smesh/src/SMESHGUI/SMESHGUI_DeleteGroupDlg.cxx

296 lines
9.8 KiB
C++
Raw Normal View History

2004-12-01 15:48:31 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_DeleteGroupDlg.cxx
// Author : Sergey LITONIN
// Module : SMESH
#include "SMESHGUI_DeleteGroupDlg.h"
#include "SMESHGUI.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "QAD_Desktop.h"
#include "SALOME_Selection.h"
#include "SALOME_ListIteratorOfListIO.hxx"
#include <qframe.h>
#include <qlayout.h>
#include <qpushbutton.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlistbox.h>
#include <qlist.h>
#include <qmessagebox.h>
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#define SPACING 5
#define MARGIN 10
/*
Class : SMESHGUI_DeleteGroupDlg
Description : Delete groups and their contents
*/
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::SMESHGUI_DeleteGroupDlg
// Purpose : Constructor
//=======================================================================
SMESHGUI_DeleteGroupDlg::SMESHGUI_DeleteGroupDlg( QWidget* theParent,
SALOME_Selection* theSelection )
: QDialog( theParent, "SMESHGUI_DeleteGroupDlg", false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
setCaption( tr( "CAPTION" ) );
QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
QFrame* aMainFrame = createMainFrame ( this );
QFrame* aBtnFrame = createButtonFrame( this );
aDlgLay->addWidget( aMainFrame );
aDlgLay->addWidget( aBtnFrame );
aDlgLay->setStretchFactor( aMainFrame, 1 );
Init( theSelection ) ;
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_DeleteGroupDlg::createMainFrame( QWidget* theParent )
{
QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, tr( "SELECTED_GROUPS" ), theParent );
myListBox = new QListBox( aMainGrp );
myListBox->setMinimumHeight( 100 );
myListBox->setSelectionMode( QListBox::NoSelection );
myListBox->setRowMode( QListBox::FitToWidth );
return aMainGrp;
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_DeleteGroupDlg::createButtonFrame( QWidget* theParent )
{
QFrame* aFrame = new QFrame( theParent );
aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
aLay->addWidget( myOkBtn );
aLay->addWidget( myApplyBtn );
aLay->addItem( aSpacer);
aLay->addWidget( myCloseBtn );
// connect signals and slots
connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
return aFrame;
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::~SMESHGUI_DeleteGroupDlg
// Purpose : Destructor
//=======================================================================
SMESHGUI_DeleteGroupDlg::~SMESHGUI_DeleteGroupDlg()
{
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::Init
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_DeleteGroupDlg::Init( SALOME_Selection* theSelection )
{
myBlockSelection = false;
mySelection = theSelection;
SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
// selection and SMESHGUI
connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( ClickOnClose() ) );
int x, y ;
aSMESHGUI->DefineDlgPosition( this, x, y );
this->move( x, y );
this->show();
// set selection mode
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
onSelectionDone();
return;
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::isValid
// Purpose : Verify validity of input data
//=======================================================================
bool SMESHGUI_DeleteGroupDlg::isValid()
{
if ( myListBox->count() == 0 )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_INSUFFICIENT_DATA" ), tr( "NO_SELECTED_GROUPS" ), QMessageBox::Ok );
return false;
}
return !SMESHGUI::GetSMESHGUI()->ActiveStudyLocked();
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::onApply
// Purpose : SLOT called when "Apply" button pressed.
//=======================================================================
bool SMESHGUI_DeleteGroupDlg::onApply()
{
if ( !isValid() )
return false;
myBlockSelection = true;
QValueList<SMESH::SMESH_GroupBase_var>::iterator anIter;
for ( anIter = myListGrp.begin(); anIter != myListGrp.end(); ++anIter )
{
SMESH::SMESH_Mesh_ptr aMesh = (*anIter)->GetMesh();
if ( !aMesh->_is_nil() )
aMesh->RemoveGroupWithContents( *anIter );
}
myListBox->clear();
myListGrp.clear();
mySelection->ClearIObjects();
SMESH::UpdateView();
SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );
myBlockSelection = false;
return false;
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::onOk
// Purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_DeleteGroupDlg::onOk()
{
if ( onApply() )
onClose();
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::onClose
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_DeleteGroupDlg::onClose()
{
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
SMESHGUI::GetSMESHGUI()->ResetState() ;
mySelection->ClearFilters();
reject();
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::onSelectionDone
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_DeleteGroupDlg::onSelectionDone()
{
if ( myBlockSelection )
return;
myListGrp.clear();
QStringList aNames;
const SALOME_ListIO& aListIO = mySelection->StoredIObjects();
SALOME_ListIteratorOfListIO anIter( aListIO );
for( ; anIter.More(); anIter.Next() )
{
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIter.Value() );
if ( !aGroup->_is_nil() )
{
aNames.append( aGroup->GetName() );
myListGrp.append( aGroup );
}
}
myListBox->clear();
myListBox->insertStringList( aNames );
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::onDeactivate
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_DeleteGroupDlg::onDeactivate()
{
mySelection->ClearFilters();
setEnabled( false );
}
//=======================================================================
// name : SMESHGUI_DeleteGroupDlg::enterEvent
// Purpose : Event filter
//=======================================================================
void SMESHGUI_DeleteGroupDlg::enterEvent( QEvent* )
{
SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;
setEnabled( true );
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_DeleteGroupDlg::closeEvent( QCloseEvent* )
{
onClose() ;
}