mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 02:28:34 +05:00
138 lines
3.5 KiB
C
138 lines
3.5 KiB
C
|
// File : SMESH_Actor.h
|
||
|
// Created : Mon May 13 22:30:51 2002
|
||
|
// Author : Nicolas REJNERI
|
||
|
|
||
|
// Project : SALOME
|
||
|
// Module : SMESH
|
||
|
// Copyright : Open CASCADE 2002
|
||
|
// $Header$
|
||
|
|
||
|
|
||
|
#ifndef SMESH_ACTOR_H
|
||
|
#define SMESH_ACTOR_H
|
||
|
|
||
|
#include "SALOME_Actor.h"
|
||
|
|
||
|
// VTK Includes
|
||
|
#include <vtkActor.h>
|
||
|
#include <vtkDataSetMapper.h>
|
||
|
#include <vtkUnstructuredGridReader.h>
|
||
|
|
||
|
// Open CASCADE Includes
|
||
|
#include <TColStd_IndexedMapOfInteger.hxx>
|
||
|
#include <TColStd_DataMapOfIntegerInteger.hxx>
|
||
|
|
||
|
typedef struct rgbStruct
|
||
|
{
|
||
|
float r;
|
||
|
float g;
|
||
|
float b;
|
||
|
} RGBStruct;
|
||
|
|
||
|
class SMESH_Actor : public SALOME_Actor {
|
||
|
|
||
|
public:
|
||
|
vtkTypeMacro(SMESH_Actor,SALOME_Actor);
|
||
|
|
||
|
static SMESH_Actor* New();
|
||
|
|
||
|
// Description:
|
||
|
// This causes the actor to be rendered. It, in turn, will render the actor`s
|
||
|
// property and then mapper.
|
||
|
virtual void Render(vtkRenderer *, vtkMapper *);
|
||
|
|
||
|
// Description:
|
||
|
// This method is used internally by the rendering process.
|
||
|
// We overide the superclass method to properly set the estimated render time.
|
||
|
int RenderOpaqueGeometry(vtkViewport *viewport);
|
||
|
|
||
|
void ShallowCopy(vtkProp *prop);
|
||
|
|
||
|
void setReader(vtkUnstructuredGridReader* r) ;
|
||
|
vtkUnstructuredGridReader* getReader();
|
||
|
|
||
|
// Highlight
|
||
|
virtual bool hasHighlight() { return true; }
|
||
|
|
||
|
vtkMapper* getMapper();
|
||
|
|
||
|
void setDisplayMode(int);
|
||
|
|
||
|
void SetColor(float r,float g,float b);
|
||
|
void GetColor(float& r,float& g,float& b);
|
||
|
void SetHighlightColor(float r,float g,float b);
|
||
|
void GetHighlightColor(float& r,float& g,float& b);
|
||
|
void SetPreselectedColor(float r,float g,float b);
|
||
|
void GetPreselectedColor(float& r,float& g,float& b);
|
||
|
|
||
|
void SetEdgeColor(float r,float g,float b);
|
||
|
void GetEdgeColor(float& r,float& g,float& b);
|
||
|
void SetEdgeHighlightColor(float r,float g,float b);
|
||
|
void GetEdgeHighlightColor(float& r,float& g,float& b);
|
||
|
void SetEdgePreselectedColor(float r,float g,float b);
|
||
|
void GetEdgePreselectedColor(float& r,float& g,float& b);
|
||
|
|
||
|
void SetNodeColor(float r,float g,float b);
|
||
|
void GetNodeColor(float& r,float& g,float& b);
|
||
|
|
||
|
void SetNodeSize(int size) ;
|
||
|
int GetNodeSize() ;
|
||
|
|
||
|
|
||
|
void ClearNode();
|
||
|
void ClearElement();
|
||
|
|
||
|
void RemoveNode(int idSMESHDSnode);
|
||
|
void RemoveElement(int idSMESHDSelement);
|
||
|
|
||
|
void AddNode(int idSMESHDSnode, int idVTKnode);
|
||
|
void AddElement(int idSMESHDSelement, int idVTKelement);
|
||
|
|
||
|
int GetIdVTKNode(int idSMESHDSnode);
|
||
|
int GetIdVTKElement(int idSMESHDSelement);
|
||
|
|
||
|
int GetIdSMESHDSNode(int idVTKnode);
|
||
|
int GetIdSMESHDSElement(int idVTKelement);
|
||
|
|
||
|
void SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK);
|
||
|
void SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS);
|
||
|
|
||
|
void SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK);
|
||
|
void SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS);
|
||
|
|
||
|
vtkDataSet* DataSource;
|
||
|
vtkActor* EdgeDevice;
|
||
|
vtkActor* EdgeShrinkDevice;
|
||
|
|
||
|
float GetShrinkFactor();
|
||
|
void SetShrinkFactor(float value );
|
||
|
|
||
|
void GetChildActors(vtkActorCollection*);
|
||
|
|
||
|
void SetVisibility(bool visibility);
|
||
|
|
||
|
protected:
|
||
|
|
||
|
SMESH_Actor();
|
||
|
~SMESH_Actor();
|
||
|
SMESH_Actor(const SMESH_Actor&) {};
|
||
|
void operator=(const SMESH_Actor&) {};
|
||
|
|
||
|
vtkUnstructuredGridReader* myReader;
|
||
|
|
||
|
float myShrinkFactor;
|
||
|
|
||
|
RGBStruct edgeColor;
|
||
|
RGBStruct edgeHighlightColor;
|
||
|
RGBStruct edgePreselectedColor;
|
||
|
|
||
|
RGBStruct actorColor;
|
||
|
RGBStruct actorHighlightColor;
|
||
|
RGBStruct actorPreselectedColor;
|
||
|
|
||
|
RGBStruct actorNodeColor; // LPN
|
||
|
int actorNodeSize; // LPN
|
||
|
|
||
|
};
|
||
|
#endif //SMESH_ACTOR_H
|