smesh/src/SMESHGUI/SMESHGUI_VTKUtils.h

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_VTKUtils.h
// Author : Open CASCADE S.A.S.
//
#ifndef SMESHGUI_VTKUTILS_H
#define SMESHGUI_VTKUTILS_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Utils.h"
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#include <SMESH_Object.h>
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// SALOME KERNEL includes
#include <SALOMEDSClient_definitions.hxx>
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// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
#include <VTKViewer_Filter.h>
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// OCCT includes
#include <TColStd_IndexedMapOfInteger.hxx>
class SALOMEDSClient_Study;
class SUIT_ViewWindow;
class SUIT_ViewManager;
class SVTK_ViewWindow;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SalomeApp_Module;
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class SMESHGUI;
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class SMESH_Actor;
class SALOME_Actor;
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class vtkActor;
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namespace SMESH
{
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//----------------------------------------------------------------------------
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typedef std::pair<int,std::string> TKeyOfVisualObj;
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SMESHGUI_EXPORT
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TVisualObjPtr GetVisualObj( int, const char*, bool nulData =false );
SMESHGUI_EXPORT
void OnVisuException(); // PAL16631
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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SVTK_ViewWindow* GetViewWindow( const SalomeApp_Module* = 0,
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bool = false );
SMESHGUI_EXPORT
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SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager*, SUIT_ViewWindow* );
SMESHGUI_EXPORT
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SVTK_ViewWindow* GetVtkViewWindow( SUIT_ViewWindow* );
SMESHGUI_EXPORT
SVTK_ViewWindow* GetCurrentVtkView();
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
void RepaintCurrentView();
SMESHGUI_EXPORT
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void RepaintViewWindow( SVTK_ViewWindow* );
SMESHGUI_EXPORT
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void RenderViewWindow( SVTK_ViewWindow* );
SMESHGUI_EXPORT
void FitAll();
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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SMESH_Actor* FindActorByEntry( SUIT_ViewWindow*, const char* );
SMESHGUI_EXPORT
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SMESH_Actor* FindActorByEntry( const char* );
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SMESHGUI_EXPORT
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SMESH_Actor* FindActorByObject( CORBA::Object_ptr );
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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SMESH_Actor* CreateActor( _PTR(Study), const char*, int = false );
SMESHGUI_EXPORT
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void DisplayActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
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void RemoveActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
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void RemoveVisuData( int );
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//----------------------------------------------------------------------------
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enum EDisplaing { eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll };
SMESHGUI_EXPORT
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bool UpdateView( SUIT_ViewWindow*, EDisplaing, const char* = "" );
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SMESHGUI_EXPORT
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bool UpdateView( EDisplaing, const char* = "" );
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SMESHGUI_EXPORT
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void UpdateView();
SMESHGUI_EXPORT
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bool UpdateNulData( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
SMESHGUI_EXPORT
bool Update( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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void SetPointRepresentation( bool );
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SMESHGUI_EXPORT
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void SetPickable( SMESH_Actor* = 0 );
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SMESHGUI_EXPORT
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void UpdateSelectionProp( SMESHGUI* );
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SMESHGUI_EXPORT
void UpdateFontProp( SMESHGUI* );
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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SVTK_Selector* GetSelector( SUIT_ViewWindow* = GetActiveWindow() );
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SMESHGUI_EXPORT
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void SetFilter( const Handle(VTKViewer_Filter)&, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
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Handle(VTKViewer_Filter) GetFilter( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
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bool IsFilterPresent( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
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void RemoveFilter( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
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void RemoveFilters( SVTK_Selector* = GetSelector());
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SMESHGUI_EXPORT
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bool IsValid( SALOME_Actor*, int, SVTK_Selector* = GetSelector() );
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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int GetNameOfSelectedNodes( SVTK_Selector*,
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const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
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int GetNameOfSelectedElements( SVTK_Selector*,
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const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
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int GetEdgeNodes( SVTK_Selector*, const TVisualObjPtr&, int&, int& );
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//----------------------------------------------------------------------------
SMESHGUI_EXPORT
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int GetNameOfSelectedNodes( LightApp_SelectionMgr*,
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const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
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int GetNameOfSelectedNodes( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
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int GetNameOfSelectedElements( LightApp_SelectionMgr*,
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const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
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int GetNameOfSelectedElements( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
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int GetSelected( LightApp_SelectionMgr*, TColStd_IndexedMapOfInteger&,
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const bool = true );
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SMESHGUI_EXPORT
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int GetEdgeNodes( LightApp_SelectionMgr*, int&, int& );
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SMESHGUI_EXPORT
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void SetControlsPrecision( const long );
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#ifndef DISABLE_PLOT2DVIEWER
SMESHGUI_EXPORT
void ClearPlot2Viewers( SUIT_ViewWindow* theWindow );
#endif
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
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double theNormal[3],
double theDist,
double theBounds[6],
double theOrigin[3] );
bool ComputeBounds( std::list<vtkActor*> theActorList,
double theBounds[6]);
void PositionToDistance( double theBounds[6],
double theDirection[3],
double thePos[3],
double& theDist );
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SMESHGUI_EXPORT
void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews = false );
};
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#endif // SMESHGUI_VTKUTILS_H