mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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296 lines
9.8 KiB
C++
296 lines
9.8 KiB
C++
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_DeleteGroupDlg.cxx
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// Author : Sergey LITONIN
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// Module : SMESH
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#include "SMESHGUI_DeleteGroupDlg.h"
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#include "SMESHGUI.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "QAD_Desktop.h"
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#include "SALOME_Selection.h"
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#include "SALOME_ListIteratorOfListIO.hxx"
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#include <qframe.h>
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#include <qlayout.h>
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#include <qpushbutton.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlistbox.h>
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#include <qlist.h>
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#include <qmessagebox.h>
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#include "SALOMEconfig.h"
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#define SPACING 5
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#define MARGIN 10
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/*
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Class : SMESHGUI_DeleteGroupDlg
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Description : Delete groups and their contents
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*/
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::SMESHGUI_DeleteGroupDlg
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// Purpose : Constructor
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//=======================================================================
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SMESHGUI_DeleteGroupDlg::SMESHGUI_DeleteGroupDlg( QWidget* theParent,
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SALOME_Selection* theSelection )
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: QDialog( theParent, "SMESHGUI_DeleteGroupDlg", false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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setCaption( tr( "CAPTION" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
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QFrame* aMainFrame = createMainFrame ( this );
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QFrame* aBtnFrame = createButtonFrame( this );
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aDlgLay->addWidget( aMainFrame );
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aDlgLay->addWidget( aBtnFrame );
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aDlgLay->setStretchFactor( aMainFrame, 1 );
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Init( theSelection ) ;
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_DeleteGroupDlg::createMainFrame( QWidget* theParent )
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{
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QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, tr( "SELECTED_GROUPS" ), theParent );
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myListBox = new QListBox( aMainGrp );
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myListBox->setMinimumHeight( 100 );
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myListBox->setSelectionMode( QListBox::NoSelection );
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myListBox->setRowMode( QListBox::FitToWidth );
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return aMainGrp;
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_DeleteGroupDlg::createButtonFrame( QWidget* theParent )
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{
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QFrame* aFrame = new QFrame( theParent );
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aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
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myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
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myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
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myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
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QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
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aLay->addWidget( myOkBtn );
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aLay->addWidget( myApplyBtn );
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aLay->addItem( aSpacer);
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aLay->addWidget( myCloseBtn );
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// connect signals and slots
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connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
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connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
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connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::~SMESHGUI_DeleteGroupDlg
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// Purpose : Destructor
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//=======================================================================
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SMESHGUI_DeleteGroupDlg::~SMESHGUI_DeleteGroupDlg()
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{
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::Init
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// Purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::Init( SALOME_Selection* theSelection )
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{
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myBlockSelection = false;
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mySelection = theSelection;
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SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
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aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
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// selection and SMESHGUI
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connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
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connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
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connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( ClickOnClose() ) );
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int x, y ;
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aSMESHGUI->DefineDlgPosition( this, x, y );
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this->move( x, y );
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this->show();
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// set selection mode
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
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mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
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onSelectionDone();
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return;
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::isValid
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// Purpose : Verify validity of input data
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//=======================================================================
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bool SMESHGUI_DeleteGroupDlg::isValid()
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{
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if ( myListBox->count() == 0 )
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "NO_SELECTED_GROUPS" ), QMessageBox::Ok );
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return false;
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}
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return !SMESHGUI::GetSMESHGUI()->ActiveStudyLocked();
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::onApply
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// Purpose : SLOT called when "Apply" button pressed.
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//=======================================================================
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bool SMESHGUI_DeleteGroupDlg::onApply()
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{
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if ( !isValid() )
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return false;
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myBlockSelection = true;
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QValueList<SMESH::SMESH_GroupBase_var>::iterator anIter;
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for ( anIter = myListGrp.begin(); anIter != myListGrp.end(); ++anIter )
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{
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SMESH::SMESH_Mesh_ptr aMesh = (*anIter)->GetMesh();
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if ( !aMesh->_is_nil() )
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aMesh->RemoveGroupWithContents( *anIter );
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}
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myListBox->clear();
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myListGrp.clear();
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mySelection->ClearIObjects();
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SMESH::UpdateView();
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SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );
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myBlockSelection = false;
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return false;
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::onOk
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// Purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::onOk()
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{
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if ( onApply() )
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::onClose
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// Purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::onClose()
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{
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
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disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
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SMESHGUI::GetSMESHGUI()->ResetState() ;
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mySelection->ClearFilters();
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reject();
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::onSelectionDone
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// Purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::onSelectionDone()
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{
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if ( myBlockSelection )
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return;
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myListGrp.clear();
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QStringList aNames;
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const SALOME_ListIO& aListIO = mySelection->StoredIObjects();
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SALOME_ListIteratorOfListIO anIter( aListIO );
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for( ; anIter.More(); anIter.Next() )
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{
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SMESH::SMESH_GroupBase_var aGroup =
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SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIter.Value() );
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if ( !aGroup->_is_nil() )
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{
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aNames.append( aGroup->GetName() );
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myListGrp.append( aGroup );
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}
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}
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myListBox->clear();
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myListBox->insertStringList( aNames );
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::onDeactivate
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// Purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::onDeactivate()
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{
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mySelection->ClearFilters();
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setEnabled( false );
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}
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//=======================================================================
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// name : SMESHGUI_DeleteGroupDlg::enterEvent
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// Purpose : Event filter
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//=======================================================================
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void SMESHGUI_DeleteGroupDlg::enterEvent( QEvent* )
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{
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SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;
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setEnabled( true );
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
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mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
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}
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//=================================================================================
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// function : closeEvent()
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// purpose :
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//=================================================================================
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void SMESHGUI_DeleteGroupDlg::closeEvent( QCloseEvent* )
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{
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onClose() ;
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}
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