smesh/src/SMESHGUI/SMESHGUI_PreVisualObj.cxx

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#include "SMESHGUI_PreVisualObj.h"
#include <SMDS_Mesh.hxx>
#include <SMESH_Actor.h>
SMESHGUI_PreVisualObj::SMESHGUI_PreVisualObj()
{
myMesh = new SMDS_Mesh();
}
bool SMESHGUI_PreVisualObj::Update( int theIsClear = true )
{
return false;
}
void SMESHGUI_PreVisualObj::UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor )
{
if ( theFunctor ) theFunctor->SetMesh( GetMesh() );
}
int SMESHGUI_PreVisualObj::GetElemDimension( const int theObjId )
{
if ( const SMDS_MeshElement* anElem = myMesh->FindElement( theObjId ))
{
switch ( anElem->GetType() )
{
case SMDSAbs_Edge : return 1;
case SMDSAbs_Face : return 2;
case SMDSAbs_Volume: return 3;
// case SMDSAbs_0DElement : return 0;
// case SMDSAbs_Ball : return 0;
default : return 0;
}
}
return -1;
}
int SMESHGUI_PreVisualObj::GetNbEntities( const SMDSAbs_ElementType theType ) const
{
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return myMesh->GetMeshInfo().NbElements( theType );
}
SMESH::SMESH_Mesh_ptr SMESHGUI_PreVisualObj::GetMeshServer()
{
return SMESH::SMESH_Mesh::_nil();
}
//=================================================================================
// function : GetEdgeNodes
// purpose : Retrieve ids of nodes from edge of elements ( edge is numbered from 1 )
//=================================================================================
bool SMESHGUI_PreVisualObj::GetEdgeNodes( const int theElemId,
const int theEdgeNum,
int& theNodeId1,
int& theNodeId2 ) const
{
const SMDS_MeshElement* e = myMesh->FindElement( theElemId );
if ( !e || e->GetType() != SMDSAbs_Face )
return false;
int nbNodes = e->NbCornerNodes();
if ( theEdgeNum < 0 || theEdgeNum > nbNodes )
return false;
theNodeId1 = e->GetNode( theEdgeNum-1 )->GetID();
theNodeId2 = e->GetNode( theEdgeNum % nbNodes )->GetID();
return true;
}
bool SMESHGUI_PreVisualObj::IsValid() const
{
return GetNbEntities( SMDSAbs_All ) > 0;
}
vtkUnstructuredGrid* SMESHGUI_PreVisualObj::GetUnstructuredGrid()
{
return myMesh->getGrid();
}
vtkIdType SMESHGUI_PreVisualObj::GetNodeObjId( int theVTKID )
{
const SMDS_MeshNode* aNode = myMesh->FindNodeVtk( theVTKID );
return aNode ? aNode->GetID() : -1;
}
vtkIdType SMESHGUI_PreVisualObj::GetNodeVTKId( int theObjID )
{
const SMDS_MeshNode* aNode = myMesh->FindNode( theObjID );
return aNode ? aNode->GetID() : -1;
}
vtkIdType SMESHGUI_PreVisualObj::GetElemObjId( int theVTKID )
{
return this->GetMesh()->fromVtkToSmds(theVTKID);
}
vtkIdType SMESHGUI_PreVisualObj::GetElemVTKId( int theObjID )
{
const SMDS_MeshElement* e = myMesh->FindElement(theObjID);
return e ? e->getVtkId() : -1;
}
void SMESHGUI_PreVisualObj::ClearEntitiesFlags()
{
myEntitiesState = SMESH_Actor::eAllEntity;
myEntitiesFlag = false;
}
bool SMESHGUI_PreVisualObj::GetEntitiesFlag()
{
return myEntitiesFlag;
}
unsigned int SMESHGUI_PreVisualObj::GetEntitiesState()
{
return myEntitiesState;
}