2010-05-14 21:32:37 +06:00
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// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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2009-09-10 18:57:35 +06:00
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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2010-05-14 21:32:37 +06:00
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2009-09-10 18:57:35 +06:00
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_Make2DFrom3D.h
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// Author : Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_Make2DFrom3DOp_H
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#define SMESHGUI_Make2DFrom3DOp_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Dialog.h"
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#include "SMESHGUI_Operation.h"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QFrame;
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class SMESHGUI_MeshInfosBox;
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/*!
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* \brief Dialog to show result mesh statistic
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*/
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class SMESHGUI_Make2DFrom3DDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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SMESHGUI_Make2DFrom3DDlg( QWidget* );
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virtual ~SMESHGUI_Make2DFrom3DDlg();
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void SetMeshName(const QString& theName);
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void SetMeshInfo(const SMESH::long_array& theInfo);
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private:
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QFrame* createMainFrame( QWidget* );
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private:
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QLabel* myMeshName;
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SMESHGUI_MeshInfosBox* myFullInfo;
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};
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/*!
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* \brief Operation to compute 2D mesh on 3D
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*/
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class SMESHGUI_Make2DFrom3DOp : public SMESHGUI_Operation
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{
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public:
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SMESHGUI_Make2DFrom3DOp();
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virtual ~SMESHGUI_Make2DFrom3DOp();
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protected:
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virtual void startOperation();
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private:
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bool compute2DMesh();
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private:
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SMESH::SMESH_Mesh_var myMesh;
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QPointer<SMESHGUI_Make2DFrom3DDlg> myDlg;
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};
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#endif // SMESHGUI_Make2DFrom3DOp_H
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