smesh/src/StdMeshers/StdMeshers_FaceSide.cxx

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// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_FaceSide.hxx
// Created : Wed Jan 31 18:41:25 2007
// Author : Edward AGAPOV (eap)
// Module : SMESH
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//
#include "StdMeshers_FaceSide.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
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#include "SMESH_Algo.hxx"
#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
#include "SMESH_ComputeError.hxx"
#include "SMESH_Block.hxx"
#include <Adaptor2d_Curve2d.hxx>
#include <BRepAdaptor_CompCurve.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
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#include <GCPnts_AbscissaPoint.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <Geom_Line.hxx>
#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
#include <map>
#include <limits>
#include "utilities.h"
//================================================================================
/*!
* \brief Constructor of a side of one edge
* \param theFace - the face
* \param theEdge - the edge
*/
//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
const TopoDS_Edge& theEdge,
SMESH_Mesh* theMesh,
const bool theIsForward,
const bool theIgnoreMediumNodes,
SMESH_ProxyMesh::Ptr theProxyMesh)
{
list<TopoDS_Edge> edges(1,theEdge);
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*this = StdMeshers_FaceSide( theFace, edges, theMesh, theIsForward,
theIgnoreMediumNodes, theProxyMesh );
}
//================================================================================
/*!
* \brief Constructor of a side of several edges
*/
//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
list<TopoDS_Edge>& theEdges,
SMESH_Mesh* theMesh,
const bool theIsForward,
const bool theIgnoreMediumNodes,
SMESH_ProxyMesh::Ptr theProxyMesh)
{
int nbEdges = theEdges.size();
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myEdge.resize ( nbEdges );
myEdgeID.resize ( nbEdges );
myC2d.resize ( nbEdges );
myC3dAdaptor.resize( nbEdges );
myFirst.resize ( nbEdges );
myLast.resize ( nbEdges );
myNormPar.resize ( nbEdges );
myEdgeLength.resize( nbEdges );
myIsUniform.resize ( nbEdges, true );
myFace = theFace;
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myLength = 0;
myNbPonits = myNbSegments = 0;
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myProxyMesh = theProxyMesh;
myMissingVertexNodes = false;
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myIgnoreMediumNodes = theIgnoreMediumNodes;
myDefaultPnt2d = gp_Pnt2d( 1e+100, 1e+100 );
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if ( !myProxyMesh ) myProxyMesh.reset( new SMESH_ProxyMesh( *theMesh ));
if ( nbEdges == 0 ) return;
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SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
int nbDegen = 0;
list<TopoDS_Edge>::iterator edge = theEdges.begin();
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TopoDS_Iterator vExp;
for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
{
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int i = theIsForward ? index : nbEdges-index-1;
myEdgeLength[i] = SMESH_Algo::EdgeLength( *edge );
if ( myEdgeLength[i] < DBL_MIN ) nbDegen++;
myLength += myEdgeLength[i];
myEdge [i] = *edge;
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myEdgeID[i] = meshDS->ShapeToIndex( *edge );
if ( !theIsForward ) myEdge[i].Reverse();
if ( theFace.IsNull() )
BRep_Tool::Range( *edge, myFirst[i], myLast[i] );
else
myC2d[i] = BRep_Tool::CurveOnSurface( *edge, theFace, myFirst[i], myLast[i] );
if ( myEdge[i].Orientation() == TopAbs_REVERSED )
std::swap( myFirst[i], myLast[i] );
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// check if the edge has a non-uniform parametrization (issue 0020705)
if ( !myC2d[i].IsNull() )
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{
if ( myEdgeLength[i] > DBL_MIN )
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{
Geom2dAdaptor_Curve A2dC( myC2d[i],
std::min( myFirst[i], myLast[i] ),
std::max( myFirst[i], myLast[i] ));
double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2.;
double p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
double d2 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p2 );
double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
//cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
myIsUniform[i] = !( fabs(2*d2/myEdgeLength[i]-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 );
Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],d2,d4);
myC3dAdaptor[i].Load( C3d, d2,d4 );
}
else
{
const TopoDS_Vertex& V = TopoDS::Vertex( vExp.Value() );
Handle(Geom_Curve) C3d = new Geom_Line( BRep_Tool::Pnt( V ), gp::DX() );
myC3dAdaptor[i].Load( C3d, 0, 0.5 * BRep_Tool::Tolerance( V ));
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}
}
// reverse a proxy sub-mesh
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if ( !theIsForward )
reverseProxySubmesh( myEdge[i] );
} // loop on edges
// count nodes and segments
NbPoints( /*update=*/true );
if ( nbEdges > 1 && myLength > DBL_MIN ) {
const double degenNormLen = 1.e-5;
double totLength = myLength;
if ( nbDegen )
totLength += myLength * degenNormLen * nbDegen;
double prevNormPar = 0;
for ( int i = 0; i < nbEdges; ++i ) {
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if ( myEdgeLength[ i ] < DBL_MIN )
myEdgeLength[ i ] = myLength * degenNormLen;
myNormPar[ i ] = prevNormPar + myEdgeLength[i]/totLength;
prevNormPar = myNormPar[ i ];
}
}
myNormPar[nbEdges-1] = 1.;
//dump();
}
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//================================================================================
/*!
* \brief Constructor of a side for vertex using data from other FaceSide
*/
//================================================================================
StdMeshers_FaceSide::StdMeshers_FaceSide(const StdMeshers_FaceSide* theSide,
const SMDS_MeshNode* theNode,
const gp_Pnt2d* thePnt2d1,
const gp_Pnt2d* thePnt2d2,
const Handle(Geom2d_Curve)& theC2d,
const double theUFirst,
const double theULast)
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{
myC2d.push_back ( theC2d );
myFirst.push_back ( theUFirst );
myLast.push_back ( theULast );
myNormPar.push_back ( 1. );
myIsUniform.push_back( true );
myEdgeID.push_back ( 0 );
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myLength = 0;
myProxyMesh = theSide->myProxyMesh;
myDefaultPnt2d = *thePnt2d1;
myPoints = theSide->GetUVPtStruct();
myNbPonits = myPoints.size();
myNbSegments = theSide->myNbSegments;
if ( thePnt2d2 )
for ( size_t i = 0; i < myPoints.size(); ++i )
{
double r = i / ( myPoints.size() - 1. );
myPoints[i].u = (1-r) * thePnt2d1->X() + r * thePnt2d2->X();
myPoints[i].v = (1-r) * thePnt2d1->Y() + r * thePnt2d2->Y();
myPoints[i].node = theNode;
}
else
for ( size_t i = 0; i < myPoints.size(); ++i )
{
myPoints[i].u = thePnt2d1->X();
myPoints[i].v = thePnt2d1->Y();
myPoints[i].node = theNode;
}
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}
//================================================================================
/*
* Create a side from an UVPtStructVec
*/
//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(UVPtStructVec& theSideNodes,
const TopoDS_Face& theFace)
{
myEdge.resize( 1 );
myEdgeID.resize( 1, -1 );
myC2d.resize( 1 );
myC3dAdaptor.resize( 1 );
myFirst.resize( 1, 0. );
myLast.resize( 1, 1. );
myNormPar.resize( 1, 1. );
myIsUniform.resize( 1, 1 );
myMissingVertexNodes = myIgnoreMediumNodes = false;
myDefaultPnt2d.SetCoord( 1e100, 1e100 );
myFace = theFace;
myPoints = theSideNodes;
myNbPonits = myPoints.size();
myNbSegments = myNbPonits + 1;
myLength = 0;
if ( !myPoints.empty() )
{
myPoints[0].normParam = 0;
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if ( myPoints[0].node &&
myPoints.back().node &&
myPoints[ myNbPonits/2 ].node )
{
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gp_Pnt pPrev = SMESH_TNodeXYZ( myPoints[0].node );
for ( size_t i = 1; i < myPoints.size(); ++i )
{
gp_Pnt p = SMESH_TNodeXYZ( myPoints[i].node );
myLength += p.Distance( pPrev );
myPoints[i].normParam = myLength;
pPrev = p;
}
}
else if ( !theFace.IsNull() )
{
TopLoc_Location loc;
Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
gp_Pnt pPrev = surf->Value( myPoints[0].u, myPoints[0].v );
for ( size_t i = 1; i < myPoints.size(); ++i )
{
gp_Pnt p = surf->Value( myPoints[i].u, myPoints[i].v );
myLength += p.Distance( pPrev );
myPoints[i].normParam = myLength;
pPrev = p;
}
}
else
{
gp_Pnt2d pPrev = myPoints[0].UV();
for ( size_t i = 1; i < myPoints.size(); ++i )
{
gp_Pnt2d p = myPoints[i].UV();
myLength += p.Distance( pPrev );
myPoints[i].normParam = myLength;
pPrev = p;
}
}
if ( myLength > std::numeric_limits<double>::min() )
for ( size_t i = 1; i < myPoints.size(); ++i )
myPoints[i].normParam /= myLength;
}
myEdgeLength.resize( 1, myLength );
}
//================================================================================
/*
* Return info on nodes on the side
*/
//================================================================================
const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
double constValue) const
{
if ( myPoints.empty() )
{
if ( NbEdges() == 0 ) return myPoints;
StdMeshers_FaceSide* me = const_cast< StdMeshers_FaceSide* >( this );
SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
SMESH_MesherHelper helper( *myProxyMesh->GetMesh() );
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bool paramOK;
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double eps = 1e-100;
// sort nodes of all edges putting them into a map
map< double, const SMDS_MeshNode*> u2node;
vector< pair< double, const SMDS_MeshNode*> > u2nodeVec;
vector<const SMDS_MeshNode*> nodes;
set<const SMDS_MeshNode*> vertexNodes;
vector< const SMESH_ProxyMesh::SubMesh* > proxySubMesh( myEdge.size() );
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int nbProxyNodes = 0;
size_t iE;
for ( iE = 0; iE < myEdge.size(); ++iE )
{
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proxySubMesh[iE] = myProxyMesh->GetProxySubMesh( myEdge[iE] );
if ( proxySubMesh[iE] )
{
if ( proxySubMesh[iE]->GetUVPtStructVec().empty() ) {
proxySubMesh[iE] = 0;
}
else {
nbProxyNodes += proxySubMesh[iE]->GetUVPtStructVec().size() - 1;
if ( iE+1 == myEdge.size() )
++nbProxyNodes;
continue;
}
}
// Add 1st vertex node of a current edge
const SMDS_MeshNode* node = VertexNode( iE );
const double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
if ( node ) // nodes on internal vertices may be missing
{
if ( vertexNodes.insert( node ).second )
u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
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}
else if ( iE == 0 )
{
if ( nodes.empty() ) {
for ( ++iE; iE < myEdge.size(); ++iE )
if (( node = VertexNode( iE ))) {
u2node.insert( make_pair( prevNormPar, node ));
break;
}
--iE;
}
if ( !node )
return myPoints;
vertexNodes.insert( node );
}
// Add internal nodes
nodes.clear();
if ( !GetEdgeNodes( iE, nodes, /*v0=*/false, /*v1=*/false ))
return myPoints;
if ( !nodes.empty() )
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{
u2nodeVec.clear();
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double paramSize = myLast[iE] - myFirst[iE];
double r = myNormPar[iE] - prevNormPar;
helper.SetSubShape( myEdge[iE] );
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helper.ToFixNodeParameters( true );
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if ( !myIsUniform[iE] )
for ( size_t i = 0; i < nodes.size(); ++i )
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{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
double aLenU = GCPnts_AbscissaPoint::Length( me->myC3dAdaptor[iE], myFirst[iE], u );
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if ( myEdgeLength[iE] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
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{
u2nodeVec.clear();
break;
}
double normPar = prevNormPar + r * aLenU / myEdgeLength[iE];
u2nodeVec.push_back( make_pair( normPar, nodes[i] ));
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}
if ( u2nodeVec.empty() )
for ( size_t i = 0; i < nodes.size(); ++i )
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{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
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// paramSize is signed so orientation is taken into account
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double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
u2nodeVec.push_back( make_pair( normPar, nodes[i] ));
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}
for ( size_t j = 0; j < u2nodeVec.size(); ++j )
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u2node.insert( u2node.end(), u2nodeVec[j] );
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}
} // loop on myEdge's
if ( u2node.empty() ) return myPoints;
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// Add 2nd VERTEX node for a last EDGE
{
const SMDS_MeshNode* node;
if ( IsClosed() )
node = u2node.begin()->second;
else
{
node = VertexNode( iE );
while ( !node && iE > 0 )
node = VertexNode( --iE );
if ( !node )
return myPoints;
}
if ( u2node.rbegin()->second == node )
u2node.erase( --u2node.end() );
u2node.insert( u2node.end(), make_pair( 1., node ));
}
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if ( u2node.size() + nbProxyNodes != myNbPonits &&
u2node.size() + nbProxyNodes != NbPoints( /*update=*/true ))
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{
MESSAGE("Wrong node parameters on edges, u2node.size():"
<<u2node.size()<<" != myNbPonits:"<<myNbPonits);
return myPoints;
}
// fill array of UVPtStruct
UVPtStructVec& points = me->myPoints;
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points.resize( myNbPonits );
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int iPt = 0;
double prevNormPar = 0, paramSize = myNormPar[ 0 ];
map< double, const SMDS_MeshNode*>::iterator u_node = u2node.begin();
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for ( size_t iE = 0; iE < myEdge.size(); ++iE )
{
if ( proxySubMesh[ iE ] ) // copy data from a proxy sub-mesh
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{
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const UVPtStructVec& edgeUVPtStruct = proxySubMesh[iE]->GetUVPtStructVec();
std::copy( edgeUVPtStruct.begin(), edgeUVPtStruct.end(), & points[iPt] );
// check orientation
double du1 = edgeUVPtStruct.back().param - edgeUVPtStruct[0].param;
double du2 = myLast[iE] - myFirst[iE];
if ( du1 * du2 < 0 )
{
std::reverse( & points[iPt], & points[iPt + edgeUVPtStruct.size()]);
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
points[iPt+i].normParam = 1. - points[iPt+i].normParam;
}
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// update normalized params
if ( myEdge.size() > 1 ) {
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i, ++iPt )
{
UVPtStruct & uvPt = points[iPt];
uvPt.normParam = prevNormPar + uvPt.normParam * paramSize;
uvPt.x = uvPt.y = uvPt.normParam;
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}
--iPt; // to point to the 1st VERTEX of the next EDGE
}
}
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else
{
for ( ; u_node != u2node.end(); ++u_node, ++iPt )
{
if ( myNormPar[ iE ]-eps < u_node->first )
break; // u_node is at VERTEX of the next EDGE
UVPtStruct & uvPt = points[iPt];
uvPt.node = u_node->second;
// -- normParam, x, y --------------------------------
uvPt.normParam = u_node->first;
uvPt.x = uvPt.y = uvPt.normParam;
// -- U ----------------------------------------------
const SMDS_EdgePosition* epos =
dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition());
if ( epos && uvPt.node->getshapeId() == myEdgeID[iE] ) {
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uvPt.param = epos->GetUParameter();
}
else {
double r = ( uvPt.normParam - prevNormPar )/ paramSize;
uvPt.param = ( r > 0.5 ? myLast[iE] : myFirst[iE] );
}
// -- UV ---------------------------------------------
if ( !myC2d[ iE ].IsNull() ) {
gp_Pnt2d p = myC2d[ iE ]->Value( uvPt.param );
uvPt.u = p.X();
uvPt.v = p.Y();
}
else {
uvPt.u = uvPt.v = 1e+100;
}
}
}
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// prepare for the next EDGE
if ( iE+1 < myEdge.size() )
{
prevNormPar = myNormPar[ iE ];
paramSize = myNormPar[ iE+1 ] - prevNormPar;
}
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} // loop on myEdge's
// set <constValue>
if ( isXConst )
for ( iPt = 0; iPt < points.size(); ++iPt ) points[ iPt ].x = constValue;
else
for ( iPt = 0; iPt < points.size(); ++iPt ) points[ iPt ].y = constValue;
} // if ( myPoints.empty())
return myPoints;
}
//================================================================================
/*!
* \brief Falsificate info on nodes
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* \param nbSeg - nb of segments on the side
* \retval UVPtStruct* - array of data structures
*/
//================================================================================
const vector<UVPtStruct>& StdMeshers_FaceSide::SimulateUVPtStruct(int nbSeg,
bool isXConst,
double constValue) const
{
if ( myFalsePoints.empty() ) {
if ( NbEdges() == 0 ) return myFalsePoints;
vector<uvPtStruct>* points = const_cast<vector<uvPtStruct>*>( &myFalsePoints );
points->resize( nbSeg+1 );
int EdgeIndex = 0;
double prevNormPar = 0, paramSize = myNormPar[ EdgeIndex ];
for (int i = 0 ; i < myFalsePoints.size(); ++i ) {
double normPar = double(i) / double(nbSeg);
UVPtStruct & uvPt = (*points)[i];
uvPt.node = 0;
uvPt.x = uvPt.y = uvPt.param = uvPt.normParam = normPar;
if ( isXConst ) uvPt.x = constValue;
else uvPt.y = constValue;
if ( myNormPar[ EdgeIndex ] < normPar ) {
prevNormPar = myNormPar[ EdgeIndex ];
++EdgeIndex;
paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
}
double r = ( normPar - prevNormPar )/ paramSize;
uvPt.param = myFirst[EdgeIndex] * ( 1 - r ) + myLast[EdgeIndex] * r;
if ( !myC2d[ EdgeIndex ].IsNull() ) {
gp_Pnt2d p = myC2d[ EdgeIndex ]->Value( uvPt.param );
uvPt.u = p.X();
uvPt.v = p.Y();
}
else {
uvPt.u = uvPt.v = 1e+100;
}
}
}
return myFalsePoints;
}
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//=======================================================================
//function : GetOrderedNodes
//purpose : Return nodes in the order they encounter while walking along the side
//=======================================================================
std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes(int theEdgeInd) const
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{
vector<const SMDS_MeshNode*> resultNodes;
if ( myPoints.empty() || ( theEdgeInd >= 0 && NbEdges() > 0 ))
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{
if ( NbEdges() == 0 ) return resultNodes;
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SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
SMESH_MesherHelper helper(*myProxyMesh->GetMesh());
bool paramOK = true;
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// Sort nodes of all edges putting them into a map
map< double, const SMDS_MeshNode*> u2node;
vector<const SMDS_MeshNode*> nodes;
set<const SMDS_MeshNode*> vertexNodes;
int iE = 0, iEnd = myEdge.size();
if ( theEdgeInd >= 0 )
{
iE = theEdgeInd % NbEdges();
iEnd = iE + 1;
}
for ( iE = 0; iE < iEnd; ++iE )
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{
double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
const SMESH_ProxyMesh::SubMesh* proxySM = myProxyMesh->GetProxySubMesh( myEdge[iE] );
if ( proxySM )
{
const UVPtStructVec& points = proxySM->GetUVPtStructVec();
for ( size_t i = 0; i < points.size(); ++i )
u2node.insert( make_pair( prevNormPar + points[i].normParam, points[i].node ));
continue;
}
// Add 1st vertex node of a current EDGE
const SMDS_MeshNode* node = VertexNode( iE );
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if ( node ) { // nodes on internal vertices may be missing
if ( vertexNodes.insert( node ).second )
u2node.insert( make_pair( prevNormPar, node ));
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}
else if ( iE == 0 )
{
if ( nodes.empty() ) {
for ( ++iE; iE < iEnd; ++iE )
if (( node = VertexNode( iE ))) {
u2node.insert( make_pair( prevNormPar, node ));
break;
}
--iE;
}
if ( !node )
return resultNodes;
vertexNodes.insert( node );
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}
// Add internal nodes
nodes.clear();
if ( !GetEdgeNodes( iE, nodes, /*v0=*/false, /*v1=*/false ))
return resultNodes;
if ( !nodes.empty() )
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{
double paramSize = myLast[iE] - myFirst[iE];
double r = myNormPar[iE] - prevNormPar;
helper.SetSubShape( myEdge[iE] );
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helper.ToFixNodeParameters( true );
for ( size_t i = 0; i < nodes.size(); ++i )
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{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
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// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
u2node.insert( u2node.end(), make_pair( normPar, nodes[i] ));
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}
}
} // loop on myEdges
if ( u2node.empty() ) return resultNodes;
// Add 2nd vertex node for a last EDGE
{
const SMDS_MeshNode* node;
if ( IsClosed() && theEdgeInd < 0 )
node = u2node.begin()->second;
else
{
node = VertexNode( iE );
while ( !node && iE > 0 )
node = VertexNode( --iE );
if ( !node )
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return resultNodes;
}
if ( u2node.rbegin()->second == node )
u2node.erase( --u2node.end() );
u2node.insert( u2node.end(), make_pair( 1., node ));
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}
// Fill the result vector
if ( u2node.size() == myNbPonits )
{
resultNodes.reserve( u2node.size() );
map< double, const SMDS_MeshNode*>::iterator u2n = u2node.begin();
for ( ; u2n != u2node.end(); ++u2n )
resultNodes.push_back( u2n->second );
}
}
else
{
resultNodes.resize( myPoints.size() );
for ( size_t i = 0; i < myPoints.size(); ++i )
resultNodes[i] = myPoints[i].node;
}
return resultNodes;
}
//================================================================================
/*!
* \brief Return (unsorted) nodes of the i-th EDGE.
* Nodes moved to other geometry by MergeNodes() are also returned.
* \retval bool - is OK
*/
//================================================================================
bool StdMeshers_FaceSide::GetEdgeNodes(size_t i,
vector<const SMDS_MeshNode*>& nodes,
bool inlude1stVertex,
bool inludeLastVertex) const
{
if ( i >= myEdge.size() )
return false;
SMESH_Mesh* mesh = myProxyMesh->GetMesh();
SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
if ( inlude1stVertex )
{
const SMDS_MeshNode* n0 = VertexNode( i );
if ( !n0 ) return false;
nodes.push_back( n0 );
}
if ( sm && ( sm->NbElements() > 0 || sm->NbNodes() > 0 ))
{
if ( mesh->HasModificationsToDiscard() ) // check nb of nodes on the EDGE sub-mesh
{
int iQuad = sm->NbElements() ? sm->GetElements()->next()->IsQuadratic() : 0;
int nbExpect = sm->NbElements() - 1 + iQuad * sm->NbElements();
if ( nbExpect != sm->NbNodes() ) // some nodes are moved from the EDGE by MergeNodes()
{
// add nodes of all segments
typedef set< const SMDS_MeshNode* > TNodeSet;
TNodeSet sharedNodes;
SMDS_ElemIteratorPtr segIt = sm->GetElements();
while ( segIt->more() )
{
const SMDS_MeshElement* seg = segIt->next();
if ( seg->GetType() != SMDSAbs_Edge )
continue;
for ( int i = 0; i < 3-myIgnoreMediumNodes; ++i )
{
const SMDS_MeshNode* n = seg->GetNode( i );
if ( i == 2 ) // medium node
{
nodes.push_back( n );
}
else
{
pair<TNodeSet::iterator, bool> it2new = sharedNodes.insert( n );
if ( !it2new.second ) // n encounters twice == it's on EDGE, not on VERTEX
{
nodes.push_back( n );
sharedNodes.erase( it2new.first );
}
}
}
}
}
}
if ( nodes.size() < 2 ) // add nodes assigned to the EDGE
{
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
while ( nItr->more() )
{
const SMDS_MeshNode* n = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( n, SMDSAbs_Edge ))
continue;
nodes.push_back( n );
}
}
} // if ( sm && sm->NbElements() > 0 )
if ( inludeLastVertex )
{
const SMDS_MeshNode* n1 = VertexNode( i+1 );
if ( !n1 ) return false;
nodes.push_back( n1 );
}
return true;
}
//================================================================================
/*!
* \brief Return a node from the i-th VERTEX (count starts from zero)
* Nodes moved to other geometry by MergeNodes() are also returned.
* \param [in] i - the VERTEX index
* \param [out] isMoved - returns \c true if the found node is moved by MergeNodes()
* \return const SMDS_MeshNode* - the found node
*/
//================================================================================
const SMDS_MeshNode* StdMeshers_FaceSide::VertexNode(std::size_t i, bool* isMoved) const
{
TopoDS_Vertex V = ( i >= myEdge.size() ) ? LastVertex() : FirstVertex(i);
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, myProxyMesh->GetMeshDS() );
if ( !n && !myEdge.empty() && myProxyMesh->GetMesh()->HasModificationsToDiscard() )
{
size_t iE = ( i < myEdge.size() ) ? i : myEdge.size()-1;
SMESHDS_SubMesh* sm = myProxyMesh->GetMeshDS()->MeshElements( myEdgeID[ iE ]);
n = SMESH_Algo::VertexNode( V, sm, myProxyMesh->GetMesh(), /*checkV=*/false );
if (( !n ) &&
(( i > 0 && i < NbEdges() ) || IsClosed() ))
{
iE = SMESH_MesherHelper::WrapIndex( int(i)-1, NbEdges() );
sm = myProxyMesh->GetMeshDS()->MeshElements( myEdgeID[ iE ]);
n = SMESH_Algo::VertexNode( V, sm, myProxyMesh->GetMesh(), /*checkV=*/false );
}
if ( n && n->GetPosition()->GetDim() == 1 ) // check that n does not lie on an EDGE of myFace
{
TopoDS_Shape S = SMESH_MesherHelper::GetSubShapeByNode( n, myProxyMesh->GetMeshDS() );
if ( SMESH_MesherHelper::IsSubShape( S, myFace ))
n = 0; // VERTEX ignored by e.g. Composite Wire Discretization algo
}
if ( isMoved )
*isMoved = n;
}
return n;
}
//================================================================================
/*!
* \brief reverse order of vector elements
* \param vec - vector to reverse
*/
//================================================================================
template <typename T > void reverse(vector<T> & vec)
{
std::reverse( vec.begin(), vec.end() );
}
//================================================================================
/*!
* \brief Change orientation of side geometry
*/
//================================================================================
void StdMeshers_FaceSide::Reverse()
{
int nbEdges = myEdge.size();
for ( int i = nbEdges-1; i >= 0; --i ) {
std::swap( myFirst[i], myLast[i] );
if ( !myEdge[i].IsNull() )
myEdge[i].Reverse();
if ( i > 0 ) // at the first loop 1. is overwritten
myNormPar[i] = 1 - myNormPar[i-1];
}
if ( nbEdges > 1 ) {
reverse( myEdge );
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reverse( myEdgeID );
reverse( myC2d );
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//reverse( myC3dAdaptor );
reverse( myFirst );
reverse( myLast );
reverse( myNormPar );
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reverse( myEdgeLength );
reverse( myIsUniform );
}
if ( nbEdges > 0 )
{
myNormPar[nbEdges-1]=1.;
if ( !myEdge[0].IsNull() )
{
for ( size_t i = 0; i < myEdge.size(); ++i )
reverseProxySubmesh( myEdge[i] );
myPoints.clear();
myFalsePoints.clear();
}
else
{
for ( size_t i = 0; i < myPoints.size(); ++i )
{
UVPtStruct & uvPt = myPoints[i];
uvPt.normParam = 1 - uvPt.normParam;
uvPt.x = 1 - uvPt.x;
uvPt.y = 1 - uvPt.y;
}
reverse( myPoints );
for ( size_t i = 0; i < myFalsePoints.size(); ++i )
{
UVPtStruct & uvPt = myFalsePoints[i];
uvPt.normParam = 1 - uvPt.normParam;
uvPt.x = 1 - uvPt.x;
uvPt.y = 1 - uvPt.y;
}
reverse( myFalsePoints );
}
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}
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for ( size_t i = 0; i < myEdge.size(); ++i )
{
if ( myEdge[i].IsNull() ) continue; // for a side on points only
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double fp,lp;
Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],fp,lp);
if ( !C3d.IsNull() )
myC3dAdaptor[i].Load( C3d, fp,lp );
}
}
//=======================================================================
//function : SetIgnoreMediumNodes
//purpose : Make ignore medium nodes
//=======================================================================
void StdMeshers_FaceSide::SetIgnoreMediumNodes(bool toIgnore)
{
if ( myIgnoreMediumNodes != toIgnore )
{
myIgnoreMediumNodes = toIgnore;
if ( !myPoints.empty() )
{
UVPtStructVec newPoints;
newPoints.reserve( myPoints.size()/2 + 1 );
for ( size_t i = 0; i < myPoints.size(); i += 2 )
newPoints.push_back( myPoints[i] );
myPoints.swap( newPoints );
}
else
{
NbPoints( /*update=*/true );
}
}
}
//=======================================================================
//function : NbPoints
//purpose : Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() )
// Call it with update == true if mesh of this side can be recomputed
// since creation of this side
//=======================================================================
int StdMeshers_FaceSide::NbPoints(const bool update) const
{
if ( !myPoints.empty() )
return myPoints.size();
// if ( !myFalsePoints.empty() )
// return myFalsePoints.size();
if ( update && myEdge.size() > 0 )
{
StdMeshers_FaceSide* me = (StdMeshers_FaceSide*) this;
me->myNbPonits = 0;
me->myNbSegments = 0;
me->myMissingVertexNodes = false;
for ( int i = 0; i < NbEdges(); ++i )
{
if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( Edge(i) )) {
int nbN = sm->NbNodes();
if ( sm->NbElements() > 0 ) {
nbN = sm->NbElements() - 1; // nodes can be moved to other shapes by MergeNodes()
if ( !myIgnoreMediumNodes &&
sm->GetElements()->next()->IsQuadratic() )
nbN += sm->NbElements();
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}
me->myNbPonits += nbN;
me->myNbSegments += sm->NbElements();
}
}
std::set< const SMDS_MeshNode* > vNodes;
for ( int i = 0; i <= NbEdges(); ++i )
if ( const SMDS_MeshNode* n = VertexNode( i ))
vNodes.insert( n );
else
me->myMissingVertexNodes = true;
me->myNbPonits += vNodes.size();
if ( IsClosed() )
me->myNbPonits++; // closing node is repeated
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}
return myNbPonits;
}
//=======================================================================
//function : NbSegments
//purpose : Return nb edges
// Call it with update == true if mesh of this side can be recomputed
// since creation of this side
//=======================================================================
int StdMeshers_FaceSide::NbSegments(const bool update) const
{
return NbPoints( update ), myNbSegments;
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}
//================================================================================
/*!
* \brief Reverse UVPtStructVec if a proxy sub-mesh of E
*/
//================================================================================
void StdMeshers_FaceSide::reverseProxySubmesh( const TopoDS_Edge& E )
{
if ( !myProxyMesh ) return;
if ( const SMESH_ProxyMesh::SubMesh* sm = myProxyMesh->GetProxySubMesh( E ))
{
UVPtStructVec& edgeUVPtStruct = (UVPtStructVec& ) sm->GetUVPtStructVec();
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
{
UVPtStruct & uvPt = edgeUVPtStruct[i];
uvPt.normParam = 1 - uvPt.normParam;
uvPt.x = 1 - uvPt.x;
uvPt.y = 1 - uvPt.y;
}
reverse( edgeUVPtStruct );
}
}
//================================================================================
/*!
* \brief Show side features
*/
//================================================================================
void StdMeshers_FaceSide::dump(const char* msg) const
{
#ifdef _DEBUG_
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if (msg) MESSAGE ( std::endl << msg );
MESSAGE_BEGIN ("NB EDGES: "<< myEdge.size() );
MESSAGE_ADD ( "nbPoints: "<<myNbPonits<<" vecSize: " << myPoints.size()<<" "<<myFalsePoints.size() );
for ( int i=0; i<myEdge.size(); ++i)
{
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MESSAGE_ADD ( "\t"<<i+1 );
MESSAGE_ADD ( "\tEDGE: " );
if (myEdge[i].IsNull()) {
MESSAGE_ADD ( "NULL" );
}
else {
TopAbs::Print(myEdge[i].Orientation(),cout)<<" "<<myEdge[i].TShape().operator->()<<endl;
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MESSAGE_ADD ( "\tV1: " << TopExp::FirstVertex( myEdge[i], 1).TShape().operator->()
<< " V2: " << TopExp::LastVertex( myEdge[i], 1).TShape().operator->() );
}
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MESSAGE_ADD ( "\tC2d: ");
if (myC2d[i].IsNull()) {
MESSAGE_ADD ( "NULL" );
}
else {
MESSAGE_ADD ( myC2d[i].operator->() );
}
MESSAGE_ADD ( "\tF: "<<myFirst[i]<< " L: "<< myLast[i] );
MESSAGE_END ( "\tnormPar: "<<myNormPar[i]<<endl );
}
#endif
}
//================================================================================
/*!
* \brief Creates a Adaptor2d_Curve2d to be used in SMESH_Block
* \retval Adaptor2d_Curve2d* -
*/
//================================================================================
struct Adaptor2dCurve2d : public Adaptor2d_Curve2d
{
const StdMeshers_FaceSide* mySide;
Adaptor2dCurve2d(const StdMeshers_FaceSide* faceSide):mySide(faceSide) {}
gp_Pnt2d Value(const Standard_Real U) const { return mySide->Value2d( U ); }
Standard_Real FirstParameter() const { return 0; }
Standard_Real LastParameter() const { return 1; }
};
Adaptor2d_Curve2d* StdMeshers_FaceSide::GetCurve2d() const
{
return new Adaptor2dCurve2d( this );
}
//================================================================================
/*!
* \brief Creates a fully functional Adaptor_Curve
*/
//================================================================================
BRepAdaptor_CompCurve* StdMeshers_FaceSide::GetCurve3d() const
{
if ( myEdge.empty() )
return 0;
TopoDS_Wire aWire;
BRep_Builder aBuilder;
aBuilder.MakeWire(aWire);
for ( int i=0; i<myEdge.size(); ++i )
aBuilder.Add( aWire, myEdge[i] );
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if ( myEdge.size() == 2 && IsClosed() )
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aWire.Closed(true); // issue 0021141
return new BRepAdaptor_CompCurve( aWire );
}
//================================================================================
/*!
* \brief Return 2D point by normalized parameter
* \param U - normalized parameter value
* \retval gp_Pnt2d - point
*/
//================================================================================
gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
{
if ( !myC2d[0].IsNull() ) {
int i = EdgeIndex( U );
double prevU = i ? myNormPar[ i-1 ] : 0;
double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
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double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
// check parametrization of curve
if( !myIsUniform[i] )
{
double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
GCPnts_AbscissaPoint AbPnt
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
if( AbPnt.IsDone() ) {
par = AbPnt.Parameter();
}
}
return myC2d[ i ]->Value(par);
}
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else if ( !myPoints.empty() )
{
int i = U * double( myPoints.size()-1 );
while ( i > 0 && myPoints[ i ].normParam > U )
--i;
while ( i+1 < myPoints.size() && myPoints[ i+1 ].normParam < U )
++i;
double r = (( U - myPoints[ i ].normParam ) /
( myPoints[ i+1 ].normParam - myPoints[ i ].normParam ));
return ( myPoints[ i ].UV() * ( 1 - r ) +
myPoints[ i+1 ].UV() * r );
}
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return myDefaultPnt2d;
}
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//================================================================================
/*!
* \brief Return XYZ by normalized parameter
* \param U - normalized parameter value
* \retval gp_Pnt - point
*/
//================================================================================
gp_Pnt StdMeshers_FaceSide::Value3d(double U) const
{
int i = EdgeIndex( U );
double prevU = i ? myNormPar[ i-1 ] : 0;
double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
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// check parametrization of curve
if( !myIsUniform[i] )
{
double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
GCPnts_AbscissaPoint AbPnt
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
if( AbPnt.IsDone() ) {
par = AbPnt.Parameter();
}
}
return myC3dAdaptor[ i ].Value(par);
}
//================================================================================
/*!
* \brief Return wires of a face as StdMeshers_FaceSide's
*/
//================================================================================
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TSideVector StdMeshers_FaceSide::GetFaceWires(const TopoDS_Face& theFace,
SMESH_Mesh & theMesh,
const bool theIgnoreMediumNodes,
TError & theError,
SMESH_ProxyMesh::Ptr theProxyMesh,
const bool theCheckVertexNodes)
{
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list< TopoDS_Edge > edges, internalEdges;
list< int > nbEdgesInWires;
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int nbWires = SMESH_Block::GetOrderedEdges (theFace, edges, nbEdgesInWires);
// split list of all edges into separate wires
TSideVector wires( nbWires );
list< int >::iterator nbE = nbEdgesInWires.begin();
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list< TopoDS_Edge >::iterator from = edges.begin(), to = from;
for ( int iW = 0; iW < nbWires; ++iW, ++nbE )
{
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std::advance( to, *nbE );
if ( *nbE == 0 ) // Issue 0020676
{
--nbWires;
--iW;
wires.resize( nbWires );
continue;
}
list< TopoDS_Edge > wireEdges( from, to );
// assure that there is a node on the first vertex
// as StdMeshers_FaceSide::GetUVPtStruct() requires
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if ( wireEdges.front().Orientation() != TopAbs_INTERNAL ) // Issue 0020676
{
if ( theCheckVertexNodes )
while ( !SMESH_Algo::VertexNode( TopExp::FirstVertex( wireEdges.front(), true),
theMesh.GetMeshDS()))
{
wireEdges.splice(wireEdges.end(), wireEdges,
wireEdges.begin(), ++wireEdges.begin());
if ( from->IsSame( wireEdges.front() )) {
theError = TError
( new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH,"No nodes on vertices"));
return TSideVector(0);
}
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}
}
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else if ( *nbE > 1 ) // Issue 0020676 (Face_pb_netgen.brep) - several internal edges in a wire
{
internalEdges.splice( internalEdges.end(), wireEdges, ++wireEdges.begin(), wireEdges.end());
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}
StdMeshers_FaceSide* wire = new StdMeshers_FaceSide( theFace, wireEdges, &theMesh,
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/*isForward=*/true, theIgnoreMediumNodes,
theProxyMesh );
wires[ iW ] = StdMeshers_FaceSidePtr( wire );
from = to;
}
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while ( !internalEdges.empty() )
{
StdMeshers_FaceSide* wire = new StdMeshers_FaceSide( theFace, internalEdges.back(), &theMesh,
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/*isForward=*/true, theIgnoreMediumNodes,
theProxyMesh );
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wires.push_back( StdMeshers_FaceSidePtr( wire ));
internalEdges.pop_back();
}
return wires;
}
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//================================================================================
/*!
* \brief Return 1st vertex of the i-the edge
*/
//================================================================================
TopoDS_Vertex StdMeshers_FaceSide::FirstVertex(int i) const
{
TopoDS_Vertex v;
if ( i < NbEdges() )
{
v = myEdge[i].Orientation() <= TopAbs_REVERSED ? // FORWARD || REVERSED
TopExp::FirstVertex( myEdge[i], 1 ) :
TopoDS::Vertex( TopoDS_Iterator( myEdge[i] ).Value() );
}
return v;
}
//================================================================================
/*!
* \brief Return last vertex of the i-the edge
*/
//================================================================================
TopoDS_Vertex StdMeshers_FaceSide::LastVertex(int i) const
{
TopoDS_Vertex v;
if ( i < NbEdges() )
{
const TopoDS_Edge& edge = i<0 ? myEdge[ NbEdges() + i ] : myEdge[i];
if ( edge.Orientation() <= TopAbs_REVERSED ) // FORWARD || REVERSED
v = TopExp::LastVertex( edge, 1 );
else
for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
v = TopoDS::Vertex( vIt.Value() );
}
return v;
}
//================================================================================
/*!
* \brief Return \c true if the chain of EDGEs is closed
*/
//================================================================================
bool StdMeshers_FaceSide::IsClosed() const
{
return myEdge.empty() ? false : FirstVertex().IsSame( LastVertex() );
}