == V001 ) {
fV001.push_back( iF );
}
}
// find the bottom (Fxy0), the top (Fxy1) faces
list<int>::iterator fIt1, fIt2, Fxy0Pos;
for ( fIt1 = fV000.begin(); fIt1 != fV000.end(); fIt1++) {
fIt2 = std::find( fV001.begin(), fV001.end(), *fIt1 );
if ( fIt2 != fV001.end() ) { // *fIt1 is in the both lists
fV001.erase( fIt2 ); // erase Fx0z or F0yz from fV001
} else { // *fIt1 is in fV000 only
Fxy0Pos = fIt1; // points to Fxy0
}
}
Fxy0 = *Fxy0Pos;
Fxy1 = fV001.front();
const SMDS_MeshNode** nn = vTool.GetNodes();
// find bottom veritices, their order is that a face normal is external
vFxy0.resize(4);
const int* nid = vTool.GetFaceNodesIndices( Fxy0 );
for ( i = 0; i < 4; ++i )
if ( nid[ i ] == V000 )
break;
for ( iN = 0; iN < 4; ++iN, ++i ) {
if ( i == 4 ) i = 0;
vFxy0[ iN ] = nid[ i ];
}
// find top veritices, their order is that a face normal is external
vFxy1.resize(4);
nid = vTool.GetFaceNodesIndices( Fxy1 );
for ( i = 0; i < 4; ++i )
if ( nid[ i ] == V001 )
break;
for ( iN = 0; iN < 4; ++iN, ++i ) {
if ( i == 4 ) i = 0;
vFxy1[ iN ] = nid[ i ];
}
// find indices of the rest veritices
V100 = vFxy0[3];
V010 = vFxy0[1];
V110 = vFxy0[2];
V101 = vFxy1[1];
V011 = vFxy1[3];
V111 = vFxy1[2];
// set points coordinates
myPnt[ ID_V000 - 1 ] = gpXYZ( nn[ V000 ] );
myPnt[ ID_V100 - 1 ] = gpXYZ( nn[ V100 ] );
myPnt[ ID_V010 - 1 ] = gpXYZ( nn[ V010 ] );
myPnt[ ID_V110 - 1 ] = gpXYZ( nn[ V110 ] );
myPnt[ ID_V001 - 1 ] = gpXYZ( nn[ V001 ] );
myPnt[ ID_V101 - 1 ] = gpXYZ( nn[ V101 ] );
myPnt[ ID_V011 - 1 ] = gpXYZ( nn[ V011 ] );
myPnt[ ID_V111 - 1 ] = gpXYZ( nn[ V111 ] );
// fill theOrderedNodes
theOrderedNodes.resize( 8 );
theOrderedNodes[ 0 ] = nn[ V000 ];
theOrderedNodes[ 1 ] = nn[ V100 ];
theOrderedNodes[ 2 ] = nn[ V010 ];
theOrderedNodes[ 3 ] = nn[ V110 ];
theOrderedNodes[ 4 ] = nn[ V001 ];
theOrderedNodes[ 5 ] = nn[ V101 ];
theOrderedNodes[ 6 ] = nn[ V011 ];
theOrderedNodes[ 7 ] = nn[ V111 ];
// fill edges
vector< int > vertexVec;
for ( iE = 0; iE < NbEdges(); ++iE ) {
GetEdgeVertexIDs(( iE + ID_FirstE ), vertexVec );
myEdge[ iE ].Set(( iE + ID_FirstE ),
myPnt[ vertexVec[0] - 1 ],
myPnt[ vertexVec[1] - 1 ]);
}
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// fill faces' corners
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for ( iF = ID_Fxy0; iF < ID_Shell; ++iF )
{
TFace& tFace = myFace[ iF - ID_FirstF ];
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vector< int > edgeIdVec(4, -1);
GetFaceEdgesIDs( iF, edgeIdVec );
tFace.Set( iF, myEdge[ edgeIdVec [ 0 ] - ID_Ex00], myEdge[ edgeIdVec [ 1 ] - ID_Ex00]);
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}
return true;
}
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//=======================================================================
//function : LoadBlockShapes
//purpose : Initialize block geometry with theShell,
// add sub-shapes of theBlock to theShapeIDMap so that they get
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// IDs acoording to enum TShapeID
//=======================================================================
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
const TopoDS_Vertex& theVertex000,
const TopoDS_Vertex& theVertex001,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
{
MESSAGE(" ::LoadBlockShapes()");
return ( FindBlockShapes( theShell, theVertex000, theVertex001, theShapeIDMap ) &&
LoadBlockShapes( theShapeIDMap ));
}
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//=======================================================================
//function : LoadBlockShapes
//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
// IDs acoording to enum TShapeID
//=======================================================================
bool SMESH_Block::FindBlockShapes(const TopoDS_Shell& theShell,
const TopoDS_Vertex& theVertex000,
const TopoDS_Vertex& theVertex001,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
{
MESSAGE(" ::FindBlockShapes()");
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// 8 vertices
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TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111;
// 12 edges
TopoDS_Shape Ex00, Ex10, Ex01, Ex11;
TopoDS_Shape E0y0, E1y0, E0y1, E1y1;
TopoDS_Shape E00z, E10z, E01z, E11z;
// 6 faces
TopoDS_Shape Fxy0, Fx0z, F0yz, Fxy1, Fx1z, F1yz;
// nb of faces bound to a vertex in TopTools_IndexedDataMapOfShapeListOfShape
// filled by TopExp::MapShapesAndAncestors()
const int NB_FACES_BY_VERTEX = 6;
TopTools_IndexedDataMapOfShapeListOfShape vfMap;
TopExp::MapShapesAndAncestors( theShell, TopAbs_VERTEX, TopAbs_FACE, vfMap );
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if ( vfMap.Extent() != 8 ) {
MESSAGE(" Wrong nb of vertices in the block: " << vfMap.Extent() );
return false;
}
V000 = theVertex000;
V001 = theVertex001;
if ( V000.IsNull() ) {
// find vertex 000 - the one with smallest coordinates
double minVal = DBL_MAX, minX, val;
for ( int i = 1; i <= 8; i++ ) {
const TopoDS_Vertex& v = TopoDS::Vertex( vfMap.FindKey( i ));
gp_Pnt P = BRep_Tool::Pnt( v );
val = P.X() + P.Y() + P.Z();
if ( val < minVal || ( val == minVal && P.X() < minX )) {
V000 = v;
minVal = val;
minX = P.X();
}
}
// find vertex 001 - the one on the most vertical edge passing through V000
TopTools_IndexedDataMapOfShapeListOfShape veMap;
TopExp::MapShapesAndAncestors( theShell, TopAbs_VERTEX, TopAbs_EDGE, veMap );
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gp_Vec dir001 = gp::DZ();
gp_Pnt p000 = BRep_Tool::Pnt( TopoDS::Vertex( V000 ));
double maxVal = -DBL_MAX;
TopTools_ListIteratorOfListOfShape eIt ( veMap.FindFromKey( V000 ));
for ( ; eIt.More(); eIt.Next() ) {
const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() );
TopoDS_Vertex v = TopExp::FirstVertex( e );
if ( v.IsSame( V000 ))
v = TopExp::LastVertex( e );
val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized();
if ( val > maxVal ) {
V001 = v;
maxVal = val;
}
}
}
// find the bottom (Fxy0), Fx0z and F0yz faces
const TopTools_ListOfShape& f000List = vfMap.FindFromKey( V000 );
const TopTools_ListOfShape& f001List = vfMap.FindFromKey( V001 );
if (f000List.Extent() != NB_FACES_BY_VERTEX ||
f001List.Extent() != NB_FACES_BY_VERTEX ) {
MESSAGE(" LoadBlockShapes() " << f000List.Extent() << " " << f001List.Extent());
return false;
}
TopTools_ListIteratorOfListOfShape f001It, f000It ( f000List );
int i, j, iFound1, iFound2;
for ( j = 0; f000It.More(); f000It.Next(), j++ )
{
if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
const TopoDS_Shape& F = f000It.Value();
for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( F.IsSame( f001It.Value() ))
break;
}
if ( f001It.More() ) // Fx0z or F0yz found
if ( Fx0z.IsNull() ) {
Fx0z = F;
iFound1 = i;
} else {
F0yz = F;
iFound2 = i;
}
else // F is the bottom face
Fxy0 = F;
}
if ( Fxy0.IsNull() || Fx0z.IsNull() || F0yz.IsNull() ) {
MESSAGE( Fxy0.IsNull() <<" "<< Fx0z.IsNull() <<" "<< F0yz.IsNull() );
return false;
}
// choose the top face (Fxy1)
for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( i != iFound1 && i != iFound2 )
break;
}
Fxy1 = f001It.Value();
if ( Fxy1.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// find bottom edges and veritices
list< TopoDS_Edge > eList;
list< int > nbVertexInWires;
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GetOrderedEdges( TopoDS::Face( Fxy0 ), eList, nbVertexInWires, TopoDS::Vertex( V000 ) );
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if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
list< TopoDS_Edge >::iterator elIt = eList.begin();
for ( i = 0; elIt != eList.end(); elIt++, i++ )
switch ( i ) {
case 0: E0y0 = *elIt; V010 = TopExp::LastVertex( *elIt, true ); break;
case 1: Ex10 = *elIt; V110 = TopExp::LastVertex( *elIt, true ); break;
case 2: E1y0 = *elIt; V100 = TopExp::LastVertex( *elIt, true ); break;
case 3: Ex00 = *elIt; break;
default:;
}
if ( i != 4 || E0y0.IsNull() || Ex10.IsNull() || E1y0.IsNull() || Ex00.IsNull() ) {
MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
return false;
}
// find top edges and veritices
eList.clear();
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GetOrderedEdges( TopoDS::Face( Fxy1 ), eList, nbVertexInWires, TopoDS::Vertex( V001 ) );
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if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
for ( i = 0, elIt = eList.begin(); elIt != eList.end(); elIt++, i++ )
switch ( i ) {
case 0: Ex01 = *elIt; V101 = TopExp::LastVertex( *elIt, true ); break;
case 1: E1y1 = *elIt; V111 = TopExp::LastVertex( *elIt, true ); break;
case 2: Ex11 = *elIt; V011 = TopExp::LastVertex( *elIt, true ); break;
case 3: E0y1 = *elIt; break;
default:;
}
if ( i != 4 || Ex01.IsNull() || E1y1.IsNull() || Ex11.IsNull() || E0y1.IsNull() ) {
MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
return false;
}
// swap Fx0z and F0yz if necessary
TopExp_Explorer exp( Fx0z, TopAbs_VERTEX );
for ( ; exp.More(); exp.Next() ) // Fx0z shares V101 and V100
if ( V101.IsSame( exp.Current() ) || V100.IsSame( exp.Current() ))
break; // V101 or V100 found
if ( !exp.More() ) { // not found
std::swap( Fx0z, F0yz);
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}
// find Fx1z and F1yz faces
const TopTools_ListOfShape& f111List = vfMap.FindFromKey( V111 );
const TopTools_ListOfShape& f110List = vfMap.FindFromKey( V110 );
if (f111List.Extent() != NB_FACES_BY_VERTEX ||
f110List.Extent() != NB_FACES_BY_VERTEX ) {
MESSAGE(" LoadBlockShapes() " << f111List.Extent() << " " << f110List.Extent());
return false;
}
TopTools_ListIteratorOfListOfShape f111It, f110It ( f110List);
for ( j = 0 ; f110It.More(); f110It.Next(), j++ ) {
if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
const TopoDS_Shape& F = f110It.Value();
for ( i = 0, f111It.Initialize( f111List ); f111It.More(); f111It.Next(), i++ ) {
if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
if ( F.IsSame( f111It.Value() )) { // Fx1z or F1yz found
if ( Fx1z.IsNull() )
Fx1z = F;
else
F1yz = F;
}
}
}
if ( Fx1z.IsNull() || F1yz.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// swap Fx1z and F1yz if necessary
for ( exp.Init( Fx1z, TopAbs_VERTEX ); exp.More(); exp.Next() )
if ( V010.IsSame( exp.Current() ) || V011.IsSame( exp.Current() ))
break;
if ( !exp.More() ) {
std::swap( Fx1z, F1yz);
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}
// find vertical edges
for ( exp.Init( Fx0z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
if ( vFirst.IsSame( V001 ))
E00z = edge;
else if ( vFirst.IsSame( V100 ))
E10z = edge;
}
if ( E00z.IsNull() || E10z.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
for ( exp.Init( Fx1z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
if ( vFirst.IsSame( V111 ))
E11z = edge;
else if ( vFirst.IsSame( V010 ))
E01z = edge;
}
if ( E01z.IsNull() || E11z.IsNull() ) {
MESSAGE(" LoadBlockShapes() error ");
return false;
}
// load shapes in theShapeIDMap
theShapeIDMap.Clear();
theShapeIDMap.Add(V000.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V100.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V010.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V110.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V001.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V101.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V011.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(V111.Oriented( TopAbs_FORWARD ));
theShapeIDMap.Add(Ex00);
theShapeIDMap.Add(Ex10);
theShapeIDMap.Add(Ex01);
theShapeIDMap.Add(Ex11);
theShapeIDMap.Add(E0y0);
theShapeIDMap.Add(E1y0);
theShapeIDMap.Add(E0y1);
theShapeIDMap.Add(E1y1);
theShapeIDMap.Add(E00z);
theShapeIDMap.Add(E10z);
theShapeIDMap.Add(E01z);
theShapeIDMap.Add(E11z);
theShapeIDMap.Add(Fxy0);
theShapeIDMap.Add(Fxy1);
theShapeIDMap.Add(Fx0z);
theShapeIDMap.Add(Fx1z);
theShapeIDMap.Add(F0yz);
theShapeIDMap.Add(F1yz);
theShapeIDMap.Add(theShell);
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return true;
}
//================================================================================
/*!
* \brief Initialize block geometry with shapes from theShapeIDMap
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* \param theShapeIDMap - map of block sub-shapes
* \retval bool - is a success
*/
//================================================================================
bool SMESH_Block::LoadBlockShapes(const TopTools_IndexedMapOfOrientedShape& theShapeIDMap)
{
init();
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// store shapes geometry
for ( int shapeID = 1; shapeID < theShapeIDMap.Extent(); shapeID++ )
{
const TopoDS_Shape& S = theShapeIDMap( shapeID );
switch ( S.ShapeType() )
{
case TopAbs_VERTEX: {
if ( !IsVertexID( ID_V111 )) return false;
myPnt[ shapeID - ID_V000 ] = BRep_Tool::Pnt( TopoDS::Vertex( S )).XYZ();
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break;
}
case TopAbs_EDGE: {
if ( !IsEdgeID( shapeID )) return false;
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const TopoDS_Edge& edge = TopoDS::Edge( S );
TEdge& tEdge = myEdge[ shapeID - ID_FirstE ];
tEdge.Set( shapeID,
new BRepAdaptor_Curve( edge ),
IsForwardEdge( edge, theShapeIDMap ));
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break;
}
case TopAbs_FACE: {
if ( !LoadFace( TopoDS::Face( S ), shapeID, theShapeIDMap ))
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return false;
break;
}
default: break;
}
} // loop on shapes in theShapeIDMap
return true;
}
//================================================================================
/*!
* \brief Load face geometry
* \param theFace - face
* \param theFaceID - face in-block ID
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* \param theShapeIDMap - map of block sub-shapes
* \retval bool - is a success
*
* It is enough to compute params or coordinates on the face.
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* Face sub-shapes must be loaded into theShapeIDMap before
*/
//================================================================================
bool SMESH_Block::LoadFace(const TopoDS_Face& theFace,
const int theFaceID,
const TopTools_IndexedMapOfOrientedShape& theShapeIDMap)
{
if ( !IsFaceID( theFaceID ) ) return false;
// pcurves
Adaptor2d_Curve2d* c2d[4];
bool isForward[4];
vector< int > edgeIdVec;
GetFaceEdgesIDs( theFaceID, edgeIdVec );
for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges
{
if ( edgeIdVec[ iE ] > theShapeIDMap.Extent() )
return false;
const TopoDS_Edge& edge = TopoDS::Edge( theShapeIDMap( edgeIdVec[ iE ]));
c2d[ iE ] = new BRepAdaptor_Curve2d( edge, theFace );
isForward[ iE ] = IsForwardEdge( edge, theShapeIDMap );
}
TFace& tFace = myFace[ theFaceID - ID_FirstF ];
tFace.Set( theFaceID, new BRepAdaptor_Surface( theFace ), c2d, isForward );
return true;
}
//================================================================================
/*!
* \brief/ Insert theShape into theShapeIDMap with theShapeID
* \param theShape - shape to insert
* \param theShapeID - shape in-block ID
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* \param theShapeIDMap - map of block sub-shapes
*/
//================================================================================
bool SMESH_Block::Insert(const TopoDS_Shape& theShape,
const int theShapeID,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap)
{
if ( !theShape.IsNull() && theShapeID > 0 )
{
if ( theShapeIDMap.Contains( theShape ))
return ( theShapeIDMap.FindIndex( theShape ) == theShapeID );
if ( theShapeID <= theShapeIDMap.Extent() ) {
theShapeIDMap.Substitute( theShapeID, theShape );
}
else {
while ( theShapeIDMap.Extent() < theShapeID - 1 ) {
TopoDS_Compound comp;
BRep_Builder().MakeCompound( comp );
theShapeIDMap.Add( comp );
}
theShapeIDMap.Add( theShape );
}
return true;
}
return false;
}
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//=======================================================================
//function : GetFaceEdgesIDs
//purpose : return edges IDs in the order u0, u1, 0v, 1v
// u0 means "|| u, v == 0"
//=======================================================================
void SMESH_Block::GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec )
{
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edgeVec.resize( 4 );
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switch ( faceID ) {
case ID_Fxy0:
edgeVec[ 0 ] = ID_Ex00;
edgeVec[ 1 ] = ID_Ex10;
edgeVec[ 2 ] = ID_E0y0;
edgeVec[ 3 ] = ID_E1y0;
break;
case ID_Fxy1:
edgeVec[ 0 ] = ID_Ex01;
edgeVec[ 1 ] = ID_Ex11;
edgeVec[ 2 ] = ID_E0y1;
edgeVec[ 3 ] = ID_E1y1;
break;
case ID_Fx0z:
edgeVec[ 0 ] = ID_Ex00;
edgeVec[ 1 ] = ID_Ex01;
edgeVec[ 2 ] = ID_E00z;
edgeVec[ 3 ] = ID_E10z;
break;
case ID_Fx1z:
edgeVec[ 0 ] = ID_Ex10;
edgeVec[ 1 ] = ID_Ex11;
edgeVec[ 2 ] = ID_E01z;
edgeVec[ 3 ] = ID_E11z;
break;
case ID_F0yz:
edgeVec[ 0 ] = ID_E0y0;
edgeVec[ 1 ] = ID_E0y1;
edgeVec[ 2 ] = ID_E00z;
edgeVec[ 3 ] = ID_E01z;
break;
case ID_F1yz:
edgeVec[ 0 ] = ID_E1y0;
edgeVec[ 1 ] = ID_E1y1;
edgeVec[ 2 ] = ID_E10z;
edgeVec[ 3 ] = ID_E11z;
break;
default:
MESSAGE(" GetFaceEdgesIDs(), wrong face ID: " << faceID );
}
}
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//=======================================================================
//function : GetEdgeVertexIDs
//purpose : return vertex IDs of an edge
//=======================================================================
void SMESH_Block::GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec )
{
vertexVec.resize( 2 );
switch ( edgeID ) {
case ID_Ex00:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V100;
break;
case ID_Ex10:
vertexVec[ 0 ] = ID_V010;
vertexVec[ 1 ] = ID_V110;
break;
case ID_Ex01:
vertexVec[ 0 ] = ID_V001;
vertexVec[ 1 ] = ID_V101;
break;
case ID_Ex11:
vertexVec[ 0 ] = ID_V011;
vertexVec[ 1 ] = ID_V111;
break;
case ID_E0y0:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V010;
break;
case ID_E1y0:
vertexVec[ 0 ] = ID_V100;
vertexVec[ 1 ] = ID_V110;
break;
case ID_E0y1:
vertexVec[ 0 ] = ID_V001;
vertexVec[ 1 ] = ID_V011;
break;
case ID_E1y1:
vertexVec[ 0 ] = ID_V101;
vertexVec[ 1 ] = ID_V111;
break;
case ID_E00z:
vertexVec[ 0 ] = ID_V000;
vertexVec[ 1 ] = ID_V001;
break;
case ID_E10z:
vertexVec[ 0 ] = ID_V100;
vertexVec[ 1 ] = ID_V101;
break;
case ID_E01z:
vertexVec[ 0 ] = ID_V010;
vertexVec[ 1 ] = ID_V011;
break;
case ID_E11z:
vertexVec[ 0 ] = ID_V110;
vertexVec[ 1 ] = ID_V111;
break;
default:
vertexVec.resize(0);
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MESSAGE(" GetEdgeVertexIDs(), wrong edge ID: " << edgeID );
}
}